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| author | Eduard Braun <eduard.braun2@gmx.de> | 2017-07-09 12:42:10 +0000 |
|---|---|---|
| committer | Eduard Braun <eduard.braun2@gmx.de> | 2017-07-09 12:42:10 +0000 |
| commit | 241554b7ad311b5868ba284c7a4e6a410432b9bd (patch) | |
| tree | 8bf6fed572d27e9b97ca60b90ae1684ba4856eeb /src/ui/dialog/dialog.cpp | |
| parent | Use .xml when exporting shortcuts by default (diff) | |
| parent | Shortcuts: Fix for 7d248fbba5b0c24d9a24cda8c3f2e79f96395553 (is_user_set was ... (diff) | |
| download | inkscape-241554b7ad311b5868ba284c7a4e6a410432b9bd.tar.gz inkscape-241554b7ad311b5868ba284c7a4e6a410432b9bd.zip | |
Merge branch 'master' into shortcuts
Diffstat (limited to 'src/ui/dialog/dialog.cpp')
| -rw-r--r-- | src/ui/dialog/dialog.cpp | 23 |
1 files changed, 22 insertions, 1 deletions
diff --git a/src/ui/dialog/dialog.cpp b/src/ui/dialog/dialog.cpp index f36b13d9b..9037e8377 100644 --- a/src/ui/dialog/dialog.cpp +++ b/src/ui/dialog/dialog.cpp @@ -19,6 +19,11 @@ #include "dialog-manager.h" #include <gtkmm/dialog.h> + +#if WITH_GTKMM_3_22 +# include <gdkmm/monitor.h> +#endif + #include <gdk/gdkkeysyms.h> #include "inkscape.h" @@ -161,10 +166,26 @@ void Dialog::read_geometry() resize(w, h); } +#if WITH_GTKMM_3_22 + auto const display = Gdk::Display::get_default(); + auto const monitor = display->get_primary_monitor(); + + // If user hasn't configured a primary monitor, nullptr is returned. + Gdk::Rectangle screen_geometry; + if (monitor) { + monitor->get_geometry(screen_geometry); + } + auto const screen_width = screen_geometry.get_width(); + auto const screen_height = screen_geometry.get_height(); +#else + auto const screen_width = gdk_screen_width(); + auto const screen_height = gdk_screen_width(); +#endif + // If there are stored values for where the dialog should be // located, then restore the dialog to that position. // also check if (x,y) is actually onscreen with the current screen dimensions - if ( (x >= 0) && (y >= 0) && (x < (gdk_screen_width()-MIN_ONSCREEN_DISTANCE)) && (y < (gdk_screen_height()-MIN_ONSCREEN_DISTANCE)) ) { + if ( (x >= 0) && (y >= 0) && (x < (screen_width-MIN_ONSCREEN_DISTANCE)) && (y < (screen_height-MIN_ONSCREEN_DISTANCE)) ) { move(x, y); } else { // ...otherwise just put it in the middle of the screen |
