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| author | Krzysztof Kosi??ski <tweenk.pl@gmail.com> | 2010-01-13 00:04:25 +0000 |
|---|---|---|
| committer | Krzysztof KosiĆski <tweenk.pl@gmail.com> | 2010-01-13 00:04:25 +0000 |
| commit | 1231b2ec93cbeedecf22af6d6872e25f0d98f297 (patch) | |
| tree | cbcd35b8c1f18a1c4cafbf592e0d872b8d341969 /src/ui/tool/node.h | |
| parent | * Implement node snapping. (diff) | |
| download | inkscape-1231b2ec93cbeedecf22af6d6872e25f0d98f297.tar.gz inkscape-1231b2ec93cbeedecf22af6d6872e25f0d98f297.zip | |
Some additional docs
(bzr r8846.2.10)
Diffstat (limited to 'src/ui/tool/node.h')
| -rw-r--r-- | src/ui/tool/node.h | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/ui/tool/node.h b/src/ui/tool/node.h index a85877d5c..d822d854f 100644 --- a/src/ui/tool/node.h +++ b/src/ui/tool/node.h @@ -171,6 +171,28 @@ private: friend class NodeIterator<Node const>; }; +/// Iterator for editable nodes +/** Use this class for all operations that require some knowledge about the node's + * neighbors. It works like a bidirectional iterator. + * + * Because paths can be cyclic, node iterators have two different ways to + * increment and decrement them. Nodes can be iterated over either in the + * sequence order, which always has a beginning and an end, or in the path order, + * which can be cyclic (moving to the next node never yields the end iterator). + * + * When @a i is a node iterator, then: + * - <code>++i</code> moves the iterator to the next node in sequence order; + * - <code>--i</code> moves the iterator to the previous node in sequence order; + * - <code>i.next()</code> returns the next node with wrap-around if the path is cyclic; + * - <code>i.prev()</code> returns the previous node with wrap-around if the path is cyclic. + * + * next() and prev() do not change their iterator. They can return the end iterator + * if the path is open. + * + * Unlike most other iterators, you can check whether a node iterator is invalid + * (is an end iterator) without having access to the iterator's container. + * Simply use <code>if (i) { ...</code> + * */ template <typename N> class NodeIterator : public boost::bidirectional_iterator_helper<NodeIterator<N>, N, std::ptrdiff_t, @@ -194,7 +216,9 @@ public: bool operator==(self const &other) const { return _node == other._node; } N &operator*() const { return *static_cast<N*>(_node); } inline operator bool() const; // define after NodeList + /// Get a pointer to the underlying node. Equivalent to <code>&*i</code>. N *get_pointer() const { return static_cast<N*>(_node); } + /// @see get_pointer() N *ptr() const { return static_cast<N*>(_node); } self next() const; |
