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authorJabier Arraiza Cenoz <jabier.arraiza@marker.es>2014-09-29 01:50:36 +0000
committerJabiertxof <jtx@jtx.marker.es>2014-09-29 01:50:36 +0000
commit389581f8c8a49e7cd922a09e0088e1414a7db05b (patch)
tree3882bd125db1fd5feb655cb1886396a73a2898dd /src/ui/tool/node.cpp
parentAdd helper paths to BSPline (diff)
downloadinkscape-389581f8c8a49e7cd922a09e0088e1414a7db05b.tar.gz
inkscape-389581f8c8a49e7cd922a09e0088e1414a7db05b.zip
This push add suport to helper paths redraw to nodes, handles and knots.
This redraw at mouse movement. Whith knots also redraw at button release event (bzr r13341.1.227)
Diffstat (limited to 'src/ui/tool/node.cpp')
-rw-r--r--src/ui/tool/node.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/ui/tool/node.cpp b/src/ui/tool/node.cpp
index c52bd4c07..5d6e96588 100644
--- a/src/ui/tool/node.cpp
+++ b/src/ui/tool/node.cpp
@@ -27,10 +27,11 @@
#include "ui/tool/event-utils.h"
#include "ui/tool/node.h"
#include "ui/tool/path-manipulator.h"
+#include "ui/tools/node-tool.h"
+#include "tools-switch.h"
#include <gdk/gdkkeysyms.h>
#include <cmath>
-
namespace {
Inkscape::ControlType nodeTypeToCtrlType(Inkscape::UI::NodeType type)
@@ -329,6 +330,10 @@ bool Handle::grabbed(GdkEventMotion *)
void Handle::dragged(Geom::Point &new_pos, GdkEventMotion *event)
{
+ if (tools_isactive(_desktop, TOOLS_NODES)) {
+ Inkscape::UI::Tools::NodeTool *nt = static_cast<Inkscape::UI::Tools::NodeTool*>(_desktop->event_context);
+ nt->update_helperpath();
+ }
Geom::Point parent_pos = _parent->position();
Geom::Point origin = _last_drag_origin();
SnapManager &sm = _desktop->namedview->snap_manager;
@@ -1222,6 +1227,10 @@ bool Node::grabbed(GdkEventMotion *event)
void Node::dragged(Geom::Point &new_pos, GdkEventMotion *event)
{
+ if (tools_isactive(_desktop, TOOLS_NODES)) {
+ Inkscape::UI::Tools::NodeTool *nt = static_cast<Inkscape::UI::Tools::NodeTool*>(_desktop->event_context);
+ nt->update_helperpath();
+ }
// For a note on how snapping is implemented in Inkscape, see snap.h.
SnapManager &sm = _desktop->namedview->snap_manager;
// even if we won't really snap, we might still call the one of the