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authorKrzysztof Kosi??ski <tweenk.pl@gmail.com>2010-01-14 15:54:06 +0000
committerKrzysztof Kosiński <tweenk.pl@gmail.com>2010-01-14 15:54:06 +0000
commit4ffa8666045001bd3822db293ebb0b728b249492 (patch)
treec4595e3c98a260bab48d37a342b3fdc4002fd6b6 /src/ui/tool/node.cpp
parentDo not append a segment when finishing an open path with right click (diff)
parentRe-enable snapping on release, for now. (diff)
downloadinkscape-4ffa8666045001bd3822db293ebb0b728b249492.tar.gz
inkscape-4ffa8666045001bd3822db293ebb0b728b249492.zip
Merge GSoC 2009 node tool rewrite
(bzr r8976)
Diffstat (limited to 'src/ui/tool/node.cpp')
-rw-r--r--src/ui/tool/node.cpp1204
1 files changed, 1204 insertions, 0 deletions
diff --git a/src/ui/tool/node.cpp b/src/ui/tool/node.cpp
new file mode 100644
index 000000000..303c0fb75
--- /dev/null
+++ b/src/ui/tool/node.cpp
@@ -0,0 +1,1204 @@
+/** @file
+ * Editable node - implementation
+ */
+/* Authors:
+ * Krzysztof Kosiński <tweenk.pl@gmail.com>
+ *
+ * Copyright (C) 2009 Authors
+ * Released under GNU GPL, read the file 'COPYING' for more information
+ */
+
+#include <iostream>
+#include <stdexcept>
+#include <boost/utility.hpp>
+#include <glib.h>
+#include <glib/gi18n.h>
+#include <2geom/bezier-utils.h>
+#include <2geom/transforms.h>
+
+#include "display/sp-ctrlline.h"
+#include "display/sp-canvas.h"
+#include "display/sp-canvas-util.h"
+#include "desktop.h"
+#include "desktop-handles.h"
+#include "preferences.h"
+#include "snap.h"
+#include "snap-preferences.h"
+#include "sp-metrics.h"
+#include "sp-namedview.h"
+#include "ui/tool/control-point-selection.h"
+#include "ui/tool/event-utils.h"
+#include "ui/tool/multi-path-manipulator.h"
+#include "ui/tool/node.h"
+#include "ui/tool/path-manipulator.h"
+
+namespace Inkscape {
+namespace UI {
+
+static SelectableControlPoint::ColorSet node_colors = {
+ {
+ {0xbfbfbf00, 0x000000ff}, // normal fill, stroke
+ {0xff000000, 0x000000ff}, // mouseover fill, stroke
+ {0xff000000, 0x000000ff} // clicked fill, stroke
+ },
+ {0x0000ffff, 0x000000ff}, // normal fill, stroke when selected
+ {0xff000000, 0x000000ff}, // mouseover fill, stroke when selected
+ {0xff000000, 0x000000ff} // clicked fill, stroke when selected
+};
+
+static ControlPoint::ColorSet handle_colors = {
+ {0xffffffff, 0x000000ff}, // normal fill, stroke
+ {0xff000000, 0x000000ff}, // mouseover fill, stroke
+ {0xff000000, 0x000000ff} // clicked fill, stroke
+};
+
+std::ostream &operator<<(std::ostream &out, NodeType type)
+{
+ switch(type) {
+ case NODE_CUSP: out << 'c'; break;
+ case NODE_SMOOTH: out << 's'; break;
+ case NODE_AUTO: out << 'a'; break;
+ case NODE_SYMMETRIC: out << 'z'; break;
+ default: out << 'b'; break;
+ }
+ return out;
+}
+
+/** Computes an unit vector of the direction from first to second control point */
+static Geom::Point direction(Geom::Point const &first, Geom::Point const &second) {
+ return Geom::unit_vector(second - first);
+}
+
+/**
+ * @class Handle
+ * @brief Control point of a cubic Bezier curve in a path.
+ *
+ * Handle keeps the node type invariant only for the opposite handle of the same node.
+ * Keeping the invariant on node moves is left to the %Node class.
+ */
+
+double Handle::_saved_length = 0.0;
+bool Handle::_drag_out = false;
+
+Handle::Handle(NodeSharedData const &data, Geom::Point const &initial_pos, Node *parent)
+ : ControlPoint(data.desktop, initial_pos, Gtk::ANCHOR_CENTER, SP_CTRL_SHAPE_CIRCLE, 7.0,
+ &handle_colors, data.handle_group)
+ , _parent(parent)
+ , _degenerate(true)
+{
+ _cset = &handle_colors;
+ _handle_line = sp_canvas_item_new(data.handle_line_group, SP_TYPE_CTRLLINE, NULL);
+ setVisible(false);
+ signal_grabbed.connect(
+ sigc::bind_return(
+ sigc::hide(
+ sigc::mem_fun(*this, &Handle::_grabbedHandler)),
+ false));
+ signal_dragged.connect(
+ sigc::hide<0>(
+ sigc::mem_fun(*this, &Handle::_draggedHandler)));
+ signal_ungrabbed.connect(
+ sigc::hide(sigc::mem_fun(*this, &Handle::_ungrabbedHandler)));
+}
+Handle::~Handle()
+{
+ sp_canvas_item_hide(_handle_line);
+ gtk_object_destroy(GTK_OBJECT(_handle_line));
+}
+
+void Handle::setVisible(bool v)
+{
+ ControlPoint::setVisible(v);
+ if (v) sp_canvas_item_show(_handle_line);
+ else sp_canvas_item_hide(_handle_line);
+}
+
+void Handle::move(Geom::Point const &new_pos)
+{
+ Handle *other, *towards, *towards_second;
+ Node *node_towards; // node in direction of this handle
+ Node *node_away; // node in the opposite direction
+ if (this == &_parent->_front) {
+ other = &_parent->_back;
+ node_towards = _parent->_next();
+ node_away = _parent->_prev();
+ towards = node_towards ? &node_towards->_back : 0;
+ towards_second = node_towards ? &node_towards->_front : 0;
+ } else {
+ other = &_parent->_front;
+ node_towards = _parent->_prev();
+ node_away = _parent->_next();
+ towards = node_towards ? &node_towards->_front : 0;
+ towards_second = node_towards ? &node_towards->_back : 0;
+ }
+
+ if (Geom::are_near(new_pos, _parent->position())) {
+ // The handle becomes degenerate. If the segment between it and the node
+ // in its direction becomes linear and there are smooth nodes
+ // at its ends, make their handles colinear with the segment
+ if (towards && towards->isDegenerate()) {
+ if (node_towards->type() == NODE_SMOOTH) {
+ towards_second->setDirection(*_parent, *node_towards);
+ }
+ if (_parent->type() == NODE_SMOOTH) {
+ other->setDirection(*node_towards, *_parent);
+ }
+ }
+ setPosition(new_pos);
+ return;
+ }
+
+ if (_parent->type() == NODE_SMOOTH && Node::_is_line_segment(_parent, node_away)) {
+ // restrict movement to the line joining the nodes
+ Geom::Point direction = _parent->position() - node_away->position();
+ Geom::Point delta = new_pos - _parent->position();
+ // project the relative position on the direction line
+ Geom::Point new_delta = (Geom::dot(delta, direction)
+ / Geom::L2sq(direction)) * direction;
+ setRelativePos(new_delta);
+ return;
+ }
+
+ switch (_parent->type()) {
+ case NODE_AUTO:
+ _parent->setType(NODE_SMOOTH, false);
+ // fall through - auto nodes degrade into smooth nodes
+ case NODE_SMOOTH: {
+ /* for smooth nodes, we need to rotate the other handle so that it's colinear
+ * with the dragged one while conserving length. */
+ other->setDirection(new_pos, *_parent);
+ } break;
+ case NODE_SYMMETRIC:
+ // for symmetric nodes, place the other handle on the opposite side
+ other->setRelativePos(-(new_pos - _parent->position()));
+ break;
+ default: break;
+ }
+
+ setPosition(new_pos);
+}
+
+void Handle::setPosition(Geom::Point const &p)
+{
+ ControlPoint::setPosition(p);
+ sp_ctrlline_set_coords(SP_CTRLLINE(_handle_line), _parent->position(), position());
+
+ // update degeneration info and visibility
+ if (Geom::are_near(position(), _parent->position()))
+ _degenerate = true;
+ else _degenerate = false;
+ if (_parent->_handles_shown && _parent->visible() && !_degenerate) {
+ setVisible(true);
+ } else {
+ setVisible(false);
+ }
+ // If both handles become degenerate, convert to parent cusp node
+ if (_parent->isDegenerate()) {
+ _parent->setType(NODE_CUSP, false);
+ }
+}
+
+void Handle::setLength(double len)
+{
+ if (isDegenerate()) return;
+ Geom::Point dir = Geom::unit_vector(relativePos());
+ setRelativePos(dir * len);
+}
+
+void Handle::retract()
+{
+ setPosition(_parent->position());
+}
+
+void Handle::setDirection(Geom::Point const &from, Geom::Point const &to)
+{
+ setDirection(to - from);
+}
+
+void Handle::setDirection(Geom::Point const &dir)
+{
+ Geom::Point unitdir = Geom::unit_vector(dir);
+ setRelativePos(unitdir * length());
+}
+
+char const *Handle::handle_type_to_localized_string(NodeType type)
+{
+ switch(type) {
+ case NODE_CUSP: return _("Cusp node handle");
+ case NODE_SMOOTH: return _("Smooth node handle");
+ case NODE_SYMMETRIC: return _("Symmetric node handle");
+ case NODE_AUTO: return _("Auto-smooth node handle");
+ default: return "";
+ }
+}
+
+void Handle::_grabbedHandler()
+{
+ _saved_length = _drag_out ? 0 : length();
+}
+
+void Handle::_draggedHandler(Geom::Point &new_pos, GdkEventMotion *event)
+{
+ Geom::Point parent_pos = _parent->position();
+ // with Alt, preserve length
+ if (held_alt(*event)) {
+ new_pos = parent_pos + Geom::unit_vector(new_pos - parent_pos) * _saved_length;
+ }
+ // with Ctrl, constrain to M_PI/rotationsnapsperpi increments.
+ if (held_control(*event)) {
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+ int snaps = 2 * prefs->getIntLimited("/options/rotationsnapsperpi/value", 12, 1, 1000);
+ Geom::Point origin = _last_drag_origin();
+ Geom::Point rel_origin = origin - parent_pos;
+ new_pos = parent_pos + Geom::constrain_angle(Geom::Point(0,0), new_pos - parent_pos, snaps,
+ _drag_out ? Geom::Point(1,0) : Geom::unit_vector(rel_origin));
+ }
+ signal_update.emit();
+}
+
+void Handle::_ungrabbedHandler()
+{
+ // hide the handle if it's less than dragtolerance away from the node
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+ int drag_tolerance = prefs->getIntLimited("/options/dragtolerance/value", 0, 0, 100);
+
+ Geom::Point dist = _desktop->d2w(_parent->position()) - _desktop->d2w(position());
+ if (dist.length() <= drag_tolerance) {
+ move(_parent->position());
+ }
+ _drag_out = false;
+}
+
+static double snap_increment_degrees() {
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+ int snaps = prefs->getIntLimited("/options/rotationsnapsperpi/value", 12, 1, 1000);
+ return 180.0 / snaps;
+}
+
+Glib::ustring Handle::_getTip(unsigned state)
+{
+ if (state_held_alt(state)) {
+ if (state_held_control(state)) {
+ return format_tip(C_("Path handle tip",
+ "<b>Ctrl+Alt</b>: preserve length and snap rotation angle to %f° increments"),
+ snap_increment_degrees());
+ } else {
+ return C_("Path handle tip",
+ "<b>Alt:</b> preserve handle length while dragging");
+ }
+ } else {
+ if (state_held_control(state)) {
+ return format_tip(C_("Path handle tip",
+ "<b>Ctrl:</b> snap rotation angle to %f° increments, click to retract"),
+ snap_increment_degrees());
+ }
+ }
+ switch (_parent->type()) {
+ case NODE_AUTO:
+ return C_("Path handle tip",
+ "<b>Auto node handle:</b> drag to convert to smooth node");
+ default:
+ return format_tip(C_("Path handle tip", "<b>%s:</b> drag to shape the curve"),
+ handle_type_to_localized_string(_parent->type()));
+ }
+}
+
+Glib::ustring Handle::_getDragTip(GdkEventMotion *event)
+{
+ Geom::Point dist = position() - _last_drag_origin();
+ // report angle in mathematical convention
+ double angle = Geom::angle_between(Geom::Point(-1,0), position() - _parent->position());
+ angle += M_PI; // angle is (-M_PI...M_PI] - offset by +pi and scale to 0...360
+ angle *= 360.0 / (2 * M_PI);
+ GString *x = SP_PX_TO_METRIC_STRING(dist[Geom::X], _desktop->namedview->getDefaultMetric());
+ GString *y = SP_PX_TO_METRIC_STRING(dist[Geom::Y], _desktop->namedview->getDefaultMetric());
+ GString *len = SP_PX_TO_METRIC_STRING(length(), _desktop->namedview->getDefaultMetric());
+ Glib::ustring ret = format_tip(C_("Path handle tip",
+ "Move by %s, %s; angle %.2f°, length %s"), x->str, y->str, angle, len->str);
+ g_string_free(x, TRUE);
+ g_string_free(y, TRUE);
+ g_string_free(len, TRUE);
+ return ret;
+}
+
+/**
+ * @class Node
+ * @brief Curve endpoint in an editable path.
+ *
+ * The method move() keeps node type invariants during translations.
+ */
+
+Node::Node(NodeSharedData const &data, Geom::Point const &initial_pos)
+ : SelectableControlPoint(data.desktop, initial_pos, Gtk::ANCHOR_CENTER,
+ SP_CTRL_SHAPE_DIAMOND, 9.0, *data.selection, &node_colors, data.node_group)
+ , _front(data, initial_pos, this)
+ , _back(data, initial_pos, this)
+ , _type(NODE_CUSP)
+ , _handles_shown(false)
+{
+ // NOTE we do not set type here, because the handles are still degenerate
+ // connect to own grabbed signal - dragging out handles
+ signal_grabbed.connect(
+ sigc::mem_fun(*this, &Node::_grabbedHandler));
+ signal_dragged.connect( sigc::hide<0>(
+ sigc::mem_fun(*this, &Node::_draggedHandler)));
+}
+
+// NOTE: not using iterators won't make this much quicker because iterators can be 100% inlined.
+Node *Node::_next()
+{
+ NodeList::iterator n = NodeList::get_iterator(this).next();
+ if (n) return n.ptr();
+ return NULL;
+}
+Node *Node::_prev()
+{
+ NodeList::iterator p = NodeList::get_iterator(this).prev();
+ if (p) return p.ptr();
+ return NULL;
+}
+
+void Node::move(Geom::Point const &new_pos)
+{
+ // move handles when the node moves.
+ Geom::Point old_pos = position();
+ Geom::Point delta = new_pos - position();
+ setPosition(new_pos);
+ _front.setPosition(_front.position() + delta);
+ _back.setPosition(_back.position() + delta);
+
+ // if the node has a smooth handle after a line segment, it should be kept colinear
+ // with the segment
+ _fixNeighbors(old_pos, new_pos);
+}
+
+void Node::transform(Geom::Matrix const &m)
+{
+ Geom::Point old_pos = position();
+ setPosition(position() * m);
+ _front.setPosition(_front.position() * m);
+ _back.setPosition(_back.position() * m);
+
+ /* Affine transforms keep handle invariants for smooth and symmetric nodes,
+ * but smooth nodes at ends of linear segments and auto nodes need special treatment */
+ _fixNeighbors(old_pos, position());
+}
+
+Geom::Rect Node::bounds()
+{
+ Geom::Rect b(position(), position());
+ b.expandTo(_front.position());
+ b.expandTo(_back.position());
+ return b;
+}
+
+void Node::_fixNeighbors(Geom::Point const &old_pos, Geom::Point const &new_pos)
+{
+ /* This method restores handle invariants for neighboring nodes,
+ * and invariants that are based on positions of those nodes for this one. */
+
+ /* Fix auto handles */
+ if (_type == NODE_AUTO) _updateAutoHandles();
+ if (old_pos != new_pos) {
+ if (_next() && _next()->_type == NODE_AUTO) _next()->_updateAutoHandles();
+ if (_prev() && _prev()->_type == NODE_AUTO) _prev()->_updateAutoHandles();
+ }
+
+ /* Fix smooth handles at the ends of linear segments.
+ * Rotate the appropriate handle to be colinear with the segment.
+ * If there is a smooth node at the other end of the segment, rotate it too. */
+ Handle *handle, *other_handle;
+ Node *other;
+ if (_is_line_segment(this, _next())) {
+ handle = &_back;
+ other = _next();
+ other_handle = &_next()->_front;
+ } else if (_is_line_segment(_prev(), this)) {
+ handle = &_front;
+ other = _prev();
+ other_handle = &_prev()->_back;
+ } else return;
+
+ if (_type == NODE_SMOOTH && !handle->isDegenerate()) {
+ handle->setDirection(other->position(), new_pos);
+ }
+ // also update the handle on the other end of the segment
+ if (other->_type == NODE_SMOOTH && !other_handle->isDegenerate()) {
+ other_handle->setDirection(new_pos, other->position());
+ }
+}
+
+void Node::_updateAutoHandles()
+{
+ // Recompute the position of automatic handles.
+ // For endnodes, retract both handles. (It's only possible to create an end auto node
+ // through the XML editor.)
+ if (isEndNode()) {
+ _front.retract();
+ _back.retract();
+ return;
+ }
+
+ // Auto nodes automaticaly adjust their handles to give an appearance of smoothness,
+ // no matter what their surroundings are.
+ Geom::Point vec_next = _next()->position() - position();
+ Geom::Point vec_prev = _prev()->position() - position();
+ double len_next = vec_next.length(), len_prev = vec_prev.length();
+ if (len_next > 0 && len_prev > 0) {
+ // "dir" is an unit vector perpendicular to the bisector of the angle created
+ // by the previous node, this auto node and the next node.
+ Geom::Point dir = Geom::unit_vector((len_prev / len_next) * vec_next - vec_prev);
+ // Handle lengths are equal to 1/3 of the distance from the adjacent node.
+ _back.setRelativePos(-dir * (len_prev / 3));
+ _front.setRelativePos(dir * (len_next / 3));
+ } else {
+ // If any of the adjacent nodes coincides, retract both handles.
+ _front.retract();
+ _back.retract();
+ }
+}
+
+void Node::showHandles(bool v)
+{
+ _handles_shown = v;
+ if (!_front.isDegenerate()) _front.setVisible(v);
+ if (!_back.isDegenerate()) _back.setVisible(v);
+}
+
+/** Sets the node type and optionally restores the invariants associated with the given type.
+ * @param type The type to set
+ * @param update_handles Whether to restore invariants associated with the given type.
+ * Passing false is useful e.g. wen initially creating the path,
+ * and when making cusp nodes during some node algorithms.
+ * Pass true when used in response to an UI node type button.
+ */
+void Node::setType(NodeType type, bool update_handles)
+{
+ if (type == NODE_PICK_BEST) {
+ pickBestType();
+ updateState(); // The size of the control might have changed
+ return;
+ }
+
+ // if update_handles is true, adjust handle positions to match the node type
+ // handle degenerate handles appropriately
+ if (update_handles) {
+ switch (type) {
+ case NODE_CUSP:
+ // if the existing type is also NODE_CUSP, retract handles
+ if (_type == NODE_CUSP) {
+ _front.retract();
+ _back.retract();
+ }
+ break;
+ case NODE_AUTO:
+ // auto handles make no sense for endnodes
+ if (isEndNode()) return;
+ _updateAutoHandles();
+ break;
+ case NODE_SMOOTH: {
+ // rotate handles to be colinear
+ // for degenerate nodes set positions like auto handles
+ bool prev_line = _is_line_segment(_prev(), this);
+ bool next_line = _is_line_segment(this, _next());
+ if (isDegenerate()) {
+ _updateAutoHandles();
+ } else if (_front.isDegenerate()) {
+ // if the front handle is degenerate and this...next is a line segment,
+ // make back colinear; otherwise pull out the other handle
+ // to 1/3 of distance to prev
+ if (next_line) {
+ _back.setDirection(*_next(), *this);
+ } else if (_prev()) {
+ Geom::Point dir = direction(_back, *this);
+ _front.setRelativePos((_prev()->position() - position()).length() / 3 * dir);
+ }
+ } else if (_back.isDegenerate()) {
+ if (prev_line) {
+ _front.setDirection(*_prev(), *this);
+ } else if (_next()) {
+ Geom::Point dir = direction(_front, *this);
+ _back.setRelativePos((_next()->position() - position()).length() / 3 * dir);
+ }
+ } else {
+ // both handles are extended. make colinear while keeping length
+ // first make back colinear with the vector front ---> back,
+ // then make front colinear with back ---> node
+ // (not back ---> front because back's position was changed in the first call)
+ _back.setDirection(_front, _back);
+ _front.setDirection(_back, *this);
+ }
+ } break;
+ case NODE_SYMMETRIC:
+ if (isEndNode()) return; // symmetric handles make no sense for endnodes
+ if (isDegenerate()) {
+ // similar to auto handles but set the same length for both
+ Geom::Point vec_next = _next()->position() - position();
+ Geom::Point vec_prev = _prev()->position() - position();
+ double len_next = vec_next.length(), len_prev = vec_prev.length();
+ double len = (len_next + len_prev) / 6; // take 1/3 of average
+ if (len == 0) return;
+
+ Geom::Point dir = Geom::unit_vector((len_prev / len_next) * vec_next - vec_prev);
+ _back.setRelativePos(-dir * len);
+ _front.setRelativePos(dir * len);
+ } else {
+ // Both handles are extended. Compute average length, use direction from
+ // back handle to front handle. This also works correctly for degenerates
+ double len = (_front.length() + _back.length()) / 2;
+ Geom::Point dir = direction(_back, _front);
+ _front.setRelativePos(dir * len);
+ _back.setRelativePos(-dir * len);
+ }
+ break;
+ default: break;
+ }
+ }
+ _type = type;
+ _setShape(_node_type_to_shape(type));
+ updateState();
+}
+
+/** Pick the best type for this node, based on the position of its handles.
+ * This is what assigns types to nodes created using the pen tool. */
+void Node::pickBestType()
+{
+ _type = NODE_CUSP;
+ bool front_degen = _front.isDegenerate();
+ bool back_degen = _back.isDegenerate();
+ bool both_degen = front_degen && back_degen;
+ bool neither_degen = !front_degen && !back_degen;
+ do {
+ // if both handles are degenerate, do nothing
+ if (both_degen) break;
+ // if neither are degenerate, check their respective positions
+ if (neither_degen) {
+ Geom::Point front_delta = _front.position() - position();
+ Geom::Point back_delta = _back.position() - position();
+ // for now do not automatically make nodes symmetric, it can be annoying
+ /*if (Geom::are_near(front_delta, -back_delta)) {
+ _type = NODE_SYMMETRIC;
+ break;
+ }*/
+ if (Geom::are_near(Geom::unit_vector(front_delta),
+ Geom::unit_vector(-back_delta)))
+ {
+ _type = NODE_SMOOTH;
+ break;
+ }
+ }
+ // check whether the handle aligns with the previous line segment.
+ // we know that if front is degenerate, back isn't, because
+ // both_degen was false
+ if (front_degen && _next() && _next()->_back.isDegenerate()) {
+ Geom::Point segment_delta = Geom::unit_vector(_next()->position() - position());
+ Geom::Point handle_delta = Geom::unit_vector(_back.position() - position());
+ if (Geom::are_near(segment_delta, -handle_delta)) {
+ _type = NODE_SMOOTH;
+ break;
+ }
+ } else if (back_degen && _prev() && _prev()->_front.isDegenerate()) {
+ Geom::Point segment_delta = Geom::unit_vector(_prev()->position() - position());
+ Geom::Point handle_delta = Geom::unit_vector(_front.position() - position());
+ if (Geom::are_near(segment_delta, -handle_delta)) {
+ _type = NODE_SMOOTH;
+ break;
+ }
+ }
+ } while (false);
+ _setShape(_node_type_to_shape(_type));
+ updateState();
+}
+
+bool Node::isEndNode()
+{
+ return !_prev() || !_next();
+}
+
+/** Move the node to the bottom of its canvas group. Useful for node break, to ensure that
+ * the selected nodes are above the unselected ones. */
+void Node::sink()
+{
+ sp_canvas_item_move_to_z(_canvas_item, 0);
+}
+
+NodeType Node::parse_nodetype(char x)
+{
+ switch (x) {
+ case 'a': return NODE_AUTO;
+ case 'c': return NODE_CUSP;
+ case 's': return NODE_SMOOTH;
+ case 'z': return NODE_SYMMETRIC;
+ default: return NODE_PICK_BEST;
+ }
+}
+
+/** Customized event handler to catch scroll events needed for selection grow/shrink. */
+bool Node::_eventHandler(GdkEvent *event)
+{
+ static NodeList::iterator origin;
+ static int dir;
+
+ switch (event->type)
+ {
+ case GDK_SCROLL:
+ if (event->scroll.direction == GDK_SCROLL_UP) {
+ dir = 1;
+ } else if (event->scroll.direction == GDK_SCROLL_DOWN) {
+ dir = -1;
+ } else break;
+ if (held_control(event->scroll)) {
+ _selection.spatialGrow(this, dir);
+ } else {
+ _linearGrow(dir);
+ }
+ return true;
+ default:
+ break;
+ }
+ return ControlPoint::_eventHandler(event);
+}
+
+// TODO Move this to 2Geom!
+static double bezier_length (Geom::Point a0, Geom::Point a1, Geom::Point a2, Geom::Point a3)
+{
+ double lower = Geom::distance(a0, a3);
+ double upper = Geom::distance(a0, a1) + Geom::distance(a1, a2) + Geom::distance(a2, a3);
+
+ if (upper - lower < Geom::EPSILON) return (lower + upper)/2;
+
+ Geom::Point // Casteljau subdivision
+ b0 = a0,
+ c0 = a3,
+ b1 = 0.5*(a0 + a1),
+ t0 = 0.5*(a1 + a2),
+ c1 = 0.5*(a2 + a3),
+ b2 = 0.5*(b1 + t0),
+ c2 = 0.5*(t0 + c1),
+ b3 = 0.5*(b2 + c2); // == c3
+ return bezier_length(b0, b1, b2, b3) + bezier_length(b3, c2, c1, c0);
+}
+
+/** Select or deselect a node in this node's subpath based on its path distance from this node.
+ * @param dir If negative, shrink selection by one node; if positive, grow by one node */
+void Node::_linearGrow(int dir)
+{
+ // Interestingly, we do not need any help from PathManipulator when doing linear grow.
+ // First handle the trivial case of growing over an unselected node.
+ if (!selected() && dir > 0) {
+ _selection.insert(this);
+ return;
+ }
+
+ NodeList::iterator this_iter = NodeList::get_iterator(this);
+ NodeList::iterator fwd = this_iter, rev = this_iter;
+ double distance_back = 0, distance_front = 0;
+
+ // Linear grow is simple. We find the first unselected nodes in each direction
+ // and compare the linear distances to them.
+ if (dir > 0) {
+ if (!selected()) {
+ _selection.insert(this);
+ return;
+ }
+
+ // find first unselected nodes on both sides
+ while (fwd && fwd->selected()) {
+ NodeList::iterator n = fwd.next();
+ distance_front += bezier_length(*fwd, fwd->_front, n->_back, *n);
+ fwd = n;
+ if (fwd == this_iter)
+ // there is no unselected node in this cyclic subpath
+ return;
+ }
+ // do the same for the second direction. Do not check for equality with
+ // this node, because there is at least one unselected node in the subpath,
+ // so we are guaranteed to stop.
+ while (rev && rev->selected()) {
+ NodeList::iterator p = rev.prev();
+ distance_back += bezier_length(*rev, rev->_back, p->_front, *p);
+ rev = p;
+ }
+
+ NodeList::iterator t; // node to select
+ if (fwd && rev) {
+ if (distance_front <= distance_back) t = fwd;
+ else t = rev;
+ } else {
+ if (fwd) t = fwd;
+ if (rev) t = rev;
+ }
+ if (t) _selection.insert(t.ptr());
+
+ // Linear shrink is more complicated. We need to find the farthest selected node.
+ // This means we have to check the entire subpath. We go in the direction in which
+ // the distance we traveled is lower. We do this until we run out of nodes (ends of path)
+ // or the two iterators meet. On the way, we store the last selected node and its distance
+ // in each direction (if any). At the end, we choose the one that is farther and deselect it.
+ } else {
+ // both iterators that store last selected nodes are initially empty
+ NodeList::iterator last_fwd, last_rev;
+ double last_distance_back = 0, last_distance_front = 0;
+
+ while (rev || fwd) {
+ if (fwd && (!rev || distance_front <= distance_back)) {
+ if (fwd->selected()) {
+ last_fwd = fwd;
+ last_distance_front = distance_front;
+ }
+ NodeList::iterator n = fwd.next();
+ if (n) distance_front += bezier_length(*fwd, fwd->_front, n->_back, *n);
+ fwd = n;
+ } else if (rev && (!fwd || distance_front > distance_back)) {
+ if (rev->selected()) {
+ last_rev = rev;
+ last_distance_back = distance_back;
+ }
+ NodeList::iterator p = rev.prev();
+ if (p) distance_back += bezier_length(*rev, rev->_back, p->_front, *p);
+ rev = p;
+ }
+ // Check whether we walked the entire cyclic subpath.
+ // This is initially true because both iterators start from this node,
+ // so this check cannot go in the while condition.
+ // When this happens, we need to check the last node, pointed to by the iterators.
+ if (fwd && fwd == rev) {
+ if (!fwd->selected()) break;
+ NodeList::iterator fwdp = fwd.prev(), revn = rev.next();
+ double df = distance_front + bezier_length(*fwdp, fwdp->_front, fwd->_back, *fwd);
+ double db = distance_back + bezier_length(*revn, revn->_back, rev->_front, *rev);
+ if (df > db) {
+ last_fwd = fwd;
+ last_distance_front = df;
+ } else {
+ last_rev = rev;
+ last_distance_back = db;
+ }
+ break;
+ }
+ }
+
+ NodeList::iterator t;
+ if (last_fwd && last_rev) {
+ if (last_distance_front >= last_distance_back) t = last_fwd;
+ else t = last_rev;
+ } else {
+ if (last_fwd) t = last_fwd;
+ if (last_rev) t = last_rev;
+ }
+ if (t) _selection.erase(t.ptr());
+ }
+}
+
+void Node::_setState(State state)
+{
+ // change node size to match type and selection state
+ switch (_type) {
+ case NODE_AUTO:
+ case NODE_CUSP:
+ if (selected()) _setSize(11);
+ else _setSize(9);
+ break;
+ default:
+ if(selected()) _setSize(9);
+ else _setSize(7);
+ break;
+ }
+ SelectableControlPoint::_setState(state);
+}
+
+bool Node::_grabbedHandler(GdkEventMotion *event)
+{
+ // Dragging out handles with Shift + drag on a node.
+ if (!held_shift(*event)) return false;
+
+ Handle *h;
+ Geom::Point evp = event_point(*event);
+ Geom::Point rel_evp = evp - _last_click_event_point();
+
+ // This should work even if dragtolerance is zero and evp coincides with node position.
+ double angle_next = HUGE_VAL;
+ double angle_prev = HUGE_VAL;
+ bool has_degenerate = false;
+ // determine which handle to drag out based on degeneration and the direction of drag
+ if (_front.isDegenerate() && _next()) {
+ Geom::Point next_relpos = _desktop->d2w(_next()->position())
+ - _desktop->d2w(position());
+ angle_next = fabs(Geom::angle_between(rel_evp, next_relpos));
+ has_degenerate = true;
+ }
+ if (_back.isDegenerate() && _prev()) {
+ Geom::Point prev_relpos = _desktop->d2w(_prev()->position())
+ - _desktop->d2w(position());
+ angle_prev = fabs(Geom::angle_between(rel_evp, prev_relpos));
+ has_degenerate = true;
+ }
+ if (!has_degenerate) return false;
+ h = angle_next < angle_prev ? &_front : &_back;
+
+ h->setPosition(_desktop->w2d(evp));
+ h->setVisible(true);
+ h->transferGrab(this, event);
+ Handle::_drag_out = true;
+ return true;
+}
+
+void Node::_draggedHandler(Geom::Point &new_pos, GdkEventMotion *event)
+{
+ // For a note on how snapping is implemented in Inkscape, see snap.h.
+ SnapManager &sm = _desktop->namedview->snap_manager;
+ Inkscape::SnapPreferences::PointType t = Inkscape::SnapPreferences::SNAPPOINT_NODE;
+ bool snap = sm.someSnapperMightSnap();
+ std::vector<Inkscape::SnapCandidatePoint> unselected;
+ if (snap) {
+ /* setup
+ * TODO We are doing this every time a snap happens. It should once be done only once
+ * per drag - maybe in the grabbed handler?
+ * TODO Unselected nodes vector must be valid during the snap run, because it is not
+ * copied. Fix this in snap.h and snap.cpp, then the above.
+ * TODO Snapping to unselected segments of selected paths doesn't work yet. */
+
+ // Build the list of unselected nodes.
+ typedef ControlPointSelection::Set Set;
+ Set nodes = _selection.allPoints();
+ for (Set::iterator i = nodes.begin(); i != nodes.end(); ++i) {
+ if (!(*i)->selected()) {
+ Node *n = static_cast<Node*>(*i);
+ Inkscape::SnapCandidatePoint p(n->position(), n->_snapSourceType(), n->_snapTargetType());
+ unselected.push_back(p);
+ }
+ }
+ sm.setupIgnoreSelection(_desktop, true, &unselected);
+ }
+
+ if (held_control(*event)) {
+ Geom::Point origin = _last_drag_origin();
+ if (held_alt(*event)) {
+ // with Ctrl+Alt, constrain to handle lines
+ // project the new position onto a handle line that is closer
+ Inkscape::Snapper::ConstraintLine line_front(origin, _front.relativePos());
+ Inkscape::Snapper::ConstraintLine line_back(origin, _back.relativePos());
+
+ // TODO: combine these two branches by modifying snap.h / snap.cpp
+ if (snap) {
+ Inkscape::SnappedPoint fp, bp;
+ fp = sm.constrainedSnap(t, Inkscape::SnapCandidatePoint(position(), _snapSourceType()), line_front);
+ bp = sm.constrainedSnap(t, Inkscape::SnapCandidatePoint(position(), _snapSourceType()), line_back);
+
+ if (fp.isOtherSnapBetter(bp, false)) {
+ bp.getPoint(new_pos);
+ } else {
+ fp.getPoint(new_pos);
+ }
+ } else {
+ Geom::Point p_front = line_front.projection(new_pos);
+ Geom::Point p_back = line_back.projection(new_pos);
+ if (Geom::distance(new_pos, p_front) < Geom::distance(new_pos, p_back)) {
+ new_pos = p_front;
+ } else {
+ new_pos = p_back;
+ }
+ }
+ } else {
+ // with Ctrl, constrain to axes
+ // TODO combine the two branches
+ if (snap) {
+ Inkscape::SnappedPoint fp, bp;
+ Inkscape::Snapper::ConstraintLine line_x(origin, Geom::Point(1, 0));
+ Inkscape::Snapper::ConstraintLine line_y(origin, Geom::Point(0, 1));
+ fp = sm.constrainedSnap(t, Inkscape::SnapCandidatePoint(position(), _snapSourceType()), line_x);
+ bp = sm.constrainedSnap(t, Inkscape::SnapCandidatePoint(position(), _snapSourceType()), line_y);
+
+ if (fp.isOtherSnapBetter(bp, false)) {
+ fp = bp;
+ }
+ fp.getPoint(new_pos);
+ } else {
+ Geom::Point origin = _last_drag_origin();
+ Geom::Point delta = new_pos - origin;
+ Geom::Dim2 d = (fabs(delta[Geom::X]) < fabs(delta[Geom::Y])) ? Geom::X : Geom::Y;
+ new_pos[d] = origin[d];
+ }
+ }
+ } else if (snap) {
+ sm.freeSnapReturnByRef(Inkscape::SnapPreferences::SNAPPOINT_NODE, new_pos, _snapSourceType());
+ }
+}
+
+Inkscape::SnapSourceType Node::_snapSourceType()
+{
+ if (_type == NODE_SMOOTH || _type == NODE_AUTO)
+ return SNAPSOURCE_NODE_SMOOTH;
+ return SNAPSOURCE_NODE_CUSP;
+}
+Inkscape::SnapTargetType Node::_snapTargetType()
+{
+ if (_type == NODE_SMOOTH || _type == NODE_AUTO)
+ return SNAPTARGET_NODE_SMOOTH;
+ return SNAPTARGET_NODE_CUSP;
+}
+
+Glib::ustring Node::_getTip(unsigned state)
+{
+ if (state_held_shift(state)) {
+ if ((_next() && _front.isDegenerate()) || (_prev() && _back.isDegenerate())) {
+ if (state_held_control(state)) {
+ return format_tip(C_("Path node tip",
+ "<b>Shift+Ctrl:</b> drag out a handle and snap its angle "
+ "to %f° increments"), snap_increment_degrees());
+ }
+ return C_("Path node tip",
+ "<b>Shift:</b> drag out a handle, click to toggle selection");
+ }
+ return C_("Path node tip", "<b>Shift:</b> click to toggle selection");
+ }
+
+ if (state_held_control(state)) {
+ if (state_held_alt(state)) {
+ return C_("Path node tip", "<b>Ctrl+Alt:</b> move along handle lines");
+ }
+ return C_("Path node tip",
+ "<b>Ctrl:</b> move along axes, click to change node type");
+ }
+
+ // assemble tip from node name
+ char const *nodetype = node_type_to_localized_string(_type);
+ return format_tip(C_("Path node tip",
+ "<b>%s:</b> drag to shape the path, click to select this node"), nodetype);
+}
+
+Glib::ustring Node::_getDragTip(GdkEventMotion *event)
+{
+ Geom::Point dist = position() - _last_drag_origin();
+ GString *x = SP_PX_TO_METRIC_STRING(dist[Geom::X], _desktop->namedview->getDefaultMetric());
+ GString *y = SP_PX_TO_METRIC_STRING(dist[Geom::Y], _desktop->namedview->getDefaultMetric());
+ Glib::ustring ret = format_tip(C_("Path node tip", "Move by %s, %s"),
+ x->str, y->str);
+ g_string_free(x, TRUE);
+ g_string_free(y, TRUE);
+ return ret;
+}
+
+char const *Node::node_type_to_localized_string(NodeType type)
+{
+ switch (type) {
+ case NODE_CUSP: return _("Cusp node");
+ case NODE_SMOOTH: return _("Smooth node");
+ case NODE_SYMMETRIC: return _("Symmetric node");
+ case NODE_AUTO: return _("Auto-smooth node");
+ default: return "";
+ }
+}
+
+/** Determine whether two nodes are joined by a linear segment. */
+bool Node::_is_line_segment(Node *first, Node *second)
+{
+ if (!first || !second) return false;
+ if (first->_next() == second)
+ return first->_front.isDegenerate() && second->_back.isDegenerate();
+ if (second->_next() == first)
+ return second->_front.isDegenerate() && first->_back.isDegenerate();
+ return false;
+}
+
+SPCtrlShapeType Node::_node_type_to_shape(NodeType type)
+{
+ switch(type) {
+ case NODE_CUSP: return SP_CTRL_SHAPE_DIAMOND;
+ case NODE_SMOOTH: return SP_CTRL_SHAPE_SQUARE;
+ case NODE_AUTO: return SP_CTRL_SHAPE_CIRCLE;
+ case NODE_SYMMETRIC: return SP_CTRL_SHAPE_SQUARE;
+ default: return SP_CTRL_SHAPE_DIAMOND;
+ }
+}
+
+
+/**
+ * @class NodeList
+ * @brief An editable list of nodes representing a subpath.
+ *
+ * It can optionally be cyclic to represent a closed path.
+ * The list has iterators that act like plain node iterators, but can also be used
+ * to obtain shared pointers to nodes.
+ */
+
+NodeList::NodeList(SubpathList &splist)
+ : _list(splist)
+ , _closed(false)
+{
+ this->list = this;
+ this->next = this;
+ this->prev = this;
+}
+
+NodeList::~NodeList()
+{
+ clear();
+}
+
+bool NodeList::empty()
+{
+ return next == this;
+}
+
+NodeList::size_type NodeList::size()
+{
+ size_type sz = 0;
+ for (ListNode *ln = next; ln != this; ln = ln->next) ++sz;
+ return sz;
+}
+
+bool NodeList::closed()
+{
+ return _closed;
+}
+
+/** A subpath is degenerate if it has no segments - either one node in an open path
+ * or no nodes in a closed path */
+bool NodeList::degenerate()
+{
+ return closed() ? empty() : ++begin() == end();
+}
+
+NodeList::iterator NodeList::before(double t, double *fracpart)
+{
+ double intpart;
+ *fracpart = std::modf(t, &intpart);
+ int index = intpart;
+
+ iterator ret = begin();
+ std::advance(ret, index);
+ return ret;
+}
+
+// insert a node before i
+NodeList::iterator NodeList::insert(iterator i, Node *x)
+{
+ ListNode *ins = i._node;
+ x->next = ins;
+ x->prev = ins->prev;
+ ins->prev->next = x;
+ ins->prev = x;
+ x->ListNode::list = this;
+ _list.signal_insert_node.emit(x);
+ return iterator(x);
+}
+
+void NodeList::splice(iterator pos, NodeList &list)
+{
+ splice(pos, list, list.begin(), list.end());
+}
+
+void NodeList::splice(iterator pos, NodeList &list, iterator i)
+{
+ NodeList::iterator j = i;
+ ++j;
+ splice(pos, list, i, j);
+}
+
+void NodeList::splice(iterator pos, NodeList &list, iterator first, iterator last)
+{
+ ListNode *ins_beg = first._node, *ins_end = last._node, *at = pos._node;
+ for (ListNode *ln = ins_beg; ln != ins_end; ln = ln->next) {
+ list._list.signal_remove_node.emit(static_cast<Node*>(ln));
+ ln->list = this;
+ _list.signal_insert_node.emit(static_cast<Node*>(ln));
+ }
+ ins_beg->prev->next = ins_end;
+ ins_end->prev->next = at;
+ at->prev->next = ins_beg;
+
+ ListNode *atprev = at->prev;
+ at->prev = ins_end->prev;
+ ins_end->prev = ins_beg->prev;
+ ins_beg->prev = atprev;
+}
+
+void NodeList::shift(int n)
+{
+ // 1. make the list perfectly cyclic
+ next->prev = prev;
+ prev->next = next;
+ // 2. find new begin
+ ListNode *new_begin = next;
+ if (n > 0) {
+ for (; n > 0; --n) new_begin = new_begin->next;
+ } else {
+ for (; n < 0; ++n) new_begin = new_begin->prev;
+ }
+ // 3. relink begin to list
+ next = new_begin;
+ prev = new_begin->prev;
+ new_begin->prev->next = this;
+ new_begin->prev = this;
+}
+
+void NodeList::reverse()
+{
+ for (ListNode *ln = next; ln != this; ln = ln->prev) {
+ std::swap(ln->next, ln->prev);
+ Node *node = static_cast<Node*>(ln);
+ Geom::Point save_pos = node->front()->position();
+ node->front()->setPosition(node->back()->position());
+ node->back()->setPosition(save_pos);
+ }
+ std::swap(next, prev);
+}
+
+void NodeList::clear()
+{
+ for (iterator i = begin(); i != end();) erase (i++);
+}
+
+NodeList::iterator NodeList::erase(iterator i)
+{
+ // some gymnastics are required to ensure that the node is valid when deleted;
+ // otherwise the code that updates handle visibility will break
+ Node *rm = static_cast<Node*>(i._node);
+ ListNode *rmnext = rm->next, *rmprev = rm->prev;
+ ++i;
+ _list.signal_remove_node.emit(rm);
+ delete rm;
+ rmprev->next = rmnext;
+ rmnext->prev = rmprev;
+ return i;
+}
+
+// TODO this method is very ugly!
+// converting SubpathList to an intrusive list might allow us to get rid of it
+void NodeList::kill()
+{
+ for (SubpathList::iterator i = _list.begin(); i != _list.end(); ++i) {
+ if (i->get() == this) {
+ _list.erase(i);
+ return;
+ }
+ }
+}
+
+NodeList &NodeList::get(Node *n) {
+ return *(n->list());
+}
+NodeList &NodeList::get(iterator const &i) {
+ return *(i._node->list);
+}
+
+
+/**
+ * @class SubpathList
+ * @brief Editable path composed of one or more subpaths
+ */
+
+} // namespace UI
+} // namespace Inkscape
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :