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authorKrzysztof Kosi??ski <tweenk.pl@gmail.com>2011-07-25 01:06:47 +0000
committerKrzysztof KosiƄski <tweenk.pl@gmail.com>2011-07-25 01:06:47 +0000
commit4f3cc7cbb73a72e1ab10a587a3b81f8c8737fec3 (patch)
tree75853d8eec5e85fb93a2a798b57f072e3c9eeb99 /src/spray-context.cpp
parentReplace direct use of Cairo contexts and surfaces in the rendering tree (diff)
parentRevert workarounds from 10501 - no longer necessary (diff)
downloadinkscape-4f3cc7cbb73a72e1ab10a587a3b81f8c8737fec3.tar.gz
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Merge from trunk
(bzr r10347.1.18)
Diffstat (limited to 'src/spray-context.cpp')
-rw-r--r--src/spray-context.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/spray-context.cpp b/src/spray-context.cpp
index b2d99a696..33fffb01f 100644
--- a/src/spray-context.cpp
+++ b/src/spray-context.cpp
@@ -137,7 +137,7 @@ void sp_spray_rotate_rel(Geom::Point c, SPDesktop */*desktop*/, SPItem *item, Ge
Geom::Translate const s(c);
Geom::Affine affine = Geom::Affine(s).inverse() * Geom::Affine(rotation) * Geom::Affine(s);
// Rotate item.
- item->set_i2d_affine(item->i2d_affine() * (Geom::Affine)affine);
+ item->set_i2d_affine(item->i2dt_affine() * (Geom::Affine)affine);
// Use each item's own transform writer, consistent with sp_selection_apply_affine()
item->doWriteTransform(item->getRepr(), item->transform);
// Restore the center position (it's changed because the bbox center changed)
@@ -151,7 +151,7 @@ void sp_spray_rotate_rel(Geom::Point c, SPDesktop */*desktop*/, SPItem *item, Ge
void sp_spray_scale_rel(Geom::Point c, SPDesktop */*desktop*/, SPItem *item, Geom::Scale const &scale)
{
Geom::Translate const s(c);
- item->set_i2d_affine(item->i2d_affine() * s.inverse() * scale * s);
+ item->set_i2d_affine(item->i2dt_affine() * s.inverse() * scale * s);
item->doWriteTransform(item->getRepr(), item->transform);
}
@@ -432,7 +432,7 @@ bool sp_spray_recursive(SPDesktop *desktop,
if (SP_IS_BOX3D(item) ) {
// convert 3D boxes to ordinary groups before spraying their shapes
- item = SP_ITEM(box3d_convert_to_group(SP_BOX3D(item)));
+ item = box3d_convert_to_group(SP_BOX3D(item));
selection->add(item);
}