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| author | gustav_b <gustav_b@users.sourceforge.net> | 2007-11-22 00:14:41 +0000 |
|---|---|---|
| committer | gustav_b <gustav_b@users.sourceforge.net> | 2007-11-22 00:14:41 +0000 |
| commit | 5caa6ff4dfb7b538555d60fa2732272bf8b9828b (patch) | |
| tree | 65c6fb0232f8621fa6cecdcdf68d0790bd955777 /src/ui/dialog/livepatheffect-editor.h | |
| parent | Fix ordering of LPE parameters (no longer use map, just use vector) (diff) | |
| download | inkscape-5caa6ff4dfb7b538555d60fa2732272bf8b9828b.tar.gz inkscape-5caa6ff4dfb7b538555d60fa2732272bf8b9828b.zip | |
The dialog to panel refactoring:
* Made the current dialogs subclass the Panel class instead of the
Dialog class.
* Extended the Panel class with some functionality that the dialogs
relied on.
* Added a PanelDialog class which is a dialog container for a
single panel with the dialog behavior as a template parameter.
(* Fixed coding style for the Panel and Dialog class)
For details, see
http://www.nabble.com/Re%3A-Dockable-dialogs%2C-todo-list-p12728194.html
http://www.nabble.com/Re%3A-Inkscape-overcomes-Xara-in-Google-Trends-p13126622.html
(bzr r4126)
Diffstat (limited to 'src/ui/dialog/livepatheffect-editor.h')
| -rw-r--r-- | src/ui/dialog/livepatheffect-editor.h | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/ui/dialog/livepatheffect-editor.h b/src/ui/dialog/livepatheffect-editor.h index 5a40cfd30..2ec1f9d14 100644 --- a/src/ui/dialog/livepatheffect-editor.h +++ b/src/ui/dialog/livepatheffect-editor.h @@ -12,7 +12,7 @@ #ifndef INKSCAPE_UI_DIALOG_LIVE_PATH_EFFECT_H #define INKSCAPE_UI_DIALOG_LIVE_PATH_EFFECT_H -#include "dialog.h" +#include "ui/widget/panel.h" #include "ui/widget/button.h" #include <gtkmm/label.h> @@ -28,13 +28,12 @@ namespace Inkscape { namespace UI { namespace Dialog { -class LivePathEffectEditor : public Dialog { +class LivePathEffectEditor : public UI::Widget::Panel { public: - LivePathEffectEditor(Behavior::BehaviorFactory behavior_factory); + LivePathEffectEditor(); virtual ~LivePathEffectEditor(); - static LivePathEffectEditor *create(Behavior::BehaviorFactory behavior_factory) - { return new LivePathEffectEditor(behavior_factory); } + static LivePathEffectEditor &getInstance() { return *new LivePathEffectEditor(); } void onSelectionChanged(Inkscape::Selection *sel); void setDesktop(SPDesktop *desktop); |
