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authorEduard Braun <eduard.braun2@gmx.de>2018-01-09 20:37:43 +0000
committerEduard Braun <eduard.braun2@gmx.de>2018-01-09 21:32:06 +0000
commit87661ee65e9faccb22adeca6a37de7b065e8a702 (patch)
tree474f2e077578ae8524f1697ad37dd61c7b267863 /src/ui/dialog/dialog.cpp
parentFix profiling build (diff)
parentLimit default window size to monitor dimensions (diff)
downloadinkscape-87661ee65e9faccb22adeca6a37de7b065e8a702.tar.gz
inkscape-87661ee65e9faccb22adeca6a37de7b065e8a702.zip
Fix and improve window size/position handling/restoration
- Fix broken window size/position restoration after gtk3 deprecation fixes in fa8a2ee7e2539b145a87ac9af0d9748effa91631 - Use monitor geometry of the monitor Inkscape will be shown on instead of defaulting to the primary monitor which is often wrong - Let gtk+ / window manager handle window size/position sanitization (confirmed working on Windows and Ubuntu 16.04) and remove custom code which was prone to errors and did not always work as desired - Make default window size "Small" work again (was broken in gtk3) and add a new preference "Default" which uses the native window size (i.e. tries to make just enough room for all controls)
Diffstat (limited to 'src/ui/dialog/dialog.cpp')
-rw-r--r--src/ui/dialog/dialog.cpp28
1 files changed, 4 insertions, 24 deletions
diff --git a/src/ui/dialog/dialog.cpp b/src/ui/dialog/dialog.cpp
index 3d949a8c9..f7e9a1bed 100644
--- a/src/ui/dialog/dialog.cpp
+++ b/src/ui/dialog/dialog.cpp
@@ -20,13 +20,10 @@
#include "dialog-manager.h"
#include <gtkmm/dialog.h>
-#if GTKMM_CHECK_VERSION(3,22,0)
-# include <gdkmm/monitor.h>
-#endif
-
#include <gdk/gdkkeysyms.h>
#include "inkscape.h"
+#include "ui/monitor.h"
#include "ui/tools/tool-base.h"
#include "desktop.h"
@@ -166,26 +163,9 @@ void Dialog::read_geometry()
resize(w, h);
}
-#if GTKMM_CHECK_VERSION(3,22,0)
- auto const display = Gdk::Display::get_default();
- auto monitor = display->get_primary_monitor();
-
- // If user hasn't configured a primary monitor, nullptr is returned so try first monitor.
- if (!monitor) {
- std::cerr << "Dialog::read_geometry: no primary monitor configured!" << std::endl;
- monitor = display->get_monitor(0);
- }
-
- Gdk::Rectangle screen_geometry;
- if (monitor) {
- monitor->get_geometry(screen_geometry);
- }
- auto const screen_width = screen_geometry.get_width();
- auto const screen_height = screen_geometry.get_height();
-#else
- auto const screen_width = gdk_screen_width();
- auto const screen_height = gdk_screen_height();
-#endif
+ Gdk::Rectangle monitor_geometry = Inkscape::UI::get_monitor_geometry_primary();
+ auto const screen_width = monitor_geometry.get_width();
+ auto const screen_height = monitor_geometry.get_height();
// If there are stored values for where the dialog should be
// located, then restore the dialog to that position.