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authorMenTaLguY <mental@rydia.net>2006-01-16 02:36:01 +0000
committermental <mental@users.sourceforge.net>2006-01-16 02:36:01 +0000
commit179fa413b047bede6e32109e2ce82437c5fb8d34 (patch)
treea5a6ac2c1708bd02288fbd8edb2ff500ff2e0916 /src/sp-skeleton.cpp
downloadinkscape-179fa413b047bede6e32109e2ce82437c5fb8d34.tar.gz
inkscape-179fa413b047bede6e32109e2ce82437c5fb8d34.zip
moving trunk for module inkscape
(bzr r1)
Diffstat (limited to 'src/sp-skeleton.cpp')
-rw-r--r--src/sp-skeleton.cpp215
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diff --git a/src/sp-skeleton.cpp b/src/sp-skeleton.cpp
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+#define __SP_SKELETON_CPP__
+
+/** \file
+ * SVG <skeleton> implementation, used as an example for a base starting class
+ * when implementing new sp-objects.
+ *
+ * In vi, three global search-and-replaces will let you rename everything
+ * in this and the .h file:
+ *
+ * :%s/SKELETON/YOURNAME/g
+ * :%s/Skeleton/Yourname/g
+ * :%s/skeleton/yourname/g
+ */
+/*
+ * Authors:
+ * Kees Cook <kees@outflux.net>
+ *
+ * Copyright (C) 2004 Kees Cook
+ *
+ * Released under GNU GPL, read the file 'COPYING' for more information
+ */
+
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
+#include "attributes.h"
+#include "sp-skeleton.h"
+#include "xml/repr.h"
+
+#define DEBUG_SKELETON
+#ifdef DEBUG_SKELETON
+# define debug(f, a...) { g_print("%s(%d) %s:", \
+ __FILE__,__LINE__,__FUNCTION__); \
+ g_print(f, ## a); \
+ g_print("\n"); \
+ }
+#else
+# define debug(f, a...) /**/
+#endif
+
+/* Skeleton base class */
+
+static void sp_skeleton_class_init(SPSkeletonClass *klass);
+static void sp_skeleton_init(SPSkeleton *skeleton);
+
+static void sp_skeleton_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr);
+static void sp_skeleton_release(SPObject *object);
+static void sp_skeleton_set(SPObject *object, unsigned int key, gchar const *value);
+static void sp_skeleton_update(SPObject *object, SPCtx *ctx, guint flags);
+static Inkscape::XML::Node *sp_skeleton_write(SPObject *object, Inkscape::XML::Node *repr, guint flags);
+
+static SPObjectClass *skeleton_parent_class;
+
+GType
+sp_skeleton_get_type()
+{
+ static GType skeleton_type = 0;
+
+ if (!skeleton_type) {
+ GTypeInfo skeleton_info = {
+ sizeof(SPSkeletonClass),
+ NULL, NULL,
+ (GClassInitFunc) sp_skeleton_class_init,
+ NULL, NULL,
+ sizeof(SPSkeleton),
+ 16,
+ (GInstanceInitFunc) sp_skeleton_init,
+ NULL, /* value_table */
+ };
+ skeleton_type = g_type_register_static(SP_TYPE_OBJECT, "SPSkeleton", &skeleton_info, (GTypeFlags)0);
+ }
+ return skeleton_type;
+}
+
+static void
+sp_skeleton_class_init(SPSkeletonClass *klass)
+{
+ //GObjectClass *gobject_class = (GObjectClass *)klass;
+ SPObjectClass *sp_object_class = (SPObjectClass *)klass;
+
+ skeleton_parent_class = (SPObjectClass*)g_type_class_peek_parent(klass);
+
+ sp_object_class->build = sp_skeleton_build;
+ sp_object_class->release = sp_skeleton_release;
+ sp_object_class->write = sp_skeleton_write;
+ sp_object_class->set = sp_skeleton_set;
+ sp_object_class->update = sp_skeleton_update;
+}
+
+static void
+sp_skeleton_init(SPSkeleton *skeleton)
+{
+ debug("0x%p",skeleton);
+}
+
+/**
+ * Reads the Inkscape::XML::Node, and initializes SPSkeleton variables. For this to get called,
+ * our name must be associated with a repr via "sp_object_type_register". Best done through
+ * sp-object-repr.cpp's repr_name_entries array.
+ */
+static void
+sp_skeleton_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr)
+{
+ debug("0x%p",object);
+ if (((SPObjectClass *) skeleton_parent_class)->build) {
+ ((SPObjectClass *) skeleton_parent_class)->build(object, document, repr);
+ }
+
+ /*
+ Pay attention to certain settings here
+
+ sp_object_read_attr(object, "xlink:href");
+ sp_object_read_attr(object, "attributeName");
+ sp_object_read_attr(object, "attributeType");
+ sp_object_read_attr(object, "begin");
+ sp_object_read_attr(object, "dur");
+ sp_object_read_attr(object, "end");
+ sp_object_read_attr(object, "min");
+ sp_object_read_attr(object, "max");
+ sp_object_read_attr(object, "restart");
+ sp_object_read_attr(object, "repeatCount");
+ sp_object_read_attr(object, "repeatDur");
+ sp_object_read_attr(object, "fill");
+ */
+}
+
+/**
+ * Drops any allocated memory.
+ */
+static void
+sp_skeleton_release(SPObject *object)
+{
+ debug("0x%p",object);
+
+ /* deal with our children and our selves here */
+
+ if (((SPObjectClass *) skeleton_parent_class)->release)
+ ((SPObjectClass *) skeleton_parent_class)->release(object);
+}
+
+/**
+ * Sets a specific value in the SPSkeleton.
+ */
+static void
+sp_skeleton_set(SPObject *object, unsigned int key, gchar const *value)
+{
+ debug("0x%p %s(%u): '%s'",object,
+ sp_attribute_name(key),key,value);
+ SPSkeleton *skeleton = SP_SKELETON(object);
+
+ /* See if any parents need this value. */
+ if (((SPObjectClass *) skeleton_parent_class)->set) {
+ ((SPObjectClass *) skeleton_parent_class)->set(object, key, value);
+ }
+}
+
+/**
+ * Receives update notifications.
+ */
+static void
+sp_skeleton_update(SPObject *object, SPCtx *ctx, guint flags)
+{
+ debug("0x%p",object);
+ //SPSkeleton *skeleton = SP_SKELETON(object);
+
+ if (flags & (SP_OBJECT_MODIFIED_FLAG | SP_OBJECT_STYLE_MODIFIED_FLAG |
+ SP_OBJECT_VIEWPORT_MODIFIED_FLAG)) {
+
+ /* do something to trigger redisplay, updates? */
+
+ }
+
+ if (((SPObjectClass *) skeleton_parent_class)->update) {
+ ((SPObjectClass *) skeleton_parent_class)->update(object, ctx, flags);
+ }
+}
+
+/**
+ * Writes its settings to an incoming repr object, if any.
+ */
+static Inkscape::XML::Node *
+sp_skeleton_write(SPObject *object, Inkscape::XML::Node *repr, guint flags)
+{
+ debug("0x%p",object);
+ //SPSkeleton *skeleton = SP_SKELETON(object);
+
+ // Inkscape-only object, not copied during an "plain SVG" dump:
+ if (flags & SP_OBJECT_WRITE_EXT) {
+ if (repr) {
+ // is this sane?
+ repr->mergeFrom(SP_OBJECT_REPR(object), "id");
+ } else {
+ repr = SP_OBJECT_REPR(object)->duplicate();
+ }
+ }
+
+ if (((SPObjectClass *) skeleton_parent_class)->write) {
+ ((SPObjectClass *) skeleton_parent_class)->write(object, repr, flags);
+ }
+
+ return repr;
+}
+
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :