diff options
| author | Krzysztof Kosi??ski <tweenk.pl@gmail.com> | 2010-01-14 15:54:06 +0000 |
|---|---|---|
| committer | Krzysztof Kosiński <tweenk.pl@gmail.com> | 2010-01-14 15:54:06 +0000 |
| commit | 4ffa8666045001bd3822db293ebb0b728b249492 (patch) | |
| tree | c4595e3c98a260bab48d37a342b3fdc4002fd6b6 /src/ui/tool/node.cpp | |
| parent | Do not append a segment when finishing an open path with right click (diff) | |
| parent | Re-enable snapping on release, for now. (diff) | |
| download | inkscape-4ffa8666045001bd3822db293ebb0b728b249492.tar.gz inkscape-4ffa8666045001bd3822db293ebb0b728b249492.zip | |
Merge GSoC 2009 node tool rewrite
(bzr r8976)
Diffstat (limited to 'src/ui/tool/node.cpp')
| -rw-r--r-- | src/ui/tool/node.cpp | 1204 |
1 files changed, 1204 insertions, 0 deletions
diff --git a/src/ui/tool/node.cpp b/src/ui/tool/node.cpp new file mode 100644 index 000000000..303c0fb75 --- /dev/null +++ b/src/ui/tool/node.cpp @@ -0,0 +1,1204 @@ +/** @file + * Editable node - implementation + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#include <iostream> +#include <stdexcept> +#include <boost/utility.hpp> +#include <glib.h> +#include <glib/gi18n.h> +#include <2geom/bezier-utils.h> +#include <2geom/transforms.h> + +#include "display/sp-ctrlline.h" +#include "display/sp-canvas.h" +#include "display/sp-canvas-util.h" +#include "desktop.h" +#include "desktop-handles.h" +#include "preferences.h" +#include "snap.h" +#include "snap-preferences.h" +#include "sp-metrics.h" +#include "sp-namedview.h" +#include "ui/tool/control-point-selection.h" +#include "ui/tool/event-utils.h" +#include "ui/tool/multi-path-manipulator.h" +#include "ui/tool/node.h" +#include "ui/tool/path-manipulator.h" + +namespace Inkscape { +namespace UI { + +static SelectableControlPoint::ColorSet node_colors = { + { + {0xbfbfbf00, 0x000000ff}, // normal fill, stroke + {0xff000000, 0x000000ff}, // mouseover fill, stroke + {0xff000000, 0x000000ff} // clicked fill, stroke + }, + {0x0000ffff, 0x000000ff}, // normal fill, stroke when selected + {0xff000000, 0x000000ff}, // mouseover fill, stroke when selected + {0xff000000, 0x000000ff} // clicked fill, stroke when selected +}; + +static ControlPoint::ColorSet handle_colors = { + {0xffffffff, 0x000000ff}, // normal fill, stroke + {0xff000000, 0x000000ff}, // mouseover fill, stroke + {0xff000000, 0x000000ff} // clicked fill, stroke +}; + +std::ostream &operator<<(std::ostream &out, NodeType type) +{ + switch(type) { + case NODE_CUSP: out << 'c'; break; + case NODE_SMOOTH: out << 's'; break; + case NODE_AUTO: out << 'a'; break; + case NODE_SYMMETRIC: out << 'z'; break; + default: out << 'b'; break; + } + return out; +} + +/** Computes an unit vector of the direction from first to second control point */ +static Geom::Point direction(Geom::Point const &first, Geom::Point const &second) { + return Geom::unit_vector(second - first); +} + +/** + * @class Handle + * @brief Control point of a cubic Bezier curve in a path. + * + * Handle keeps the node type invariant only for the opposite handle of the same node. + * Keeping the invariant on node moves is left to the %Node class. + */ + +double Handle::_saved_length = 0.0; +bool Handle::_drag_out = false; + +Handle::Handle(NodeSharedData const &data, Geom::Point const &initial_pos, Node *parent) + : ControlPoint(data.desktop, initial_pos, Gtk::ANCHOR_CENTER, SP_CTRL_SHAPE_CIRCLE, 7.0, + &handle_colors, data.handle_group) + , _parent(parent) + , _degenerate(true) +{ + _cset = &handle_colors; + _handle_line = sp_canvas_item_new(data.handle_line_group, SP_TYPE_CTRLLINE, NULL); + setVisible(false); + signal_grabbed.connect( + sigc::bind_return( + sigc::hide( + sigc::mem_fun(*this, &Handle::_grabbedHandler)), + false)); + signal_dragged.connect( + sigc::hide<0>( + sigc::mem_fun(*this, &Handle::_draggedHandler))); + signal_ungrabbed.connect( + sigc::hide(sigc::mem_fun(*this, &Handle::_ungrabbedHandler))); +} +Handle::~Handle() +{ + sp_canvas_item_hide(_handle_line); + gtk_object_destroy(GTK_OBJECT(_handle_line)); +} + +void Handle::setVisible(bool v) +{ + ControlPoint::setVisible(v); + if (v) sp_canvas_item_show(_handle_line); + else sp_canvas_item_hide(_handle_line); +} + +void Handle::move(Geom::Point const &new_pos) +{ + Handle *other, *towards, *towards_second; + Node *node_towards; // node in direction of this handle + Node *node_away; // node in the opposite direction + if (this == &_parent->_front) { + other = &_parent->_back; + node_towards = _parent->_next(); + node_away = _parent->_prev(); + towards = node_towards ? &node_towards->_back : 0; + towards_second = node_towards ? &node_towards->_front : 0; + } else { + other = &_parent->_front; + node_towards = _parent->_prev(); + node_away = _parent->_next(); + towards = node_towards ? &node_towards->_front : 0; + towards_second = node_towards ? &node_towards->_back : 0; + } + + if (Geom::are_near(new_pos, _parent->position())) { + // The handle becomes degenerate. If the segment between it and the node + // in its direction becomes linear and there are smooth nodes + // at its ends, make their handles colinear with the segment + if (towards && towards->isDegenerate()) { + if (node_towards->type() == NODE_SMOOTH) { + towards_second->setDirection(*_parent, *node_towards); + } + if (_parent->type() == NODE_SMOOTH) { + other->setDirection(*node_towards, *_parent); + } + } + setPosition(new_pos); + return; + } + + if (_parent->type() == NODE_SMOOTH && Node::_is_line_segment(_parent, node_away)) { + // restrict movement to the line joining the nodes + Geom::Point direction = _parent->position() - node_away->position(); + Geom::Point delta = new_pos - _parent->position(); + // project the relative position on the direction line + Geom::Point new_delta = (Geom::dot(delta, direction) + / Geom::L2sq(direction)) * direction; + setRelativePos(new_delta); + return; + } + + switch (_parent->type()) { + case NODE_AUTO: + _parent->setType(NODE_SMOOTH, false); + // fall through - auto nodes degrade into smooth nodes + case NODE_SMOOTH: { + /* for smooth nodes, we need to rotate the other handle so that it's colinear + * with the dragged one while conserving length. */ + other->setDirection(new_pos, *_parent); + } break; + case NODE_SYMMETRIC: + // for symmetric nodes, place the other handle on the opposite side + other->setRelativePos(-(new_pos - _parent->position())); + break; + default: break; + } + + setPosition(new_pos); +} + +void Handle::setPosition(Geom::Point const &p) +{ + ControlPoint::setPosition(p); + sp_ctrlline_set_coords(SP_CTRLLINE(_handle_line), _parent->position(), position()); + + // update degeneration info and visibility + if (Geom::are_near(position(), _parent->position())) + _degenerate = true; + else _degenerate = false; + if (_parent->_handles_shown && _parent->visible() && !_degenerate) { + setVisible(true); + } else { + setVisible(false); + } + // If both handles become degenerate, convert to parent cusp node + if (_parent->isDegenerate()) { + _parent->setType(NODE_CUSP, false); + } +} + +void Handle::setLength(double len) +{ + if (isDegenerate()) return; + Geom::Point dir = Geom::unit_vector(relativePos()); + setRelativePos(dir * len); +} + +void Handle::retract() +{ + setPosition(_parent->position()); +} + +void Handle::setDirection(Geom::Point const &from, Geom::Point const &to) +{ + setDirection(to - from); +} + +void Handle::setDirection(Geom::Point const &dir) +{ + Geom::Point unitdir = Geom::unit_vector(dir); + setRelativePos(unitdir * length()); +} + +char const *Handle::handle_type_to_localized_string(NodeType type) +{ + switch(type) { + case NODE_CUSP: return _("Cusp node handle"); + case NODE_SMOOTH: return _("Smooth node handle"); + case NODE_SYMMETRIC: return _("Symmetric node handle"); + case NODE_AUTO: return _("Auto-smooth node handle"); + default: return ""; + } +} + +void Handle::_grabbedHandler() +{ + _saved_length = _drag_out ? 0 : length(); +} + +void Handle::_draggedHandler(Geom::Point &new_pos, GdkEventMotion *event) +{ + Geom::Point parent_pos = _parent->position(); + // with Alt, preserve length + if (held_alt(*event)) { + new_pos = parent_pos + Geom::unit_vector(new_pos - parent_pos) * _saved_length; + } + // with Ctrl, constrain to M_PI/rotationsnapsperpi increments. + if (held_control(*event)) { + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + int snaps = 2 * prefs->getIntLimited("/options/rotationsnapsperpi/value", 12, 1, 1000); + Geom::Point origin = _last_drag_origin(); + Geom::Point rel_origin = origin - parent_pos; + new_pos = parent_pos + Geom::constrain_angle(Geom::Point(0,0), new_pos - parent_pos, snaps, + _drag_out ? Geom::Point(1,0) : Geom::unit_vector(rel_origin)); + } + signal_update.emit(); +} + +void Handle::_ungrabbedHandler() +{ + // hide the handle if it's less than dragtolerance away from the node + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + int drag_tolerance = prefs->getIntLimited("/options/dragtolerance/value", 0, 0, 100); + + Geom::Point dist = _desktop->d2w(_parent->position()) - _desktop->d2w(position()); + if (dist.length() <= drag_tolerance) { + move(_parent->position()); + } + _drag_out = false; +} + +static double snap_increment_degrees() { + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + int snaps = prefs->getIntLimited("/options/rotationsnapsperpi/value", 12, 1, 1000); + return 180.0 / snaps; +} + +Glib::ustring Handle::_getTip(unsigned state) +{ + if (state_held_alt(state)) { + if (state_held_control(state)) { + return format_tip(C_("Path handle tip", + "<b>Ctrl+Alt</b>: preserve length and snap rotation angle to %f° increments"), + snap_increment_degrees()); + } else { + return C_("Path handle tip", + "<b>Alt:</b> preserve handle length while dragging"); + } + } else { + if (state_held_control(state)) { + return format_tip(C_("Path handle tip", + "<b>Ctrl:</b> snap rotation angle to %f° increments, click to retract"), + snap_increment_degrees()); + } + } + switch (_parent->type()) { + case NODE_AUTO: + return C_("Path handle tip", + "<b>Auto node handle:</b> drag to convert to smooth node"); + default: + return format_tip(C_("Path handle tip", "<b>%s:</b> drag to shape the curve"), + handle_type_to_localized_string(_parent->type())); + } +} + +Glib::ustring Handle::_getDragTip(GdkEventMotion *event) +{ + Geom::Point dist = position() - _last_drag_origin(); + // report angle in mathematical convention + double angle = Geom::angle_between(Geom::Point(-1,0), position() - _parent->position()); + angle += M_PI; // angle is (-M_PI...M_PI] - offset by +pi and scale to 0...360 + angle *= 360.0 / (2 * M_PI); + GString *x = SP_PX_TO_METRIC_STRING(dist[Geom::X], _desktop->namedview->getDefaultMetric()); + GString *y = SP_PX_TO_METRIC_STRING(dist[Geom::Y], _desktop->namedview->getDefaultMetric()); + GString *len = SP_PX_TO_METRIC_STRING(length(), _desktop->namedview->getDefaultMetric()); + Glib::ustring ret = format_tip(C_("Path handle tip", + "Move by %s, %s; angle %.2f°, length %s"), x->str, y->str, angle, len->str); + g_string_free(x, TRUE); + g_string_free(y, TRUE); + g_string_free(len, TRUE); + return ret; +} + +/** + * @class Node + * @brief Curve endpoint in an editable path. + * + * The method move() keeps node type invariants during translations. + */ + +Node::Node(NodeSharedData const &data, Geom::Point const &initial_pos) + : SelectableControlPoint(data.desktop, initial_pos, Gtk::ANCHOR_CENTER, + SP_CTRL_SHAPE_DIAMOND, 9.0, *data.selection, &node_colors, data.node_group) + , _front(data, initial_pos, this) + , _back(data, initial_pos, this) + , _type(NODE_CUSP) + , _handles_shown(false) +{ + // NOTE we do not set type here, because the handles are still degenerate + // connect to own grabbed signal - dragging out handles + signal_grabbed.connect( + sigc::mem_fun(*this, &Node::_grabbedHandler)); + signal_dragged.connect( sigc::hide<0>( + sigc::mem_fun(*this, &Node::_draggedHandler))); +} + +// NOTE: not using iterators won't make this much quicker because iterators can be 100% inlined. +Node *Node::_next() +{ + NodeList::iterator n = NodeList::get_iterator(this).next(); + if (n) return n.ptr(); + return NULL; +} +Node *Node::_prev() +{ + NodeList::iterator p = NodeList::get_iterator(this).prev(); + if (p) return p.ptr(); + return NULL; +} + +void Node::move(Geom::Point const &new_pos) +{ + // move handles when the node moves. + Geom::Point old_pos = position(); + Geom::Point delta = new_pos - position(); + setPosition(new_pos); + _front.setPosition(_front.position() + delta); + _back.setPosition(_back.position() + delta); + + // if the node has a smooth handle after a line segment, it should be kept colinear + // with the segment + _fixNeighbors(old_pos, new_pos); +} + +void Node::transform(Geom::Matrix const &m) +{ + Geom::Point old_pos = position(); + setPosition(position() * m); + _front.setPosition(_front.position() * m); + _back.setPosition(_back.position() * m); + + /* Affine transforms keep handle invariants for smooth and symmetric nodes, + * but smooth nodes at ends of linear segments and auto nodes need special treatment */ + _fixNeighbors(old_pos, position()); +} + +Geom::Rect Node::bounds() +{ + Geom::Rect b(position(), position()); + b.expandTo(_front.position()); + b.expandTo(_back.position()); + return b; +} + +void Node::_fixNeighbors(Geom::Point const &old_pos, Geom::Point const &new_pos) +{ + /* This method restores handle invariants for neighboring nodes, + * and invariants that are based on positions of those nodes for this one. */ + + /* Fix auto handles */ + if (_type == NODE_AUTO) _updateAutoHandles(); + if (old_pos != new_pos) { + if (_next() && _next()->_type == NODE_AUTO) _next()->_updateAutoHandles(); + if (_prev() && _prev()->_type == NODE_AUTO) _prev()->_updateAutoHandles(); + } + + /* Fix smooth handles at the ends of linear segments. + * Rotate the appropriate handle to be colinear with the segment. + * If there is a smooth node at the other end of the segment, rotate it too. */ + Handle *handle, *other_handle; + Node *other; + if (_is_line_segment(this, _next())) { + handle = &_back; + other = _next(); + other_handle = &_next()->_front; + } else if (_is_line_segment(_prev(), this)) { + handle = &_front; + other = _prev(); + other_handle = &_prev()->_back; + } else return; + + if (_type == NODE_SMOOTH && !handle->isDegenerate()) { + handle->setDirection(other->position(), new_pos); + } + // also update the handle on the other end of the segment + if (other->_type == NODE_SMOOTH && !other_handle->isDegenerate()) { + other_handle->setDirection(new_pos, other->position()); + } +} + +void Node::_updateAutoHandles() +{ + // Recompute the position of automatic handles. + // For endnodes, retract both handles. (It's only possible to create an end auto node + // through the XML editor.) + if (isEndNode()) { + _front.retract(); + _back.retract(); + return; + } + + // Auto nodes automaticaly adjust their handles to give an appearance of smoothness, + // no matter what their surroundings are. + Geom::Point vec_next = _next()->position() - position(); + Geom::Point vec_prev = _prev()->position() - position(); + double len_next = vec_next.length(), len_prev = vec_prev.length(); + if (len_next > 0 && len_prev > 0) { + // "dir" is an unit vector perpendicular to the bisector of the angle created + // by the previous node, this auto node and the next node. + Geom::Point dir = Geom::unit_vector((len_prev / len_next) * vec_next - vec_prev); + // Handle lengths are equal to 1/3 of the distance from the adjacent node. + _back.setRelativePos(-dir * (len_prev / 3)); + _front.setRelativePos(dir * (len_next / 3)); + } else { + // If any of the adjacent nodes coincides, retract both handles. + _front.retract(); + _back.retract(); + } +} + +void Node::showHandles(bool v) +{ + _handles_shown = v; + if (!_front.isDegenerate()) _front.setVisible(v); + if (!_back.isDegenerate()) _back.setVisible(v); +} + +/** Sets the node type and optionally restores the invariants associated with the given type. + * @param type The type to set + * @param update_handles Whether to restore invariants associated with the given type. + * Passing false is useful e.g. wen initially creating the path, + * and when making cusp nodes during some node algorithms. + * Pass true when used in response to an UI node type button. + */ +void Node::setType(NodeType type, bool update_handles) +{ + if (type == NODE_PICK_BEST) { + pickBestType(); + updateState(); // The size of the control might have changed + return; + } + + // if update_handles is true, adjust handle positions to match the node type + // handle degenerate handles appropriately + if (update_handles) { + switch (type) { + case NODE_CUSP: + // if the existing type is also NODE_CUSP, retract handles + if (_type == NODE_CUSP) { + _front.retract(); + _back.retract(); + } + break; + case NODE_AUTO: + // auto handles make no sense for endnodes + if (isEndNode()) return; + _updateAutoHandles(); + break; + case NODE_SMOOTH: { + // rotate handles to be colinear + // for degenerate nodes set positions like auto handles + bool prev_line = _is_line_segment(_prev(), this); + bool next_line = _is_line_segment(this, _next()); + if (isDegenerate()) { + _updateAutoHandles(); + } else if (_front.isDegenerate()) { + // if the front handle is degenerate and this...next is a line segment, + // make back colinear; otherwise pull out the other handle + // to 1/3 of distance to prev + if (next_line) { + _back.setDirection(*_next(), *this); + } else if (_prev()) { + Geom::Point dir = direction(_back, *this); + _front.setRelativePos((_prev()->position() - position()).length() / 3 * dir); + } + } else if (_back.isDegenerate()) { + if (prev_line) { + _front.setDirection(*_prev(), *this); + } else if (_next()) { + Geom::Point dir = direction(_front, *this); + _back.setRelativePos((_next()->position() - position()).length() / 3 * dir); + } + } else { + // both handles are extended. make colinear while keeping length + // first make back colinear with the vector front ---> back, + // then make front colinear with back ---> node + // (not back ---> front because back's position was changed in the first call) + _back.setDirection(_front, _back); + _front.setDirection(_back, *this); + } + } break; + case NODE_SYMMETRIC: + if (isEndNode()) return; // symmetric handles make no sense for endnodes + if (isDegenerate()) { + // similar to auto handles but set the same length for both + Geom::Point vec_next = _next()->position() - position(); + Geom::Point vec_prev = _prev()->position() - position(); + double len_next = vec_next.length(), len_prev = vec_prev.length(); + double len = (len_next + len_prev) / 6; // take 1/3 of average + if (len == 0) return; + + Geom::Point dir = Geom::unit_vector((len_prev / len_next) * vec_next - vec_prev); + _back.setRelativePos(-dir * len); + _front.setRelativePos(dir * len); + } else { + // Both handles are extended. Compute average length, use direction from + // back handle to front handle. This also works correctly for degenerates + double len = (_front.length() + _back.length()) / 2; + Geom::Point dir = direction(_back, _front); + _front.setRelativePos(dir * len); + _back.setRelativePos(-dir * len); + } + break; + default: break; + } + } + _type = type; + _setShape(_node_type_to_shape(type)); + updateState(); +} + +/** Pick the best type for this node, based on the position of its handles. + * This is what assigns types to nodes created using the pen tool. */ +void Node::pickBestType() +{ + _type = NODE_CUSP; + bool front_degen = _front.isDegenerate(); + bool back_degen = _back.isDegenerate(); + bool both_degen = front_degen && back_degen; + bool neither_degen = !front_degen && !back_degen; + do { + // if both handles are degenerate, do nothing + if (both_degen) break; + // if neither are degenerate, check their respective positions + if (neither_degen) { + Geom::Point front_delta = _front.position() - position(); + Geom::Point back_delta = _back.position() - position(); + // for now do not automatically make nodes symmetric, it can be annoying + /*if (Geom::are_near(front_delta, -back_delta)) { + _type = NODE_SYMMETRIC; + break; + }*/ + if (Geom::are_near(Geom::unit_vector(front_delta), + Geom::unit_vector(-back_delta))) + { + _type = NODE_SMOOTH; + break; + } + } + // check whether the handle aligns with the previous line segment. + // we know that if front is degenerate, back isn't, because + // both_degen was false + if (front_degen && _next() && _next()->_back.isDegenerate()) { + Geom::Point segment_delta = Geom::unit_vector(_next()->position() - position()); + Geom::Point handle_delta = Geom::unit_vector(_back.position() - position()); + if (Geom::are_near(segment_delta, -handle_delta)) { + _type = NODE_SMOOTH; + break; + } + } else if (back_degen && _prev() && _prev()->_front.isDegenerate()) { + Geom::Point segment_delta = Geom::unit_vector(_prev()->position() - position()); + Geom::Point handle_delta = Geom::unit_vector(_front.position() - position()); + if (Geom::are_near(segment_delta, -handle_delta)) { + _type = NODE_SMOOTH; + break; + } + } + } while (false); + _setShape(_node_type_to_shape(_type)); + updateState(); +} + +bool Node::isEndNode() +{ + return !_prev() || !_next(); +} + +/** Move the node to the bottom of its canvas group. Useful for node break, to ensure that + * the selected nodes are above the unselected ones. */ +void Node::sink() +{ + sp_canvas_item_move_to_z(_canvas_item, 0); +} + +NodeType Node::parse_nodetype(char x) +{ + switch (x) { + case 'a': return NODE_AUTO; + case 'c': return NODE_CUSP; + case 's': return NODE_SMOOTH; + case 'z': return NODE_SYMMETRIC; + default: return NODE_PICK_BEST; + } +} + +/** Customized event handler to catch scroll events needed for selection grow/shrink. */ +bool Node::_eventHandler(GdkEvent *event) +{ + static NodeList::iterator origin; + static int dir; + + switch (event->type) + { + case GDK_SCROLL: + if (event->scroll.direction == GDK_SCROLL_UP) { + dir = 1; + } else if (event->scroll.direction == GDK_SCROLL_DOWN) { + dir = -1; + } else break; + if (held_control(event->scroll)) { + _selection.spatialGrow(this, dir); + } else { + _linearGrow(dir); + } + return true; + default: + break; + } + return ControlPoint::_eventHandler(event); +} + +// TODO Move this to 2Geom! +static double bezier_length (Geom::Point a0, Geom::Point a1, Geom::Point a2, Geom::Point a3) +{ + double lower = Geom::distance(a0, a3); + double upper = Geom::distance(a0, a1) + Geom::distance(a1, a2) + Geom::distance(a2, a3); + + if (upper - lower < Geom::EPSILON) return (lower + upper)/2; + + Geom::Point // Casteljau subdivision + b0 = a0, + c0 = a3, + b1 = 0.5*(a0 + a1), + t0 = 0.5*(a1 + a2), + c1 = 0.5*(a2 + a3), + b2 = 0.5*(b1 + t0), + c2 = 0.5*(t0 + c1), + b3 = 0.5*(b2 + c2); // == c3 + return bezier_length(b0, b1, b2, b3) + bezier_length(b3, c2, c1, c0); +} + +/** Select or deselect a node in this node's subpath based on its path distance from this node. + * @param dir If negative, shrink selection by one node; if positive, grow by one node */ +void Node::_linearGrow(int dir) +{ + // Interestingly, we do not need any help from PathManipulator when doing linear grow. + // First handle the trivial case of growing over an unselected node. + if (!selected() && dir > 0) { + _selection.insert(this); + return; + } + + NodeList::iterator this_iter = NodeList::get_iterator(this); + NodeList::iterator fwd = this_iter, rev = this_iter; + double distance_back = 0, distance_front = 0; + + // Linear grow is simple. We find the first unselected nodes in each direction + // and compare the linear distances to them. + if (dir > 0) { + if (!selected()) { + _selection.insert(this); + return; + } + + // find first unselected nodes on both sides + while (fwd && fwd->selected()) { + NodeList::iterator n = fwd.next(); + distance_front += bezier_length(*fwd, fwd->_front, n->_back, *n); + fwd = n; + if (fwd == this_iter) + // there is no unselected node in this cyclic subpath + return; + } + // do the same for the second direction. Do not check for equality with + // this node, because there is at least one unselected node in the subpath, + // so we are guaranteed to stop. + while (rev && rev->selected()) { + NodeList::iterator p = rev.prev(); + distance_back += bezier_length(*rev, rev->_back, p->_front, *p); + rev = p; + } + + NodeList::iterator t; // node to select + if (fwd && rev) { + if (distance_front <= distance_back) t = fwd; + else t = rev; + } else { + if (fwd) t = fwd; + if (rev) t = rev; + } + if (t) _selection.insert(t.ptr()); + + // Linear shrink is more complicated. We need to find the farthest selected node. + // This means we have to check the entire subpath. We go in the direction in which + // the distance we traveled is lower. We do this until we run out of nodes (ends of path) + // or the two iterators meet. On the way, we store the last selected node and its distance + // in each direction (if any). At the end, we choose the one that is farther and deselect it. + } else { + // both iterators that store last selected nodes are initially empty + NodeList::iterator last_fwd, last_rev; + double last_distance_back = 0, last_distance_front = 0; + + while (rev || fwd) { + if (fwd && (!rev || distance_front <= distance_back)) { + if (fwd->selected()) { + last_fwd = fwd; + last_distance_front = distance_front; + } + NodeList::iterator n = fwd.next(); + if (n) distance_front += bezier_length(*fwd, fwd->_front, n->_back, *n); + fwd = n; + } else if (rev && (!fwd || distance_front > distance_back)) { + if (rev->selected()) { + last_rev = rev; + last_distance_back = distance_back; + } + NodeList::iterator p = rev.prev(); + if (p) distance_back += bezier_length(*rev, rev->_back, p->_front, *p); + rev = p; + } + // Check whether we walked the entire cyclic subpath. + // This is initially true because both iterators start from this node, + // so this check cannot go in the while condition. + // When this happens, we need to check the last node, pointed to by the iterators. + if (fwd && fwd == rev) { + if (!fwd->selected()) break; + NodeList::iterator fwdp = fwd.prev(), revn = rev.next(); + double df = distance_front + bezier_length(*fwdp, fwdp->_front, fwd->_back, *fwd); + double db = distance_back + bezier_length(*revn, revn->_back, rev->_front, *rev); + if (df > db) { + last_fwd = fwd; + last_distance_front = df; + } else { + last_rev = rev; + last_distance_back = db; + } + break; + } + } + + NodeList::iterator t; + if (last_fwd && last_rev) { + if (last_distance_front >= last_distance_back) t = last_fwd; + else t = last_rev; + } else { + if (last_fwd) t = last_fwd; + if (last_rev) t = last_rev; + } + if (t) _selection.erase(t.ptr()); + } +} + +void Node::_setState(State state) +{ + // change node size to match type and selection state + switch (_type) { + case NODE_AUTO: + case NODE_CUSP: + if (selected()) _setSize(11); + else _setSize(9); + break; + default: + if(selected()) _setSize(9); + else _setSize(7); + break; + } + SelectableControlPoint::_setState(state); +} + +bool Node::_grabbedHandler(GdkEventMotion *event) +{ + // Dragging out handles with Shift + drag on a node. + if (!held_shift(*event)) return false; + + Handle *h; + Geom::Point evp = event_point(*event); + Geom::Point rel_evp = evp - _last_click_event_point(); + + // This should work even if dragtolerance is zero and evp coincides with node position. + double angle_next = HUGE_VAL; + double angle_prev = HUGE_VAL; + bool has_degenerate = false; + // determine which handle to drag out based on degeneration and the direction of drag + if (_front.isDegenerate() && _next()) { + Geom::Point next_relpos = _desktop->d2w(_next()->position()) + - _desktop->d2w(position()); + angle_next = fabs(Geom::angle_between(rel_evp, next_relpos)); + has_degenerate = true; + } + if (_back.isDegenerate() && _prev()) { + Geom::Point prev_relpos = _desktop->d2w(_prev()->position()) + - _desktop->d2w(position()); + angle_prev = fabs(Geom::angle_between(rel_evp, prev_relpos)); + has_degenerate = true; + } + if (!has_degenerate) return false; + h = angle_next < angle_prev ? &_front : &_back; + + h->setPosition(_desktop->w2d(evp)); + h->setVisible(true); + h->transferGrab(this, event); + Handle::_drag_out = true; + return true; +} + +void Node::_draggedHandler(Geom::Point &new_pos, GdkEventMotion *event) +{ + // For a note on how snapping is implemented in Inkscape, see snap.h. + SnapManager &sm = _desktop->namedview->snap_manager; + Inkscape::SnapPreferences::PointType t = Inkscape::SnapPreferences::SNAPPOINT_NODE; + bool snap = sm.someSnapperMightSnap(); + std::vector<Inkscape::SnapCandidatePoint> unselected; + if (snap) { + /* setup + * TODO We are doing this every time a snap happens. It should once be done only once + * per drag - maybe in the grabbed handler? + * TODO Unselected nodes vector must be valid during the snap run, because it is not + * copied. Fix this in snap.h and snap.cpp, then the above. + * TODO Snapping to unselected segments of selected paths doesn't work yet. */ + + // Build the list of unselected nodes. + typedef ControlPointSelection::Set Set; + Set nodes = _selection.allPoints(); + for (Set::iterator i = nodes.begin(); i != nodes.end(); ++i) { + if (!(*i)->selected()) { + Node *n = static_cast<Node*>(*i); + Inkscape::SnapCandidatePoint p(n->position(), n->_snapSourceType(), n->_snapTargetType()); + unselected.push_back(p); + } + } + sm.setupIgnoreSelection(_desktop, true, &unselected); + } + + if (held_control(*event)) { + Geom::Point origin = _last_drag_origin(); + if (held_alt(*event)) { + // with Ctrl+Alt, constrain to handle lines + // project the new position onto a handle line that is closer + Inkscape::Snapper::ConstraintLine line_front(origin, _front.relativePos()); + Inkscape::Snapper::ConstraintLine line_back(origin, _back.relativePos()); + + // TODO: combine these two branches by modifying snap.h / snap.cpp + if (snap) { + Inkscape::SnappedPoint fp, bp; + fp = sm.constrainedSnap(t, Inkscape::SnapCandidatePoint(position(), _snapSourceType()), line_front); + bp = sm.constrainedSnap(t, Inkscape::SnapCandidatePoint(position(), _snapSourceType()), line_back); + + if (fp.isOtherSnapBetter(bp, false)) { + bp.getPoint(new_pos); + } else { + fp.getPoint(new_pos); + } + } else { + Geom::Point p_front = line_front.projection(new_pos); + Geom::Point p_back = line_back.projection(new_pos); + if (Geom::distance(new_pos, p_front) < Geom::distance(new_pos, p_back)) { + new_pos = p_front; + } else { + new_pos = p_back; + } + } + } else { + // with Ctrl, constrain to axes + // TODO combine the two branches + if (snap) { + Inkscape::SnappedPoint fp, bp; + Inkscape::Snapper::ConstraintLine line_x(origin, Geom::Point(1, 0)); + Inkscape::Snapper::ConstraintLine line_y(origin, Geom::Point(0, 1)); + fp = sm.constrainedSnap(t, Inkscape::SnapCandidatePoint(position(), _snapSourceType()), line_x); + bp = sm.constrainedSnap(t, Inkscape::SnapCandidatePoint(position(), _snapSourceType()), line_y); + + if (fp.isOtherSnapBetter(bp, false)) { + fp = bp; + } + fp.getPoint(new_pos); + } else { + Geom::Point origin = _last_drag_origin(); + Geom::Point delta = new_pos - origin; + Geom::Dim2 d = (fabs(delta[Geom::X]) < fabs(delta[Geom::Y])) ? Geom::X : Geom::Y; + new_pos[d] = origin[d]; + } + } + } else if (snap) { + sm.freeSnapReturnByRef(Inkscape::SnapPreferences::SNAPPOINT_NODE, new_pos, _snapSourceType()); + } +} + +Inkscape::SnapSourceType Node::_snapSourceType() +{ + if (_type == NODE_SMOOTH || _type == NODE_AUTO) + return SNAPSOURCE_NODE_SMOOTH; + return SNAPSOURCE_NODE_CUSP; +} +Inkscape::SnapTargetType Node::_snapTargetType() +{ + if (_type == NODE_SMOOTH || _type == NODE_AUTO) + return SNAPTARGET_NODE_SMOOTH; + return SNAPTARGET_NODE_CUSP; +} + +Glib::ustring Node::_getTip(unsigned state) +{ + if (state_held_shift(state)) { + if ((_next() && _front.isDegenerate()) || (_prev() && _back.isDegenerate())) { + if (state_held_control(state)) { + return format_tip(C_("Path node tip", + "<b>Shift+Ctrl:</b> drag out a handle and snap its angle " + "to %f° increments"), snap_increment_degrees()); + } + return C_("Path node tip", + "<b>Shift:</b> drag out a handle, click to toggle selection"); + } + return C_("Path node tip", "<b>Shift:</b> click to toggle selection"); + } + + if (state_held_control(state)) { + if (state_held_alt(state)) { + return C_("Path node tip", "<b>Ctrl+Alt:</b> move along handle lines"); + } + return C_("Path node tip", + "<b>Ctrl:</b> move along axes, click to change node type"); + } + + // assemble tip from node name + char const *nodetype = node_type_to_localized_string(_type); + return format_tip(C_("Path node tip", + "<b>%s:</b> drag to shape the path, click to select this node"), nodetype); +} + +Glib::ustring Node::_getDragTip(GdkEventMotion *event) +{ + Geom::Point dist = position() - _last_drag_origin(); + GString *x = SP_PX_TO_METRIC_STRING(dist[Geom::X], _desktop->namedview->getDefaultMetric()); + GString *y = SP_PX_TO_METRIC_STRING(dist[Geom::Y], _desktop->namedview->getDefaultMetric()); + Glib::ustring ret = format_tip(C_("Path node tip", "Move by %s, %s"), + x->str, y->str); + g_string_free(x, TRUE); + g_string_free(y, TRUE); + return ret; +} + +char const *Node::node_type_to_localized_string(NodeType type) +{ + switch (type) { + case NODE_CUSP: return _("Cusp node"); + case NODE_SMOOTH: return _("Smooth node"); + case NODE_SYMMETRIC: return _("Symmetric node"); + case NODE_AUTO: return _("Auto-smooth node"); + default: return ""; + } +} + +/** Determine whether two nodes are joined by a linear segment. */ +bool Node::_is_line_segment(Node *first, Node *second) +{ + if (!first || !second) return false; + if (first->_next() == second) + return first->_front.isDegenerate() && second->_back.isDegenerate(); + if (second->_next() == first) + return second->_front.isDegenerate() && first->_back.isDegenerate(); + return false; +} + +SPCtrlShapeType Node::_node_type_to_shape(NodeType type) +{ + switch(type) { + case NODE_CUSP: return SP_CTRL_SHAPE_DIAMOND; + case NODE_SMOOTH: return SP_CTRL_SHAPE_SQUARE; + case NODE_AUTO: return SP_CTRL_SHAPE_CIRCLE; + case NODE_SYMMETRIC: return SP_CTRL_SHAPE_SQUARE; + default: return SP_CTRL_SHAPE_DIAMOND; + } +} + + +/** + * @class NodeList + * @brief An editable list of nodes representing a subpath. + * + * It can optionally be cyclic to represent a closed path. + * The list has iterators that act like plain node iterators, but can also be used + * to obtain shared pointers to nodes. + */ + +NodeList::NodeList(SubpathList &splist) + : _list(splist) + , _closed(false) +{ + this->list = this; + this->next = this; + this->prev = this; +} + +NodeList::~NodeList() +{ + clear(); +} + +bool NodeList::empty() +{ + return next == this; +} + +NodeList::size_type NodeList::size() +{ + size_type sz = 0; + for (ListNode *ln = next; ln != this; ln = ln->next) ++sz; + return sz; +} + +bool NodeList::closed() +{ + return _closed; +} + +/** A subpath is degenerate if it has no segments - either one node in an open path + * or no nodes in a closed path */ +bool NodeList::degenerate() +{ + return closed() ? empty() : ++begin() == end(); +} + +NodeList::iterator NodeList::before(double t, double *fracpart) +{ + double intpart; + *fracpart = std::modf(t, &intpart); + int index = intpart; + + iterator ret = begin(); + std::advance(ret, index); + return ret; +} + +// insert a node before i +NodeList::iterator NodeList::insert(iterator i, Node *x) +{ + ListNode *ins = i._node; + x->next = ins; + x->prev = ins->prev; + ins->prev->next = x; + ins->prev = x; + x->ListNode::list = this; + _list.signal_insert_node.emit(x); + return iterator(x); +} + +void NodeList::splice(iterator pos, NodeList &list) +{ + splice(pos, list, list.begin(), list.end()); +} + +void NodeList::splice(iterator pos, NodeList &list, iterator i) +{ + NodeList::iterator j = i; + ++j; + splice(pos, list, i, j); +} + +void NodeList::splice(iterator pos, NodeList &list, iterator first, iterator last) +{ + ListNode *ins_beg = first._node, *ins_end = last._node, *at = pos._node; + for (ListNode *ln = ins_beg; ln != ins_end; ln = ln->next) { + list._list.signal_remove_node.emit(static_cast<Node*>(ln)); + ln->list = this; + _list.signal_insert_node.emit(static_cast<Node*>(ln)); + } + ins_beg->prev->next = ins_end; + ins_end->prev->next = at; + at->prev->next = ins_beg; + + ListNode *atprev = at->prev; + at->prev = ins_end->prev; + ins_end->prev = ins_beg->prev; + ins_beg->prev = atprev; +} + +void NodeList::shift(int n) +{ + // 1. make the list perfectly cyclic + next->prev = prev; + prev->next = next; + // 2. find new begin + ListNode *new_begin = next; + if (n > 0) { + for (; n > 0; --n) new_begin = new_begin->next; + } else { + for (; n < 0; ++n) new_begin = new_begin->prev; + } + // 3. relink begin to list + next = new_begin; + prev = new_begin->prev; + new_begin->prev->next = this; + new_begin->prev = this; +} + +void NodeList::reverse() +{ + for (ListNode *ln = next; ln != this; ln = ln->prev) { + std::swap(ln->next, ln->prev); + Node *node = static_cast<Node*>(ln); + Geom::Point save_pos = node->front()->position(); + node->front()->setPosition(node->back()->position()); + node->back()->setPosition(save_pos); + } + std::swap(next, prev); +} + +void NodeList::clear() +{ + for (iterator i = begin(); i != end();) erase (i++); +} + +NodeList::iterator NodeList::erase(iterator i) +{ + // some gymnastics are required to ensure that the node is valid when deleted; + // otherwise the code that updates handle visibility will break + Node *rm = static_cast<Node*>(i._node); + ListNode *rmnext = rm->next, *rmprev = rm->prev; + ++i; + _list.signal_remove_node.emit(rm); + delete rm; + rmprev->next = rmnext; + rmnext->prev = rmprev; + return i; +} + +// TODO this method is very ugly! +// converting SubpathList to an intrusive list might allow us to get rid of it +void NodeList::kill() +{ + for (SubpathList::iterator i = _list.begin(); i != _list.end(); ++i) { + if (i->get() == this) { + _list.erase(i); + return; + } + } +} + +NodeList &NodeList::get(Node *n) { + return *(n->list()); +} +NodeList &NodeList::get(iterator const &i) { + return *(i._node->list); +} + + +/** + * @class SubpathList + * @brief Editable path composed of one or more subpaths + */ + +} // namespace UI +} // namespace Inkscape + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : |
