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authorJabier Arraiza Cenoz <jabier.arraiza@marker.es>2015-06-25 16:15:05 +0000
committerJabiertxof <jtx@jtx.marker.es>2015-06-25 16:15:05 +0000
commit5c2d982cc636ee4e2bc12703c01c86e245dd821f (patch)
tree6e6f22800c7d38314e14eccd486b65c3c4286d81 /src/sp-offset.cpp
parentupdate to trunk (diff)
parentFix for the bug 1468396 (diff)
downloadinkscape-5c2d982cc636ee4e2bc12703c01c86e245dd821f.tar.gz
inkscape-5c2d982cc636ee4e2bc12703c01c86e245dd821f.zip
update to trunk
(bzr r13645.1.94)
Diffstat (limited to 'src/sp-offset.cpp')
-rw-r--r--src/sp-offset.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/sp-offset.cpp b/src/sp-offset.cpp
index 15d3821c7..e8aa09952 100644
--- a/src/sp-offset.cpp
+++ b/src/sp-offset.cpp
@@ -83,7 +83,7 @@ static void sp_offset_source_modified (SPObject *iSource, guint flags, SPItem *i
// fast is not mathematically correct, because computing the offset of a single
// cubic bezier patch is not trivial; in particular, there are problems with holes
// reappearing in offset when the radius becomes too large
-static bool use_slow_but_correct_offset_method=false;
+static bool use_slow_but_correct_offset_method=true;
SPOffset::SPOffset() : SPShape() {
this->rad = 1.0;