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authorluz.paz <luzpaz@users.noreply.github.com>2018-01-08 21:50:51 +0000
committerluz.paz <luzpaz@users.noreply.github.com>2018-01-08 21:50:51 +0000
commit202e75590f8200823ef0efd36cc0edbd1bf1edcc (patch)
tree1a18f646f7e49b0e1836efd6401793f6e9c38d68 /src/ui/tool
parentRestore ability to switch mode while using spray tool (is this even useful?). (diff)
downloadinkscape-202e75590f8200823ef0efd36cc0edbd1bf1edcc.tar.gz
inkscape-202e75590f8200823ef0efd36cc0edbd1bf1edcc.zip
Misc. typos
Found via `codespell`
Diffstat (limited to 'src/ui/tool')
-rw-r--r--src/ui/tool/control-point.h2
-rw-r--r--src/ui/tool/node.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/ui/tool/control-point.h b/src/ui/tool/control-point.h
index bc1f060cd..24ff86c43 100644
--- a/src/ui/tool/control-point.h
+++ b/src/ui/tool/control-point.h
@@ -314,7 +314,7 @@ protected:
void _setPixbuf(Glib::RefPtr<Gdk::Pixbuf>);
/**
- * Determins if the control point is not visible yet still reacting to events.
+ * Determines if the control point is not visible yet still reacting to events.
*
* @return true if non-visible, false otherwise.
*/
diff --git a/src/ui/tool/node.cpp b/src/ui/tool/node.cpp
index 67768571d..f9e9f0b86 100644
--- a/src/ui/tool/node.cpp
+++ b/src/ui/tool/node.cpp
@@ -750,7 +750,7 @@ void Node::_updateAutoHandles()
return;
}
- // Auto nodes automaticaly adjust their handles to give an appearance of smoothness,
+ // Auto nodes automatically adjust their handles to give an appearance of smoothness,
// no matter what their surroundings are.
Geom::Point vec_next = _next()->position() - position();
Geom::Point vec_prev = _prev()->position() - position();
@@ -880,7 +880,7 @@ void Node::setType(NodeType type, bool update_handles)
break;
default: break;
}
- /* in node type changes, about bspline traces, we can mantain them with NO_POWER power in border mode,
+ /* in node type changes, about bspline traces, we can maintain them with NO_POWER power in border mode,
or we give them the default power in curve mode */
if(_pm()._isBSpline()){
double weight = NO_POWER;