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authorluz.paz <luzpaz@users.noreply.github.com>2018-01-08 21:50:51 +0000
committerluz.paz <luzpaz@users.noreply.github.com>2018-01-08 21:50:51 +0000
commit202e75590f8200823ef0efd36cc0edbd1bf1edcc (patch)
tree1a18f646f7e49b0e1836efd6401793f6e9c38d68 /src/ui/dialog/dialog-manager.cpp
parentRestore ability to switch mode while using spray tool (is this even useful?). (diff)
downloadinkscape-202e75590f8200823ef0efd36cc0edbd1bf1edcc.tar.gz
inkscape-202e75590f8200823ef0efd36cc0edbd1bf1edcc.zip
Misc. typos
Found via `codespell`
Diffstat (limited to 'src/ui/dialog/dialog-manager.cpp')
-rw-r--r--src/ui/dialog/dialog-manager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ui/dialog/dialog-manager.cpp b/src/ui/dialog/dialog-manager.cpp
index c5392864d..0a4a774e6 100644
--- a/src/ui/dialog/dialog-manager.cpp
+++ b/src/ui/dialog/dialog-manager.cpp
@@ -84,7 +84,7 @@ inline Dialog *create() { return PanelDialog<B>::template create<T>(); }
* initialize dialogs lazily - instead of constructing them during
* application startup, they're constructed the first time they're
* actually invoked by InkscapeApplication. The constructed
- * dialog is held here after that, so future invokations of the
+ * dialog is held here after that, so future invocations of the
* dialog don't need to get re-constructed each time. The memory for
* the dialogs are then reclaimed when the DialogManager is destroyed.
*