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| author | Guiu Rocafort <neandertalspeople@gmail.com> | 2014-03-05 11:37:27 +0000 |
|---|---|---|
| committer | Guiu Rocafort <neandertalspeople@gmail.com> | 2014-03-05 11:37:27 +0000 |
| commit | 9ae7e81723f4ea4e2640ed01d55d94e73874804f (patch) | |
| tree | 8237509cf0d6dc367c05df52995f195afafd1df7 /src/ui/tool/path-manipulator.cpp | |
| parent | update to trunk (diff) | |
| download | inkscape-9ae7e81723f4ea4e2640ed01d55d94e73874804f.tar.gz inkscape-9ae7e81723f4ea4e2640ed01d55d94e73874804f.zip | |
translations from spanish to english done, it might need a little review, but everything seems ok
(bzr r11950.5.1)
Diffstat (limited to 'src/ui/tool/path-manipulator.cpp')
| -rw-r--r-- | src/ui/tool/path-manipulator.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/ui/tool/path-manipulator.cpp b/src/ui/tool/path-manipulator.cpp index a6689d93d..1cc075603 100644 --- a/src/ui/tool/path-manipulator.cpp +++ b/src/ui/tool/path-manipulator.cpp @@ -663,7 +663,7 @@ unsigned PathManipulator::_deleteStretch(NodeList::iterator start, NodeList::ite nl.erase(start); start = next; } - //spanish: si se borra, reajustamos los tiradores + // if we are removing, we readjust the handlers if(isBSpline(false)){ double pos = 0.0000; if(start.prev()){ @@ -1182,7 +1182,7 @@ void PathManipulator::_createControlPointsFromGeometry() } } -//spanish: determina si el trazado tiene efecto bspline y el numero de pasos que realiza +//determines if the trace has a bspline effect and the number of steps that it takes int PathManipulator::BSplineGetSteps(){ LivePathEffect::LPEBSpline *lpe_bsp = NULL; @@ -1200,7 +1200,7 @@ int PathManipulator::BSplineGetSteps(){ return steps; } -//spanish: determina si el trazado tiene efecto bspline +// determines if the trace has bspline effect bool PathManipulator::isBSpline(bool recalculate){ static int BSplineSteps = this->BSplineGetSteps(); if(recalculate){ @@ -1213,7 +1213,7 @@ bool PathManipulator::isBSpline(bool recalculate){ return isBSpline; } -//spanish: devuelve la fuerza que le corresponderia a la posicón de un tirador +// returns the corresponding strength to the position of a handler double PathManipulator::BSplineHandlePosition(Handle *h){ using Geom::X; using Geom::Y; @@ -1231,13 +1231,13 @@ double PathManipulator::BSplineHandlePosition(Handle *h){ return pos; } -//spanish: mueve el tirador a la posición que le corresponda +// moves the handler to the corresponding position Geom::Point PathManipulator::BSplineHandleReposition(Handle *h){ double pos = this->BSplineHandlePosition(h); return BSplineHandleReposition(h,pos); } -//spanish: mueve el tirador a una posición específica +// moves the handler to the specified position Geom::Point PathManipulator::BSplineHandleReposition(Handle *h,double pos){ using Geom::X; using Geom::Y; @@ -1263,7 +1263,7 @@ Geom::Point PathManipulator::BSplineHandleReposition(Handle *h,double pos){ return ret; } -//spanish: mueve los tiradores del nodo y sus tiradores opuestos a la potencia de sus nodos +//moves the node handlers and its oposite handlers to the strength of its nodes void PathManipulator::BSplineNodeHandlesReposition(Node *n){ Node * nextNode = n->nodeToward(n->front()); Node * prevNode = n->nodeToward(n->back()); |
