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authorKrzysztof Kosi??ski <tweenk.pl@gmail.com>2011-07-15 00:21:05 +0000
committerKrzysztof KosiƄski <tweenk.pl@gmail.com>2011-07-15 00:21:05 +0000
commit896fc3e9669eb94159e5471f41f95be9f8f90611 (patch)
treede2eba4091750cb621c2246fc18204c38fc9204b /src/ui/dialog/layers.cpp
parentMerge SPCanvasArena caching layer work (diff)
downloadinkscape-896fc3e9669eb94159e5471f41f95be9f8f90611.tar.gz
inkscape-896fc3e9669eb94159e5471f41f95be9f8f90611.zip
Remove the icon-names.h thing, which was a mistake.
The file now contains a no-op macro which is used to mark icon names. This way we can still generate a list of icon names we use using a simple grep, but don't trigger unnecessary rebuilds when a new icon names is added. (bzr r10452)
Diffstat (limited to 'src/ui/dialog/layers.cpp')
-rw-r--r--src/ui/dialog/layers.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/ui/dialog/layers.cpp b/src/ui/dialog/layers.cpp
index 8d2d25162..3863dafc5 100644
--- a/src/ui/dialog/layers.cpp
+++ b/src/ui/dialog/layers.cpp
@@ -582,7 +582,7 @@ LayersPanel::LayersPanel() :
_tree.set_headers_visible(false);
Inkscape::UI::Widget::ImageToggler *eyeRenderer = manage( new Inkscape::UI::Widget::ImageToggler(
- INKSCAPE_ICON_OBJECT_VISIBLE, INKSCAPE_ICON_OBJECT_HIDDEN) );
+ INKSCAPE_ICON("object-visible"), INKSCAPE_ICON("object-visible")) );
int visibleColNum = _tree.append_column("vis", *eyeRenderer) - 1;
eyeRenderer->signal_pre_toggle().connect( sigc::mem_fun(*this, &LayersPanel::_preToggle) );
eyeRenderer->signal_toggled().connect( sigc::bind( sigc::mem_fun(*this, &LayersPanel::_toggled), (int)COL_VISIBLE) );
@@ -593,7 +593,7 @@ LayersPanel::LayersPanel() :
}
Inkscape::UI::Widget::ImageToggler * renderer = manage( new Inkscape::UI::Widget::ImageToggler(
- INKSCAPE_ICON_OBJECT_LOCKED, INKSCAPE_ICON_OBJECT_UNLOCKED) );
+ INKSCAPE_ICON("object-locked"), INKSCAPE_ICON("object-locked")) );
int lockedColNum = _tree.append_column("lock", *renderer) - 1;
renderer->signal_pre_toggle().connect( sigc::mem_fun(*this, &LayersPanel::_preToggle) );
renderer->signal_toggled().connect( sigc::bind( sigc::mem_fun(*this, &LayersPanel::_toggled), (int)COL_LOCKED) );