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| author | Krzysztof Kosi??ski <tweenk.pl@gmail.com> | 2011-07-15 00:21:05 +0000 |
|---|---|---|
| committer | Krzysztof KosiĆski <tweenk.pl@gmail.com> | 2011-07-15 00:21:05 +0000 |
| commit | 896fc3e9669eb94159e5471f41f95be9f8f90611 (patch) | |
| tree | de2eba4091750cb621c2246fc18204c38fc9204b /src/ui/dialog/layers.cpp | |
| parent | Merge SPCanvasArena caching layer work (diff) | |
| download | inkscape-896fc3e9669eb94159e5471f41f95be9f8f90611.tar.gz inkscape-896fc3e9669eb94159e5471f41f95be9f8f90611.zip | |
Remove the icon-names.h thing, which was a mistake.
The file now contains a no-op macro which is used to mark icon names.
This way we can still generate a list of icon names we use
using a simple grep, but don't trigger unnecessary rebuilds when
a new icon names is added.
(bzr r10452)
Diffstat (limited to 'src/ui/dialog/layers.cpp')
| -rw-r--r-- | src/ui/dialog/layers.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/ui/dialog/layers.cpp b/src/ui/dialog/layers.cpp index 8d2d25162..3863dafc5 100644 --- a/src/ui/dialog/layers.cpp +++ b/src/ui/dialog/layers.cpp @@ -582,7 +582,7 @@ LayersPanel::LayersPanel() : _tree.set_headers_visible(false); Inkscape::UI::Widget::ImageToggler *eyeRenderer = manage( new Inkscape::UI::Widget::ImageToggler( - INKSCAPE_ICON_OBJECT_VISIBLE, INKSCAPE_ICON_OBJECT_HIDDEN) ); + INKSCAPE_ICON("object-visible"), INKSCAPE_ICON("object-visible")) ); int visibleColNum = _tree.append_column("vis", *eyeRenderer) - 1; eyeRenderer->signal_pre_toggle().connect( sigc::mem_fun(*this, &LayersPanel::_preToggle) ); eyeRenderer->signal_toggled().connect( sigc::bind( sigc::mem_fun(*this, &LayersPanel::_toggled), (int)COL_VISIBLE) ); @@ -593,7 +593,7 @@ LayersPanel::LayersPanel() : } Inkscape::UI::Widget::ImageToggler * renderer = manage( new Inkscape::UI::Widget::ImageToggler( - INKSCAPE_ICON_OBJECT_LOCKED, INKSCAPE_ICON_OBJECT_UNLOCKED) ); + INKSCAPE_ICON("object-locked"), INKSCAPE_ICON("object-locked")) ); int lockedColNum = _tree.append_column("lock", *renderer) - 1; renderer->signal_pre_toggle().connect( sigc::mem_fun(*this, &LayersPanel::_preToggle) ); renderer->signal_toggled().connect( sigc::bind( sigc::mem_fun(*this, &LayersPanel::_toggled), (int)COL_LOCKED) ); |
