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| author | Ted Gould <ted@gould.cx> | 2010-03-26 04:34:25 +0000 |
|---|---|---|
| committer | Ted Gould <ted@gould.cx> | 2010-03-26 04:34:25 +0000 |
| commit | 9e023a3aa964a0d3fa1e31e46d33657367ba68aa (patch) | |
| tree | 33f1392a340737e4eeefca6fd031f96c29befd2b /src/ui/tool | |
| parent | Installing the pkgconfig file (diff) | |
| parent | Adding in shape-record.h (diff) | |
| download | inkscape-9e023a3aa964a0d3fa1e31e46d33657367ba68aa.tar.gz inkscape-9e023a3aa964a0d3fa1e31e46d33657367ba68aa.zip | |
Merge from trunk
(bzr r8254.1.53)
Diffstat (limited to 'src/ui/tool')
30 files changed, 8891 insertions, 0 deletions
diff --git a/src/ui/tool/Makefile_insert b/src/ui/tool/Makefile_insert new file mode 100644 index 000000000..2a72dd645 --- /dev/null +++ b/src/ui/tool/Makefile_insert @@ -0,0 +1,32 @@ +## Makefile.am fragment sourced by src/Makefile.am. + +ink_common_sources += \ + ui/tool/control-point.cpp \ + ui/tool/control-point.h \ + ui/tool/control-point-selection.cpp \ + ui/tool/control-point-selection.h \ + ui/tool/commit-events.h \ + ui/tool/curve-drag-point.cpp \ + ui/tool/curve-drag-point.h \ + ui/tool/event-utils.cpp \ + ui/tool/event-utils.h \ + ui/tool/manipulator.cpp \ + ui/tool/manipulator.h \ + ui/tool/modifier-tracker.cpp \ + ui/tool/modifier-tracker.h \ + ui/tool/multi-path-manipulator.cpp \ + ui/tool/multi-path-manipulator.h \ + ui/tool/node.cpp \ + ui/tool/node.h \ + ui/tool/node-types.h \ + ui/tool/node-tool.cpp \ + ui/tool/node-tool.h \ + ui/tool/path-manipulator.cpp \ + ui/tool/path-manipulator.h \ + ui/tool/selectable-control-point.cpp \ + ui/tool/selectable-control-point.h \ + ui/tool/selector.cpp \ + ui/tool/selector.h \ + ui/tool/shape-record.h \ + ui/tool/transform-handle-set.cpp \ + ui/tool/transform-handle-set.h diff --git a/src/ui/tool/commit-events.h b/src/ui/tool/commit-events.h new file mode 100644 index 000000000..d99872766 --- /dev/null +++ b/src/ui/tool/commit-events.h @@ -0,0 +1,51 @@ +/** @file + * Commit events. + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#ifndef SEEN_UI_TOOL_COMMIT_EVENTS_H +#define SEEN_UI_TOOL_COMMIT_EVENTS_H + +namespace Inkscape { +namespace UI { + +/// This is used to provide sensible messages on the undo stack. +enum CommitEvent { + COMMIT_MOUSE_MOVE, + COMMIT_KEYBOARD_MOVE_X, + COMMIT_KEYBOARD_MOVE_Y, + COMMIT_MOUSE_SCALE, + COMMIT_MOUSE_SCALE_UNIFORM, + COMMIT_KEYBOARD_SCALE_UNIFORM, + COMMIT_KEYBOARD_SCALE_X, + COMMIT_KEYBOARD_SCALE_Y, + COMMIT_MOUSE_ROTATE, + COMMIT_KEYBOARD_ROTATE, + COMMIT_MOUSE_SKEW_X, + COMMIT_MOUSE_SKEW_Y, + COMMIT_KEYBOARD_SKEW_X, + COMMIT_KEYBOARD_SKEW_Y, + COMMIT_FLIP_X, + COMMIT_FLIP_Y +}; + +} // namespace UI +} // namespace Inkscape + +#endif + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/control-point-selection.cpp b/src/ui/tool/control-point-selection.cpp new file mode 100644 index 000000000..f880d2ddf --- /dev/null +++ b/src/ui/tool/control-point-selection.cpp @@ -0,0 +1,613 @@ +/** @file + * Node selection - implementation + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#include <boost/none.hpp> +#include <2geom/transforms.h> +#include "desktop.h" +#include "preferences.h" +#include "ui/tool/control-point-selection.h" +#include "ui/tool/event-utils.h" +#include "ui/tool/selectable-control-point.h" +#include "ui/tool/transform-handle-set.h" + +namespace Inkscape { +namespace UI { + +/** + * @class ControlPointSelection + * @brief Group of selected control points. + * + * Some operations can be performed on all selected points regardless of their type, therefore + * this class is also a Manipulator. It handles the transformations of points using + * the keyboard. + * + * The exposed interface is similar to that of an STL set. Internally, a hash map is used. + * @todo Correct iterators (that don't expose the connection list) + */ + +/** @var ControlPointSelection::signal_update + * Fires when the display needs to be updated to reflect changes. + */ +/** @var ControlPointSelection::signal_point_changed + * Fires when a control point is added to or removed from the selection. + * The first param contains a pointer to the control point that changed sel. state. + * The second says whether the point is currently selected. + */ +/** @var ControlPointSelection::signal_commit + * Fires when a change that needs to be committed to XML happens. + */ + +ControlPointSelection::ControlPointSelection(SPDesktop *d, SPCanvasGroup *th_group) + : Manipulator(d) + , _handles(new TransformHandleSet(d, th_group)) + , _dragging(false) + , _handles_visible(true) + , _one_node_handles(false) +{ + signal_update.connect( sigc::bind( + sigc::mem_fun(*this, &ControlPointSelection::_updateTransformHandles), + true)); + ControlPoint::signal_mouseover_change.connect( + sigc::hide( + sigc::mem_fun(*this, &ControlPointSelection::_mouseoverChanged))); + _handles->signal_transform.connect( + sigc::mem_fun(*this, &ControlPointSelection::transform)); + _handles->signal_commit.connect( + sigc::mem_fun(*this, &ControlPointSelection::_commitHandlesTransform)); +} + +ControlPointSelection::~ControlPointSelection() +{ + clear(); + delete _handles; +} + +/** Add a control point to the selection. */ +std::pair<ControlPointSelection::iterator, bool> ControlPointSelection::insert(const value_type &x) +{ + iterator found = _points.find(x); + if (found != _points.end()) { + return std::pair<iterator, bool>(found, false); + } + + found = _points.insert(x).first; + + x->updateState(); + _pointChanged(x, true); + + return std::pair<iterator, bool>(found, true); +} + +/** Remove a point from the selection. */ +void ControlPointSelection::erase(iterator pos) +{ + SelectableControlPoint *erased = *pos; + _points.erase(pos); + erased->updateState(); + _pointChanged(erased, false); +} +ControlPointSelection::size_type ControlPointSelection::erase(const key_type &k) +{ + iterator pos = _points.find(k); + if (pos == _points.end()) return 0; + erase(pos); + return 1; +} +void ControlPointSelection::erase(iterator first, iterator last) +{ + while (first != last) erase(first++); +} + +/** Remove all points from the selection, making it empty. */ +void ControlPointSelection::clear() +{ + for (iterator i = begin(); i != end(); ) + erase(i++); +} + +/** Select all points that this selection can contain. */ +void ControlPointSelection::selectAll() +{ + for (set_type::iterator i = _all_points.begin(); i != _all_points.end(); ++i) { + insert(*i); + } +} +/** Select all points inside the given rectangle (in desktop coordinates). */ +void ControlPointSelection::selectArea(Geom::Rect const &r) +{ + for (set_type::iterator i = _all_points.begin(); i != _all_points.end(); ++i) { + if (r.contains(**i)) + insert(*i); + } +} +/** Unselect all selected points and select all unselected points. */ +void ControlPointSelection::invertSelection() +{ + for (set_type::iterator i = _all_points.begin(); i != _all_points.end(); ++i) { + if ((*i)->selected()) erase(*i); + else insert(*i); + } +} +void ControlPointSelection::spatialGrow(SelectableControlPoint *origin, int dir) +{ + bool grow = (dir > 0); + Geom::Point p = origin->position(); + double best_dist = grow ? HUGE_VAL : 0; + SelectableControlPoint *match = NULL; + for (set_type::iterator i = _all_points.begin(); i != _all_points.end(); ++i) { + bool selected = (*i)->selected(); + if (grow && !selected) { + double dist = Geom::distance((*i)->position(), p); + if (dist < best_dist) { + best_dist = dist; + match = *i; + } + } + if (!grow && selected) { + double dist = Geom::distance((*i)->position(), p); + // use >= to also deselect the origin node when it's the last one selected + if (dist >= best_dist) { + best_dist = dist; + match = *i; + } + } + } + if (match) { + if (grow) insert(match); + else erase(match); + } +} + +/** Transform all selected control points by the given affine transformation. */ +void ControlPointSelection::transform(Geom::Matrix const &m) +{ + for (iterator i = _points.begin(); i != _points.end(); ++i) { + SelectableControlPoint *cur = *i; + cur->transform(m); + } + _updateBounds(); + // TODO preserving the rotation radius needs some rethinking... + if (_rot_radius) (*_rot_radius) *= m.descrim(); + if (_mouseover_rot_radius) (*_mouseover_rot_radius) *= m.descrim(); + signal_update.emit(); +} + +/** Align control points on the specified axis. */ +void ControlPointSelection::align(Geom::Dim2 axis) +{ + if (empty()) return; + Geom::Dim2 d = static_cast<Geom::Dim2>((axis + 1) % 2); + + Geom::OptInterval bound; + for (iterator i = _points.begin(); i != _points.end(); ++i) { + bound.unionWith(Geom::OptInterval((*i)->position()[d])); + } + + double new_coord = bound->middle(); + for (iterator i = _points.begin(); i != _points.end(); ++i) { + Geom::Point pos = (*i)->position(); + pos[d] = new_coord; + (*i)->move(pos); + } +} + +/** Equdistantly distribute control points by moving them in the specified dimension. */ +void ControlPointSelection::distribute(Geom::Dim2 d) +{ + if (empty()) return; + + // this needs to be a multimap, otherwise it will fail when some points have the same coord + typedef std::multimap<double, SelectableControlPoint*> SortMap; + + SortMap sm; + Geom::OptInterval bound; + // first we insert all points into a multimap keyed by the aligned coord to sort them + // simultaneously we compute the extent of selection + for (iterator i = _points.begin(); i != _points.end(); ++i) { + Geom::Point pos = (*i)->position(); + sm.insert(std::make_pair(pos[d], (*i))); + bound.unionWith(Geom::OptInterval(pos[d])); + } + + // now we iterate over the multimap and set aligned positions. + double step = size() == 1 ? 0 : bound->extent() / (size() - 1); + double start = bound->min(); + unsigned num = 0; + for (SortMap::iterator i = sm.begin(); i != sm.end(); ++i, ++num) { + Geom::Point pos = i->second->position(); + pos[d] = start + num * step; + i->second->move(pos); + } +} + +/** Get the bounds of the selection. + * @return Smallest rectangle containing the positions of all selected points, + * or nothing if the selection is empty */ +Geom::OptRect ControlPointSelection::pointwiseBounds() +{ + return _bounds; +} + +Geom::OptRect ControlPointSelection::bounds() +{ + return size() == 1 ? (*_points.begin())->bounds() : _bounds; +} + +void ControlPointSelection::showTransformHandles(bool v, bool one_node) +{ + _one_node_handles = one_node; + _handles_visible = v; + _updateTransformHandles(false); +} + +void ControlPointSelection::hideTransformHandles() +{ + _handles->setVisible(false); +} +void ControlPointSelection::restoreTransformHandles() +{ + _updateTransformHandles(true); +} + +void ControlPointSelection::toggleTransformHandlesMode() +{ + if (_handles->mode() == TransformHandleSet::MODE_SCALE) { + _handles->setMode(TransformHandleSet::MODE_ROTATE_SKEW); + if (size() == 1) _handles->rotationCenter().setVisible(false); + } else { + _handles->setMode(TransformHandleSet::MODE_SCALE); + } +} + +void ControlPointSelection::_pointGrabbed(SelectableControlPoint *point) +{ + hideTransformHandles(); + _dragging = true; + _grabbed_point = point; + _farthest_point = point; + double maxdist = 0; + for (iterator i = _points.begin(); i != _points.end(); ++i) { + _original_positions.insert(std::make_pair(*i, (*i)->position())); + double dist = Geom::distance(*_grabbed_point, **i); + if (dist > maxdist) { + maxdist = dist; + _farthest_point = *i; + } + } +} + +void ControlPointSelection::_pointDragged(Geom::Point &new_pos, GdkEventMotion *event) +{ + Geom::Point abs_delta = new_pos - _original_positions[_grabbed_point]; + double fdist = Geom::distance(_original_positions[_grabbed_point], _original_positions[_farthest_point]); + if (held_alt(*event) && fdist > 0) { + // sculpting + for (iterator i = _points.begin(); i != _points.end(); ++i) { + SelectableControlPoint *cur = (*i); + double dist = Geom::distance(_original_positions[cur], _original_positions[_grabbed_point]); + double deltafrac = 0.5 + 0.5 * cos(M_PI * dist/fdist); + cur->move(_original_positions[cur] + abs_delta * deltafrac); + } + } else { + Geom::Point delta = new_pos - _grabbed_point->position(); + for (iterator i = _points.begin(); i != _points.end(); ++i) { + SelectableControlPoint *cur = (*i); + cur->move(_original_positions[cur] + abs_delta); + } + _handles->rotationCenter().move(_handles->rotationCenter().position() + delta); + } + signal_update.emit(); +} + +void ControlPointSelection::_pointUngrabbed() +{ + _original_positions.clear(); + _dragging = false; + _grabbed_point = _farthest_point = NULL; + _updateBounds(); + restoreTransformHandles(); + signal_commit.emit(COMMIT_MOUSE_MOVE); +} + +bool ControlPointSelection::_pointClicked(SelectableControlPoint *p, GdkEventButton *event) +{ + // clicking a selected node should toggle the transform handles between rotate and scale mode, + // if they are visible + if (held_no_modifiers(*event) && _handles_visible && p->selected()) { + toggleTransformHandlesMode(); + return true; + } + return false; +} + +void ControlPointSelection::_pointChanged(SelectableControlPoint *p, bool selected) +{ + _updateBounds(); + _updateTransformHandles(false); + if (_bounds) + _handles->rotationCenter().move(_bounds->midpoint()); + + signal_point_changed.emit(p, selected); +} + +void ControlPointSelection::_mouseoverChanged() +{ + _mouseover_rot_radius = boost::none; +} + +void ControlPointSelection::_updateBounds() +{ + _rot_radius = boost::none; + _bounds = Geom::OptRect(); + for (iterator i = _points.begin(); i != _points.end(); ++i) { + SelectableControlPoint *cur = (*i); + Geom::Point p = cur->position(); + if (!_bounds) { + _bounds = Geom::Rect(p, p); + } else { + _bounds->expandTo(p); + } + } +} + +void ControlPointSelection::_updateTransformHandles(bool preserve_center) +{ + if (_dragging) return; + + if (_handles_visible && size() > 1) { + _handles->setBounds(*bounds(), preserve_center); + _handles->setVisible(true); + } else if (_one_node_handles && size() == 1) { // only one control point in selection + SelectableControlPoint *p = *begin(); + _handles->setBounds(p->bounds()); + _handles->rotationCenter().move(p->position()); + _handles->rotationCenter().setVisible(false); + _handles->setVisible(true); + } else { + _handles->setVisible(false); + } +} + +/** Moves the selected points along the supplied unit vector according to + * the modifier state of the supplied event. */ +bool ControlPointSelection::_keyboardMove(GdkEventKey const &event, Geom::Point const &dir) +{ + if (held_control(event)) return false; + unsigned num = 1 + combine_key_events(shortcut_key(event), 0); + + Geom::Point delta = dir * num; + if (held_shift(event)) delta *= 10; + if (held_alt(event)) { + delta /= _desktop->current_zoom(); + } else { + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + double nudge = prefs->getDoubleLimited("/options/nudgedistance/value", 2, 0, 1000); + delta *= nudge; + } + + transform(Geom::Translate(delta)); + if (fabs(dir[Geom::X]) > 0) { + signal_commit.emit(COMMIT_KEYBOARD_MOVE_X); + } else { + signal_commit.emit(COMMIT_KEYBOARD_MOVE_Y); + } + return true; +} + +/** @brief Computes the distance to the farthest corner of the bounding box. + * Used to determine what it means to "rotate by one pixel". */ +double ControlPointSelection::_rotationRadius(Geom::Point const &rc) +{ + if (empty()) return 1.0; // some safe value + Geom::Rect b = *bounds(); + double maxlen = 0; + for (unsigned i = 0; i < 4; ++i) { + double len = Geom::distance(b.corner(i), rc); + if (len > maxlen) maxlen = len; + } + return maxlen; +} + +/** Rotates the selected points in the given direction according to the modifier state + * from the supplied event. + * @param event Key event to take modifier state from + * @param dir Direction of rotation (math convention: 1 = counterclockwise, -1 = clockwise) + */ +bool ControlPointSelection::_keyboardRotate(GdkEventKey const &event, int dir) +{ + if (empty()) return false; + + Geom::Point rc; + + // rotate around the mouseovered point, or the selection's rotation center + // if nothing is mouseovered + double radius; + SelectableControlPoint *scp = + dynamic_cast<SelectableControlPoint*>(ControlPoint::mouseovered_point); + if (scp) { + rc = scp->position(); + if (!_mouseover_rot_radius) { + _mouseover_rot_radius = _rotationRadius(rc); + } + radius = *_mouseover_rot_radius; + } else { + rc = _handles->rotationCenter(); + if (!_rot_radius) { + _rot_radius = _rotationRadius(rc); + } + radius = *_rot_radius; + } + + double angle; + if (held_alt(event)) { + // Rotate by "one pixel". We interpret this as rotating by an angle that causes + // the topmost point of a circle circumscribed about the selection's bounding box + // to move on an arc 1 screen pixel long. + angle = atan2(1.0 / _desktop->current_zoom(), radius) * dir; + } else { + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + int snaps = prefs->getIntLimited("/options/rotationsnapsperpi/value", 12, 1, 1000); + angle = M_PI * dir / snaps; + } + + // translate to origin, rotate, translate back to original position + Geom::Matrix m = Geom::Translate(-rc) + * Geom::Rotate(angle) * Geom::Translate(rc); + transform(m); + signal_commit.emit(COMMIT_KEYBOARD_ROTATE); + return true; +} + + +bool ControlPointSelection::_keyboardScale(GdkEventKey const &event, int dir) +{ + if (empty()) return false; + + double maxext = bounds()->maxExtent(); + if (Geom::are_near(maxext, 0)) return false; + + Geom::Point center; + SelectableControlPoint *scp = + dynamic_cast<SelectableControlPoint*>(ControlPoint::mouseovered_point); + if (scp) { + center = scp->position(); + } else { + center = _handles->rotationCenter().position(); + } + + double length_change; + if (held_alt(event)) { + // Scale by "one pixel". It means shrink/grow 1px for the larger dimension + // of the bounding box. + length_change = 1.0 / _desktop->current_zoom() * dir; + } else { + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + length_change = prefs->getDoubleLimited("/options/defaultscale/value", 2, 1, 1000); + length_change *= dir; + } + double scale = (maxext + length_change) / maxext; + + Geom::Matrix m = Geom::Translate(-center) * Geom::Scale(scale) * Geom::Translate(center); + transform(m); + signal_commit.emit(COMMIT_KEYBOARD_SCALE_UNIFORM); + return true; +} + +bool ControlPointSelection::_keyboardFlip(Geom::Dim2 d) +{ + if (empty()) return false; + + Geom::Scale scale_transform(1, 1); + if (d == Geom::X) { + scale_transform = Geom::Scale(-1, 1); + } else { + scale_transform = Geom::Scale(1, -1); + } + + SelectableControlPoint *scp = + dynamic_cast<SelectableControlPoint*>(ControlPoint::mouseovered_point); + Geom::Point center = scp ? scp->position() : _handles->rotationCenter().position(); + + Geom::Matrix m = Geom::Translate(-center) * scale_transform * Geom::Translate(center); + transform(m); + signal_commit.emit(d == Geom::X ? COMMIT_FLIP_X : COMMIT_FLIP_Y); + return true; +} + +void ControlPointSelection::_commitHandlesTransform(CommitEvent ce) +{ + _updateBounds(); + _updateTransformHandles(true); + signal_commit.emit(ce); +} + +bool ControlPointSelection::event(GdkEvent *event) +{ + // implement generic event handling that should apply for all control point selections here; + // for example, keyboard moves and transformations. This way this functionality doesn't need + // to be duplicated in many places + // Later split out so that it can be reused in object selection + + switch (event->type) { + case GDK_KEY_PRESS: + // do not handle key events if the selection is empty + if (empty()) break; + + switch(shortcut_key(event->key)) { + // moves + case GDK_Up: + case GDK_KP_Up: + case GDK_KP_8: + return _keyboardMove(event->key, Geom::Point(0, 1)); + case GDK_Down: + case GDK_KP_Down: + case GDK_KP_2: + return _keyboardMove(event->key, Geom::Point(0, -1)); + case GDK_Right: + case GDK_KP_Right: + case GDK_KP_6: + return _keyboardMove(event->key, Geom::Point(1, 0)); + case GDK_Left: + case GDK_KP_Left: + case GDK_KP_4: + return _keyboardMove(event->key, Geom::Point(-1, 0)); + + // rotates + case GDK_bracketleft: + return _keyboardRotate(event->key, 1); + case GDK_bracketright: + return _keyboardRotate(event->key, -1); + + // scaling + case GDK_less: + case GDK_comma: + return _keyboardScale(event->key, -1); + case GDK_greater: + case GDK_period: + return _keyboardScale(event->key, 1); + + // TODO: skewing + + // flipping + // NOTE: H is horizontal flip, while Shift+H switches transform handle mode! + case GDK_h: + case GDK_H: + if (held_shift(event->key)) { + toggleTransformHandlesMode(); + return true; + } + // any modifiers except shift should cause no action + if (held_any_modifiers(event->key)) break; + return _keyboardFlip(Geom::X); + case GDK_v: + case GDK_V: + if (held_any_modifiers(event->key)) break; + return _keyboardFlip(Geom::Y); + default: break; + } + break; + default: break; + } + return false; +} + +} // namespace UI +} // namespace Inkscape + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/control-point-selection.h b/src/ui/tool/control-point-selection.h new file mode 100644 index 000000000..514ecb2e3 --- /dev/null +++ b/src/ui/tool/control-point-selection.h @@ -0,0 +1,161 @@ +/** @file + * Node selection - stores a set of nodes and applies transformations + * to them + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#ifndef SEEN_UI_TOOL_NODE_SELECTION_H +#define SEEN_UI_TOOL_NODE_SELECTION_H + +#include <memory> +#include <boost/optional.hpp> +#include <sigc++/sigc++.h> +#include <2geom/forward.h> +#include <2geom/point.h> +#include <2geom/rect.h> +#include "display/display-forward.h" +#include "util/accumulators.h" +#include "util/unordered-containers.h" +#include "ui/tool/commit-events.h" +#include "ui/tool/manipulator.h" + +class SPDesktop; + +namespace Inkscape { +namespace UI { +class TransformHandleSet; +class SelectableControlPoint; +} +} + +namespace Inkscape { +namespace UI { + +class ControlPointSelection : public Manipulator, public sigc::trackable { +public: + ControlPointSelection(SPDesktop *d, SPCanvasGroup *th_group); + ~ControlPointSelection(); + typedef INK_UNORDERED_SET<SelectableControlPoint *> set_type; + typedef set_type Set; // convenience alias + + typedef set_type::iterator iterator; + typedef set_type::const_iterator const_iterator; + typedef set_type::size_type size_type; + typedef SelectableControlPoint *value_type; + typedef SelectableControlPoint *key_type; + + // size + bool empty() { return _points.empty(); } + size_type size() { return _points.size(); } + + // iterators + iterator begin() { return _points.begin(); } + const_iterator begin() const { return _points.begin(); } + iterator end() { return _points.end(); } + const_iterator end() const { return _points.end(); } + + // insert + std::pair<iterator, bool> insert(const value_type& x); + template <class InputIterator> + void insert(InputIterator first, InputIterator last) { + for (; first != last; ++first) { + insert(*first); + } + } + + // erase + void clear(); + void erase(iterator pos); + size_type erase(const key_type& k); + void erase(iterator first, iterator last); + + // find + iterator find(const key_type &k) { + return _points.find(k); + } + + // Sometimes it is very useful to keep a list of all selectable points. + set_type const &allPoints() const { return _all_points; } + set_type &allPoints() { return _all_points; } + // ...for example in these methods. Another useful case is snapping. + void selectAll(); + void selectArea(Geom::Rect const &); + void invertSelection(); + void spatialGrow(SelectableControlPoint *origin, int dir); + + virtual bool event(GdkEvent *); + + void transform(Geom::Matrix const &m); + void align(Geom::Dim2 d); + void distribute(Geom::Dim2 d); + + Geom::OptRect pointwiseBounds(); + Geom::OptRect bounds(); + + bool transformHandlesEnabled() { return _handles_visible; } + void showTransformHandles(bool v, bool one_node); + // the two methods below do not modify the state; they are for use in manipulators + // that need to temporarily hide the handles, for example when moving a node + void hideTransformHandles(); + void restoreTransformHandles(); + void toggleTransformHandlesMode(); + + sigc::signal<void> signal_update; + sigc::signal<void, SelectableControlPoint *, bool> signal_point_changed; + sigc::signal<void, CommitEvent> signal_commit; +private: + // The functions below are invoked from SelectableControlPoint. + // Previously they were connected to handlers when selecting, but this + // creates problems when dragging a point that was not selected. + void _pointGrabbed(SelectableControlPoint *); + void _pointDragged(Geom::Point &, GdkEventMotion *); + void _pointUngrabbed(); + bool _pointClicked(SelectableControlPoint *, GdkEventButton *); + void _pointChanged(SelectableControlPoint *, bool); + void _mouseoverChanged(); + + void _updateTransformHandles(bool preserve_center); + void _updateBounds(); + bool _keyboardMove(GdkEventKey const &, Geom::Point const &); + bool _keyboardRotate(GdkEventKey const &, int); + bool _keyboardScale(GdkEventKey const &, int); + bool _keyboardFlip(Geom::Dim2); + void _keyboardTransform(Geom::Matrix const &); + void _commitHandlesTransform(CommitEvent ce); + double _rotationRadius(Geom::Point const &); + + set_type _points; + set_type _all_points; + INK_UNORDERED_MAP<SelectableControlPoint *, Geom::Point> _original_positions; + boost::optional<double> _rot_radius; + boost::optional<double> _mouseover_rot_radius; + Geom::OptRect _bounds; + TransformHandleSet *_handles; + SelectableControlPoint *_grabbed_point, *_farthest_point; + unsigned _dragging : 1; + unsigned _handles_visible : 1; + unsigned _one_node_handles : 1; + + friend class SelectableControlPoint; +}; + +} // namespace UI +} // namespace Inkscape + +#endif + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/control-point.cpp b/src/ui/tool/control-point.cpp new file mode 100644 index 000000000..b74e3bc9c --- /dev/null +++ b/src/ui/tool/control-point.cpp @@ -0,0 +1,581 @@ +/** @file + * Desktop-bound visual control object - implementation + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#include <iostream> +#include <gdkmm.h> +#include <gtkmm.h> +#include <2geom/point.h> +#include "desktop.h" +#include "desktop-handles.h" +#include "display/snap-indicator.h" +#include "event-context.h" +#include "message-context.h" +#include "preferences.h" +#include "ui/tool/control-point.h" +#include "ui/tool/event-utils.h" + +namespace Inkscape { +namespace UI { + +// class and member documentation goes here... + +/** + * @class ControlPoint + * @brief Draggable point, the workhorse of on-canvas editing. + * + * Control points (formerly known as knots) are graphical representations of some significant + * point in the drawing. The drawing can be changed by dragging the point and the things that are + * attached to it with the mouse. Example things that could be edited with draggable points + * are gradient stops, the place where text is attached to a path, text kerns, nodes and handles + * in a path, and many more. + * + * @par Control point event handlers + * @par + * The control point has several virtual methods which allow you to react to things that + * happen to it. The most important ones are the grabbed, dragged, ungrabbed and moved functions. + * When a drag happens, the order of calls is as follows: + * - <tt>grabbed()</tt> + * - <tt>dragged()</tt> + * - <tt>dragged()</tt> + * - <tt>dragged()</tt> + * - ... + * - <tt>dragged()</tt> + * - <tt>ungrabbed()</tt> + * + * The control point can also respond to clicks and double clicks. On a double click, + * clicked() is called, followed by doubleclicked(). When deriving from SelectableControlPoint, + * you need to manually call the superclass version at the appropriate point in your handler. + * + * @par Which method to override? + * @par + * You might wonder which hook to use when you want to do things when the point is relocated. + * Here are some tips: + * - If the point is used to edit an object, override the move() method. + * - If the point can usually be dragged wherever you like but can optionally be constrained + * to axes or the like, add a handler for <tt>signal_dragged</tt> that modifies its new + * position argument. + * - If the point has additional canvas items tied to it (like handle lines), override + * the setPosition() method. + */ + +/** + * @enum ControlPoint::State + * Enumeration representing the possible states of the control point, used to determine + * its appearance. + * @var ControlPoint::STATE_NORMAL + * Normal state + * @var ControlPoint::STATE_MOUSEOVER + * Mouse is hovering over the control point + * @var ControlPoint::STATE_CLICKED + * First mouse button pressed over the control point + */ + +// Default colors for control points +static ControlPoint::ColorSet default_color_set = { + {0xffffff00, 0x01000000}, // normal fill, stroke + {0xff0000ff, 0x01000000}, // mouseover fill, stroke + {0x0000ffff, 0x01000000} // clicked fill, stroke +}; + +/** Holds the currently mouseovered control point. */ +ControlPoint *ControlPoint::mouseovered_point = 0; + +/** Emitted when the mouseovered point changes. The parameter is the new mouseovered point. + * When a point ceases to be mouseovered, the parameter will be NULL. */ +sigc::signal<void, ControlPoint*> ControlPoint::signal_mouseover_change; + +/** Stores the window point over which the cursor was during the last mouse button press */ +Geom::Point ControlPoint::_drag_event_origin(Geom::infinity(), Geom::infinity()); + +/** Stores the desktop point from which the last drag was initiated */ +Geom::Point ControlPoint::_drag_origin(Geom::infinity(), Geom::infinity()); + +/** Events which should be captured when a handle is being dragged. */ +int const ControlPoint::_grab_event_mask = (GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | + GDK_POINTER_MOTION_MASK | GDK_POINTER_MOTION_HINT_MASK | GDK_KEY_PRESS_MASK | + GDK_KEY_RELEASE_MASK); + +bool ControlPoint::_drag_initiated = false; +bool ControlPoint::_event_grab = false; + +/** A color set which you can use to create an invisible control that can still receive events. + * @relates ControlPoint */ +ControlPoint::ColorSet invisible_cset = { + {0x00000000, 0x00000000}, + {0x00000000, 0x00000000}, + {0x00000000, 0x00000000} +}; + +/** + * Create a regular control point. + * Derive to have constructors with a reasonable number of parameters. + * + * @param d Desktop for this control + * @param initial_pos Initial position of the control point in desktop coordinates + * @param anchor Where is the control point rendered relative to its desktop coordinates + * @param shape Shape of the control point: square, diamond, circle... + * @param size Pixel size of the visual representation + * @param cset Colors of the point + * @param group The canvas group the point's canvas item should be created in + */ +ControlPoint::ControlPoint(SPDesktop *d, Geom::Point const &initial_pos, + Gtk::AnchorType anchor, SPCtrlShapeType shape, + unsigned int size, ColorSet *cset, SPCanvasGroup *group) + : _desktop (d) + , _canvas_item (NULL) + , _cset (cset ? cset : &default_color_set) + , _state (STATE_NORMAL) + , _position (initial_pos) +{ + _canvas_item = sp_canvas_item_new( + group ? group : sp_desktop_controls (_desktop), SP_TYPE_CTRL, + "anchor", (GtkAnchorType) anchor, "size", (gdouble) size, "shape", shape, + "filled", TRUE, "fill_color", _cset->normal.fill, + "stroked", TRUE, "stroke_color", _cset->normal.stroke, + "mode", SP_CTRL_MODE_XOR, NULL); + _commonInit(); +} + +/** + * Create a control point with a pixbuf-based visual representation. + * + * @param d Desktop for this control + * @param initial_pos Initial position of the control point in desktop coordinates + * @param anchor Where is the control point rendered relative to its desktop coordinates + * @param pixbuf Pixbuf to be used as the visual representation + * @param cset Colors of the point + * @param group The canvas group the point's canvas item should be created in + */ +ControlPoint::ControlPoint(SPDesktop *d, Geom::Point const &initial_pos, + Gtk::AnchorType anchor, Glib::RefPtr<Gdk::Pixbuf> pixbuf, + ColorSet *cset, SPCanvasGroup *group) + : _desktop (d) + , _canvas_item (NULL) + , _cset(cset ? cset : &default_color_set) + , _position (initial_pos) +{ + _canvas_item = sp_canvas_item_new( + group ? group : sp_desktop_controls(_desktop), SP_TYPE_CTRL, + "anchor", (GtkAnchorType) anchor, "size", (gdouble) pixbuf->get_width(), + "shape", SP_CTRL_SHAPE_BITMAP, "pixbuf", pixbuf->gobj(), + "filled", TRUE, "fill_color", _cset->normal.fill, + "stroked", TRUE, "stroke_color", _cset->normal.stroke, + "mode", SP_CTRL_MODE_XOR, NULL); + _commonInit(); +} + +ControlPoint::~ControlPoint() +{ + // avoid storing invalid points in mouseovered_point + if (this == mouseovered_point) { + _clearMouseover(); + } + + g_signal_handler_disconnect(G_OBJECT(_canvas_item), _event_handler_connection); + //sp_canvas_item_hide(_canvas_item); + gtk_object_destroy(_canvas_item); +} + +void ControlPoint::_commonInit() +{ + SP_CTRL(_canvas_item)->moveto(_position); + _event_handler_connection = g_signal_connect(G_OBJECT(_canvas_item), "event", + G_CALLBACK(_event_handler), this); +} + +/** Relocate the control point without side effects. + * Overload this method only if there is an additional graphical representation + * that must be updated (like the lines that connect handles to nodes). If you override it, + * you must also call the superclass implementation of the method. + * @todo Investigate whether this method should be protected */ +void ControlPoint::setPosition(Geom::Point const &pos) +{ + _position = pos; + SP_CTRL(_canvas_item)->moveto(pos); +} + +/** Move the control point to new position with side effects. + * This is called after each drag. Override this method if only some positions make sense + * for a control point (like a point that must always be on a path and can't modify it), + * or when moving a control point changes the positions of other points. */ +void ControlPoint::move(Geom::Point const &pos) +{ + setPosition(pos); +} + +/** Apply an arbitrary affine transformation to a control point. This is used + * by ControlPointSelection, and is important for things like nodes with handles. + * The default implementation simply moves the point according to the transform. */ +void ControlPoint::transform(Geom::Matrix const &m) { + move(position() * m); +} + +bool ControlPoint::visible() const +{ + return sp_canvas_item_is_visible(_canvas_item); +} + +/** Set the visibility of the control point. An invisible point is not drawn on the canvas + * and cannot receive any events. If you want to have an invisible point that can respond + * to events, use <tt>invisible_cset</tt> as its color set. */ +void ControlPoint::setVisible(bool v) +{ + if (v) sp_canvas_item_show(_canvas_item); + else sp_canvas_item_hide(_canvas_item); +} + +Glib::ustring ControlPoint::format_tip(char const *format, ...) +{ + va_list args; + va_start(args, format); + char *dyntip = g_strdup_vprintf(format, args); + va_end(args); + Glib::ustring ret = dyntip; + g_free(dyntip); + return ret; +} + +unsigned int ControlPoint::_size() const +{ + double ret; + g_object_get(_canvas_item, "size", &ret, NULL); + return static_cast<unsigned int>(ret); +} + +SPCtrlShapeType ControlPoint::_shape() const +{ + SPCtrlShapeType ret; + g_object_get(_canvas_item, "shape", &ret, NULL); + return ret; +} + +GtkAnchorType ControlPoint::_anchor() const +{ + GtkAnchorType ret; + g_object_get(_canvas_item, "anchor", &ret, NULL); + return ret; +} + +Glib::RefPtr<Gdk::Pixbuf> ControlPoint::_pixbuf() +{ + GdkPixbuf *ret; + g_object_get(_canvas_item, "pixbuf", &ret, NULL); + return Glib::wrap(ret); +} + +// Same for setters. + +void ControlPoint::_setSize(unsigned int size) +{ + g_object_set(_canvas_item, "size", (gdouble) size, NULL); +} + +void ControlPoint::_setShape(SPCtrlShapeType shape) +{ + g_object_set(_canvas_item, "shape", shape, NULL); +} + +void ControlPoint::_setAnchor(GtkAnchorType anchor) +{ + g_object_set(_canvas_item, "anchor", anchor, NULL); +} + +void ControlPoint::_setPixbuf(Glib::RefPtr<Gdk::Pixbuf> p) +{ + g_object_set(_canvas_item, "pixbuf", Glib::unwrap(p), NULL); +} + +// re-routes events into the virtual function +int ControlPoint::_event_handler(SPCanvasItem */*item*/, GdkEvent *event, ControlPoint *point) +{ + return point->_eventHandler(event) ? TRUE : FALSE; +} + +// main event callback, which emits all other callbacks. +bool ControlPoint::_eventHandler(GdkEvent *event) +{ + // NOTE the static variables below are shared for all points! + // TODO handle clicks and drags from other buttons too + + // offset from the pointer hotspot to the center of the grabbed knot in desktop coords + static Geom::Point pointer_offset; + // number of last doubleclicked button + static unsigned next_release_doubleclick = 0; + + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + int drag_tolerance = prefs->getIntLimited("/options/dragtolerance/value", 0, 0, 100); + + switch(event->type) + { + case GDK_BUTTON_PRESS: + next_release_doubleclick = 0; + if (event->button.button == 1) { + // 1st mouse button click. internally, start dragging, but do not emit signals + // or change position until drag tolerance is exceeded. + _drag_event_origin[Geom::X] = event->button.x; + _drag_event_origin[Geom::Y] = event->button.y; + pointer_offset = _position - _desktop->w2d(_drag_event_origin); + _drag_initiated = false; + // route all events to this handler + sp_canvas_item_grab(_canvas_item, _grab_event_mask, NULL, event->button.time); + _event_grab = true; + _setState(STATE_CLICKED); + return true; + } + return false; + + case GDK_2BUTTON_PRESS: + // store the button number for next release + next_release_doubleclick = event->button.button; + return true; + + case GDK_MOTION_NOTIFY: + combine_motion_events(_desktop->canvas, event->motion, 0); + if (_event_grab && !_desktop->event_context->space_panning) { + _desktop->snapindicator->remove_snaptarget(); + bool transferred = false; + if (!_drag_initiated) { + bool t = fabs(event->motion.x - _drag_event_origin[Geom::X]) <= drag_tolerance && + fabs(event->motion.y - _drag_event_origin[Geom::Y]) <= drag_tolerance; + if (t) return true; + + // if we are here, it means the tolerance was just exceeded. + _drag_origin = _position; + transferred = grabbed(&event->motion); + // _drag_initiated might change during the above virtual call + if (!_drag_initiated) { + // this guarantees smooth redraws while dragging + sp_canvas_force_full_redraw_after_interruptions(_desktop->canvas, 5); + _drag_initiated = true; + } + } + if (!transferred) { + // dragging in progress + Geom::Point new_pos = _desktop->w2d(event_point(event->motion)) + pointer_offset; + + // the new position is passed by reference and can be changed in the handlers. + dragged(new_pos, &event->motion); + move(new_pos); + _updateDragTip(&event->motion); // update dragging tip after moving to new position + + _desktop->scroll_to_point(new_pos); + _desktop->set_coordinate_status(_position); + sp_event_context_snap_delay_handler(_desktop->event_context, NULL, + (gpointer) this, &event->motion, + DelayedSnapEvent::CONTROL_POINT_HANDLER); + } + return true; + } + break; + + case GDK_BUTTON_RELEASE: + if (_event_grab && event->button.button == 1) { + // If we have any pending snap event, then invoke it now! + // (This is needed because we might not have snapped on the latest GDK_MOTION_NOTIFY event + // if the mouse speed was too high. This is inherent to the snap-delay mechanism. + // We must snap at some point in time though, and this is our last chance) + // PS: For other contexts this is handled already in sp_event_context_item_handler or + // sp_event_context_root_handler + if (_desktop->event_context->_delayed_snap_event) { + sp_event_context_snap_watchdog_callback(_desktop->event_context->_delayed_snap_event); + } + + sp_canvas_item_ungrab(_canvas_item, event->button.time); + _setMouseover(this, event->button.state); + _event_grab = false; + + if (_drag_initiated) { + sp_canvas_end_forced_full_redraws(_desktop->canvas); + } + + if (_drag_initiated) { + // it is the end of a drag + _drag_initiated = false; + ungrabbed(&event->button); + return true; + } else { + // it is the end of a click + if (next_release_doubleclick) { + return doubleclicked(&event->button); + } else { + return clicked(&event->button); + } + } + } + break; + + case GDK_ENTER_NOTIFY: + _setMouseover(this, event->crossing.state); + return true; + case GDK_LEAVE_NOTIFY: + _clearMouseover(); + return true; + + case GDK_GRAB_BROKEN: + if (_event_grab && !event->grab_broken.keyboard) { + { + ungrabbed(NULL); + if (_drag_initiated) + sp_canvas_end_forced_full_redraws(_desktop->canvas); + } + _setState(STATE_NORMAL); + _event_grab = false; + _drag_initiated = false; + return true; + } + break; + + // update tips on modifier state change + // TODO add ESC keybinding as drag cancel + case GDK_KEY_PRESS: + case GDK_KEY_RELEASE: + if (mouseovered_point != this) return false; + if (_drag_initiated) { + return true; // this prevents the tool from overwriting the drag tip + } else { + unsigned state = state_after_event(event); + if (state != event->key.state) { + // we need to return true if there was a tip available, otherwise the tool's + // handler will process this event and set the tool's message, overwriting + // the point's message + return _updateTip(state); + } + } + break; + + default: break; + } + + return false; +} + +void ControlPoint::_setMouseover(ControlPoint *p, unsigned state) +{ + bool visible = p->visible(); + if (visible) { // invisible points shouldn't get mouseovered + p->_setState(STATE_MOUSEOVER); + } + p->_updateTip(state); + + if (visible && mouseovered_point != p) { + mouseovered_point = p; + signal_mouseover_change.emit(mouseovered_point); + } +} + +bool ControlPoint::_updateTip(unsigned state) +{ + Glib::ustring tip = _getTip(state); + if (!tip.empty()) { + _desktop->event_context->defaultMessageContext()->set(Inkscape::NORMAL_MESSAGE, + tip.data()); + return true; + } else { + _desktop->event_context->defaultMessageContext()->clear(); + return false; + } +} + +bool ControlPoint::_updateDragTip(GdkEventMotion *event) +{ + if (!_hasDragTips()) return false; + Glib::ustring tip = _getDragTip(event); + if (!tip.empty()) { + _desktop->event_context->defaultMessageContext()->set(Inkscape::NORMAL_MESSAGE, + tip.data()); + return true; + } else { + _desktop->event_context->defaultMessageContext()->clear(); + return false; + } +} + +void ControlPoint::_clearMouseover() +{ + if (mouseovered_point) { + mouseovered_point->_desktop->event_context->defaultMessageContext()->clear(); + mouseovered_point->_setState(STATE_NORMAL); + mouseovered_point = 0; + signal_mouseover_change.emit(mouseovered_point); + } +} + +/** Transfer the grab to another point. This method allows one to create a draggable point + * that should be dragged instead of the one that received the grabbed signal. + * This is used to implement dragging out handles in the new node tool, for example. + * + * This method will NOT emit the ungrab signal of @c prev_point, because this would complicate + * using it with selectable control points. If you use this method while dragging, you must emit + * the ungrab signal yourself. + * + * Note that this will break horribly if you try to transfer grab between points in different + * desktops, which doesn't make much sense anyway. */ +void ControlPoint::transferGrab(ControlPoint *prev_point, GdkEventMotion *event) +{ + if (!_event_grab) return; + + grabbed(event); + sp_canvas_item_ungrab(prev_point->_canvas_item, event->time); + sp_canvas_item_grab(_canvas_item, _grab_event_mask, NULL, event->time); + + if (!_drag_initiated) { + sp_canvas_force_full_redraw_after_interruptions(_desktop->canvas, 5); + _drag_initiated = true; + } + + prev_point->_setState(STATE_NORMAL); + _setMouseover(this, event->state); +} + +/** + * @brief Change the state of the knot + * Alters the appearance of the knot to match one of the states: normal, mouseover + * or clicked. + */ +void ControlPoint::_setState(State state) +{ + ColorEntry current = {0, 0}; + switch(state) { + case STATE_NORMAL: + current = _cset->normal; break; + case STATE_MOUSEOVER: + current = _cset->mouseover; break; + case STATE_CLICKED: + current = _cset->clicked; break; + }; + _setColors(current); + _state = state; +} +void ControlPoint::_setColors(ColorEntry colors) +{ + g_object_set(_canvas_item, "fill_color", colors.fill, "stroke_color", colors.stroke, NULL); +} + +// dummy implementations for handlers +// they are here to avoid unused param warnings +bool ControlPoint::grabbed(GdkEventMotion *) { return false; } +void ControlPoint::dragged(Geom::Point &, GdkEventMotion *) {} +void ControlPoint::ungrabbed(GdkEventButton *) {} +bool ControlPoint::clicked(GdkEventButton *) { return false; } +bool ControlPoint::doubleclicked(GdkEventButton *) { return false; } + +} // namespace UI +} // namespace Inkscape + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/control-point.h b/src/ui/tool/control-point.h new file mode 100644 index 000000000..48c70748b --- /dev/null +++ b/src/ui/tool/control-point.h @@ -0,0 +1,202 @@ +/** @file + * Desktop-bound visual control object + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#ifndef SEEN_UI_TOOL_CONTROL_POINT_H +#define SEEN_UI_TOOL_CONTROL_POINT_H + +#include <boost/utility.hpp> +#include <sigc++/sigc++.h> +#include <gdkmm.h> +#include <gtkmm.h> +#include <2geom/point.h> + +#include "display/display-forward.h" +#include "forward.h" +#include "util/accumulators.h" +#include "display/sodipodi-ctrl.h" + +namespace Inkscape { +namespace UI { + +// most of the documentation is in the .cpp file + +class ControlPoint : boost::noncopyable, public sigc::trackable { +public: + typedef Inkscape::Util::ReverseInterruptible RInt; + typedef Inkscape::Util::Interruptible Int; + // these have to be public, because GCC doesn't allow protected types in constructors, + // even if the constructors are protected themselves. + struct ColorEntry { + guint32 fill; + guint32 stroke; + }; + struct ColorSet { + ColorEntry normal; + ColorEntry mouseover; + ColorEntry clicked; + }; + enum State { + STATE_NORMAL, + STATE_MOUSEOVER, + STATE_CLICKED + }; + + virtual ~ControlPoint(); + + /// @name Adjust the position of the control point + /// @{ + /** Current position of the control point. */ + Geom::Point const &position() const { return _position; } + operator Geom::Point const &() { return _position; } + virtual void move(Geom::Point const &pos); + virtual void setPosition(Geom::Point const &pos); + virtual void transform(Geom::Matrix const &m); + /// @} + + /// @name Toggle the point's visibility + /// @{ + bool visible() const; + virtual void setVisible(bool v); + /// @} + + /// @name Transfer grab from another event handler + /// @{ + void transferGrab(ControlPoint *from, GdkEventMotion *event); + /// @} + + /// @name Receive notifications about control point events + /// @{ + /*sigc::signal<void, Geom::Point const &, Geom::Point &, GdkEventMotion*> signal_dragged; + sigc::signal<bool, GdkEventButton*>::accumulated<RInt> signal_clicked; + sigc::signal<bool, GdkEventButton*>::accumulated<RInt> signal_doubleclicked; + sigc::signal<bool, GdkEventMotion*>::accumulated<Int> signal_grabbed; + sigc::signal<void, GdkEventButton*> signal_ungrabbed;*/ + /// @} + + /// @name Inspect the state of the control point + /// @{ + State state() { return _state; } + bool mouseovered() { return this == mouseovered_point; } + /// @} + + static ControlPoint *mouseovered_point; + static sigc::signal<void, ControlPoint*> signal_mouseover_change; + static Glib::ustring format_tip(char const *format, ...) G_GNUC_PRINTF(1,2); + + // temporarily public, until snap delay is refactored a little + virtual bool _eventHandler(GdkEvent *event); + +protected: + ControlPoint(SPDesktop *d, Geom::Point const &initial_pos, Gtk::AnchorType anchor, + SPCtrlShapeType shape, unsigned int size, ColorSet *cset = 0, SPCanvasGroup *group = 0); + ControlPoint(SPDesktop *d, Geom::Point const &initial_pos, Gtk::AnchorType anchor, + Glib::RefPtr<Gdk::Pixbuf> pixbuf, ColorSet *cset = 0, SPCanvasGroup *group = 0); + + /// @name Handle control point events in subclasses + /// @{ + /** + * Called when the user moves the point beyond the drag tolerance with the first button held + * down. Return true if you called transferGrab() during this method. + * @param event Motion event when drag tolerance was exceeded */ + virtual bool grabbed(GdkEventMotion *event); + /** + * Called while dragging, but before moving the knot to new position. + * @param pos Old position, always equal to position() + * @param new_pos New position (after drag). This is passed as a non-const reference, + * so you can change it from the handler - that's how constrained dragging is implemented. + * @param event Motion event */ + virtual void dragged(Geom::Point &new_pos, GdkEventMotion *event); + /** + * @var ControlPoint::signal_ungrabbed + * Emitted when the control point finishes a drag. + * @param event Button release event + */ + virtual void ungrabbed(GdkEventButton *event); + /** + * Called when the control point is clicked, at mouse button release. Your override should + * return true if the click had some effect. If it did nothing, return false. Improperly + * implementing this method can cause the default context menu not to appear when a control + * point is right-clicked. + * @param event Button release event */ + virtual bool clicked(GdkEventButton *event); + /** + * Called when the control point is doubleclicked, at mouse button release. + * @param event Button release event */ + virtual bool doubleclicked(GdkEventButton *); + /// @} + + /// @name Manipulate the control point's appearance in subclasses + /// @{ + virtual void _setState(State state); + void _setColors(ColorEntry c); + + unsigned int _size() const; + SPCtrlShapeType _shape() const; + GtkAnchorType _anchor() const; + Glib::RefPtr<Gdk::Pixbuf> _pixbuf(); + + void _setSize(unsigned int size); + void _setShape(SPCtrlShapeType shape); + void _setAnchor(GtkAnchorType anchor); + void _setPixbuf(Glib::RefPtr<Gdk::Pixbuf>); + /// @} + + virtual Glib::ustring _getTip(unsigned /*state*/) { return ""; } + virtual Glib::ustring _getDragTip(GdkEventMotion */*event*/) { return ""; } + virtual bool _hasDragTips() { return false; } + + SPDesktop *const _desktop; ///< The desktop this control point resides on. + SPCanvasItem * _canvas_item; ///< Visual representation of the control point. + ColorSet *_cset; ///< Colors used to represent the point + State _state; + + static int const _grab_event_mask; + static Geom::Point const &_last_click_event_point() { return _drag_event_origin; } + static Geom::Point const &_last_drag_origin() { return _drag_origin; } + +private: + ControlPoint(ControlPoint const &other); + void operator=(ControlPoint const &other); + + static int _event_handler(SPCanvasItem *item, GdkEvent *event, ControlPoint *point); + static void _setMouseover(ControlPoint *, unsigned state); + static void _clearMouseover(); + bool _updateTip(unsigned state); + bool _updateDragTip(GdkEventMotion *event); + void _setDefaultColors(); + void _commonInit(); + + Geom::Point _position; ///< Current position in desktop coordinates + gulong _event_handler_connection; + + static Geom::Point _drag_event_origin; + static Geom::Point _drag_origin; + static bool _event_grab; + static bool _drag_initiated; +}; + +extern ControlPoint::ColorSet invisible_cset; + + +} // namespace UI +} // namespace Inkscape + +#endif + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/curve-drag-point.cpp b/src/ui/tool/curve-drag-point.cpp new file mode 100644 index 000000000..e761daf20 --- /dev/null +++ b/src/ui/tool/curve-drag-point.cpp @@ -0,0 +1,196 @@ +/** @file + * Control point that is dragged during path drag + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#include <glib/gi18n.h> +#include <2geom/bezier-curve.h> +#include "desktop.h" +#include "ui/tool/control-point-selection.h" +#include "ui/tool/curve-drag-point.h" +#include "ui/tool/event-utils.h" +#include "ui/tool/multi-path-manipulator.h" +#include "ui/tool/path-manipulator.h" +#include "ui/tool/node.h" + +namespace Inkscape { +namespace UI { + +/** + * @class CurveDragPoint + * An invisible point used to drag curves. This point is used by PathManipulator to allow editing + * of path segments by dragging them. It is defined in a separate file so that the node tool + * can check if the mouseovered control point is a curve drag point and update the cursor + * accordingly, without the need to drag in the full PathManipulator header. + */ + +// This point should be invisible to the user - use the invisible_cset from control-point.h +// TODO make some methods from path-manipulator.cpp public so that this point doesn't have +// to be declared as a friend + +bool CurveDragPoint::_drags_stroke = false; + +CurveDragPoint::CurveDragPoint(PathManipulator &pm) + : ControlPoint(pm._multi_path_manipulator._path_data.node_data.desktop, Geom::Point(), + Gtk::ANCHOR_CENTER, SP_CTRL_SHAPE_CIRCLE, 1.0, &invisible_cset, + pm._multi_path_manipulator._path_data.dragpoint_group) + , _pm(pm) +{ + setVisible(false); +} + +bool CurveDragPoint::_eventHandler(GdkEvent *event) +{ + // do not process any events when the manipulator is empty + if (_pm.empty()) { + setVisible(false); + return false; + } + return ControlPoint::_eventHandler(event); +} + +bool CurveDragPoint::grabbed(GdkEventMotion */*event*/) +{ + _pm._selection.hideTransformHandles(); + NodeList::iterator second = first.next(); + + // move the handles to 1/3 the length of the segment for line segments + if (first->front()->isDegenerate() && second->back()->isDegenerate()) { + + // delta is a vector equal 1/3 of distance from first to second + Geom::Point delta = (second->position() - first->position()) / 3.0; + first->front()->move(first->front()->position() + delta); + second->back()->move(second->back()->position() - delta); + + _pm.update(); + } + return false; +} + +void CurveDragPoint::dragged(Geom::Point &new_pos, GdkEventMotion *) +{ + NodeList::iterator second = first.next(); + // Magic Bezier Drag Equations follow! + // "weight" describes how the influence of the drag should be distributed + // among the handles; 0 = front handle only, 1 = back handle only. + double weight, t = _t; + if (t <= 1.0 / 6.0) weight = 0; + else if (t <= 0.5) weight = (pow((6 * t - 1) / 2.0, 3)) / 2; + else if (t <= 5.0 / 6.0) weight = (1 - pow((6 * (1-t) - 1) / 2.0, 3)) / 2 + 0.5; + else weight = 1; + + Geom::Point delta = new_pos - position(); + Geom::Point offset0 = ((1-weight)/(3*t*(1-t)*(1-t))) * delta; + Geom::Point offset1 = (weight/(3*t*t*(1-t))) * delta; + + first->front()->move(first->front()->position() + offset0); + second->back()->move(second->back()->position() + offset1); + + _pm.update(); +} + +void CurveDragPoint::ungrabbed(GdkEventButton *) +{ + _pm._updateDragPoint(_desktop->d2w(position())); + _pm._commit(_("Drag curve")); + _pm._selection.restoreTransformHandles(); +} + +bool CurveDragPoint::clicked(GdkEventButton *event) +{ + // This check is probably redundant + if (!first || event->button != 1) return false; + // the next iterator can be invalid if we click very near the end of path + NodeList::iterator second = first.next(); + if (!second) return false; + + // insert nodes on Ctrl+Alt+click + if (held_control(*event) && held_alt(*event)) { + _insertNode(false); + return true; + } + + if (held_shift(*event)) { + // if both nodes of the segment are selected, deselect; + // otherwise add to selection + if (first->selected() && second->selected()) { + _pm._selection.erase(first.ptr()); + _pm._selection.erase(second.ptr()); + } else { + _pm._selection.insert(first.ptr()); + _pm._selection.insert(second.ptr()); + } + } else { + // without Shift, take selection + _pm._selection.clear(); + _pm._selection.insert(first.ptr()); + _pm._selection.insert(second.ptr()); + } + return true; +} + +bool CurveDragPoint::doubleclicked(GdkEventButton *event) +{ + if (event->button != 1 || !first || !first.next()) return false; + _insertNode(true); + return true; +} + +void CurveDragPoint::_insertNode(bool take_selection) +{ + // The purpose of this call is to make way for the just created node. + // Otherwise clicks on the new node would only work after the user moves the mouse a bit. + // PathManipulator will restore visibility when necessary. + setVisible(false); + NodeList::iterator inserted = _pm.subdivideSegment(first, _t); + if (take_selection) { + _pm._selection.clear(); + } + _pm._selection.insert(inserted.ptr()); + + _pm.update(); + _pm._commit(_("Add node")); +} + +Glib::ustring CurveDragPoint::_getTip(unsigned state) +{ + if (_pm.empty()) return ""; + if (!first || !first.next()) return ""; + bool linear = first->front()->isDegenerate() && first.next()->back()->isDegenerate(); + if (state_held_shift(state)) { + return C_("Path segment tip", + "<b>Shift:</b> click to toggle segment selection"); + } + if (state_held_control(state) && state_held_alt(state)) { + return C_("Path segment tip", + "<b>Ctrl+Alt:</b> click to insert a node"); + } + if (linear) { + return C_("Path segment tip", + "<b>Linear segment:</b> drag to convert to a Bezier segment, " + "doubleclick to insert node, click to select (more: Shift, Ctrl+Alt)"); + } else { + return C_("Path segment tip", + "<b>Bezier segment:</b> drag to shape the segment, doubleclick to insert node, " + "click to select (more: Shift, Ctrl+Alt)"); + } +} + +} // namespace UI +} // namespace Inkscape + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/curve-drag-point.h b/src/ui/tool/curve-drag-point.h new file mode 100644 index 000000000..288ae6a8e --- /dev/null +++ b/src/ui/tool/curve-drag-point.h @@ -0,0 +1,62 @@ +/** @file + * Control point that is dragged during path drag + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#ifndef SEEN_UI_TOOL_CURVE_DRAG_POINT_H +#define SEEN_UI_TOOL_CURVE_DRAG_POINT_H + +#include "ui/tool/control-point.h" +#include "ui/tool/node.h" + +class SPDesktop; +namespace Inkscape { +namespace UI { + +class PathManipulator; +struct PathSharedData; + +class CurveDragPoint : public ControlPoint { +public: + CurveDragPoint(PathManipulator &pm); + void setSize(double sz) { _setSize(sz); } + void setTimeValue(double t) { _t = t; } + void setIterator(NodeList::iterator i) { first = i; } + virtual bool _eventHandler(GdkEvent *event); +protected: + virtual Glib::ustring _getTip(unsigned state); + virtual void dragged(Geom::Point &, GdkEventMotion *); + virtual bool grabbed(GdkEventMotion *); + virtual void ungrabbed(GdkEventButton *); + virtual bool clicked(GdkEventButton *); + virtual bool doubleclicked(GdkEventButton *); + +private: + void _insertNode(bool take_selection); + double _t; + PathManipulator &_pm; + NodeList::iterator first; + static bool _drags_stroke; + static Geom::Point _stroke_drag_origin; +}; + +} // namespace UI +} // namespace Inkscape + +#endif + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/event-utils.cpp b/src/ui/tool/event-utils.cpp new file mode 100644 index 000000000..91b2cdb04 --- /dev/null +++ b/src/ui/tool/event-utils.cpp @@ -0,0 +1,156 @@ +/** @file + * Collection of shorthands to deal with GDK events. + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#include <cstring> +#include <gdk/gdk.h> +#include <gdk/gdkkeysyms.h> +#include "display/sp-canvas.h" +#include "ui/tool/event-utils.h" + +namespace Inkscape { +namespace UI { + + +guint shortcut_key(GdkEventKey const &event) +{ + guint shortcut_key = 0; + gdk_keymap_translate_keyboard_state( + gdk_keymap_get_for_display(gdk_display_get_default()), + event.hardware_keycode, + (GdkModifierType) event.state, + 0 /*event->key.group*/, + &shortcut_key, NULL, NULL, NULL); + return shortcut_key; +} + +unsigned combine_key_events(guint keyval, gint mask) +{ + GdkEvent *event_next; + gint i = 0; + + event_next = gdk_event_get(); + // while the next event is also a key notify with the same keyval and mask, + while (event_next && (event_next->type == GDK_KEY_PRESS || event_next->type == GDK_KEY_RELEASE) + && event_next->key.keyval == keyval + && (!mask || event_next->key.state & mask)) { + if (event_next->type == GDK_KEY_PRESS) + i ++; + // kill it + gdk_event_free(event_next); + // get next + event_next = gdk_event_get(); + } + // otherwise, put it back onto the queue + if (event_next) gdk_event_put(event_next); + + return i; +} + +unsigned combine_motion_events(SPCanvas *canvas, GdkEventMotion &event, gint mask) +{ + GdkEvent *event_next; + gint i = 0; + event.x -= canvas->x0; + event.y -= canvas->y0; + + event_next = gdk_event_get(); + // while the next event is also a motion notify + while (event_next && event_next->type == GDK_MOTION_NOTIFY + && (!mask || event_next->motion.state & mask)) + { + if (event_next->motion.device == event.device) { + GdkEventMotion &next = event_next->motion; + event.send_event = next.send_event; + event.time = next.time; + event.x = next.x; + event.y = next.y; + event.state = next.state; + event.is_hint = next.is_hint; + event.x_root = next.x_root; + event.y_root = next.y_root; + if (event.axes && next.axes) { + memcpy(event.axes, next.axes, event.device->num_axes); + } + } + + // kill it + gdk_event_free(event_next); + event_next = gdk_event_get(); + i++; + } + // otherwise, put it back onto the queue + if (event_next) + gdk_event_put(event_next); + event.x += canvas->x0; + event.y += canvas->y0; + + return i; +} + +/** Returns the modifier state valid after this event. Use this when you process events + * that change the modifier state. Currently handles only Shift, Ctrl, Alt. */ +unsigned state_after_event(GdkEvent *event) +{ + unsigned state = 0; + switch (event->type) { + case GDK_KEY_PRESS: + state = event->key.state; + switch(shortcut_key(event->key)) { + case GDK_Shift_L: + case GDK_Shift_R: + state |= GDK_SHIFT_MASK; + break; + case GDK_Control_L: + case GDK_Control_R: + state |= GDK_CONTROL_MASK; + break; + case GDK_Alt_L: + case GDK_Alt_R: + state |= GDK_MOD1_MASK; + break; + default: break; + } + break; + case GDK_KEY_RELEASE: + state = event->key.state; + switch(shortcut_key(event->key)) { + case GDK_Shift_L: + case GDK_Shift_R: + state &= ~GDK_SHIFT_MASK; + break; + case GDK_Control_L: + case GDK_Control_R: + state &= ~GDK_CONTROL_MASK; + break; + case GDK_Alt_L: + case GDK_Alt_R: + state &= ~GDK_MOD1_MASK; + break; + default: break; + } + break; + default: break; + } + return state; +} + +} // namespace UI +} // namespace Inkscape + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/event-utils.h b/src/ui/tool/event-utils.h new file mode 100644 index 000000000..784855f56 --- /dev/null +++ b/src/ui/tool/event-utils.h @@ -0,0 +1,132 @@ +/** @file + * Collection of shorthands to deal with GDK events. + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#ifndef SEEN_UI_TOOL_EVENT_UTILS_H +#define SEEN_UI_TOOL_EVENT_UTILS_H + +#include <gdk/gdk.h> +#include <2geom/point.h> + +struct SPCanvas; + +namespace Inkscape { +namespace UI { + +inline bool state_held_shift(unsigned state) { + return state & GDK_SHIFT_MASK; +} +inline bool state_held_control(unsigned state) { + return state & GDK_CONTROL_MASK; +} +inline bool state_held_alt(unsigned state) { + return state & GDK_MOD1_MASK; +} +inline bool state_held_only_shift(unsigned state) { + return (state & GDK_SHIFT_MASK) && !(state & (GDK_CONTROL_MASK | GDK_MOD1_MASK)); +} +inline bool state_held_only_control(unsigned state) { + return (state & GDK_CONTROL_MASK) && !(state & (GDK_SHIFT_MASK | GDK_MOD1_MASK)); +} +inline bool state_held_only_alt(unsigned state) { + return (state & GDK_MOD1_MASK) && !(state & (GDK_SHIFT_MASK | GDK_CONTROL_MASK)); +} +inline bool state_held_any_modifiers(unsigned state) { + return state & (GDK_SHIFT_MASK | GDK_CONTROL_MASK | GDK_MOD1_MASK); +} +inline bool state_held_no_modifiers(unsigned state) { + return !state_held_any_modifiers(state); +} +template <unsigned button> +inline bool state_held_button(unsigned state) { + return (button == 0 || button > 5) ? false : state & (GDK_BUTTON1_MASK << (button-1)); +} + + +/** Checks whether Shift was held when the event was generated. */ +template <typename E> +inline bool held_shift(E const &event) { + return state_held_shift(event.state); +} + +/** Checks whether Control was held when the event was generated. */ +template <typename E> +inline bool held_control(E const &event) { + return state_held_control(event.state); +} + +/** Checks whether Alt was held when the event was generated. */ +template <typename E> +inline bool held_alt(E const &event) { + return state_held_alt(event.state); +} + +/** True if from the set of Ctrl, Shift and Alt only Ctrl was held when the event + * was generated. */ +template <typename E> +inline bool held_only_control(E const &event) { + return state_held_only_control(event.state); +} + +/** True if from the set of Ctrl, Shift and Alt only Shift was held when the event + * was generated. */ +template <typename E> +inline bool held_only_shift(E const &event) { + return state_held_only_shift(event.state); +} + +/** True if from the set of Ctrl, Shift and Alt only Alt was held when the event + * was generated. */ +template <typename E> +inline bool held_only_alt(E const &event) { + return state_held_only_alt(event.state); +} + +template <typename E> +inline bool held_no_modifiers(E const &event) { + return state_held_no_modifiers(event.state); +} + +template <typename E> +inline bool held_any_modifiers(E const &event) { + return state_held_any_modifiers(event.state); +} + +template <typename E> +inline Geom::Point event_point(E const &event) { + return Geom::Point(event.x, event.y); +} + +/** Use like this: + * @code if (held_button<2>(event->motion)) { ... @endcode */ +template <unsigned button, typename E> +inline bool held_button(E const &event) { + return state_held_button<button>(event.state); +} + +guint shortcut_key(GdkEventKey const &event); +unsigned combine_key_events(guint keyval, gint mask); +unsigned combine_motion_events(SPCanvas *canvas, GdkEventMotion &event, gint mask); +unsigned state_after_event(GdkEvent *event); + +} // namespace UI +} // namespace Inkscape + +#endif + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/manipulator.cpp b/src/ui/tool/manipulator.cpp new file mode 100644 index 000000000..b532fcab4 --- /dev/null +++ b/src/ui/tool/manipulator.cpp @@ -0,0 +1,89 @@ +/** @file + * Manipulator base class and manipulator group - implementation + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#include "ui/tool/manipulator.h" +#include "ui/tool/node.h" + +namespace Inkscape { +namespace UI { + +/* +void Manipulator::_grabEvents() +{ + if (_group) _group->_grabEvents(boost::shared_ptr<Manipulator>(this)); +} +void Manipulator::_ungrabEvents() +{ + if (_group) _group->_ungrabEvents(boost::shared_ptr<Manipulator>(this)); +} + +ManipulatorGroup::ManipulatorGroup(SPDesktop *d) : + _desktop(d) +{ +} +ManipulatorGroup::~ManipulatorGroup() +{ +} + +void ManipulatorGroup::_grabEvents(boost::shared_ptr<Manipulator> m) +{ + if (!_grab) _grab = m; +} +void ManipulatorGroup::_ungrabEvents(boost::shared_ptr<Manipulator> m) +{ + if (_grab == m) _grab.reset(); +} + +void ManipulatorGroup::add(boost::shared_ptr<Manipulator> m) +{ + m->_group = this; + push_back(m); +} +void ManipulatorGroup::remove(boost::shared_ptr<Manipulator> m) +{ + for (std::list<boost::shared_ptr<Manipulator> >::iterator i = begin(); i != end(); ++i) { + if ((*i) == m) { + erase(i); + break; + } + } + m->_group = 0; +} + +void ManipulatorGroup::clear() +{ + std::list<boost::shared_ptr<Manipulator> >::clear(); +} + +bool ManipulatorGroup::event(GdkEvent *event) +{ + if (_grab) { + return _grab->event(event); + } + + for (std::list<boost::shared_ptr<Manipulator> >::iterator i = begin(); i != end(); ++i) { + if ((*i)->event(event) || _grab) return true; + } + return false; +}*/ + +} // namespace UI +} // namespace Inkscape + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/manipulator.h b/src/ui/tool/manipulator.h new file mode 100644 index 000000000..799dad0d3 --- /dev/null +++ b/src/ui/tool/manipulator.h @@ -0,0 +1,165 @@ +/** @file + * Manipulator - edits something on-canvas + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#ifndef SEEN_UI_TOOL_MANIPULATOR_H +#define SEEN_UI_TOOL_MANIPULATOR_H + +#include <set> +#include <map> +#include <sigc++/sigc++.h> +#include <glib.h> +#include <gdk/gdk.h> +#include <boost/shared_ptr.hpp> + +class SPDesktop; +namespace Inkscape { +namespace UI { + +class ManipulatorGroup; +class ControlPointSelection; + +/** + * @brief Tool component that processes events and does something in response to them. + * Note: this class is probably redundant. + */ +class Manipulator { +friend class ManipulatorGroup; +public: + Manipulator(SPDesktop *d) + : _desktop(d) + {} + virtual ~Manipulator() {} + + /// Handle input event. Returns true if handled. + virtual bool event(GdkEvent *)=0; +protected: + SPDesktop *const _desktop; +}; + +/** + * @brief Tool component that edits something on the canvas using selectable control points. + * Note: this class is probably redundant. + */ +class PointManipulator : public Manipulator, public sigc::trackable { +public: + PointManipulator(SPDesktop *d, ControlPointSelection &sel) + : Manipulator(d) + , _selection(sel) + {} +protected: + ControlPointSelection &_selection; +}; + +/** Manipulator that aggregates several manipulators of the same type. + * The order of invoking events on the member manipulators is undefined. + * To make this class more useful, derive from it and add actions that can be performed + * on all manipulators in the set. + * + * This is not used at the moment and is probably useless. */ +template <typename T> +class MultiManipulator : public PointManipulator { +public: + //typedef typename T::ItemType ItemType; + typedef typename std::pair<void*, boost::shared_ptr<T> > MapPair; + typedef typename std::map<void*, boost::shared_ptr<T> > MapType; + + MultiManipulator(SPDesktop *d, ControlPointSelection &sel) + : PointManipulator(d, sel) + {} + void addItem(void *item) { + boost::shared_ptr<T> m(_createManipulator(item)); + _mmap.insert(MapPair(item, m)); + } + void removeItem(void *item) { + _mmap.erase(item); + } + void clear() { + _mmap.clear(); + } + bool contains(void *item) { + return _mmap.find(item) != _mmap.end(); + } + bool empty() { + return _mmap.empty(); + } + void setItems(GSList const *list) { + std::set<void*> to_remove; + for (typename MapType::iterator mi = _mmap.begin(); mi != _mmap.end(); ++mi) { + to_remove.insert(mi->first); + } + for (GSList *i = const_cast<GSList*>(list); i; i = i->next) { + if (_isItemType(i->data)) { + // erase returns the number of items removed + // if nothing was removed, it means this item did not have a manipulator - add it + if (!to_remove.erase(i->data)) addItem(i->data); + } + } + typedef typename std::set<void*>::iterator RmIter; + for (RmIter ri = to_remove.begin(); ri != to_remove.end(); ++ri) { + removeItem(*ri); + } + } + + /** Invoke a method on all managed manipulators. + * Example: + * @code m.invokeForAll(&SomeManipulator::someMethod); @endcode + */ + template <typename R> + void invokeForAll(R (T::*method)()) { + for (typename MapType::iterator i = _mmap.begin(); i != _mmap.end(); ++i) { + ((i->second.get())->*method)(); + } + } + template <typename R, typename A> + void invokeForAll(R (T::*method)(A), A a) { + for (typename MapType::iterator i = _mmap.begin(); i != _mmap.end(); ++i) { + ((i->second.get())->*method)(a); + } + } + template <typename R, typename A> + void invokeForAll(R (T::*method)(A const &), A const &a) { + for (typename MapType::iterator i = _mmap.begin(); i != _mmap.end(); ++i) { + ((i->second.get())->*method)(a); + } + } + template <typename R, typename A, typename B> + void invokeForAll(R (T::*method)(A,B), A a, B b) { + for (typename MapType::iterator i = _mmap.begin(); i != _mmap.end(); ++i) { + ((i->second.get())->*method)(a, b); + } + } + + virtual bool event(GdkEvent *event) { + for (typename MapType::iterator i = _mmap.begin(); i != _mmap.end(); ++i) { + if ((*i).second->event(event)) return true; + } + return false; + } +protected: + virtual T *_createManipulator(void *item) = 0; + virtual bool _isItemType(void *item) = 0; + MapType _mmap; +}; + +} // namespace UI +} // namespace Inkscape + +#endif + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/modifier-tracker.cpp b/src/ui/tool/modifier-tracker.cpp new file mode 100644 index 000000000..8c6033bc7 --- /dev/null +++ b/src/ui/tool/modifier-tracker.cpp @@ -0,0 +1,93 @@ +/** @file + * Fine-grained modifier tracker for event handling. + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#include <gdk/gdk.h> +#include <gdk/gdkkeysyms.h> +#include "ui/tool/event-utils.h" +#include "ui/tool/modifier-tracker.h" + +namespace Inkscape { +namespace UI { + +ModifierTracker::ModifierTracker() + : _left_shift(false) + , _right_shift(false) + , _left_ctrl(false) + , _right_ctrl(false) + , _left_alt(false) + , _right_alt(false) +{} + +bool ModifierTracker::event(GdkEvent *event) +{ + switch (event->type) { + case GDK_KEY_PRESS: + switch (shortcut_key(event->key)) { + case GDK_Shift_L: + _left_shift = true; + break; + case GDK_Shift_R: + _right_shift = true; + break; + case GDK_Control_L: + _left_ctrl = true; + break; + case GDK_Control_R: + _right_ctrl = true; + break; + case GDK_Alt_L: + _left_alt = true; + break; + case GDK_Alt_R: + _right_alt = true; + break; + } + break; + case GDK_KEY_RELEASE: + switch (shortcut_key(event->key)) { + case GDK_Shift_L: + _left_shift = false; + break; + case GDK_Shift_R: + _right_shift = false; + break; + case GDK_Control_L: + _left_ctrl = false; + break; + case GDK_Control_R: + _right_ctrl = false; + break; + case GDK_Alt_L: + _left_alt = false; + break; + case GDK_Alt_R: + _right_alt = false; + break; + } + break; + default: break; + } + + return false; +} + +} // namespace UI +} // namespace Inkscape + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/modifier-tracker.h b/src/ui/tool/modifier-tracker.h new file mode 100644 index 000000000..55538ead6 --- /dev/null +++ b/src/ui/tool/modifier-tracker.h @@ -0,0 +1,54 @@ +/** @file + * Fine-grained modifier tracker for event handling. + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#ifndef SEEN_UI_TOOL_MODIFIER_TRACKER_H +#define SEEN_UI_TOOL_MODIFIER_TRACKER_H + +#include <gdk/gdk.h> + +namespace Inkscape { +namespace UI { + +class ModifierTracker { +public: + ModifierTracker(); + bool event(GdkEvent *); + + bool leftShift() const { return _left_shift; } + bool rightShift() const { return _right_shift; } + bool leftControl() const { return _left_ctrl; } + bool rightControl() const { return _right_ctrl; } + bool leftAlt() const { return _left_alt; } + bool rightAlt() const { return _right_alt; } + +private: + bool _left_shift; + bool _right_shift; + bool _left_ctrl; + bool _right_ctrl; + bool _left_alt; + bool _right_alt; +}; + +} // namespace UI +} // namespace Inkscape + +#endif // SEEN_UI_TOOL_MODIFIER_TRACKER_H + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/multi-path-manipulator.cpp b/src/ui/tool/multi-path-manipulator.cpp new file mode 100644 index 000000000..2025a12d7 --- /dev/null +++ b/src/ui/tool/multi-path-manipulator.cpp @@ -0,0 +1,717 @@ +/** @file + * Multi path manipulator - implementation + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#include <boost/shared_ptr.hpp> +#include <glib.h> +#include <glibmm/i18n.h> +#include "desktop.h" +#include "desktop-handles.h" +#include "document.h" +#include "live_effects/lpeobject.h" +#include "message-stack.h" +#include "preferences.h" +#include "sp-path.h" +#include "ui/tool/control-point-selection.h" +#include "ui/tool/event-utils.h" +#include "ui/tool/node.h" +#include "ui/tool/multi-path-manipulator.h" +#include "ui/tool/path-manipulator.h" +#include "util/unordered-containers.h" + +#ifdef USE_GNU_HASHES +namespace __gnu_cxx { +template<> +struct hash<Inkscape::UI::NodeList::iterator> { + size_t operator()(Inkscape::UI::NodeList::iterator const &n) const { + return reinterpret_cast<size_t>(n.ptr()); + } +}; +} // namespace __gnu_cxx +#endif // USE_GNU_HASHES + +namespace Inkscape { +namespace UI { + +namespace { + +struct hash_nodelist_iterator + : public std::unary_function<NodeList::iterator, std::size_t> +{ + std::size_t operator()(NodeList::iterator i) const { + return INK_HASH<NodeList::iterator::pointer>()(&*i); + } +}; + +typedef std::pair<NodeList::iterator, NodeList::iterator> IterPair; +typedef std::vector<IterPair> IterPairList; +typedef INK_UNORDERED_SET<NodeList::iterator, hash_nodelist_iterator> IterSet; +typedef std::multimap<double, IterPair> DistanceMap; +typedef std::pair<double, IterPair> DistanceMapItem; + +/** Find pairs of selected endnodes suitable for joining. */ +void find_join_iterators(ControlPointSelection &sel, IterPairList &pairs) +{ + IterSet join_iters; + DistanceMap dists; + + // find all endnodes in selection + for (ControlPointSelection::iterator i = sel.begin(); i != sel.end(); ++i) { + Node *node = dynamic_cast<Node*>(*i); + if (!node) continue; + NodeList::iterator iter = NodeList::get_iterator(node); + if (!iter.next() || !iter.prev()) join_iters.insert(iter); + } + + if (join_iters.size() < 2) return; + + // Below we find the closest pairs. The algorithm is O(N^3). + // We can go down to O(N^2 log N) by using O(N^2) memory, by putting all pairs + // with their distances in a multimap (not worth it IMO). + while (join_iters.size() >= 2) { + double closest = DBL_MAX; + IterPair closest_pair; + for (IterSet::iterator i = join_iters.begin(); i != join_iters.end(); ++i) { + for (IterSet::iterator j = join_iters.begin(); j != i; ++j) { + double dist = Geom::distance(**i, **j); + if (dist < closest) { + closest = dist; + closest_pair = std::make_pair(*i, *j); + } + } + } + pairs.push_back(closest_pair); + join_iters.erase(closest_pair.first); + join_iters.erase(closest_pair.second); + } +} + +/** After this function, first should be at the end of path and second at the beginnning. + * @returns True if the nodes are in the same subpath */ +bool prepare_join(IterPair &join_iters) +{ + if (&NodeList::get(join_iters.first) == &NodeList::get(join_iters.second)) { + if (join_iters.first.next()) // if first is begin, swap the iterators + std::swap(join_iters.first, join_iters.second); + return true; + } + + NodeList &sp_first = NodeList::get(join_iters.first); + NodeList &sp_second = NodeList::get(join_iters.second); + if (join_iters.first.next()) { // first is begin + if (join_iters.second.next()) { // second is begin + sp_first.reverse(); + } else { // second is end + std::swap(join_iters.first, join_iters.second); + } + } else { // first is end + if (join_iters.second.next()) { // second is begin + // do nothing + } else { // second is end + sp_second.reverse(); + } + } + return false; +} +} // anonymous namespace + + +MultiPathManipulator::MultiPathManipulator(PathSharedData &data, sigc::connection &chg) + : PointManipulator(data.node_data.desktop, *data.node_data.selection) + , _path_data(data) + , _changed(chg) +{ + _selection.signal_commit.connect( + sigc::mem_fun(*this, &MultiPathManipulator::_commit)); + _selection.signal_point_changed.connect( + sigc::hide( sigc::hide( + signal_coords_changed.make_slot()))); +} + +MultiPathManipulator::~MultiPathManipulator() +{ + _mmap.clear(); +} + +/** Remove empty manipulators. */ +void MultiPathManipulator::cleanup() +{ + for (MapType::iterator i = _mmap.begin(); i != _mmap.end(); ) { + if (i->second->empty()) _mmap.erase(i++); + else ++i; + } +} + +/** @brief Change the set of items to edit. + * + * This method attempts to preserve as much of the state as possible. */ +void MultiPathManipulator::setItems(std::set<ShapeRecord> const &s) +{ + std::set<ShapeRecord> shapes(s); + + // iterate over currently edited items, modifying / removing them as necessary + for (MapType::iterator i = _mmap.begin(); i != _mmap.end();) { + std::set<ShapeRecord>::iterator si = shapes.find(i->first); + if (si == shapes.end()) { + // This item is no longer supposed to be edited - remove its manipulator + _mmap.erase(i++); + } else { + ShapeRecord const &sr = i->first; + ShapeRecord const &sr_new = *si; + // if the shape record differs, replace the key only and modify other values + if (sr.edit_transform != sr_new.edit_transform || + sr.role != sr_new.role) + { + boost::shared_ptr<PathManipulator> hold(i->second); + if (sr.edit_transform != sr_new.edit_transform) + hold->setControlsTransform(sr_new.edit_transform); + if (sr.role != sr_new.role) { + //hold->setOutlineColor(_getOutlineColor(sr_new.role)); + } + _mmap.erase(sr); + _mmap.insert(std::make_pair(sr_new, hold)); + } + shapes.erase(si); // remove the processed record + ++i; + } + } + + // add newly selected items + for (std::set<ShapeRecord>::iterator i = shapes.begin(); i != shapes.end(); ++i) { + ShapeRecord const &r = *i; + if (!SP_IS_PATH(r.item) && !IS_LIVEPATHEFFECT(r.item)) continue; + boost::shared_ptr<PathManipulator> newpm(new PathManipulator(*this, (SPPath*) r.item, + r.edit_transform, _getOutlineColor(r.role), r.lpe_key)); + newpm->showHandles(_show_handles); + // always show outlines for clips and masks + newpm->showOutline(_show_outline || r.role != SHAPE_ROLE_NORMAL); + newpm->showPathDirection(_show_path_direction); + newpm->setLiveOutline(_live_outline); + newpm->setLiveObjects(_live_objects); + _mmap.insert(std::make_pair(r, newpm)); + } +} + +void MultiPathManipulator::selectSubpaths() +{ + if (_selection.empty()) { + _selection.selectAll(); + } else { + invokeForAll(&PathManipulator::selectSubpaths); + } +} + +void MultiPathManipulator::shiftSelection(int dir) +{ + invokeForAll(&PathManipulator::shiftSelection, dir); +} + +void MultiPathManipulator::invertSelectionInSubpaths() +{ + invokeForAll(&PathManipulator::invertSelectionInSubpaths); +} + +void MultiPathManipulator::setNodeType(NodeType type) +{ + if (_selection.empty()) return; + for (ControlPointSelection::iterator i = _selection.begin(); i != _selection.end(); ++i) { + Node *node = dynamic_cast<Node*>(*i); + if (node) node->setType(type); + } + _done(_("Change node type")); +} + +void MultiPathManipulator::setSegmentType(SegmentType type) +{ + if (_selection.empty()) return; + invokeForAll(&PathManipulator::setSegmentType, type); + if (type == SEGMENT_STRAIGHT) { + _done(_("Straighten segments")); + } else { + _done(_("Make segments curves")); + } +} + +void MultiPathManipulator::insertNodes() +{ + invokeForAll(&PathManipulator::insertNodes); + _done(_("Add nodes")); +} + +void MultiPathManipulator::joinNodes() +{ + invokeForAll(&PathManipulator::hideDragPoint); + // Node join has two parts. In the first one we join two subpaths by fusing endpoints + // into one. In the second we fuse nodes in each subpath. + IterPairList joins; + NodeList::iterator preserve_pos; + Node *mouseover_node = dynamic_cast<Node*>(ControlPoint::mouseovered_point); + if (mouseover_node) { + preserve_pos = NodeList::get_iterator(mouseover_node); + } + find_join_iterators(_selection, joins); + + for (IterPairList::iterator i = joins.begin(); i != joins.end(); ++i) { + bool same_path = prepare_join(*i); + NodeList &sp_first = NodeList::get(i->first); + NodeList &sp_second = NodeList::get(i->second); + i->first->setType(NODE_CUSP, false); + + Geom::Point joined_pos, pos_handle_front, pos_handle_back; + pos_handle_front = *i->second->front(); + pos_handle_back = *i->first->back(); + + // When we encounter the mouseover node, we unset the iterator - it will be invalidated + if (i->first == preserve_pos) { + joined_pos = *i->first; + preserve_pos = NodeList::iterator(); + } else if (i->second == preserve_pos) { + joined_pos = *i->second; + preserve_pos = NodeList::iterator(); + } else { + joined_pos = Geom::middle_point(*i->first, *i->second); + } + + // if the handles aren't degenerate, don't move them + i->first->move(joined_pos); + Node *joined_node = i->first.ptr(); + if (!i->second->front()->isDegenerate()) { + joined_node->front()->setPosition(pos_handle_front); + } + if (!i->first->back()->isDegenerate()) { + joined_node->back()->setPosition(pos_handle_back); + } + sp_second.erase(i->second); + + if (same_path) { + sp_first.setClosed(true); + } else { + sp_first.splice(sp_first.end(), sp_second); + sp_second.kill(); + } + _selection.insert(i->first.ptr()); + } + + if (joins.empty()) { + // Second part replaces contiguous selections of nodes with single nodes + invokeForAll(&PathManipulator::weldNodes, preserve_pos); + } + + _doneWithCleanup(_("Join nodes")); +} + +void MultiPathManipulator::breakNodes() +{ + if (_selection.empty()) return; + invokeForAll(&PathManipulator::breakNodes); + _done(_("Break nodes")); +} + +void MultiPathManipulator::deleteNodes(bool keep_shape) +{ + if (_selection.empty()) return; + invokeForAll(&PathManipulator::deleteNodes, keep_shape); + _doneWithCleanup(_("Delete nodes")); +} + +/** Join selected endpoints to create segments. */ +void MultiPathManipulator::joinSegments() +{ + IterPairList joins; + find_join_iterators(_selection, joins); + + for (IterPairList::iterator i = joins.begin(); i != joins.end(); ++i) { + bool same_path = prepare_join(*i); + NodeList &sp_first = NodeList::get(i->first); + NodeList &sp_second = NodeList::get(i->second); + i->first->setType(NODE_CUSP, false); + i->second->setType(NODE_CUSP, false); + if (same_path) { + sp_first.setClosed(true); + } else { + sp_first.splice(sp_first.end(), sp_second); + sp_second.kill(); + } + } + + if (joins.empty()) { + invokeForAll(&PathManipulator::weldSegments); + } + _doneWithCleanup("Join segments"); +} + +void MultiPathManipulator::deleteSegments() +{ + if (_selection.empty()) return; + invokeForAll(&PathManipulator::deleteSegments); + _doneWithCleanup("Delete segments"); +} + +void MultiPathManipulator::alignNodes(Geom::Dim2 d) +{ + _selection.align(d); + if (d == Geom::X) { + _done("Align nodes to a horizontal line"); + } else { + _done("Align nodes to a vertical line"); + } +} + +void MultiPathManipulator::distributeNodes(Geom::Dim2 d) +{ + _selection.distribute(d); + if (d == Geom::X) { + _done("Distrubute nodes horizontally"); + } else { + _done("Distribute nodes vertically"); + } +} + +void MultiPathManipulator::reverseSubpaths() +{ + if (_selection.empty()) { + invokeForAll(&PathManipulator::reverseSubpaths, false); + _done("Reverse subpaths"); + } else { + invokeForAll(&PathManipulator::reverseSubpaths, true); + _done("Reverse selected subpaths"); + } +} + +void MultiPathManipulator::move(Geom::Point const &delta) +{ + _selection.transform(Geom::Translate(delta)); + _done("Move nodes"); +} + +void MultiPathManipulator::showOutline(bool show) +{ + for (MapType::iterator i = _mmap.begin(); i != _mmap.end(); ++i) { + // always show outlines for clipping paths and masks + i->second->showOutline(show || i->first.role != SHAPE_ROLE_NORMAL); + } + _show_outline = show; +} + +void MultiPathManipulator::showHandles(bool show) +{ + invokeForAll(&PathManipulator::showHandles, show); + _show_handles = show; +} + +void MultiPathManipulator::showPathDirection(bool show) +{ + invokeForAll(&PathManipulator::showPathDirection, show); + _show_path_direction = show; +} + +/** @brief Set live outline update status + * When set to true, outline will be updated continuously when dragging + * or transforming nodes. Otherwise it will only update when changes are committed + * to XML. */ +void MultiPathManipulator::setLiveOutline(bool set) +{ + invokeForAll(&PathManipulator::setLiveOutline, set); + _live_outline = set; +} + +/** @brief Set live object update status + * When set to true, objects will be updated continuously when dragging + * or transforming nodes. Otherwise they will only update when changes are committed + * to XML. */ +void MultiPathManipulator::setLiveObjects(bool set) +{ + invokeForAll(&PathManipulator::setLiveObjects, set); + _live_objects = set; +} + +void MultiPathManipulator::updateOutlineColors() +{ + //for (MapType::iterator i = _mmap.begin(); i != _mmap.end(); ++i) { + // i->second->setOutlineColor(_getOutlineColor(i->first.role)); + //} +} + +bool MultiPathManipulator::event(GdkEvent *event) +{ + _tracker.event(event); + guint key = 0; + if (event->type == GDK_KEY_PRESS) { + key = shortcut_key(event->key); + } + + // Single handle adjustments go here. + if (_selection.size() == 1 && event->type == GDK_KEY_PRESS) { + do { + Node *n = dynamic_cast<Node *>(*_selection.begin()); + if (!n) break; + + PathManipulator &pm = n->nodeList().subpathList().pm(); + + int which = 0; + if (_tracker.rightAlt() || _tracker.rightControl()) { + which = 1; + } + if (_tracker.leftAlt() || _tracker.leftControl()) { + if (which != 0) break; // ambiguous + which = -1; + } + if (which == 0) break; // no handle chosen + bool one_pixel = _tracker.leftAlt() || _tracker.rightAlt(); + bool handled = true; + + switch (key) { + // single handle functions + // rotation + case GDK_bracketleft: + case GDK_braceleft: + pm.rotateHandle(n, which, 1, one_pixel); + break; + case GDK_bracketright: + case GDK_braceright: + pm.rotateHandle(n, which, -1, one_pixel); + break; + // adjust length + case GDK_period: + case GDK_greater: + pm.scaleHandle(n, which, 1, one_pixel); + break; + case GDK_comma: + case GDK_less: + pm.scaleHandle(n, which, -1, one_pixel); + break; + default: + handled = false; + break; + } + + if (handled) return true; + } while(0); + } + + + switch (event->type) { + case GDK_KEY_PRESS: + switch (key) { + case GDK_Insert: + case GDK_KP_Insert: + // Insert - insert nodes in the middle of selected segments + insertNodes(); + return true; + case GDK_i: + case GDK_I: + if (held_only_shift(event->key)) { + // Shift+I - insert nodes (alternate keybinding for Mac keyboards + // that don't have the Insert key) + insertNodes(); + return true; + } + break; + case GDK_j: + case GDK_J: + if (held_only_shift(event->key)) { + // Shift+J - join nodes + joinNodes(); + return true; + } + if (held_only_alt(event->key)) { + // Alt+J - join segments + joinSegments(); + return true; + } + break; + case GDK_b: + case GDK_B: + if (held_only_shift(event->key)) { + // Shift+B - break nodes + breakNodes(); + return true; + } + break; + case GDK_Delete: + case GDK_KP_Delete: + case GDK_BackSpace: + if (held_shift(event->key)) break; + if (held_alt(event->key)) { + // Alt+Delete - delete segments + deleteSegments(); + } else { + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + bool del_preserves_shape = prefs->getBool("/tools/nodes/delete_preserves_shape", true); + // pass keep_shape = true when: + // a) del preserves shape, and control is not pressed + // b) ctrl+del preserves shape (del_preserves_shape is false), and control is pressed + // Hence xor + deleteNodes(del_preserves_shape ^ held_control(event->key)); + } + return true; + case GDK_c: + case GDK_C: + if (held_only_shift(event->key)) { + // Shift+C - make nodes cusp + setNodeType(NODE_CUSP); + return true; + } + break; + case GDK_s: + case GDK_S: + if (held_only_shift(event->key)) { + // Shift+S - make nodes smooth + setNodeType(NODE_SMOOTH); + return true; + } + break; + case GDK_a: + case GDK_A: + if (held_only_shift(event->key)) { + // Shift+A - make nodes auto-smooth + setNodeType(NODE_AUTO); + return true; + } + break; + case GDK_y: + case GDK_Y: + if (held_only_shift(event->key)) { + // Shift+Y - make nodes symmetric + setNodeType(NODE_SYMMETRIC); + return true; + } + break; + case GDK_r: + case GDK_R: + if (held_only_shift(event->key)) { + // Shift+R - reverse subpaths + reverseSubpaths(); + return true; + } + break; + default: + break; + } + break; + case GDK_MOTION_NOTIFY: + combine_motion_events(_desktop->canvas, event->motion, 0); + for (MapType::iterator i = _mmap.begin(); i != _mmap.end(); ++i) { + if (i->second->event(event)) return true; + } + break; + default: break; + } + + return false; +} + +/** Commit changes to XML and add undo stack entry based on the action that was done. Invoked + * by sub-manipulators, for example TransformHandleSet and ControlPointSelection. */ +void MultiPathManipulator::_commit(CommitEvent cps) +{ + gchar const *reason = NULL; + gchar const *key = NULL; + switch(cps) { + case COMMIT_MOUSE_MOVE: + reason = _("Move nodes"); + break; + case COMMIT_KEYBOARD_MOVE_X: + reason = _("Move nodes horizontally"); + key = "node:move:x"; + break; + case COMMIT_KEYBOARD_MOVE_Y: + reason = _("Move nodes vertically"); + key = "node:move:y"; + break; + case COMMIT_MOUSE_ROTATE: + reason = _("Rotate nodes"); + break; + case COMMIT_KEYBOARD_ROTATE: + reason = _("Rotate nodes"); + key = "node:rotate"; + break; + case COMMIT_MOUSE_SCALE_UNIFORM: + reason = _("Scale nodes uniformly"); + break; + case COMMIT_MOUSE_SCALE: + reason = _("Scale nodes"); + break; + case COMMIT_KEYBOARD_SCALE_UNIFORM: + reason = _("Scale nodes uniformly"); + key = "node:scale:uniform"; + break; + case COMMIT_KEYBOARD_SCALE_X: + reason = _("Scale nodes horizontally"); + key = "node:scale:x"; + break; + case COMMIT_KEYBOARD_SCALE_Y: + reason = _("Scale nodes vertically"); + key = "node:scale:y"; + break; + case COMMIT_FLIP_X: + reason = _("Flip nodes horizontally"); + break; + case COMMIT_FLIP_Y: + reason = _("Flip nodes vertically"); + break; + default: return; + } + + _selection.signal_update.emit(); + invokeForAll(&PathManipulator::writeXML); + if (key) { + sp_document_maybe_done(sp_desktop_document(_desktop), key, SP_VERB_CONTEXT_NODE, reason); + } else { + sp_document_done(sp_desktop_document(_desktop), SP_VERB_CONTEXT_NODE, reason); + } + signal_coords_changed.emit(); +} + +/** Commits changes to XML and adds undo stack entry. */ +void MultiPathManipulator::_done(gchar const *reason) { + invokeForAll(&PathManipulator::update); + invokeForAll(&PathManipulator::writeXML); + sp_document_done(sp_desktop_document(_desktop), SP_VERB_CONTEXT_NODE, reason); + signal_coords_changed.emit(); +} + +/** Commits changes to XML, adds undo stack entry and removes empty manipulators. */ +void MultiPathManipulator::_doneWithCleanup(gchar const *reason) { + _changed.block(); + _done(reason); + cleanup(); + _changed.unblock(); +} + +/** Get an outline color based on the shape's role (normal, mask, LPE parameter, etc.). */ +guint32 MultiPathManipulator::_getOutlineColor(ShapeRole role) +{ + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + switch(role) { + case SHAPE_ROLE_CLIPPING_PATH: + return prefs->getColor("/tools/nodes/clipping_path_color", 0x00ff00ff); + case SHAPE_ROLE_MASK: + return prefs->getColor("/tools/nodes/mask_color", 0x0000ffff); + case SHAPE_ROLE_LPE_PARAM: + return prefs->getColor("/tools/nodes/lpe_param_color", 0x009000ff); + case SHAPE_ROLE_NORMAL: + default: + return prefs->getColor("/tools/nodes/outline_color", 0xff0000ff); + } +} + +} // namespace UI +} // namespace Inkscape + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/multi-path-manipulator.h b/src/ui/tool/multi-path-manipulator.h new file mode 100644 index 000000000..181ae6d1d --- /dev/null +++ b/src/ui/tool/multi-path-manipulator.h @@ -0,0 +1,138 @@ +/** @file + * Multi path manipulator - a tool component that edits multiple paths at once + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#ifndef SEEN_UI_TOOL_MULTI_PATH_MANIPULATOR_H +#define SEEN_UI_TOOL_MULTI_PATH_MANIPULATOR_H + +#include <sigc++/connection.h> +#include "display/display-forward.h" +#include "forward.h" +#include "ui/tool/commit-events.h" +#include "ui/tool/manipulator.h" +#include "ui/tool/modifier-tracker.h" +#include "ui/tool/node.h" +#include "ui/tool/node-types.h" +#include "ui/tool/shape-record.h" + +struct SPCanvasGroup; + +namespace Inkscape { +namespace UI { + +class PathManipulator; +class MultiPathManipulator; +struct PathSharedData; + +/** + * Manipulator that manages multiple path manipulators active at the same time. + */ +class MultiPathManipulator : public PointManipulator { +public: + MultiPathManipulator(PathSharedData &data, sigc::connection &chg); + virtual ~MultiPathManipulator(); + virtual bool event(GdkEvent *event); + + bool empty() { return _mmap.empty(); } + unsigned size() { return _mmap.empty(); } + void setItems(std::set<ShapeRecord> const &); + void clear() { _mmap.clear(); } + void cleanup(); + + void selectSubpaths(); + void shiftSelection(int dir); + void invertSelectionInSubpaths(); + + void setNodeType(NodeType t); + void setSegmentType(SegmentType t); + + void insertNodes(); + void joinNodes(); + void breakNodes(); + void deleteNodes(bool keep_shape = true); + void joinSegments(); + void deleteSegments(); + void alignNodes(Geom::Dim2 d); + void distributeNodes(Geom::Dim2 d); + void reverseSubpaths(); + void move(Geom::Point const &delta); + + void showOutline(bool show); + void showHandles(bool show); + void showPathDirection(bool show); + void setLiveOutline(bool set); + void setLiveObjects(bool set); + void updateOutlineColors(); + + sigc::signal<void> signal_coords_changed; /// Emitted whenever the coordinates + /// shown in the status bar need updating +private: + typedef std::pair<ShapeRecord, boost::shared_ptr<PathManipulator> > MapPair; + typedef std::map<ShapeRecord, boost::shared_ptr<PathManipulator> > MapType; + + template <typename R> + void invokeForAll(R (PathManipulator::*method)()) { + for (MapType::iterator i = _mmap.begin(); i != _mmap.end(); ++i) { + ((i->second.get())->*method)(); + } + } + template <typename R, typename A> + void invokeForAll(R (PathManipulator::*method)(A), A a) { + for (MapType::iterator i = _mmap.begin(); i != _mmap.end(); ++i) { + ((i->second.get())->*method)(a); + } + } + template <typename R, typename A> + void invokeForAll(R (PathManipulator::*method)(A const &), A const &a) { + for (MapType::iterator i = _mmap.begin(); i != _mmap.end(); ++i) { + ((i->second.get())->*method)(a); + } + } + template <typename R, typename A, typename B> + void invokeForAll(R (PathManipulator::*method)(A,B), A a, B b) { + for (MapType::iterator i = _mmap.begin(); i != _mmap.end(); ++i) { + ((i->second.get())->*method)(a, b); + } + } + + void _commit(CommitEvent cps); + void _done(gchar const *); + void _doneWithCleanup(gchar const *); + guint32 _getOutlineColor(ShapeRole role); + + MapType _mmap; +public: + PathSharedData const &_path_data; +private: + sigc::connection &_changed; + ModifierTracker _tracker; + bool _show_handles; + bool _show_outline; + bool _show_path_direction; + bool _live_outline; + bool _live_objects; + + friend class PathManipulator; +}; + +} // namespace UI +} // namespace Inkscape + +#endif + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/node-tool.cpp b/src/ui/tool/node-tool.cpp new file mode 100644 index 000000000..443e7f258 --- /dev/null +++ b/src/ui/tool/node-tool.cpp @@ -0,0 +1,651 @@ +/** @file + * @brief New node tool - implementation + */ +/* Authors: + * Krzysztof Kosiński <tweenk@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#include <glib.h> +#include <glib/gi18n.h> +#include "desktop.h" +#include "desktop-handles.h" +#include "display/canvas-bpath.h" +#include "display/curve.h" +#include "display/sp-canvas.h" +#include "document.h" +#include "live_effects/lpeobject.h" +#include "message-context.h" +#include "selection.h" +#include "shape-editor.h" // temporary! +#include "sp-clippath.h" +#include "sp-item-group.h" +#include "sp-mask.h" +#include "sp-object-group.h" +#include "sp-path.h" +#include "ui/tool/node-tool.h" +#include "ui/tool/control-point-selection.h" +#include "ui/tool/curve-drag-point.h" +#include "ui/tool/event-utils.h" +#include "ui/tool/manipulator.h" +#include "ui/tool/multi-path-manipulator.h" +#include "ui/tool/path-manipulator.h" +#include "ui/tool/selector.h" +#include "ui/tool/shape-record.h" + +#include "pixmaps/cursor-node.xpm" +#include "pixmaps/cursor-node-d.xpm" + +/** @struct InkNodeTool + * + * Node tool event context. + * + * @par Architectural overview of the tool + * @par + * Here's a breakdown of what each object does. + * - Handle: shows a handle and keeps the node type constraint (smooth / symmetric) by updating + * the other handle's position when dragged. Its move() method cannot violate the constraints. + * - Node: keeps node type constraints for auto nodes and smooth nodes at ends of linear segments. + * Its move() method cannot violate constraints. Handles linear grow and dispatches spatial grow + * to MultiPathManipulator. Keeps a reference to its NodeList. + * - NodeList: exposes an iterator-based interface to nodes. It is possible to obtain an iterator + * to a node from the node. Keeps a reference to its SubpathList. + * - SubpathList: list of NodeLists that represents an editable pathvector. Keeps a reference + * to its PathManipulator. + * - PathManipulator: performs most of the single-path actions like reverse subpaths, + * delete segment, shift selection, etc. Keeps a reference to MultiPathManipulator. + * - MultiPathManipulator: performs additional operations for actions that are not per-path, + * for example node joins and segment joins. Tracks the control transforms for PMs that edit + * clipping paths and masks. It is more or less equivalent to ShapeEditor and in the future + * it might handle all shapes. Handles XML commit of actions that affect all paths or + * the node selection and removes PathManipulators that have no nodes left after e.g. node + * deletes. + * - ControlPointSelection: keeps track of node selection and a set of nodes that can potentially + * be selected. There can be more than one selection. Performs actions that require no + * knowledge about the path, only about the nodes, like dragging and transforms. It is not + * specific to nodes and can accomodate any control point derived from SelectableControlPoint. + * Transforms nodes in response to transform handle events. + * - TransformHandleSet: displays nodeset transform handles and emits transform events. The aim + * is to eventually use a common class for object and control point transforms. + * - SelectableControlPoint: base for any type of selectable point. It can belong to only one + * selection. + * + * @par Plans for the future + * @par + * - MultiPathManipulator should become a generic shape editor that manages all active manipulator, + * more or less like the old ShapeEditor. + * - Knotholder should be rewritten into one manipulator class per shape, using the control point + * classes. Interesting features like dragging rectangle sides could be added along the way. + * - Better handling of clip and mask editing, particularly in response to undo. + * - High level refactoring of the event context hierarchy. All aspects of tools, like toolbox + * controls, icons, event handling should be collected in one class, though each aspect + * of a tool might be in an separate class for better modularity. The long term goal is to allow + * tools to be defined in extensions or shared library plugins. + */ + +namespace { +SPCanvasGroup *create_control_group(SPDesktop *d); +void ink_node_tool_class_init(InkNodeToolClass *klass); +void ink_node_tool_init(InkNodeTool *node_context); +void ink_node_tool_dispose(GObject *object); + +void ink_node_tool_setup(SPEventContext *ec); +gint ink_node_tool_root_handler(SPEventContext *event_context, GdkEvent *event); +gint ink_node_tool_item_handler(SPEventContext *event_context, SPItem *item, GdkEvent *event); +void ink_node_tool_set(SPEventContext *ec, Inkscape::Preferences::Entry *value); + +void ink_node_tool_update_tip(InkNodeTool *nt, GdkEvent *event); +void ink_node_tool_selection_changed(InkNodeTool *nt, Inkscape::Selection *sel); +void ink_node_tool_select_area(InkNodeTool *nt, Geom::Rect const &, GdkEventButton *); +void ink_node_tool_select_point(InkNodeTool *nt, Geom::Point const &, GdkEventButton *); +void ink_node_tool_mouseover_changed(InkNodeTool *nt, Inkscape::UI::ControlPoint *p); +} // anonymous namespace + +GType ink_node_tool_get_type() +{ + static GType type = 0; + if (!type) { + GTypeInfo info = { + sizeof(InkNodeToolClass), + NULL, NULL, + (GClassInitFunc) ink_node_tool_class_init, + NULL, NULL, + sizeof(InkNodeTool), + 4, + (GInstanceInitFunc) ink_node_tool_init, + NULL, /* value_table */ + }; + type = g_type_register_static(SP_TYPE_EVENT_CONTEXT, "InkNodeTool", &info, (GTypeFlags)0); + } + return type; +} + +namespace { + +SPCanvasGroup *create_control_group(SPDesktop *d) +{ + return reinterpret_cast<SPCanvasGroup*>(sp_canvas_item_new( + sp_desktop_controls(d), SP_TYPE_CANVAS_GROUP, NULL)); +} + +void destroy_group(SPCanvasGroup *g) +{ + gtk_object_destroy(GTK_OBJECT(g)); +} + +void ink_node_tool_class_init(InkNodeToolClass *klass) +{ + GObjectClass *object_class = (GObjectClass *) klass; + SPEventContextClass *event_context_class = (SPEventContextClass *) klass; + + object_class->dispose = ink_node_tool_dispose; + + event_context_class->setup = ink_node_tool_setup; + event_context_class->set = ink_node_tool_set; + event_context_class->root_handler = ink_node_tool_root_handler; + event_context_class->item_handler = ink_node_tool_item_handler; +} + +void ink_node_tool_init(InkNodeTool *nt) +{ + SPEventContext *event_context = SP_EVENT_CONTEXT(nt); + + event_context->cursor_shape = cursor_node_xpm; + event_context->hot_x = 1; + event_context->hot_y = 1; + + new (&nt->_selection_changed_connection) sigc::connection(); + new (&nt->_selection_modified_connection) sigc::connection(); + new (&nt->_mouseover_changed_connection) sigc::connection(); + //new (&nt->_mgroup) Inkscape::UI::ManipulatorGroup(nt->desktop); + new (&nt->_selected_nodes) CSelPtr(); + new (&nt->_multipath) MultiPathPtr(); + new (&nt->_selector) SelectorPtr(); + new (&nt->_path_data) PathSharedDataPtr(); +} + +void ink_node_tool_dispose(GObject *object) +{ + InkNodeTool *nt = INK_NODE_TOOL(object); + + nt->enableGrDrag(false); + + nt->_selection_changed_connection.disconnect(); + nt->_selection_modified_connection.disconnect(); + nt->_mouseover_changed_connection.disconnect(); + nt->_multipath.~MultiPathPtr(); + nt->_selected_nodes.~CSelPtr(); + nt->_selector.~SelectorPtr(); + + Inkscape::UI::PathSharedData &data = *nt->_path_data; + destroy_group(data.node_data.node_group); + destroy_group(data.node_data.handle_group); + destroy_group(data.node_data.handle_line_group); + destroy_group(data.outline_group); + destroy_group(data.dragpoint_group); + destroy_group(nt->_transform_handle_group); + + nt->_path_data.~PathSharedDataPtr(); + nt->_selection_changed_connection.~connection(); + nt->_selection_modified_connection.~connection(); + nt->_mouseover_changed_connection.~connection(); + + if (nt->_node_message_context) { + delete nt->_node_message_context; + } + if (nt->shape_editor) { + nt->shape_editor->unset_item(SH_KNOTHOLDER); + delete nt->shape_editor; + } + + G_OBJECT_CLASS(g_type_class_peek(g_type_parent(INK_TYPE_NODE_TOOL)))->dispose(object); +} + +void ink_node_tool_setup(SPEventContext *ec) +{ + InkNodeTool *nt = INK_NODE_TOOL(ec); + + SPEventContextClass *parent = (SPEventContextClass *) g_type_class_peek(g_type_parent(INK_TYPE_NODE_TOOL)); + if (parent->setup) parent->setup(ec); + + nt->_node_message_context = new Inkscape::MessageContext((ec->desktop)->messageStack()); + + nt->_path_data.reset(new Inkscape::UI::PathSharedData()); + Inkscape::UI::PathSharedData &data = *nt->_path_data; + data.node_data.desktop = nt->desktop; + + // selector has to be created here, so that its hidden control point is on the bottom + nt->_selector.reset(new Inkscape::UI::Selector(nt->desktop)); + + // Prepare canvas groups for controls. This guarantees correct z-order, so that + // for example a dragpoint won't obscure a node + data.outline_group = create_control_group(nt->desktop); + data.node_data.handle_line_group = create_control_group(nt->desktop); + data.dragpoint_group = create_control_group(nt->desktop); + nt->_transform_handle_group = create_control_group(nt->desktop); + data.node_data.node_group = create_control_group(nt->desktop); + data.node_data.handle_group = create_control_group(nt->desktop); + + Inkscape::Selection *selection = sp_desktop_selection (ec->desktop); + nt->_selection_changed_connection.disconnect(); + nt->_selection_changed_connection = + selection->connectChanged( + sigc::bind<0>( + sigc::ptr_fun(&ink_node_tool_selection_changed), + nt)); + /*nt->_selection_modified_connection.disconnect(); + nt->_selection_modified_connection = + selection->connectModified( + sigc::hide(sigc::bind<0>( + sigc::ptr_fun(&ink_node_tool_selection_modified), + nt)));*/ + nt->_mouseover_changed_connection.disconnect(); + nt->_mouseover_changed_connection = + Inkscape::UI::ControlPoint::signal_mouseover_change.connect( + sigc::bind<0>( + sigc::ptr_fun(&ink_node_tool_mouseover_changed), + nt)); + + nt->_selected_nodes.reset( + new Inkscape::UI::ControlPointSelection(nt->desktop, nt->_transform_handle_group)); + data.node_data.selection = nt->_selected_nodes.get(); + nt->_multipath.reset(new Inkscape::UI::MultiPathManipulator(data, + nt->_selection_changed_connection)); + + nt->_selector->signal_point.connect( + sigc::bind<0>( + sigc::ptr_fun(&ink_node_tool_select_point), + nt)); + nt->_selector->signal_area.connect( + sigc::bind<0>( + sigc::ptr_fun(&ink_node_tool_select_area), + nt)); + + nt->_multipath->signal_coords_changed.connect( + sigc::bind( + sigc::mem_fun(*nt->desktop, &SPDesktop::emitToolSubselectionChanged), + (void*) 0)); + nt->_selected_nodes->signal_point_changed.connect( + sigc::hide( sigc::hide( + sigc::bind( + sigc::bind( + sigc::ptr_fun(ink_node_tool_update_tip), + (GdkEvent*)0), + nt)))); + + nt->cursor_drag = false; + nt->show_transform_handles = true; + nt->single_node_transform_handles = false; + nt->flash_tempitem = NULL; + nt->flashed_item = NULL; + nt->_last_over = NULL; + // TODO long term, fold ShapeEditor into MultiPathManipulator and rename MPM + // to something better + nt->shape_editor = new ShapeEditor(nt->desktop); + + // read prefs before adding items to selection to prevent momentarily showing the outline + sp_event_context_read(nt, "show_handles"); + sp_event_context_read(nt, "show_outline"); + sp_event_context_read(nt, "live_outline"); + sp_event_context_read(nt, "live_objects"); + sp_event_context_read(nt, "show_path_direction"); + sp_event_context_read(nt, "show_transform_handles"); + sp_event_context_read(nt, "single_node_transform_handles"); + sp_event_context_read(nt, "edit_clipping_paths"); + sp_event_context_read(nt, "edit_masks"); + + ink_node_tool_selection_changed(nt, selection); + ink_node_tool_update_tip(nt, NULL); + + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + if (prefs->getBool("/tools/nodes/selcue")) { + ec->enableSelectionCue(); + } + if (prefs->getBool("/tools/nodes/gradientdrag")) { + ec->enableGrDrag(); + } + + nt->desktop->emitToolSubselectionChanged(NULL); // sets the coord entry fields to inactive +} + +void ink_node_tool_set(SPEventContext *ec, Inkscape::Preferences::Entry *value) +{ + InkNodeTool *nt = INK_NODE_TOOL(ec); + Glib::ustring entry_name = value->getEntryName(); + + if (entry_name == "show_handles") { + nt->_multipath->showHandles(value->getBool(true)); + } else if (entry_name == "show_outline") { + nt->show_outline = value->getBool(); + nt->_multipath->showOutline(nt->show_outline); + } else if (entry_name == "live_outline") { + nt->live_outline = value->getBool(); + nt->_multipath->setLiveOutline(nt->live_outline); + } else if (entry_name == "live_objects") { + nt->live_objects = value->getBool(); + nt->_multipath->setLiveObjects(nt->live_objects); + } else if (entry_name == "show_path_direction") { + nt->show_path_direction = value->getBool(); + nt->_multipath->showPathDirection(nt->show_path_direction); + } else if (entry_name == "show_transform_handles") { + nt->show_transform_handles = value->getBool(true); + nt->_selected_nodes->showTransformHandles( + nt->show_transform_handles, nt->single_node_transform_handles); + } else if (entry_name == "single_node_transform_handles") { + nt->single_node_transform_handles = value->getBool(); + nt->_selected_nodes->showTransformHandles( + nt->show_transform_handles, nt->single_node_transform_handles); + } else if (entry_name == "edit_clipping_paths") { + nt->edit_clipping_paths = value->getBool(); + ink_node_tool_selection_changed(nt, nt->desktop->selection); + } else if (entry_name == "edit_masks") { + nt->edit_masks = value->getBool(); + ink_node_tool_selection_changed(nt, nt->desktop->selection); + } else { + SPEventContextClass *parent_class = + (SPEventContextClass *) g_type_class_peek(g_type_parent(INK_TYPE_NODE_TOOL)); + if (parent_class->set) + parent_class->set(ec, value); + } +} + +/** Recursively collect ShapeRecords */ +void gather_items(InkNodeTool *nt, SPItem *base, SPObject *obj, Inkscape::UI::ShapeRole role, + std::set<Inkscape::UI::ShapeRecord> &s) +{ + using namespace Inkscape::UI; + if (!obj) return; + + if (SP_IS_PATH(obj) && obj->repr->attribute("inkscape:original-d") != NULL) { + ShapeRecord r; + r.item = static_cast<SPItem*>(obj); + r.edit_transform = Geom::identity(); // TODO wrong? + r.role = role; + s.insert(r); + } else if (role != SHAPE_ROLE_NORMAL && (SP_IS_GROUP(obj) || SP_IS_OBJECTGROUP(obj))) { + for (SPObject *c = obj->children; c; c = c->next) { + gather_items(nt, base, c, role, s); + } + } else if (SP_IS_ITEM(obj)) { + SPItem *item = static_cast<SPItem*>(obj); + ShapeRecord r; + r.item = item; + // TODO add support for objectBoundingBox + r.edit_transform = base ? sp_item_i2doc_affine(base) : Geom::identity(); + r.role = role; + if (s.insert(r).second) { + // this item was encountered the first time + if (nt->edit_clipping_paths && item->clip_ref) { + gather_items(nt, item, item->clip_ref->getObject(), SHAPE_ROLE_CLIPPING_PATH, s); + } + if (nt->edit_masks && item->mask_ref) { + gather_items(nt, item, item->mask_ref->getObject(), SHAPE_ROLE_MASK, s); + } + } + } +} + +void ink_node_tool_selection_changed(InkNodeTool *nt, Inkscape::Selection *sel) +{ + using namespace Inkscape::UI; + + std::set<ShapeRecord> shapes; + + GSList const *ilist = sel->itemList(); + + for (GSList *i = const_cast<GSList*>(ilist); i; i = i->next) { + SPObject *obj = static_cast<SPObject*>(i->data); + if (SP_IS_ITEM(obj)) { + gather_items(nt, NULL, static_cast<SPItem*>(obj), SHAPE_ROLE_NORMAL, shapes); + } + } + + // ugly hack: set the first editable non-path item for knotholder + // maybe use multiple ShapeEditors for now, to allow editing many shapes at once? + bool something_set = false; + for (std::set<ShapeRecord>::iterator i = shapes.begin(); i != shapes.end(); ++i) { + ShapeRecord const &r = *i; + if (SP_IS_SHAPE(r.item) || + (SP_IS_PATH(r.item) && r.item->repr->attribute("inkscape:original-d") != NULL)) + { + nt->shape_editor->set_item(r.item, SH_KNOTHOLDER); + something_set = true; + break; + } + } + if (!something_set) { + nt->shape_editor->unset_item(SH_KNOTHOLDER); + } + + nt->_multipath->setItems(shapes); + ink_node_tool_update_tip(nt, NULL); + nt->desktop->updateNow(); +} + +gint ink_node_tool_root_handler(SPEventContext *event_context, GdkEvent *event) +{ + /* things to handle here: + * 1. selection of items + * 2. passing events to manipulators + * 3. some keybindings + */ + using namespace Inkscape::UI; // pull in event helpers + + SPDesktop *desktop = event_context->desktop; + Inkscape::Selection *selection = desktop->selection; + InkNodeTool *nt = static_cast<InkNodeTool*>(event_context); + static Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + + if (nt->_multipath->event(event)) return true; + if (nt->_selector->event(event)) return true; + if (nt->_selected_nodes->event(event)) return true; + + switch (event->type) + { + case GDK_MOTION_NOTIFY: { + combine_motion_events(desktop->canvas, event->motion, 0); + SPItem *over_item = sp_event_context_find_item (desktop, event_point(event->button), + FALSE, TRUE); + if (over_item != nt->_last_over) { + nt->_last_over = over_item; + ink_node_tool_update_tip(nt, event); + } + + // create pathflash outline + if (prefs->getBool("/tools/nodes/pathflash_enabled")) { + if (over_item == nt->flashed_item) break; + if (!prefs->getBool("/tools/nodes/pathflash_selected") && selection->includes(over_item)) break; + if (nt->flash_tempitem) { + desktop->remove_temporary_canvasitem(nt->flash_tempitem); + nt->flash_tempitem = NULL; + nt->flashed_item = NULL; + } + if (!SP_IS_PATH(over_item)) break; // for now, handle only paths + + nt->flashed_item = over_item; + SPCurve *c = sp_path_get_curve_for_edit(SP_PATH(over_item)); + c->transform(sp_item_i2d_affine(over_item)); + SPCanvasItem *flash = sp_canvas_bpath_new(sp_desktop_tempgroup(desktop), c); + sp_canvas_bpath_set_stroke(SP_CANVAS_BPATH(flash), + prefs->getInt("/tools/nodes/highlight_color", 0xff0000ff), 1.0, + SP_STROKE_LINEJOIN_MITER, SP_STROKE_LINECAP_BUTT); + sp_canvas_bpath_set_fill(SP_CANVAS_BPATH(flash), 0, SP_WIND_RULE_NONZERO); + nt->flash_tempitem = desktop->add_temporary_canvasitem(flash, + prefs->getInt("/tools/nodes/pathflash_timeout", 500)); + c->unref(); + } + } break; // do not return true, because we need to pass this event to the parent context + // otherwise some features cease to work + + case GDK_KEY_PRESS: + switch (get_group0_keyval(&event->key)) + { + case GDK_Escape: // deselect everything + if (nt->_selected_nodes->empty()) { + selection->clear(); + } else { + nt->_selected_nodes->clear(); + } + ink_node_tool_update_tip(nt, event); + return TRUE; + case GDK_a: + if (held_control(event->key) && held_alt(event->key)) { + nt->_selected_nodes->selectAll(); + // Ctrl+A is handled in selection-chemistry.cpp via verb + ink_node_tool_update_tip(nt, event); + return TRUE; + } + break; + default: + break; + } + ink_node_tool_update_tip(nt, event); + break; + case GDK_KEY_RELEASE: + ink_node_tool_update_tip(nt, event); + break; + default: break; + } + + SPEventContextClass *parent_class = (SPEventContextClass *) g_type_class_peek(g_type_parent(INK_TYPE_NODE_TOOL)); + if (parent_class->root_handler) + return parent_class->root_handler(event_context, event); + return FALSE; +} + +void ink_node_tool_update_tip(InkNodeTool *nt, GdkEvent *event) +{ + using namespace Inkscape::UI; + if (event && (event->type == GDK_KEY_PRESS || event->type == GDK_KEY_RELEASE)) { + unsigned new_state = state_after_event(event); + if (new_state == event->key.state) return; + if (state_held_shift(new_state)) { + if (nt->_last_over) { + nt->_node_message_context->set(Inkscape::NORMAL_MESSAGE, + C_("Node tool tip", "<b>Shift:</b> drag to add nodes to the selection, " + "click to toggle object selection")); + } else { + nt->_node_message_context->set(Inkscape::NORMAL_MESSAGE, + C_("Node tool tip", "<b>Shift:</b> drag to add nodes to the selection")); + } + return; + } + } + unsigned sz = nt->_selected_nodes->size(); + unsigned total = nt->_selected_nodes->allPoints().size(); + if (sz != 0) { + if (nt->_last_over) { + char *dyntip = g_strdup_printf(C_("Node tool tip", + "<b>%u of %u nodes</b> selected. " + "Drag to select nodes, click to edit only this object (more: Shift)"), sz, total); + nt->_node_message_context->set(Inkscape::NORMAL_MESSAGE, dyntip); + g_free(dyntip); + } else { + char *dyntip = g_strdup_printf(C_("Node tool tip", + "<b>%u of %u nodes</b> selected. " + "Drag to select nodes, click clear the selection"), sz, total); + nt->_node_message_context->set(Inkscape::NORMAL_MESSAGE, dyntip); + g_free(dyntip); + } + } else if (!nt->_multipath->empty()) { + if (nt->_last_over) { + nt->_node_message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip", + "Drag to select nodes, click to edit only this object")); + } else { + nt->_node_message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip", + "Drag to select nodes, click to clear the selection")); + } + } else { + if (nt->_last_over) { + nt->_node_message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip", + "Drag to select objects to edit, click to edit this object (more: Shift)")); + } else { + nt->_node_message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip", + "Drag to select objects to edit")); + } + } +} + +gint ink_node_tool_item_handler(SPEventContext *event_context, SPItem *item, GdkEvent *event) +{ + SPEventContextClass *parent_class = + (SPEventContextClass *) g_type_class_peek(g_type_parent(INK_TYPE_NODE_TOOL)); + if (parent_class->item_handler) + return parent_class->item_handler(event_context, item, event); + return FALSE; +} + +void ink_node_tool_select_area(InkNodeTool *nt, Geom::Rect const &sel, GdkEventButton *event) +{ + using namespace Inkscape::UI; + if (nt->_multipath->empty()) { + // if multipath is empty, select rubberbanded items rather than nodes + Inkscape::Selection *selection = nt->desktop->selection; + GSList *items = sp_document_items_in_box( + sp_desktop_document(nt->desktop), nt->desktop->dkey, sel); + selection->setList(items); + g_slist_free(items); + } else { + if (!held_shift(*event)) nt->_selected_nodes->clear(); + nt->_selected_nodes->selectArea(sel); + } +} +void ink_node_tool_select_point(InkNodeTool *nt, Geom::Point const &/*sel*/, GdkEventButton *event) +{ + using namespace Inkscape::UI; // pull in event helpers + if (!event) return; + if (event->button != 1) return; + + Inkscape::Selection *selection = nt->desktop->selection; + + SPItem *item_clicked = sp_event_context_find_item (nt->desktop, event_point(*event), + (event->state & GDK_MOD1_MASK) && !(event->state & GDK_CONTROL_MASK), TRUE); + + if (item_clicked == NULL) { // nothing under cursor + // if no Shift, deselect + if (!(event->state & GDK_SHIFT_MASK)) { + selection->clear(); + } + } else { + if (held_shift(*event)) { + selection->toggle(item_clicked); + } else { + selection->set(item_clicked); + } + nt->desktop->updateNow(); + } +} + +void ink_node_tool_mouseover_changed(InkNodeTool *nt, Inkscape::UI::ControlPoint *p) +{ + using Inkscape::UI::CurveDragPoint; + CurveDragPoint *cdp = dynamic_cast<CurveDragPoint*>(p); + if (cdp && !nt->cursor_drag) { + nt->cursor_shape = cursor_node_d_xpm; + nt->hot_x = 1; + nt->hot_y = 1; + sp_event_context_update_cursor(nt); + nt->cursor_drag = true; + } else if (!cdp && nt->cursor_drag) { + nt->cursor_shape = cursor_node_xpm; + nt->hot_x = 1; + nt->hot_y = 1; + sp_event_context_update_cursor(nt); + nt->cursor_drag = false; + } +} + +} // anonymous namespace + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/node-tool.h b/src/ui/tool/node-tool.h new file mode 100644 index 000000000..baac642ac --- /dev/null +++ b/src/ui/tool/node-tool.h @@ -0,0 +1,88 @@ +/** @file + * @brief New node tool with support for multiple path editing + */ +/* Authors: + * Krzysztof Kosiński <tweenk@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#ifndef SEEN_UI_TOOL_NODE_TOOL_H +#define SEEN_UI_TOOL_NODE_TOOL_H + +#include <memory> +#include <glib.h> +#include <sigc++/sigc++.h> +#include "event-context.h" +#include "forward.h" +#include "display/display-forward.h" +#include "ui/tool/node-types.h" + +#define INK_TYPE_NODE_TOOL (ink_node_tool_get_type ()) +#define INK_NODE_TOOL(obj) (GTK_CHECK_CAST ((obj), INK_TYPE_NODE_TOOL, InkNodeTool)) +#define INK_NODE_TOOL_CLASS(klass) (GTK_CHECK_CLASS_CAST ((klass), INK_TYPE_NODE_TOOL, InkNodeToolClass)) +#define INK_IS_NODE_TOOL(obj) (GTK_CHECK_TYPE ((obj), INK_TYPE_NODE_TOOL)) +#define INK_IS_NODE_TOOL_CLASS(klass) (GTK_CHECK_CLASS_TYPE ((klass), INK_TYPE_NODE_TOOL)) + +class InkNodeTool; +class InkNodeToolClass; + +namespace Inkscape { +namespace UI { +class MultiPathManipulator; +class ControlPointSelection; +class Selector; +struct PathSharedData; +} +} + +typedef std::auto_ptr<Inkscape::UI::MultiPathManipulator> MultiPathPtr; +typedef std::auto_ptr<Inkscape::UI::ControlPointSelection> CSelPtr; +typedef std::auto_ptr<Inkscape::UI::Selector> SelectorPtr; +typedef std::auto_ptr<Inkscape::UI::PathSharedData> PathSharedDataPtr; + +struct InkNodeTool : public SPEventContext +{ + sigc::connection _selection_changed_connection; + sigc::connection _mouseover_changed_connection; + sigc::connection _selection_modified_connection; + Inkscape::MessageContext *_node_message_context; + SPItem *flashed_item; + Inkscape::Display::TemporaryItem *flash_tempitem; + CSelPtr _selected_nodes; + MultiPathPtr _multipath; + SelectorPtr _selector; + PathSharedDataPtr _path_data; + SPCanvasGroup *_transform_handle_group; + SPItem *_last_over; + + unsigned cursor_drag : 1; + unsigned show_outline : 1; + unsigned live_outline : 1; + unsigned live_objects : 1; + unsigned show_path_direction : 1; + unsigned show_transform_handles : 1; + unsigned single_node_transform_handles : 1; + unsigned edit_clipping_paths : 1; + unsigned edit_masks : 1; +}; + +struct InkNodeToolClass { + SPEventContextClass parent_class; +}; + +GType ink_node_tool_get_type (void); + +#endif + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/node-types.h b/src/ui/tool/node-types.h new file mode 100644 index 000000000..80eaf4fa7 --- /dev/null +++ b/src/ui/tool/node-types.h @@ -0,0 +1,48 @@ +/** @file + * Node types and other small enums. + * This file exists to reduce the number of includes pulled in by toolbox.cpp. + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#ifndef SEEN_UI_TOOL_NODE_TYPES_H +#define SEEN_UI_TOOL_NODE_TYPES_H + +namespace Inkscape { +namespace UI { + +/** Types of nodes supported in the node tool. */ +enum NodeType { + NODE_CUSP, ///< Cusp node - no handle constraints + NODE_SMOOTH, ///< Smooth node - handles must be colinear + NODE_AUTO, ///< Auto node - handles adjusted automatically based on neighboring nodes + NODE_SYMMETRIC, ///< Symmetric node - handles must be colinear and of equal length + NODE_LAST_REAL_TYPE, ///< Last real type of node - used for ctrl+click on a node + NODE_PICK_BEST = 100 ///< Select type based on handle positions +}; + +/** Types of segments supported in the node tool. */ +enum SegmentType { + SEGMENT_STRAIGHT, ///< Straight linear segment + SEGMENT_CUBIC_BEZIER ///< Bezier curve with two control points +}; + +} // namespace UI +} // namespace Inkscape + +#endif + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/node.cpp b/src/ui/tool/node.cpp new file mode 100644 index 000000000..e9fa79fb3 --- /dev/null +++ b/src/ui/tool/node.cpp @@ -0,0 +1,1407 @@ +/** @file + * Editable node - implementation + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#include <iostream> +#include <stdexcept> +#include <boost/utility.hpp> +#include <glib.h> +#include <glib/gi18n.h> +#include <2geom/bezier-utils.h> +#include <2geom/transforms.h> + +#include "display/sp-ctrlline.h" +#include "display/sp-canvas.h" +#include "display/sp-canvas-util.h" +#include "desktop.h" +#include "desktop-handles.h" +#include "preferences.h" +#include "snap.h" +#include "snap-preferences.h" +#include "sp-metrics.h" +#include "sp-namedview.h" +#include "ui/tool/control-point-selection.h" +#include "ui/tool/event-utils.h" +#include "ui/tool/multi-path-manipulator.h" +#include "ui/tool/node.h" +#include "ui/tool/path-manipulator.h" + +namespace Inkscape { +namespace UI { + +static SelectableControlPoint::ColorSet node_colors = { + { + {0xbfbfbf00, 0x000000ff}, // normal fill, stroke + {0xff000000, 0x000000ff}, // mouseover fill, stroke + {0xff000000, 0x000000ff} // clicked fill, stroke + }, + {0x0000ffff, 0x000000ff}, // normal fill, stroke when selected + {0xff000000, 0x000000ff}, // mouseover fill, stroke when selected + {0xff000000, 0x000000ff} // clicked fill, stroke when selected +}; + +static ControlPoint::ColorSet handle_colors = { + {0xffffffff, 0x000000ff}, // normal fill, stroke + {0xff000000, 0x000000ff}, // mouseover fill, stroke + {0xff000000, 0x000000ff} // clicked fill, stroke +}; + +std::ostream &operator<<(std::ostream &out, NodeType type) +{ + switch(type) { + case NODE_CUSP: out << 'c'; break; + case NODE_SMOOTH: out << 's'; break; + case NODE_AUTO: out << 'a'; break; + case NODE_SYMMETRIC: out << 'z'; break; + default: out << 'b'; break; + } + return out; +} + +/** Computes an unit vector of the direction from first to second control point */ +static Geom::Point direction(Geom::Point const &first, Geom::Point const &second) { + return Geom::unit_vector(second - first); +} + +/** + * @class Handle + * @brief Control point of a cubic Bezier curve in a path. + * + * Handle keeps the node type invariant only for the opposite handle of the same node. + * Keeping the invariant on node moves is left to the %Node class. + */ + +Geom::Point Handle::_saved_other_pos(0, 0); +double Handle::_saved_length = 0.0; +bool Handle::_drag_out = false; + +Handle::Handle(NodeSharedData const &data, Geom::Point const &initial_pos, Node *parent) + : ControlPoint(data.desktop, initial_pos, Gtk::ANCHOR_CENTER, SP_CTRL_SHAPE_CIRCLE, 7.0, + &handle_colors, data.handle_group) + , _parent(parent) + , _degenerate(true) +{ + _cset = &handle_colors; + _handle_line = sp_canvas_item_new(data.handle_line_group, SP_TYPE_CTRLLINE, NULL); + setVisible(false); +} +Handle::~Handle() +{ + //sp_canvas_item_hide(_handle_line); + gtk_object_destroy(GTK_OBJECT(_handle_line)); +} + +void Handle::setVisible(bool v) +{ + ControlPoint::setVisible(v); + if (v) sp_canvas_item_show(_handle_line); + else sp_canvas_item_hide(_handle_line); +} + +void Handle::move(Geom::Point const &new_pos) +{ + Handle *other = this->other(); + Node *node_towards = _parent->nodeToward(this); // node in direction of this handle + Node *node_away = _parent->nodeAwayFrom(this); // node in the opposite direction + Handle *towards = node_towards ? node_towards->handleAwayFrom(_parent) : NULL; + Handle *towards_second = node_towards ? node_towards->handleToward(_parent) : NULL; + + if (Geom::are_near(new_pos, _parent->position())) { + // The handle becomes degenerate. If the segment between it and the node + // in its direction becomes linear and there are smooth nodes + // at its ends, make their handles colinear with the segment + if (towards && towards->isDegenerate()) { + if (node_towards->type() == NODE_SMOOTH) { + towards_second->setDirection(*_parent, *node_towards); + } + if (_parent->type() == NODE_SMOOTH) { + other->setDirection(*node_towards, *_parent); + } + } + setPosition(new_pos); + return; + } + + if (_parent->type() == NODE_SMOOTH && Node::_is_line_segment(_parent, node_away)) { + // restrict movement to the line joining the nodes + Geom::Point direction = _parent->position() - node_away->position(); + Geom::Point delta = new_pos - _parent->position(); + // project the relative position on the direction line + Geom::Point new_delta = (Geom::dot(delta, direction) + / Geom::L2sq(direction)) * direction; + setRelativePos(new_delta); + return; + } + + switch (_parent->type()) { + case NODE_AUTO: + _parent->setType(NODE_SMOOTH, false); + // fall through - auto nodes degrade into smooth nodes + case NODE_SMOOTH: { + /* for smooth nodes, we need to rotate the other handle so that it's colinear + * with the dragged one while conserving length. */ + other->setDirection(new_pos, *_parent); + } break; + case NODE_SYMMETRIC: + // for symmetric nodes, place the other handle on the opposite side + other->setRelativePos(-(new_pos - _parent->position())); + break; + default: break; + } + + setPosition(new_pos); +} + +void Handle::setPosition(Geom::Point const &p) +{ + ControlPoint::setPosition(p); + sp_ctrlline_set_coords(SP_CTRLLINE(_handle_line), _parent->position(), position()); + + // update degeneration info and visibility + if (Geom::are_near(position(), _parent->position())) + _degenerate = true; + else _degenerate = false; + if (_parent->_handles_shown && _parent->visible() && !_degenerate) { + setVisible(true); + } else { + setVisible(false); + } + // If both handles become degenerate, convert to parent cusp node + if (_parent->isDegenerate()) { + _parent->setType(NODE_CUSP, false); + } +} + +void Handle::setLength(double len) +{ + if (isDegenerate()) return; + Geom::Point dir = Geom::unit_vector(relativePos()); + setRelativePos(dir * len); +} + +void Handle::retract() +{ + setPosition(_parent->position()); +} + +void Handle::setDirection(Geom::Point const &from, Geom::Point const &to) +{ + setDirection(to - from); +} + +void Handle::setDirection(Geom::Point const &dir) +{ + Geom::Point unitdir = Geom::unit_vector(dir); + setRelativePos(unitdir * length()); +} + +char const *Handle::handle_type_to_localized_string(NodeType type) +{ + switch(type) { + case NODE_CUSP: return _("Cusp node handle"); + case NODE_SMOOTH: return _("Smooth node handle"); + case NODE_SYMMETRIC: return _("Symmetric node handle"); + case NODE_AUTO: return _("Auto-smooth node handle"); + default: return ""; + } +} + +bool Handle::grabbed(GdkEventMotion *) +{ + _saved_other_pos = other()->position(); + _saved_length = _drag_out ? 0 : length(); + _pm()._handleGrabbed(); + return false; +} + +void Handle::dragged(Geom::Point &new_pos, GdkEventMotion *event) +{ + Geom::Point parent_pos = _parent->position(); + Geom::Point origin = _last_drag_origin(); + SnapManager &sm = _desktop->namedview->snap_manager; + bool snap = sm.someSnapperMightSnap(); + + // with Alt, preserve length + if (held_alt(*event)) { + new_pos = parent_pos + Geom::unit_vector(new_pos - parent_pos) * _saved_length; + snap = false; + } + // with Ctrl, constrain to M_PI/rotationsnapsperpi increments from vertical + // and the original position. + if (held_control(*event)) { + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + int snaps = 2 * prefs->getIntLimited("/options/rotationsnapsperpi/value", 12, 1, 1000); + + // note: if snapping to the original position is only desired in the original + // direction of the handle, change to Ray instead of Line + Geom::Line original_line(parent_pos, origin); + Geom::Point snap_pos = parent_pos + Geom::constrain_angle( + Geom::Point(0,0), new_pos - parent_pos, snaps, Geom::Point(1,0)); + Geom::Point orig_pos = original_line.pointAt(original_line.nearestPoint(new_pos)); + + if (Geom::distance(snap_pos, new_pos) < Geom::distance(orig_pos, new_pos)) { + new_pos = snap_pos; + } else { + new_pos = orig_pos; + } + snap = false; + } + + std::vector<Inkscape::SnapCandidatePoint> unselected; + if (snap) { + typedef ControlPointSelection::Set Set; + Set &nodes = _parent->_selection.allPoints(); + for (Set::iterator i = nodes.begin(); i != nodes.end(); ++i) { + Node *n = static_cast<Node*>(*i); + Inkscape::SnapCandidatePoint p(n->position(), n->_snapSourceType(), n->_snapTargetType()); + unselected.push_back(p); + } + sm.setupIgnoreSelection(_desktop, true, &unselected); + + Node *node_away = (this == &_parent->_front ? _parent->_prev() : _parent->_next()); + if (_parent->type() == NODE_SMOOTH && Node::_is_line_segment(_parent, node_away)) { + Inkscape::Snapper::ConstraintLine cl(_parent->position(), + _parent->position() - node_away->position()); + Inkscape::SnappedPoint p; + p = sm.constrainedSnap(Inkscape::SnapCandidatePoint(new_pos, SNAPSOURCE_NODE_HANDLE), cl); + if (p.getSnapped()) { + p.getPoint(new_pos); + } + } else { + sm.freeSnapReturnByRef(new_pos, SNAPSOURCE_NODE_HANDLE); + } + } + + // with Shift, if the node is cusp, rotate the other handle as well + if (_parent->type() == NODE_CUSP && !_drag_out) { + if (held_shift(*event)) { + Geom::Point other_relpos = _saved_other_pos - parent_pos; + other_relpos *= Geom::Rotate(Geom::angle_between(origin - parent_pos, new_pos - parent_pos)); + other()->setRelativePos(other_relpos); + } else { + // restore the position + other()->setPosition(_saved_other_pos); + } + } + move(new_pos); // needed for correct update, even though it's redundant + _pm().update(); +} + +void Handle::ungrabbed(GdkEventButton *event) +{ + // hide the handle if it's less than dragtolerance away from the node + // TODO is this actually desired? + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + int drag_tolerance = prefs->getIntLimited("/options/dragtolerance/value", 0, 0, 100); + + Geom::Point dist = _desktop->d2w(_parent->position()) - _desktop->d2w(position()); + if (dist.length() <= drag_tolerance) { + move(_parent->position()); + } + + // HACK: If the handle was dragged out, call parent's ungrabbed handler, + // so that transform handles reappear + if (_drag_out) { + _parent->ungrabbed(event); + } + _drag_out = false; + + _pm()._handleUngrabbed(); +} + +bool Handle::clicked(GdkEventButton *event) +{ + _pm()._handleClicked(this, event); + return true; +} + +Handle *Handle::other() +{ + if (this == &_parent->_front) return &_parent->_back; + return &_parent->_front; +} + +static double snap_increment_degrees() { + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + int snaps = prefs->getIntLimited("/options/rotationsnapsperpi/value", 12, 1, 1000); + return 180.0 / snaps; +} + +Glib::ustring Handle::_getTip(unsigned state) +{ + char const *more; + bool can_shift_rotate = _parent->type() == NODE_CUSP && !other()->isDegenerate(); + if (can_shift_rotate) { + more = C_("Path handle tip", "more: Shift, Ctrl, Alt"); + } else { + more = C_("Path handle tip", "more: Ctrl, Alt"); + } + if (state_held_alt(state)) { + if (state_held_control(state)) { + if (state_held_shift(state) && can_shift_rotate) { + return format_tip(C_("Path handle tip", + "<b>Shift+Ctrl+Alt</b>: preserve length and snap rotation angle to %g° " + "increments while rotating both handles"), + snap_increment_degrees()); + } else { + return format_tip(C_("Path handle tip", + "<b>Ctrl+Alt</b>: preserve length and snap rotation angle to %g° increments"), + snap_increment_degrees()); + } + } else { + if (state_held_shift(state) && can_shift_rotate) { + return C_("Path handle tip", + "<b>Shift+Alt:</b> preserve handle length and rotate both handles"); + } else { + return C_("Path handle tip", + "<b>Alt:</b> preserve handle length while dragging"); + } + } + } else { + if (state_held_control(state)) { + if (state_held_shift(state) && can_shift_rotate) { + return format_tip(C_("Path handle tip", + "<b>Shift+Ctrl:</b> snap rotation angle to %g° increments and rotate both handles"), + snap_increment_degrees()); + } else { + return format_tip(C_("Path handle tip", + "<b>Ctrl:</b> snap rotation angle to %g° increments, click to retract"), + snap_increment_degrees()); + } + } else if (state_held_shift(state) && can_shift_rotate) { + return C_("Path hande tip", + "<b>Shift</b>: rotate both handles by the same angle"); + } + } + + switch (_parent->type()) { + case NODE_AUTO: + return format_tip(C_("Path handle tip", + "<b>Auto node handle:</b> drag to convert to smooth node (%s)"), more); + default: + return format_tip(C_("Path handle tip", + "<b>%s:</b> drag to shape the segment (%s)"), + handle_type_to_localized_string(_parent->type()), more); + } +} + +Glib::ustring Handle::_getDragTip(GdkEventMotion */*event*/) +{ + Geom::Point dist = position() - _last_drag_origin(); + // report angle in mathematical convention + double angle = Geom::angle_between(Geom::Point(-1,0), position() - _parent->position()); + angle += M_PI; // angle is (-M_PI...M_PI] - offset by +pi and scale to 0...360 + angle *= 360.0 / (2 * M_PI); + GString *x = SP_PX_TO_METRIC_STRING(dist[Geom::X], _desktop->namedview->getDefaultMetric()); + GString *y = SP_PX_TO_METRIC_STRING(dist[Geom::Y], _desktop->namedview->getDefaultMetric()); + GString *len = SP_PX_TO_METRIC_STRING(length(), _desktop->namedview->getDefaultMetric()); + Glib::ustring ret = format_tip(C_("Path handle tip", + "Move handle by %s, %s; angle %.2f°, length %s"), x->str, y->str, angle, len->str); + g_string_free(x, TRUE); + g_string_free(y, TRUE); + g_string_free(len, TRUE); + return ret; +} + +/** + * @class Node + * @brief Curve endpoint in an editable path. + * + * The method move() keeps node type invariants during translations. + */ + +Node::Node(NodeSharedData const &data, Geom::Point const &initial_pos) + : SelectableControlPoint(data.desktop, initial_pos, Gtk::ANCHOR_CENTER, + SP_CTRL_SHAPE_DIAMOND, 9.0, *data.selection, &node_colors, data.node_group) + , _front(data, initial_pos, this) + , _back(data, initial_pos, this) + , _type(NODE_CUSP) + , _handles_shown(false) +{ + // NOTE we do not set type here, because the handles are still degenerate +} + +// NOTE: not using iterators won't make this much quicker because iterators can be 100% inlined. +Node *Node::_next() +{ + NodeList::iterator n = NodeList::get_iterator(this).next(); + if (n) return n.ptr(); + return NULL; +} +Node *Node::_prev() +{ + NodeList::iterator p = NodeList::get_iterator(this).prev(); + if (p) return p.ptr(); + return NULL; +} + +void Node::move(Geom::Point const &new_pos) +{ + // move handles when the node moves. + Geom::Point old_pos = position(); + Geom::Point delta = new_pos - position(); + setPosition(new_pos); + _front.setPosition(_front.position() + delta); + _back.setPosition(_back.position() + delta); + + // if the node has a smooth handle after a line segment, it should be kept colinear + // with the segment + _fixNeighbors(old_pos, new_pos); +} + +void Node::transform(Geom::Matrix const &m) +{ + Geom::Point old_pos = position(); + setPosition(position() * m); + _front.setPosition(_front.position() * m); + _back.setPosition(_back.position() * m); + + /* Affine transforms keep handle invariants for smooth and symmetric nodes, + * but smooth nodes at ends of linear segments and auto nodes need special treatment */ + _fixNeighbors(old_pos, position()); +} + +Geom::Rect Node::bounds() +{ + Geom::Rect b(position(), position()); + b.expandTo(_front.position()); + b.expandTo(_back.position()); + return b; +} + +void Node::_fixNeighbors(Geom::Point const &old_pos, Geom::Point const &new_pos) +{ + /* This method restores handle invariants for neighboring nodes, + * and invariants that are based on positions of those nodes for this one. */ + + /* Fix auto handles */ + if (_type == NODE_AUTO) _updateAutoHandles(); + if (old_pos != new_pos) { + if (_next() && _next()->_type == NODE_AUTO) _next()->_updateAutoHandles(); + if (_prev() && _prev()->_type == NODE_AUTO) _prev()->_updateAutoHandles(); + } + + /* Fix smooth handles at the ends of linear segments. + * Rotate the appropriate handle to be colinear with the segment. + * If there is a smooth node at the other end of the segment, rotate it too. */ + Handle *handle, *other_handle; + Node *other; + if (_is_line_segment(this, _next())) { + handle = &_back; + other = _next(); + other_handle = &_next()->_front; + } else if (_is_line_segment(_prev(), this)) { + handle = &_front; + other = _prev(); + other_handle = &_prev()->_back; + } else return; + + if (_type == NODE_SMOOTH && !handle->isDegenerate()) { + handle->setDirection(other->position(), new_pos); + } + // also update the handle on the other end of the segment + if (other->_type == NODE_SMOOTH && !other_handle->isDegenerate()) { + other_handle->setDirection(new_pos, other->position()); + } +} + +void Node::_updateAutoHandles() +{ + // Recompute the position of automatic handles. + // For endnodes, retract both handles. (It's only possible to create an end auto node + // through the XML editor.) + if (isEndNode()) { + _front.retract(); + _back.retract(); + return; + } + + // Auto nodes automaticaly adjust their handles to give an appearance of smoothness, + // no matter what their surroundings are. + Geom::Point vec_next = _next()->position() - position(); + Geom::Point vec_prev = _prev()->position() - position(); + double len_next = vec_next.length(), len_prev = vec_prev.length(); + if (len_next > 0 && len_prev > 0) { + // "dir" is an unit vector perpendicular to the bisector of the angle created + // by the previous node, this auto node and the next node. + Geom::Point dir = Geom::unit_vector((len_prev / len_next) * vec_next - vec_prev); + // Handle lengths are equal to 1/3 of the distance from the adjacent node. + _back.setRelativePos(-dir * (len_prev / 3)); + _front.setRelativePos(dir * (len_next / 3)); + } else { + // If any of the adjacent nodes coincides, retract both handles. + _front.retract(); + _back.retract(); + } +} + +void Node::showHandles(bool v) +{ + _handles_shown = v; + if (!_front.isDegenerate()) _front.setVisible(v); + if (!_back.isDegenerate()) _back.setVisible(v); +} + +/** Sets the node type and optionally restores the invariants associated with the given type. + * @param type The type to set + * @param update_handles Whether to restore invariants associated with the given type. + * Passing false is useful e.g. wen initially creating the path, + * and when making cusp nodes during some node algorithms. + * Pass true when used in response to an UI node type button. + */ +void Node::setType(NodeType type, bool update_handles) +{ + if (type == NODE_PICK_BEST) { + pickBestType(); + updateState(); // The size of the control might have changed + return; + } + + // if update_handles is true, adjust handle positions to match the node type + // handle degenerate handles appropriately + if (update_handles) { + switch (type) { + case NODE_CUSP: + // if the existing type is also NODE_CUSP, retract handles + if (_type == NODE_CUSP) { + _front.retract(); + _back.retract(); + } + break; + case NODE_AUTO: + // auto handles make no sense for endnodes + if (isEndNode()) return; + _updateAutoHandles(); + break; + case NODE_SMOOTH: { + // rotate handles to be colinear + // for degenerate nodes set positions like auto handles + bool prev_line = _is_line_segment(_prev(), this); + bool next_line = _is_line_segment(this, _next()); + if (_type == NODE_SMOOTH) { + // for a node that is already smooth and has a degenerate handle, + // drag out the second handle to 1/3 the length of the linear segment + if (_front.isDegenerate()) { + double dist = Geom::distance(_next()->position(), position()); + _front.setRelativePos(Geom::unit_vector(-_back.relativePos()) * dist / 3); + } + if (_back.isDegenerate()) { + double dist = Geom::distance(_prev()->position(), position()); + _back.setRelativePos(Geom::unit_vector(-_front.relativePos()) * dist / 3); + } + } else if (isDegenerate()) { + _updateAutoHandles(); + } else if (_front.isDegenerate()) { + // if the front handle is degenerate and this...next is a line segment, + // make back colinear; otherwise pull out the other handle + // to 1/3 of distance to prev + if (next_line) { + _back.setDirection(*_next(), *this); + } else if (_prev()) { + Geom::Point dir = direction(_back, *this); + _front.setRelativePos(Geom::distance(_prev()->position(), position()) / 3 * dir); + } + } else if (_back.isDegenerate()) { + if (prev_line) { + _front.setDirection(*_prev(), *this); + } else if (_next()) { + Geom::Point dir = direction(_front, *this); + _back.setRelativePos(Geom::distance(_next()->position(), position()) / 3 * dir); + } + } else { + // both handles are extended. make colinear while keeping length + // first make back colinear with the vector front ---> back, + // then make front colinear with back ---> node + // (not back ---> front because back's position was changed in the first call) + _back.setDirection(_front, _back); + _front.setDirection(_back, *this); + } + } break; + case NODE_SYMMETRIC: + if (isEndNode()) return; // symmetric handles make no sense for endnodes + if (isDegenerate()) { + // similar to auto handles but set the same length for both + Geom::Point vec_next = _next()->position() - position(); + Geom::Point vec_prev = _prev()->position() - position(); + double len_next = vec_next.length(), len_prev = vec_prev.length(); + double len = (len_next + len_prev) / 6; // take 1/3 of average + if (len == 0) return; + + Geom::Point dir = Geom::unit_vector((len_prev / len_next) * vec_next - vec_prev); + _back.setRelativePos(-dir * len); + _front.setRelativePos(dir * len); + } else { + // Both handles are extended. Compute average length, use direction from + // back handle to front handle. This also works correctly for degenerates + double len = (_front.length() + _back.length()) / 2; + Geom::Point dir = direction(_back, _front); + _front.setRelativePos(dir * len); + _back.setRelativePos(-dir * len); + } + break; + default: break; + } + } + _type = type; + _setShape(_node_type_to_shape(type)); + updateState(); +} + +/** Pick the best type for this node, based on the position of its handles. + * This is what assigns types to nodes created using the pen tool. */ +void Node::pickBestType() +{ + _type = NODE_CUSP; + bool front_degen = _front.isDegenerate(); + bool back_degen = _back.isDegenerate(); + bool both_degen = front_degen && back_degen; + bool neither_degen = !front_degen && !back_degen; + do { + // if both handles are degenerate, do nothing + if (both_degen) break; + // if neither are degenerate, check their respective positions + if (neither_degen) { + Geom::Point front_delta = _front.position() - position(); + Geom::Point back_delta = _back.position() - position(); + // for now do not automatically make nodes symmetric, it can be annoying + /*if (Geom::are_near(front_delta, -back_delta)) { + _type = NODE_SYMMETRIC; + break; + }*/ + if (Geom::are_near(Geom::unit_vector(front_delta), + Geom::unit_vector(-back_delta))) + { + _type = NODE_SMOOTH; + break; + } + } + // check whether the handle aligns with the previous line segment. + // we know that if front is degenerate, back isn't, because + // both_degen was false + if (front_degen && _next() && _next()->_back.isDegenerate()) { + Geom::Point segment_delta = Geom::unit_vector(_next()->position() - position()); + Geom::Point handle_delta = Geom::unit_vector(_back.position() - position()); + if (Geom::are_near(segment_delta, -handle_delta)) { + _type = NODE_SMOOTH; + break; + } + } else if (back_degen && _prev() && _prev()->_front.isDegenerate()) { + Geom::Point segment_delta = Geom::unit_vector(_prev()->position() - position()); + Geom::Point handle_delta = Geom::unit_vector(_front.position() - position()); + if (Geom::are_near(segment_delta, -handle_delta)) { + _type = NODE_SMOOTH; + break; + } + } + } while (false); + _setShape(_node_type_to_shape(_type)); + updateState(); +} + +bool Node::isEndNode() +{ + return !_prev() || !_next(); +} + +/** Move the node to the bottom of its canvas group. Useful for node break, to ensure that + * the selected nodes are above the unselected ones. */ +void Node::sink() +{ + sp_canvas_item_move_to_z(_canvas_item, 0); +} + +NodeType Node::parse_nodetype(char x) +{ + switch (x) { + case 'a': return NODE_AUTO; + case 'c': return NODE_CUSP; + case 's': return NODE_SMOOTH; + case 'z': return NODE_SYMMETRIC; + default: return NODE_PICK_BEST; + } +} + +/** Customized event handler to catch scroll events needed for selection grow/shrink. */ +bool Node::_eventHandler(GdkEvent *event) +{ + static NodeList::iterator origin; + static int dir; + + switch (event->type) + { + case GDK_SCROLL: + if (event->scroll.direction == GDK_SCROLL_UP) { + dir = 1; + } else if (event->scroll.direction == GDK_SCROLL_DOWN) { + dir = -1; + } else break; + if (held_control(event->scroll)) { + _selection.spatialGrow(this, dir); + } else { + _linearGrow(dir); + } + return true; + default: + break; + } + return ControlPoint::_eventHandler(event); +} + +// TODO Move this to 2Geom! +static double bezier_length (Geom::Point a0, Geom::Point a1, Geom::Point a2, Geom::Point a3) +{ + double lower = Geom::distance(a0, a3); + double upper = Geom::distance(a0, a1) + Geom::distance(a1, a2) + Geom::distance(a2, a3); + + if (upper - lower < Geom::EPSILON) return (lower + upper)/2; + + Geom::Point // Casteljau subdivision + b0 = a0, + c0 = a3, + b1 = 0.5*(a0 + a1), + t0 = 0.5*(a1 + a2), + c1 = 0.5*(a2 + a3), + b2 = 0.5*(b1 + t0), + c2 = 0.5*(t0 + c1), + b3 = 0.5*(b2 + c2); // == c3 + return bezier_length(b0, b1, b2, b3) + bezier_length(b3, c2, c1, c0); +} + +/** Select or deselect a node in this node's subpath based on its path distance from this node. + * @param dir If negative, shrink selection by one node; if positive, grow by one node */ +void Node::_linearGrow(int dir) +{ + // Interestingly, we do not need any help from PathManipulator when doing linear grow. + // First handle the trivial case of growing over an unselected node. + if (!selected() && dir > 0) { + _selection.insert(this); + return; + } + + NodeList::iterator this_iter = NodeList::get_iterator(this); + NodeList::iterator fwd = this_iter, rev = this_iter; + double distance_back = 0, distance_front = 0; + + // Linear grow is simple. We find the first unselected nodes in each direction + // and compare the linear distances to them. + if (dir > 0) { + if (!selected()) { + _selection.insert(this); + return; + } + + // find first unselected nodes on both sides + while (fwd && fwd->selected()) { + NodeList::iterator n = fwd.next(); + distance_front += bezier_length(*fwd, fwd->_front, n->_back, *n); + fwd = n; + if (fwd == this_iter) + // there is no unselected node in this cyclic subpath + return; + } + // do the same for the second direction. Do not check for equality with + // this node, because there is at least one unselected node in the subpath, + // so we are guaranteed to stop. + while (rev && rev->selected()) { + NodeList::iterator p = rev.prev(); + distance_back += bezier_length(*rev, rev->_back, p->_front, *p); + rev = p; + } + + NodeList::iterator t; // node to select + if (fwd && rev) { + if (distance_front <= distance_back) t = fwd; + else t = rev; + } else { + if (fwd) t = fwd; + if (rev) t = rev; + } + if (t) _selection.insert(t.ptr()); + + // Linear shrink is more complicated. We need to find the farthest selected node. + // This means we have to check the entire subpath. We go in the direction in which + // the distance we traveled is lower. We do this until we run out of nodes (ends of path) + // or the two iterators meet. On the way, we store the last selected node and its distance + // in each direction (if any). At the end, we choose the one that is farther and deselect it. + } else { + // both iterators that store last selected nodes are initially empty + NodeList::iterator last_fwd, last_rev; + double last_distance_back = 0, last_distance_front = 0; + + while (rev || fwd) { + if (fwd && (!rev || distance_front <= distance_back)) { + if (fwd->selected()) { + last_fwd = fwd; + last_distance_front = distance_front; + } + NodeList::iterator n = fwd.next(); + if (n) distance_front += bezier_length(*fwd, fwd->_front, n->_back, *n); + fwd = n; + } else if (rev && (!fwd || distance_front > distance_back)) { + if (rev->selected()) { + last_rev = rev; + last_distance_back = distance_back; + } + NodeList::iterator p = rev.prev(); + if (p) distance_back += bezier_length(*rev, rev->_back, p->_front, *p); + rev = p; + } + // Check whether we walked the entire cyclic subpath. + // This is initially true because both iterators start from this node, + // so this check cannot go in the while condition. + // When this happens, we need to check the last node, pointed to by the iterators. + if (fwd && fwd == rev) { + if (!fwd->selected()) break; + NodeList::iterator fwdp = fwd.prev(), revn = rev.next(); + double df = distance_front + bezier_length(*fwdp, fwdp->_front, fwd->_back, *fwd); + double db = distance_back + bezier_length(*revn, revn->_back, rev->_front, *rev); + if (df > db) { + last_fwd = fwd; + last_distance_front = df; + } else { + last_rev = rev; + last_distance_back = db; + } + break; + } + } + + NodeList::iterator t; + if (last_fwd && last_rev) { + if (last_distance_front >= last_distance_back) t = last_fwd; + else t = last_rev; + } else { + if (last_fwd) t = last_fwd; + if (last_rev) t = last_rev; + } + if (t) _selection.erase(t.ptr()); + } +} + +void Node::_setState(State state) +{ + // change node size to match type and selection state + switch (_type) { + case NODE_AUTO: + case NODE_CUSP: + if (selected()) _setSize(11); + else _setSize(9); + break; + default: + if(selected()) _setSize(9); + else _setSize(7); + break; + } + SelectableControlPoint::_setState(state); +} + +bool Node::grabbed(GdkEventMotion *event) +{ + if (SelectableControlPoint::grabbed(event)) + return true; + + // Dragging out handles with Shift + drag on a node. + if (!held_shift(*event)) return false; + + Handle *h; + Geom::Point evp = event_point(*event); + Geom::Point rel_evp = evp - _last_click_event_point(); + + // This should work even if dragtolerance is zero and evp coincides with node position. + double angle_next = HUGE_VAL; + double angle_prev = HUGE_VAL; + bool has_degenerate = false; + // determine which handle to drag out based on degeneration and the direction of drag + if (_front.isDegenerate() && _next()) { + Geom::Point next_relpos = _desktop->d2w(_next()->position()) + - _desktop->d2w(position()); + angle_next = fabs(Geom::angle_between(rel_evp, next_relpos)); + has_degenerate = true; + } + if (_back.isDegenerate() && _prev()) { + Geom::Point prev_relpos = _desktop->d2w(_prev()->position()) + - _desktop->d2w(position()); + angle_prev = fabs(Geom::angle_between(rel_evp, prev_relpos)); + has_degenerate = true; + } + if (!has_degenerate) return false; + h = angle_next < angle_prev ? &_front : &_back; + + h->setPosition(_desktop->w2d(evp)); + h->setVisible(true); + h->transferGrab(this, event); + Handle::_drag_out = true; + return true; +} + +void Node::dragged(Geom::Point &new_pos, GdkEventMotion *event) +{ + // For a note on how snapping is implemented in Inkscape, see snap.h. + SnapManager &sm = _desktop->namedview->snap_manager; + bool snap = sm.someSnapperMightSnap(); + std::vector<Inkscape::SnapCandidatePoint> unselected; + if (snap) { + /* setup + * TODO We are doing this every time a snap happens. It should once be done only once + * per drag - maybe in the grabbed handler? + * TODO Unselected nodes vector must be valid during the snap run, because it is not + * copied. Fix this in snap.h and snap.cpp, then the above. + * TODO Snapping to unselected segments of selected paths doesn't work yet. */ + + // Build the list of unselected nodes. + typedef ControlPointSelection::Set Set; + Set &nodes = _selection.allPoints(); + for (Set::iterator i = nodes.begin(); i != nodes.end(); ++i) { + if (!(*i)->selected()) { + Node *n = static_cast<Node*>(*i); + Inkscape::SnapCandidatePoint p(n->position(), n->_snapSourceType(), n->_snapTargetType()); + unselected.push_back(p); + } + } + sm.setupIgnoreSelection(_desktop, false, &unselected); + } + + if (held_control(*event)) { + Geom::Point origin = _last_drag_origin(); + Inkscape::SnappedPoint fp, bp; + if (held_alt(*event)) { + // with Ctrl+Alt, constrain to handle lines + // project the new position onto a handle line that is closer + boost::optional<Geom::Point> front_point, back_point; + boost::optional<Inkscape::Snapper::ConstraintLine> line_front, line_back; + if (_front.isDegenerate()) { + if (_is_line_segment(this, _next())) + front_point = _next()->position() - origin; + } else { + front_point = _front.relativePos(); + } + if (_back.isDegenerate()) { + if (_is_line_segment(_prev(), this)) + back_point = _prev()->position() - origin; + } else { + back_point = _back.relativePos(); + } + if (front_point) + line_front = Inkscape::Snapper::ConstraintLine(origin, *front_point); + if (back_point) + line_back = Inkscape::Snapper::ConstraintLine(origin, *back_point); + + // TODO: combine the snap and non-snap branches by modifying snap.h / snap.cpp + if (snap) { + if (line_front) { + fp = sm.constrainedSnap(Inkscape::SnapCandidatePoint(new_pos, + _snapSourceType()), *line_front); + } + if (line_back) { + bp = sm.constrainedSnap(Inkscape::SnapCandidatePoint(new_pos, + _snapSourceType()), *line_back); + } + } + if (fp.getSnapped() || bp.getSnapped()) { + if (fp.isOtherSnapBetter(bp, false)) { + fp = bp; + } + fp.getPoint(new_pos); + _desktop->snapindicator->set_new_snaptarget(fp); + } else { + boost::optional<Geom::Point> pos; + if (line_front) { + pos = line_front->projection(new_pos); + } + if (line_back) { + Geom::Point pos2 = line_back->projection(new_pos); + if (!pos || (pos && Geom::distance(new_pos, *pos) > Geom::distance(new_pos, pos2))) + pos = pos2; + } + if (pos) { + new_pos = *pos; + } else { + new_pos = origin; + } + } + } else { + // with Ctrl, constrain to axes + // TODO combine the two branches + if (snap) { + Inkscape::Snapper::ConstraintLine line_x(origin, Geom::Point(1, 0)); + Inkscape::Snapper::ConstraintLine line_y(origin, Geom::Point(0, 1)); + fp = sm.constrainedSnap(Inkscape::SnapCandidatePoint(new_pos, _snapSourceType()), line_x); + bp = sm.constrainedSnap(Inkscape::SnapCandidatePoint(new_pos, _snapSourceType()), line_y); + } + if (fp.getSnapped() || bp.getSnapped()) { + if (fp.isOtherSnapBetter(bp, false)) { + fp = bp; + } + fp.getPoint(new_pos); + if (fp.getTarget() != SNAPTARGET_CONSTRAINT) { + _desktop->snapindicator->set_new_snaptarget(fp); + } + } else { + Geom::Point origin = _last_drag_origin(); + Geom::Point delta = new_pos - origin; + Geom::Dim2 d = (fabs(delta[Geom::X]) < fabs(delta[Geom::Y])) ? Geom::X : Geom::Y; + new_pos[d] = origin[d]; + } + } + } else if (snap) { + Inkscape::SnappedPoint p = sm.freeSnap(Inkscape::SnapCandidatePoint(new_pos, _snapSourceType())); + if (p.getSnapped()) { + p.getPoint(new_pos); + _desktop->snapindicator->set_new_snaptarget(p); + } + } + + SelectableControlPoint::dragged(new_pos, event); +} + +bool Node::clicked(GdkEventButton *event) +{ + if(_pm()._nodeClicked(this, event)) + return true; + return SelectableControlPoint::clicked(event); +} + +Inkscape::SnapSourceType Node::_snapSourceType() +{ + if (_type == NODE_SMOOTH || _type == NODE_AUTO) + return SNAPSOURCE_NODE_SMOOTH; + return SNAPSOURCE_NODE_CUSP; +} +Inkscape::SnapTargetType Node::_snapTargetType() +{ + if (_type == NODE_SMOOTH || _type == NODE_AUTO) + return SNAPTARGET_NODE_SMOOTH; + return SNAPTARGET_NODE_CUSP; +} + +/** @brief Gets the handle that faces the given adjacent node. + * Will abort with error if the given node is not adjacent. */ +Handle *Node::handleToward(Node *to) +{ + if (_next() == to) { + return front(); + } + if (_prev() == to) { + return back(); + } + g_error("Node::handleToward(): second node is not adjacent!"); +} + +/** @brief Gets the node in the direction of the given handle. + * Will abort with error if the handle doesn't belong to this node. */ +Node *Node::nodeToward(Handle *dir) +{ + if (front() == dir) { + return _next(); + } + if (back() == dir) { + return _prev(); + } + g_error("Node::nodeToward(): handle is not a child of this node!"); +} + +/** @brief Gets the handle that goes in the direction opposite to the given adjacent node. + * Will abort with error if the given node is not adjacent. */ +Handle *Node::handleAwayFrom(Node *to) +{ + if (_next() == to) { + return back(); + } + if (_prev() == to) { + return front(); + } + g_error("Node::handleAwayFrom(): second node is not adjacent!"); +} + +/** @brief Gets the node in the direction opposite to the given handle. + * Will abort with error if the handle doesn't belong to this node. */ +Node *Node::nodeAwayFrom(Handle *h) +{ + if (front() == h) { + return _prev(); + } + if (back() == h) { + return _next(); + } + g_error("Node::nodeAwayFrom(): handle is not a child of this node!"); +} + +Glib::ustring Node::_getTip(unsigned state) +{ + if (state_held_shift(state)) { + bool can_drag_out = (_next() && _front.isDegenerate()) || (_prev() && _back.isDegenerate()); + if (can_drag_out) { + /*if (state_held_control(state)) { + return format_tip(C_("Path node tip", + "<b>Shift+Ctrl:</b> drag out a handle and snap its angle " + "to %f° increments"), snap_increment_degrees()); + }*/ + return C_("Path node tip", + "<b>Shift:</b> drag out a handle, click to toggle selection"); + } + return C_("Path node tip", "<b>Shift:</b> click to toggle selection"); + } + + if (state_held_control(state)) { + if (state_held_alt(state)) { + return C_("Path node tip", "<b>Ctrl+Alt:</b> move along handle lines, click to delete node"); + } + return C_("Path node tip", + "<b>Ctrl:</b> move along axes, click to change node type"); + } + + if (state_held_alt(state)) { + return C_("Path node tip", "<b>Alt:</b> sculpt nodes"); + } + + // No modifiers: assemble tip from node type + char const *nodetype = node_type_to_localized_string(_type); + if (_selection.transformHandlesEnabled() && selected()) { + if (_selection.size() == 1) { + return format_tip(C_("Path node tip", + "<b>%s:</b> drag to shape the path (more: Shift, Ctrl, Alt)"), nodetype); + } + return format_tip(C_("Path node tip", + "<b>%s:</b> drag to shape the path, click to toggle scale/rotation handles (more: Shift, Ctrl, Alt)"), nodetype); + } + return format_tip(C_("Path node tip", + "<b>%s:</b> drag to shape the path, click to select only this node (more: Shift, Ctrl, Alt)"), nodetype); +} + +Glib::ustring Node::_getDragTip(GdkEventMotion */*event*/) +{ + Geom::Point dist = position() - _last_drag_origin(); + GString *x = SP_PX_TO_METRIC_STRING(dist[Geom::X], _desktop->namedview->getDefaultMetric()); + GString *y = SP_PX_TO_METRIC_STRING(dist[Geom::Y], _desktop->namedview->getDefaultMetric()); + Glib::ustring ret = format_tip(C_("Path node tip", "Move node by %s, %s"), + x->str, y->str); + g_string_free(x, TRUE); + g_string_free(y, TRUE); + return ret; +} + +char const *Node::node_type_to_localized_string(NodeType type) +{ + switch (type) { + case NODE_CUSP: return _("Cusp node"); + case NODE_SMOOTH: return _("Smooth node"); + case NODE_SYMMETRIC: return _("Symmetric node"); + case NODE_AUTO: return _("Auto-smooth node"); + default: return ""; + } +} + +/** Determine whether two nodes are joined by a linear segment. */ +bool Node::_is_line_segment(Node *first, Node *second) +{ + if (!first || !second) return false; + if (first->_next() == second) + return first->_front.isDegenerate() && second->_back.isDegenerate(); + if (second->_next() == first) + return second->_front.isDegenerate() && first->_back.isDegenerate(); + return false; +} + +SPCtrlShapeType Node::_node_type_to_shape(NodeType type) +{ + switch(type) { + case NODE_CUSP: return SP_CTRL_SHAPE_DIAMOND; + case NODE_SMOOTH: return SP_CTRL_SHAPE_SQUARE; + case NODE_AUTO: return SP_CTRL_SHAPE_CIRCLE; + case NODE_SYMMETRIC: return SP_CTRL_SHAPE_SQUARE; + default: return SP_CTRL_SHAPE_DIAMOND; + } +} + + +/** + * @class NodeList + * @brief An editable list of nodes representing a subpath. + * + * It can optionally be cyclic to represent a closed path. + * The list has iterators that act like plain node iterators, but can also be used + * to obtain shared pointers to nodes. + */ + +NodeList::NodeList(SubpathList &splist) + : _list(splist) + , _closed(false) +{ + this->ln_list = this; + this->ln_next = this; + this->ln_prev = this; +} + +NodeList::~NodeList() +{ + clear(); +} + +bool NodeList::empty() +{ + return ln_next == this; +} + +NodeList::size_type NodeList::size() +{ + size_type sz = 0; + for (ListNode *ln = ln_next; ln != this; ln = ln->ln_next) ++sz; + return sz; +} + +bool NodeList::closed() +{ + return _closed; +} + +/** A subpath is degenerate if it has no segments - either one node in an open path + * or no nodes in a closed path */ +bool NodeList::degenerate() +{ + return closed() ? empty() : ++begin() == end(); +} + +NodeList::iterator NodeList::before(double t, double *fracpart) +{ + double intpart; + *fracpart = std::modf(t, &intpart); + int index = intpart; + + iterator ret = begin(); + std::advance(ret, index); + return ret; +} + +// insert a node before i +NodeList::iterator NodeList::insert(iterator i, Node *x) +{ + ListNode *ins = i._node; + x->ln_next = ins; + x->ln_prev = ins->ln_prev; + ins->ln_prev->ln_next = x; + ins->ln_prev = x; + x->ln_list = this; + return iterator(x); +} + +void NodeList::splice(iterator pos, NodeList &list) +{ + splice(pos, list, list.begin(), list.end()); +} + +void NodeList::splice(iterator pos, NodeList &list, iterator i) +{ + NodeList::iterator j = i; + ++j; + splice(pos, list, i, j); +} + +void NodeList::splice(iterator pos, NodeList &/*list*/, iterator first, iterator last) +{ + ListNode *ins_beg = first._node, *ins_end = last._node, *at = pos._node; + for (ListNode *ln = ins_beg; ln != ins_end; ln = ln->ln_next) { + ln->ln_list = this; + } + ins_beg->ln_prev->ln_next = ins_end; + ins_end->ln_prev->ln_next = at; + at->ln_prev->ln_next = ins_beg; + + ListNode *atprev = at->ln_prev; + at->ln_prev = ins_end->ln_prev; + ins_end->ln_prev = ins_beg->ln_prev; + ins_beg->ln_prev = atprev; +} + +void NodeList::shift(int n) +{ + // 1. make the list perfectly cyclic + ln_next->ln_prev = ln_prev; + ln_prev->ln_next = ln_next; + // 2. find new begin + ListNode *new_begin = ln_next; + if (n > 0) { + for (; n > 0; --n) new_begin = new_begin->ln_next; + } else { + for (; n < 0; ++n) new_begin = new_begin->ln_prev; + } + // 3. relink begin to list + ln_next = new_begin; + ln_prev = new_begin->ln_prev; + new_begin->ln_prev->ln_next = this; + new_begin->ln_prev = this; +} + +void NodeList::reverse() +{ + for (ListNode *ln = ln_next; ln != this; ln = ln->ln_prev) { + std::swap(ln->ln_next, ln->ln_prev); + Node *node = static_cast<Node*>(ln); + Geom::Point save_pos = node->front()->position(); + node->front()->setPosition(node->back()->position()); + node->back()->setPosition(save_pos); + } + std::swap(ln_next, ln_prev); +} + +void NodeList::clear() +{ + for (iterator i = begin(); i != end();) erase (i++); +} + +NodeList::iterator NodeList::erase(iterator i) +{ + // some gymnastics are required to ensure that the node is valid when deleted; + // otherwise the code that updates handle visibility will break + Node *rm = static_cast<Node*>(i._node); + ListNode *rmnext = rm->ln_next, *rmprev = rm->ln_prev; + ++i; + delete rm; + rmprev->ln_next = rmnext; + rmnext->ln_prev = rmprev; + return i; +} + +// TODO this method is very ugly! +// converting SubpathList to an intrusive list might allow us to get rid of it +void NodeList::kill() +{ + for (SubpathList::iterator i = _list.begin(); i != _list.end(); ++i) { + if (i->get() == this) { + _list.erase(i); + return; + } + } +} + +NodeList &NodeList::get(Node *n) { + return n->nodeList(); +} +NodeList &NodeList::get(iterator const &i) { + return *(i._node->ln_list); +} + + +/** + * @class SubpathList + * @brief Editable path composed of one or more subpaths + */ + +} // namespace UI +} // namespace Inkscape + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/node.h b/src/ui/tool/node.h new file mode 100644 index 000000000..af4cd7e3a --- /dev/null +++ b/src/ui/tool/node.h @@ -0,0 +1,411 @@ +/** @file + * Editable node and associated data structures. + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#ifndef SEEN_UI_TOOL_NODE_H +#define SEEN_UI_TOOL_NODE_H + +#include <glib.h> +#include <iterator> +#include <iosfwd> +#include <stdexcept> +#include <tr1/functional> +#include <boost/utility.hpp> +#include <boost/shared_ptr.hpp> +#include <boost/optional.hpp> +#include <boost/operators.hpp> +#include "snapped-point.h" +#include "ui/tool/selectable-control-point.h" +#include "ui/tool/node-types.h" + + +namespace Inkscape { +namespace UI { +template <typename> class NodeIterator; +} +} + +namespace std { +namespace tr1 { +template <typename N> struct hash< Inkscape::UI::NodeIterator<N> >; +} +} + +namespace Inkscape { +namespace UI { + +class PathManipulator; +class MultiPathManipulator; + +class Node; +class Handle; +class NodeList; +class SubpathList; +template <typename> class NodeIterator; + +std::ostream &operator<<(std::ostream &, NodeType); + +/* +template <typename T> +struct ListMember { + T *next; + T *prev; +}; +struct SubpathMember : public ListMember<NodeListMember> { + Subpath *list; +}; +struct SubpathListMember : public ListMember<SubpathListMember> { + SubpathList *list; +}; +*/ + +struct ListNode { + ListNode *ln_next; + ListNode *ln_prev; + NodeList *ln_list; +}; + +struct NodeSharedData { + SPDesktop *desktop; + ControlPointSelection *selection; + SPCanvasGroup *node_group; + SPCanvasGroup *handle_group; + SPCanvasGroup *handle_line_group; +}; + +class Handle : public ControlPoint { +public: + virtual ~Handle(); + inline Geom::Point relativePos(); + inline double length(); + bool isDegenerate() { return _degenerate; } + + virtual void setVisible(bool); + virtual void move(Geom::Point const &p); + + virtual void setPosition(Geom::Point const &p); + inline void setRelativePos(Geom::Point const &p); + void setLength(double len); + void retract(); + void setDirection(Geom::Point const &from, Geom::Point const &to); + void setDirection(Geom::Point const &dir); + Node *parent() { return _parent; } + Handle *other(); + + static char const *handle_type_to_localized_string(NodeType type); +protected: + Handle(NodeSharedData const &data, Geom::Point const &initial_pos, Node *parent); + + virtual void dragged(Geom::Point &, GdkEventMotion *); + virtual bool grabbed(GdkEventMotion *); + virtual void ungrabbed(GdkEventButton *); + virtual bool clicked(GdkEventButton *); + + virtual Glib::ustring _getTip(unsigned state); + virtual Glib::ustring _getDragTip(GdkEventMotion *event); + virtual bool _hasDragTips() { return true; } +private: + inline PathManipulator &_pm(); + Node *_parent; // the handle's lifetime does not extend beyond that of the parent node, + // so a naked pointer is OK and allows setting it during Node's construction + SPCanvasItem *_handle_line; + bool _degenerate; // this is used often internally so it makes sense to cache this + + static Geom::Point _saved_other_pos; + static double _saved_length; + static bool _drag_out; + friend class Node; +}; + +class Node : ListNode, public SelectableControlPoint { +public: + Node(NodeSharedData const &data, Geom::Point const &pos); + virtual void move(Geom::Point const &p); + virtual void transform(Geom::Matrix const &m); + virtual Geom::Rect bounds(); + + NodeType type() { return _type; } + void setType(NodeType type, bool update_handles = true); + void showHandles(bool v); + void pickBestType(); // automatically determine the type from handle positions + bool isDegenerate() { return _front.isDegenerate() && _back.isDegenerate(); } + bool isEndNode(); + Handle *front() { return &_front; } + Handle *back() { return &_back; } + Handle *handleToward(Node *to); + Node *nodeToward(Handle *h); + Handle *handleAwayFrom(Node *to); + Node *nodeAwayFrom(Handle *h); + NodeList &nodeList() { return *(static_cast<ListNode*>(this)->ln_list); } + void sink(); + + static NodeType parse_nodetype(char x); + static char const *node_type_to_localized_string(NodeType type); + // temporarily public + virtual bool _eventHandler(GdkEvent *event); +protected: + virtual void dragged(Geom::Point &, GdkEventMotion *); + virtual bool grabbed(GdkEventMotion *); + virtual bool clicked(GdkEventButton *); + + virtual void _setState(State state); + virtual Glib::ustring _getTip(unsigned state); + virtual Glib::ustring _getDragTip(GdkEventMotion *event); + virtual bool _hasDragTips() { return true; } +private: + Node(Node const &); + void _fixNeighbors(Geom::Point const &old_pos, Geom::Point const &new_pos); + void _updateAutoHandles(); + void _linearGrow(int dir); + Node *_next(); + Node *_prev(); + Inkscape::SnapSourceType _snapSourceType(); + Inkscape::SnapTargetType _snapTargetType(); + inline PathManipulator &_pm(); + static SPCtrlShapeType _node_type_to_shape(NodeType type); + static bool _is_line_segment(Node *first, Node *second); + + // Handles are always present, but are not visible if they coincide with the node + // (are degenerate). A segment that has both handles degenerate is always treated + // as a line segment + Handle _front; ///< Node handle in the backward direction of the path + Handle _back; ///< Node handle in the forward direction of the path + NodeType _type; ///< Type of node - cusp, smooth... + bool _handles_shown; + friend class Handle; + friend class NodeList; + friend class NodeIterator<Node>; + friend class NodeIterator<Node const>; +}; + +/// Iterator for editable nodes +/** Use this class for all operations that require some knowledge about the node's + * neighbors. It is a bidirectional iterator. + * + * Because paths can be cyclic, node iterators have two different ways to + * increment and decrement them. When using ++/--, the end iterator will eventually + * be returned. Whent using advance()/retreat(), the end iterator will only be returned + * when the path is open. If it's closed, calling advance() will cycle indefinitely. + * This is particularly useful for cases where the adjacency of nodes is more important + * than their sequence order. + * + * When @a i is a node iterator, then: + * - <code>++i</code> moves the iterator to the next node in sequence order; + * - <code>--i</code> moves the iterator to the previous node in sequence order; + * - <code>i.next()</code> returns the next node with wrap-around; + * - <code>i.prev()</code> returns the previous node with wrap-around; + * - <code>i.advance()</code> moves the iterator to the next node with wrap-around; + * - <code>i.retreat()</code> moves the iterator to the previous node with wrap-around. + * + * next() and prev() do not change their iterator. They can return the end iterator + * if the path is open. + * + * Unlike most other iterators, you can check whether you've reached the end of the list + * without having access to the iterator's container. + * Simply use <code>if (i) { ...</code> + * */ +template <typename N> +class NodeIterator + : public boost::bidirectional_iterator_helper<NodeIterator<N>, N, std::ptrdiff_t, + N *, N &> +{ +public: + typedef NodeIterator self; + NodeIterator() + : _node(0) + {} + // default copy, default assign + + self &operator++() { + _node = _node->ln_next; + return *this; + } + self &operator--() { + _node = _node->ln_prev; + return *this; + } + bool operator==(self const &other) const { return _node == other._node; } + N &operator*() const { return *static_cast<N*>(_node); } + inline operator bool() const; // define after NodeList + /// Get a pointer to the underlying node. Equivalent to <code>&*i</code>. + N *get_pointer() const { return static_cast<N*>(_node); } + /// @see get_pointer() + N *ptr() const { return static_cast<N*>(_node); } + + self next() const { + self r(*this); + r.advance(); + return r; + } + self prev() const { + self r(*this); + r.retreat(); + return r; + } + self &advance(); + self &retreat(); +private: + NodeIterator(ListNode const *n) + : _node(const_cast<ListNode*>(n)) + {} + ListNode *_node; + friend class NodeList; +}; + +class NodeList : ListNode, boost::noncopyable, public boost::enable_shared_from_this<NodeList> { +public: + typedef std::size_t size_type; + typedef Node &reference; + typedef Node const &const_reference; + typedef Node *pointer; + typedef Node const *const_pointer; + typedef Node value_type; + typedef NodeIterator<value_type> iterator; + typedef NodeIterator<value_type const> const_iterator; + + // TODO Lame. Make this private and make SubpathList a factory + NodeList(SubpathList &_list); + ~NodeList(); + + // iterators + iterator begin() { return iterator(ln_next); } + iterator end() { return iterator(this); } + const_iterator begin() const { return const_iterator(ln_next); } + const_iterator end() const { return const_iterator(this); } + + // size + bool empty(); + size_type size(); + + // extra node-specific methods + bool closed(); + bool degenerate(); + void setClosed(bool c) { _closed = c; } + iterator before(double t, double *fracpart = NULL); + const_iterator before(double t, double *fracpart = NULL) const { + return const_iterator(before(t, fracpart)._node); + } + + // list operations + iterator insert(iterator pos, Node *x); + template <class InputIterator> + void insert(iterator pos, InputIterator first, InputIterator last) { + for (; first != last; ++first) insert(pos, *first); + } + void splice(iterator pos, NodeList &list); + void splice(iterator pos, NodeList &list, iterator i); + void splice(iterator pos, NodeList &list, iterator first, iterator last); + void reverse(); + void shift(int n); + void push_front(Node *x) { insert(begin(), x); } + void pop_front() { erase(begin()); } + void push_back(Node *x) { insert(end(), x); } + void pop_back() { erase(--end()); } + void clear(); + iterator erase(iterator pos); + iterator erase(iterator first, iterator last) { + NodeList::iterator ret = first; + while (first != last) ret = erase(first++); + return ret; + } + + // member access - undefined results when the list is empty + Node &front() { return *static_cast<Node*>(ln_next); } + Node &back() { return *static_cast<Node*>(ln_prev); } + + // HACK remove this subpath from its path. This will be removed later. + void kill(); + SubpathList &subpathList() { return _list; } + + static iterator get_iterator(Node *n) { return iterator(n); } + static const_iterator get_iterator(Node const *n) { return const_iterator(n); } + static NodeList &get(Node *n); + static NodeList &get(iterator const &i); +private: + // no copy or assign + NodeList(NodeList const &); + void operator=(NodeList const &); + + SubpathList &_list; + bool _closed; + + friend class Node; + friend class Handle; // required to access handle and handle line groups + friend class NodeIterator<Node>; + friend class NodeIterator<Node const>; +}; + +/** List of node lists. Represents an editable path. */ +class SubpathList : public std::list< boost::shared_ptr<NodeList> > { +public: + typedef std::list< boost::shared_ptr<NodeList> > list_type; + + SubpathList(PathManipulator &pm) : _path_manipulator(pm) {} + PathManipulator &pm() { return _path_manipulator; } + +private: + list_type _nodelists; + PathManipulator &_path_manipulator; + friend class NodeList; + friend class Node; + friend class Handle; +}; + + + +// define inline Handle funcs after definition of Node +inline Geom::Point Handle::relativePos() { + return position() - _parent->position(); +} +inline void Handle::setRelativePos(Geom::Point const &p) { + setPosition(_parent->position() + p); +} +inline double Handle::length() { + return relativePos().length(); +} +inline PathManipulator &Handle::_pm() { + return _parent->_pm(); +} +inline PathManipulator &Node::_pm() { + return nodeList().subpathList().pm(); +} + +// definitions for node iterator +template <typename N> +NodeIterator<N>::operator bool() const { + return _node && static_cast<ListNode*>(_node->ln_list) != _node; +} +template <typename N> +NodeIterator<N> &NodeIterator<N>::advance() { + ++(*this); + if (G_UNLIKELY(!*this) && _node->ln_list->closed()) ++(*this); + return *this; +} +template <typename N> +NodeIterator<N> &NodeIterator<N>::retreat() { + --(*this); + if (G_UNLIKELY(!*this) && _node->ln_list->closed()) --(*this); + return *this; +} + +} // namespace UI +} // namespace Inkscape + +#endif + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/path-manipulator.cpp b/src/ui/tool/path-manipulator.cpp new file mode 100644 index 000000000..66f72f379 --- /dev/null +++ b/src/ui/tool/path-manipulator.cpp @@ -0,0 +1,1462 @@ +/** @file + * Path manipulator - implementation + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#include <string> +#include <sstream> +#include <deque> +#include <stdexcept> +#include <boost/shared_ptr.hpp> +#include <2geom/bezier-curve.h> +#include <2geom/bezier-utils.h> +#include <2geom/svg-path.h> +#include <glibmm.h> +#include <glibmm/i18n.h> +#include "ui/tool/path-manipulator.h" +#include "desktop.h" +#include "desktop-handles.h" +#include "display/sp-canvas.h" +#include "display/sp-canvas-util.h" +#include "display/curve.h" +#include "display/canvas-bpath.h" +#include "document.h" +#include "live_effects/effect.h" +#include "live_effects/lpeobject.h" +#include "live_effects/parameter/path.h" +#include "sp-path.h" +#include "helper/geom.h" +#include "preferences.h" +#include "style.h" +#include "ui/tool/control-point-selection.h" +#include "ui/tool/curve-drag-point.h" +#include "ui/tool/event-utils.h" +#include "ui/tool/multi-path-manipulator.h" +#include "xml/node.h" +#include "xml/node-observer.h" + +namespace Inkscape { +namespace UI { + +namespace { +/// Types of path changes that we must react to. +enum PathChange { + PATH_CHANGE_D, + PATH_CHANGE_TRANSFORM +}; + +} // anonymous namespace + +/** + * Notifies the path manipulator when something changes the path being edited + * (e.g. undo / redo) + */ +class PathManipulatorObserver : public Inkscape::XML::NodeObserver { +public: + PathManipulatorObserver(PathManipulator *p, Inkscape::XML::Node *node) + : _pm(p) + , _node(node) + , _blocked(false) + { + Inkscape::GC::anchor(_node); + _node->addObserver(*this); + } + + ~PathManipulatorObserver() { + _node->removeObserver(*this); + Inkscape::GC::release(_node); + } + + virtual void notifyAttributeChanged(Inkscape::XML::Node &/*node*/, GQuark attr, + Util::ptr_shared<char>, Util::ptr_shared<char>) + { + // do nothing if blocked + if (_blocked) return; + + GQuark path_d = g_quark_from_static_string("d"); + GQuark path_transform = g_quark_from_static_string("transform"); + GQuark lpe_quark = _pm->_lpe_key.empty() ? 0 : g_quark_from_string(_pm->_lpe_key.data()); + + // only react to "d" (path data) and "transform" attribute changes + if (attr == lpe_quark || attr == path_d) { + _pm->_externalChange(PATH_CHANGE_D); + } else if (attr == path_transform) { + _pm->_externalChange(PATH_CHANGE_TRANSFORM); + } + } + + void block() { _blocked = true; } + void unblock() { _blocked = false; } +private: + PathManipulator *_pm; + Inkscape::XML::Node *_node; + bool _blocked; +}; + +void build_segment(Geom::PathBuilder &, Node *, Node *); + +PathManipulator::PathManipulator(MultiPathManipulator &mpm, SPPath *path, + Geom::Matrix const &et, guint32 outline_color, Glib::ustring lpe_key) + : PointManipulator(mpm._path_data.node_data.desktop, *mpm._path_data.node_data.selection) + , _subpaths(*this) + , _multi_path_manipulator(mpm) + , _path(path) + , _spcurve(new SPCurve()) + , _dragpoint(new CurveDragPoint(*this)) + , _observer(new PathManipulatorObserver(this, SP_OBJECT(path)->repr)) + , _edit_transform(et) + , _num_selected(0) + , _show_handles(true) + , _show_outline(false) + , _show_path_direction(false) + , _live_outline(true) + , _live_objects(true) + , _lpe_key(lpe_key) +{ + if (_lpe_key.empty()) { + _i2d_transform = sp_item_i2d_affine(SP_ITEM(path)); + } else { + _i2d_transform = Geom::identity(); + } + _d2i_transform = _i2d_transform.inverse(); + _dragpoint->setVisible(false); + + _getGeometry(); + + _outline = sp_canvas_bpath_new(_multi_path_manipulator._path_data.outline_group, NULL); + sp_canvas_item_hide(_outline); + sp_canvas_bpath_set_stroke(SP_CANVAS_BPATH(_outline), outline_color, 1.0, + SP_STROKE_LINEJOIN_MITER, SP_STROKE_LINECAP_BUTT); + sp_canvas_bpath_set_fill(SP_CANVAS_BPATH(_outline), 0, SP_WIND_RULE_NONZERO); + + _selection.signal_update.connect( + sigc::mem_fun(*this, &PathManipulator::update)); + _selection.signal_point_changed.connect( + sigc::mem_fun(*this, &PathManipulator::_selectionChanged)); + _desktop->signal_zoom_changed.connect( + sigc::hide( sigc::mem_fun(*this, &PathManipulator::_updateOutlineOnZoomChange))); + + _createControlPointsFromGeometry(); +} + +PathManipulator::~PathManipulator() +{ + delete _dragpoint; + delete _observer; + gtk_object_destroy(_outline); + _spcurve->unref(); + clear(); +} + +/** Handle motion events to update the position of the curve drag point. */ +bool PathManipulator::event(GdkEvent *event) +{ + if (empty()) return false; + + switch (event->type) + { + case GDK_MOTION_NOTIFY: + _updateDragPoint(event_point(event->motion)); + break; + default: break; + } + return false; +} + +/** Check whether the manipulator has any nodes. */ +bool PathManipulator::empty() { + return !_path || _subpaths.empty(); +} + +/** Update the display and the outline of the path. */ +void PathManipulator::update() +{ + _createGeometryFromControlPoints(); +} + +/** Store the changes to the path in XML. */ +void PathManipulator::writeXML() +{ + if (!_live_outline) + _updateOutline(); + if (!_live_objects) + _setGeometry(); + + if (!_path) return; + _observer->block(); + if (!empty()) { + SP_OBJECT(_path)->updateRepr(); + _getXMLNode()->setAttribute(_nodetypesKey().data(), _createTypeString().data()); + } else { + // this manipulator will have to be destroyed right after this call + _getXMLNode()->removeObserver(*_observer); + sp_object_ref(_path); + _path->deleteObject(true, true); + sp_object_unref(_path); + _path = 0; + } + _observer->unblock(); +} + +/** Remove all nodes from the path. */ +void PathManipulator::clear() +{ + // no longer necessary since nodes remove themselves from selection on destruction + //_removeNodesFromSelection(); + _subpaths.clear(); +} + +/** Select all nodes in subpaths that have something selected. */ +void PathManipulator::selectSubpaths() +{ + for (std::list<SubpathPtr>::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) { + NodeList::iterator sp_start = (*i)->begin(), sp_end = (*i)->end(); + for (NodeList::iterator j = sp_start; j != sp_end; ++j) { + if (j->selected()) { + // if at least one of the nodes from this subpath is selected, + // select all nodes from this subpath + for (NodeList::iterator ins = sp_start; ins != sp_end; ++ins) + _selection.insert(ins.ptr()); + continue; + } + } + } +} + +/** Move the selection forward or backward by one node in each subpath, based on the sign + * of the parameter. */ +void PathManipulator::shiftSelection(int dir) +{ + if (dir == 0) return; + if (_num_selected == 0) { + // select the first node of the path. + SubpathList::iterator s = _subpaths.begin(); + if (s == _subpaths.end()) return; + NodeList::iterator n = (*s)->begin(); + if (n != (*s)->end()) + _selection.insert(n.ptr()); + return; + } + // We cannot do any tricks here, like iterating in different directions based on + // the sign and only setting the selection of nodes behind us, because it would break + // for closed paths. + for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) { + std::deque<bool> sels; // I hope this is specialized for bools! + unsigned num = 0; + + for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) { + sels.push_back(j->selected()); + _selection.erase(j.ptr()); + ++num; + } + if (num == 0) continue; // should never happen! zero-node subpaths are not allowed + + num = 0; + // In closed subpath, shift the selection cyclically. In an open one, + // let the selection 'slide into nothing' at ends. + if (dir > 0) { + if ((*i)->closed()) { + bool last = sels.back(); + sels.pop_back(); + sels.push_front(last); + } else { + sels.push_front(false); + } + } else { + if ((*i)->closed()) { + bool first = sels.front(); + sels.pop_front(); + sels.push_back(first); + } else { + sels.push_back(false); + num = 1; + } + } + + for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) { + if (sels[num]) _selection.insert(j.ptr()); + ++num; + } + } +} + +/** Invert selection in the selected subpaths. */ +void PathManipulator::invertSelectionInSubpaths() +{ + for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) { + for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) { + if (j->selected()) { + // found selected node - invert selection in this subpath + for (NodeList::iterator k = (*i)->begin(); k != (*i)->end(); ++k) { + if (k->selected()) _selection.erase(k.ptr()); + else _selection.insert(k.ptr()); + } + // next subpath + break; + } + } + } +} + +/** Insert a new node in the middle of each selected segment. */ +void PathManipulator::insertNodes() +{ + if (_num_selected < 2) return; + + for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) { + for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) { + NodeList::iterator k = j.next(); + if (k && j->selected() && k->selected()) { + j = subdivideSegment(j, 0.5); + _selection.insert(j.ptr()); + } + } + } +} + +/** Replace contiguous selections of nodes in each subpath with one node. */ +void PathManipulator::weldNodes(NodeList::iterator preserve_pos) +{ + if (_num_selected < 2) return; + hideDragPoint(); + + bool pos_valid = preserve_pos; + for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) { + SubpathPtr sp = *i; + unsigned num_selected = 0, num_unselected = 0; + for (NodeList::iterator j = sp->begin(); j != sp->end(); ++j) { + if (j->selected()) ++num_selected; + else ++num_unselected; + } + if (num_selected < 2) continue; + if (num_unselected == 0) { + // if all nodes in a subpath are selected, the operation doesn't make much sense + continue; + } + + // Start from unselected node in closed paths, so that we don't start in the middle + // of a selection + NodeList::iterator sel_beg = sp->begin(), sel_end; + if (sp->closed()) { + while (sel_beg->selected()) ++sel_beg; + } + + // Work loop + while (num_selected > 0) { + // Find selected node + while (sel_beg && !sel_beg->selected()) sel_beg = sel_beg.next(); + if (!sel_beg) throw std::logic_error("Join nodes: end of open path reached, " + "but there are still nodes to process!"); + + // note: this is initialized to zero, because the loop below counts sel_beg as well + // the loop conditions are simpler that way + unsigned num_points = 0; + bool use_pos = false; + Geom::Point back_pos, front_pos; + back_pos = *sel_beg->back(); + + for (sel_end = sel_beg; sel_end && sel_end->selected(); sel_end = sel_end.next()) { + ++num_points; + front_pos = *sel_end->front(); + if (pos_valid && sel_end == preserve_pos) use_pos = true; + } + if (num_points > 1) { + Geom::Point joined_pos; + if (use_pos) { + joined_pos = preserve_pos->position(); + pos_valid = false; + } else { + joined_pos = Geom::middle_point(back_pos, front_pos); + } + sel_beg->setType(NODE_CUSP, false); + sel_beg->move(joined_pos); + // do not move handles if they aren't degenerate + if (!sel_beg->back()->isDegenerate()) { + sel_beg->back()->setPosition(back_pos); + } + if (!sel_end.prev()->front()->isDegenerate()) { + sel_beg->front()->setPosition(front_pos); + } + sel_beg = sel_beg.next(); + while (sel_beg != sel_end) { + NodeList::iterator next = sel_beg.next(); + sp->erase(sel_beg); + sel_beg = next; + --num_selected; + } + } + --num_selected; // for the joined node or single selected node + } + } +} + +/** Remove nodes in the middle of selected segments. */ +void PathManipulator::weldSegments() +{ + if (_num_selected < 2) return; + hideDragPoint(); + + for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) { + SubpathPtr sp = *i; + unsigned num_selected = 0, num_unselected = 0; + for (NodeList::iterator j = sp->begin(); j != sp->end(); ++j) { + if (j->selected()) ++num_selected; + else ++num_unselected; + } + if (num_selected < 3) continue; + if (num_unselected == 0 && sp->closed()) { + // if all nodes in a closed subpath are selected, the operation doesn't make much sense + continue; + } + + // Start from unselected node in closed paths, so that we don't start in the middle + // of a selection + NodeList::iterator sel_beg = sp->begin(), sel_end; + if (sp->closed()) { + while (sel_beg->selected()) ++sel_beg; + } + + // Work loop + while (num_selected > 0) { + // Find selected node + while (sel_beg && !sel_beg->selected()) sel_beg = sel_beg.next(); + if (!sel_beg) throw std::logic_error("Join nodes: end of open path reached, " + "but there are still nodes to process!"); + + // note: this is initialized to zero, because the loop below counts sel_beg as well + // the loop conditions are simpler that way + unsigned num_points = 0; + + // find the end of selected segment + for (sel_end = sel_beg; sel_end && sel_end->selected(); sel_end = sel_end.next()) { + ++num_points; + } + if (num_points > 2) { + // remove nodes in the middle + sel_beg = sel_beg.next(); + while (sel_beg != sel_end.prev()) { + NodeList::iterator next = sel_beg.next(); + sp->erase(sel_beg); + sel_beg = next; + } + sel_beg = sel_end; + } + num_selected -= num_points; + } + } +} + +/** Break the subpath at selected nodes. It also works for single node closed paths. */ +void PathManipulator::breakNodes() +{ + for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) { + SubpathPtr sp = *i; + NodeList::iterator cur = sp->begin(), end = sp->end(); + if (!sp->closed()) { + // Each open path must have at least two nodes so no checks are required. + // For 2-node open paths, cur == end + ++cur; + --end; + } + for (; cur != end; ++cur) { + if (!cur->selected()) continue; + SubpathPtr ins; + bool becomes_open = false; + + if (sp->closed()) { + // Move the node to break at to the beginning of path + if (cur != sp->begin()) + sp->splice(sp->begin(), *sp, cur, sp->end()); + sp->setClosed(false); + ins = sp; + becomes_open = true; + } else { + SubpathPtr new_sp(new NodeList(_subpaths)); + new_sp->splice(new_sp->end(), *sp, sp->begin(), cur); + _subpaths.insert(i, new_sp); + ins = new_sp; + } + + Node *n = new Node(_multi_path_manipulator._path_data.node_data, cur->position()); + ins->insert(ins->end(), n); + cur->setType(NODE_CUSP, false); + n->back()->setRelativePos(cur->back()->relativePos()); + cur->back()->retract(); + n->sink(); + + if (becomes_open) { + cur = sp->begin(); // this will be increased to ++sp->begin() + end = --sp->end(); + } + } + } +} + +/** Delete selected nodes in the path, optionally substituting deleted segments with bezier curves + * in a way that attempts to preserve the original shape of the curve. */ +void PathManipulator::deleteNodes(bool keep_shape) +{ + if (_num_selected == 0) return; + hideDragPoint(); + + for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end();) { + SubpathPtr sp = *i; + + // If there are less than 2 unselected nodes in an open subpath or no unselected nodes + // in a closed one, delete entire subpath. + unsigned num_unselected = 0, num_selected = 0; + for (NodeList::iterator j = sp->begin(); j != sp->end(); ++j) { + if (j->selected()) ++num_selected; + else ++num_unselected; + } + if (num_selected == 0) { + ++i; + continue; + } + if (sp->closed() ? (num_unselected < 1) : (num_unselected < 2)) { + _subpaths.erase(i++); + continue; + } + + // In closed paths, start from an unselected node - otherwise we might start in the middle + // of a selected stretch and the resulting bezier fit would be suboptimal + NodeList::iterator sel_beg = sp->begin(), sel_end; + if (sp->closed()) { + while (sel_beg->selected()) ++sel_beg; + } + sel_end = sel_beg; + + while (num_selected > 0) { + while (sel_beg && !sel_beg->selected()) { + sel_beg = sel_beg.next(); + } + sel_end = sel_beg; + + while (sel_end && sel_end->selected()) { + sel_end = sel_end.next(); + } + + num_selected -= _deleteStretch(sel_beg, sel_end, keep_shape); + sel_beg = sel_end; + } + ++i; + } +} + +/** @brief Delete nodes between the two iterators. + * The given range can cross the beginning of the subpath in closed subpaths. + * @param start Beginning of the range to delete + * @param end End of the range + * @param keep_shape Whether to fit the handles at surrounding nodes to approximate + * the shape before deletion + * @return Number of deleted nodes */ +unsigned PathManipulator::_deleteStretch(NodeList::iterator start, NodeList::iterator end, bool keep_shape) +{ + unsigned const samples_per_segment = 10; + double const t_step = 1.0 / samples_per_segment; + + unsigned del_len = 0; + for (NodeList::iterator i = start; i != end; i = i.next()) { + ++del_len; + } + if (del_len == 0) return 0; + + // set surrounding node types to cusp if: + // 1. keep_shape is on, or + // 2. we are deleting at the end or beginning of an open path + if ((keep_shape || !end) && start.prev()) start.prev()->setType(NODE_CUSP, false); + if ((keep_shape || !start.prev()) && end) end->setType(NODE_CUSP, false); + + if (keep_shape && start.prev() && end) { + unsigned num_samples = (del_len + 1) * samples_per_segment + 1; + Geom::Point *bezier_data = new Geom::Point[num_samples]; + Geom::Point result[4]; + unsigned seg = 0; + + for (NodeList::iterator cur = start.prev(); cur != end; cur = cur.next()) { + Geom::CubicBezier bc(*cur, *cur->front(), *cur.next(), *cur.next()->back()); + for (unsigned s = 0; s < samples_per_segment; ++s) { + bezier_data[seg * samples_per_segment + s] = bc.pointAt(t_step * s); + } + ++seg; + } + // Fill last point + bezier_data[num_samples - 1] = end->position(); + // Compute replacement bezier curve + // TODO the fitting algorithm sucks - rewrite it to be awesome + bezier_fit_cubic(result, bezier_data, num_samples, 0.5); + delete[] bezier_data; + + start.prev()->front()->setPosition(result[1]); + end->back()->setPosition(result[2]); + } + + // We can't use nl->erase(start, end), because it would break when the stretch + // crosses the beginning of a closed subpath + NodeList &nl = start->nodeList(); + while (start != end) { + NodeList::iterator next = start.next(); + nl.erase(start); + start = next; + } + + return del_len; +} + +/** Removes selected segments */ +void PathManipulator::deleteSegments() +{ + if (_num_selected == 0) return; + hideDragPoint(); + + for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end();) { + SubpathPtr sp = *i; + bool has_unselected = false; + unsigned num_selected = 0; + for (NodeList::iterator j = sp->begin(); j != sp->end(); ++j) { + if (j->selected()) { + ++num_selected; + } else { + has_unselected = true; + } + } + if (!has_unselected) { + _subpaths.erase(i++); + continue; + } + + NodeList::iterator sel_beg = sp->begin(); + if (sp->closed()) { + while (sel_beg && sel_beg->selected()) ++sel_beg; + } + while (num_selected > 0) { + if (!sel_beg->selected()) { + sel_beg = sel_beg.next(); + continue; + } + NodeList::iterator sel_end = sel_beg; + unsigned num_points = 0; + while (sel_end && sel_end->selected()) { + sel_end = sel_end.next(); + ++num_points; + } + if (num_points >= 2) { + // Retract end handles + sel_end.prev()->setType(NODE_CUSP, false); + sel_end.prev()->back()->retract(); + sel_beg->setType(NODE_CUSP, false); + sel_beg->front()->retract(); + if (sp->closed()) { + // In closed paths, relocate the beginning of the path to the last selected + // node and then unclose it. Remove the nodes from the first selected node + // to the new end of path. + if (sel_end.prev() != sp->begin()) + sp->splice(sp->begin(), *sp, sel_end.prev(), sp->end()); + sp->setClosed(false); + sp->erase(sel_beg.next(), sp->end()); + } else { + // for open paths: + // 1. At end or beginning, delete including the node on the end or beginning + // 2. In the middle, delete only inner nodes + if (sel_beg == sp->begin()) { + sp->erase(sp->begin(), sel_end.prev()); + } else if (sel_end == sp->end()) { + sp->erase(sel_beg.next(), sp->end()); + } else { + SubpathPtr new_sp(new NodeList(_subpaths)); + new_sp->splice(new_sp->end(), *sp, sp->begin(), sel_beg.next()); + _subpaths.insert(i, new_sp); + if (sel_end.prev()) + sp->erase(sp->begin(), sel_end.prev()); + } + } + } + sel_beg = sel_end; + num_selected -= num_points; + } + ++i; + } +} + +/** Reverse subpaths of the path. + * @param selected_only If true, only paths that have at least one selected node + * will be reversed. Otherwise all subpaths will be reversed. */ +void PathManipulator::reverseSubpaths(bool selected_only) +{ + for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) { + if (selected_only) { + for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) { + if (j->selected()) { + (*i)->reverse(); + break; // continue with the next subpath + } + } + } else { + (*i)->reverse(); + } + } +} + +/** Make selected segments curves / lines. */ +void PathManipulator::setSegmentType(SegmentType type) +{ + if (_num_selected == 0) return; + for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) { + for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) { + NodeList::iterator k = j.next(); + if (!(k && j->selected() && k->selected())) continue; + switch (type) { + case SEGMENT_STRAIGHT: + if (j->front()->isDegenerate() && k->back()->isDegenerate()) + break; + j->front()->move(*j); + k->back()->move(*k); + break; + case SEGMENT_CUBIC_BEZIER: + if (!j->front()->isDegenerate() || !k->back()->isDegenerate()) + break; + // move both handles to 1/3 of the line + j->front()->move(j->position() + (k->position() - j->position()) / 3); + k->back()->move(k->position() + (j->position() - k->position()) / 3); + break; + } + } + } +} + +void PathManipulator::scaleHandle(Node *n, int which, int dir, bool pixel) +{ + if (n->type() == NODE_SYMMETRIC || n->type() == NODE_AUTO) { + n->setType(NODE_SMOOTH); + } + Handle *h = _chooseHandle(n, which); + double length_change; + + if (pixel) { + length_change = 1.0 / _desktop->current_zoom() * dir; + } else { + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + length_change = prefs->getDoubleLimited("/options/defaultscale/value", 2, 1, 1000); + length_change *= dir; + } + + Geom::Point relpos; + if (h->isDegenerate()) { + if (dir < 0) return; + Node *nh = n->nodeToward(h); + if (!nh) return; + relpos = Geom::unit_vector(nh->position() - n->position()) * length_change; + } else { + relpos = h->relativePos(); + double rellen = relpos.length(); + relpos *= ((rellen + length_change) / rellen); + } + h->setRelativePos(relpos); + update(); + + gchar const *key = which < 0 ? "handle:scale:left" : "handle:scale:right"; + _commit(_("Scale handle"), key); +} + +void PathManipulator::rotateHandle(Node *n, int which, int dir, bool pixel) +{ + if (n->type() != NODE_CUSP) { + n->setType(NODE_CUSP); + } + Handle *h = _chooseHandle(n, which); + if (h->isDegenerate()) return; + + double angle; + if (pixel) { + // Rotate by "one pixel" + angle = atan2(1.0 / _desktop->current_zoom(), h->length()) * dir; + } else { + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + int snaps = prefs->getIntLimited("/options/rotationsnapsperpi/value", 12, 1, 1000); + angle = M_PI * dir / snaps; + } + + h->setRelativePos(h->relativePos() * Geom::Rotate(angle)); + update(); + gchar const *key = which < 0 ? "handle:rotate:left" : "handle:rotate:right"; + _commit(_("Rotate handle"), key); +} + +Handle *PathManipulator::_chooseHandle(Node *n, int which) +{ + NodeList::iterator i = NodeList::get_iterator(n); + Node *prev = i.prev().ptr(); + Node *next = i.next().ptr(); + + // on an endnode, the remaining handle automatically wins + if (!next) return n->back(); + if (!prev) return n->front(); + + // compare X coord ofline segments + Geom::Point npos = next->position(); + Geom::Point ppos = prev->position(); + if (which < 0) { + // pick left handle. + // we just swap the handles and pick the right handle below. + std::swap(npos, ppos); + } + + if (npos[Geom::X] >= ppos[Geom::X]) { + return n->front(); + } else { + return n->back(); + } +} + +/** Set the visibility of handles. */ +void PathManipulator::showHandles(bool show) +{ + if (show == _show_handles) return; + if (show) { + for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) { + for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) { + if (!j->selected()) continue; + j->showHandles(true); + if (j.prev()) j.prev()->showHandles(true); + if (j.next()) j.next()->showHandles(true); + } + } + } else { + for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) { + for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) { + j->showHandles(false); + } + } + } + _show_handles = show; +} + +/** Set the visibility of outline. */ +void PathManipulator::showOutline(bool show) +{ + if (show == _show_outline) return; + _show_outline = show; + _updateOutline(); +} + +void PathManipulator::showPathDirection(bool show) +{ + if (show == _show_path_direction) return; + _show_path_direction = show; + _updateOutline(); +} + +void PathManipulator::setLiveOutline(bool set) +{ + _live_outline = set; +} + +void PathManipulator::setLiveObjects(bool set) +{ + _live_objects = set; +} + +void PathManipulator::setControlsTransform(Geom::Matrix const &tnew) +{ + Geom::Matrix delta = _i2d_transform.inverse() * _edit_transform.inverse() * tnew * _i2d_transform; + _edit_transform = tnew; + for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) { + for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) { + j->transform(delta); + } + } + _createGeometryFromControlPoints(); +} + +/** Hide the curve drag point until the next motion event. + * This should be called at the beginning of every method that can delete nodes. + * Otherwise the invalidated iterator in the dragpoint can cause crashes. */ +void PathManipulator::hideDragPoint() +{ + _dragpoint->setVisible(false); + _dragpoint->setIterator(NodeList::iterator()); +} + +/** Insert a node in the segment beginning with the supplied iterator, + * at the given time value */ +NodeList::iterator PathManipulator::subdivideSegment(NodeList::iterator first, double t) +{ + if (!first) throw std::invalid_argument("Subdivide after invalid iterator"); + NodeList &list = NodeList::get(first); + NodeList::iterator second = first.next(); + if (!second) throw std::invalid_argument("Subdivide after last node in open path"); + + // We need to insert the segment after 'first'. We can't simply use 'second' + // as the point of insertion, because when 'first' is the last node of closed path, + // the new node will be inserted as the first node instead. + NodeList::iterator insert_at = first; + ++insert_at; + + NodeList::iterator inserted; + if (first->front()->isDegenerate() && second->back()->isDegenerate()) { + // for a line segment, insert a cusp node + Node *n = new Node(_multi_path_manipulator._path_data.node_data, + Geom::lerp(t, first->position(), second->position())); + n->setType(NODE_CUSP, false); + inserted = list.insert(insert_at, n); + } else { + // build bezier curve and subdivide + Geom::CubicBezier temp(first->position(), first->front()->position(), + second->back()->position(), second->position()); + std::pair<Geom::CubicBezier, Geom::CubicBezier> div = temp.subdivide(t); + std::vector<Geom::Point> seg1 = div.first.points(), seg2 = div.second.points(); + + // set new handle positions + Node *n = new Node(_multi_path_manipulator._path_data.node_data, seg2[0]); + n->back()->setPosition(seg1[2]); + n->front()->setPosition(seg2[1]); + n->setType(NODE_SMOOTH, false); + inserted = list.insert(insert_at, n); + + first->front()->move(seg1[1]); + second->back()->move(seg2[2]); + } + return inserted; +} + +/** Find the node that is closest/farthest from the origin + * @param origin Point of reference + * @param search_selected Consider selected nodes + * @param search_unselected Consider unselected nodes + * @param closest If true, return closest node, if false, return farthest + * @return The matching node, or an empty iterator if none found + */ +NodeList::iterator PathManipulator::extremeNode(NodeList::iterator origin, bool search_selected, + bool search_unselected, bool closest) +{ + NodeList::iterator match; + double extr_dist = closest ? HUGE_VAL : -HUGE_VAL; + if (_num_selected == 0 && !search_unselected) return match; + + for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) { + for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) { + if(j->selected()) { + if (!search_selected) continue; + } else { + if (!search_unselected) continue; + } + double dist = Geom::distance(*j, *origin); + bool cond = closest ? (dist < extr_dist) : (dist > extr_dist); + if (cond) { + match = j; + extr_dist = dist; + } + } + } + return match; +} + +/** Called by the XML observer when something else than us modifies the path. */ +void PathManipulator::_externalChange(unsigned type) +{ + switch (type) { + case PATH_CHANGE_D: { + _getGeometry(); + + // ugly: stored offsets of selected nodes in a vector + // vector<bool> should be specialized so that it takes only 1 bit per value + std::vector<bool> selpos; + for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) { + for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) { + selpos.push_back(j->selected()); + } + } + unsigned size = selpos.size(), curpos = 0; + + _createControlPointsFromGeometry(); + + for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) { + for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) { + if (curpos >= size) goto end_restore; + if (selpos[curpos]) _selection.insert(j.ptr()); + ++curpos; + } + } + end_restore: + + _updateOutline(); + } break; + case PATH_CHANGE_TRANSFORM: { + Geom::Matrix i2d_change = _d2i_transform; + _i2d_transform = sp_item_i2d_affine(SP_ITEM(_path)); + _d2i_transform = _i2d_transform.inverse(); + i2d_change *= _i2d_transform; + for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) { + for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) { + j->transform(i2d_change); + } + } + _updateOutline(); + } break; + default: break; + } +} + +/** Create nodes and handles based on the XML of the edited path. */ +void PathManipulator::_createControlPointsFromGeometry() +{ + clear(); + + // sanitize pathvector and store it in SPCurve, + // so that _updateDragPoint doesn't crash on paths with naked movetos + Geom::PathVector pathv = pathv_to_linear_and_cubic_beziers(_spcurve->get_pathvector()); + for (Geom::PathVector::iterator i = pathv.begin(); i != pathv.end(); ) { + // NOTE: this utilizes the fact that Geom::PathVector is an std::vector. + // When we erase an element, the next one slides into position, + // so we do not increment the iterator even though it is theoretically invalidated. + if (i->empty()) { + pathv.erase(i); + } else { + ++i; + } + } + _spcurve->set_pathvector(pathv); + + pathv *= (_edit_transform * _i2d_transform); + + // in this loop, we know that there are no zero-segment subpaths + for (Geom::PathVector::const_iterator pit = pathv.begin(); pit != pathv.end(); ++pit) { + // prepare new subpath + SubpathPtr subpath(new NodeList(_subpaths)); + _subpaths.push_back(subpath); + + Node *previous_node = new Node(_multi_path_manipulator._path_data.node_data, pit->initialPoint()); + subpath->push_back(previous_node); + Geom::Curve const &cseg = pit->back_closed(); + bool fuse_ends = pit->closed() + && Geom::are_near(cseg.initialPoint(), cseg.finalPoint()); + + for (Geom::Path::const_iterator cit = pit->begin(); cit != pit->end_open(); ++cit) { + Geom::Point pos = cit->finalPoint(); + Node *current_node; + // if the closing segment is degenerate and the path is closed, we need to move + // the handle of the first node instead of creating a new one + if (fuse_ends && cit == --(pit->end_open())) { + current_node = subpath->begin().get_pointer(); + } else { + /* regardless of segment type, create a new node at the end + * of this segment (unless this is the last segment of a closed path + * with a degenerate closing segment */ + current_node = new Node(_multi_path_manipulator._path_data.node_data, pos); + subpath->push_back(current_node); + } + // if this is a bezier segment, move handles appropriately + if (Geom::CubicBezier const *cubic_bezier = + dynamic_cast<Geom::CubicBezier const*>(&*cit)) + { + std::vector<Geom::Point> points = cubic_bezier->points(); + + previous_node->front()->setPosition(points[1]); + current_node ->back() ->setPosition(points[2]); + } + previous_node = current_node; + } + // If the path is closed, make the list cyclic + if (pit->closed()) subpath->setClosed(true); + } + + // we need to set the nodetypes after all the handles are in place, + // so that pickBestType works correctly + // TODO maybe migrate to inkscape:node-types? + // TODO move this into SPPath - do not manipulate directly + gchar const *nts_raw = _path ? _path->repr->attribute(_nodetypesKey().data()) : 0; + std::string nodetype_string = nts_raw ? nts_raw : ""; + /* Calculate the needed length of the nodetype string. + * For closed paths, the entry is duplicated for the starting node, + * so we can just use the count of segments including the closing one + * to include the extra end node. */ + std::string::size_type nodetype_len = 0; + for (Geom::PathVector::const_iterator i = pathv.begin(); i != pathv.end(); ++i) { + if (i->empty()) continue; + nodetype_len += i->size_closed(); + } + /* pad the string to required length with a bogus value. + * 'b' and any other letter not recognized by the parser causes the best fit to be set + * as the node type */ + if (nodetype_len > nodetype_string.size()) { + nodetype_string.append(nodetype_len - nodetype_string.size(), 'b'); + } + std::string::iterator tsi = nodetype_string.begin(); + for (std::list<SubpathPtr>::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) { + for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) { + j->setType(Node::parse_nodetype(*tsi++), false); + } + if ((*i)->closed()) { + // STUPIDITY ALERT: it seems we need to use the duplicate type symbol instead of + // the first one to remain backward compatible. + (*i)->begin()->setType(Node::parse_nodetype(*tsi++), false); + } + } +} + +/** Construct the geometric representation of nodes and handles, update the outline + * and display */ +void PathManipulator::_createGeometryFromControlPoints() +{ + Geom::PathBuilder builder; + for (std::list<SubpathPtr>::iterator spi = _subpaths.begin(); spi != _subpaths.end(); ) { + SubpathPtr subpath = *spi; + if (subpath->empty()) { + _subpaths.erase(spi++); + continue; + } + NodeList::iterator prev = subpath->begin(); + builder.moveTo(prev->position()); + + for (NodeList::iterator i = ++subpath->begin(); i != subpath->end(); ++i) { + build_segment(builder, prev.ptr(), i.ptr()); + prev = i; + } + if (subpath->closed()) { + // Here we link the last and first node if the path is closed. + // If the last segment is Bezier, we add it. + if (!prev->front()->isDegenerate() || !subpath->begin()->back()->isDegenerate()) { + build_segment(builder, prev.ptr(), subpath->begin().ptr()); + } + // if that segment is linear, we just call closePath(). + builder.closePath(); + } + ++spi; + } + builder.finish(); + _spcurve->set_pathvector(builder.peek() * (_edit_transform * _i2d_transform).inverse()); + if (_live_outline) + _updateOutline(); + if (_live_objects) + _setGeometry(); +} + +/** Build one segment of the geometric representation. + * @relates PathManipulator */ +void build_segment(Geom::PathBuilder &builder, Node *prev_node, Node *cur_node) +{ + if (cur_node->back()->isDegenerate() && prev_node->front()->isDegenerate()) + { + // NOTE: It seems like the renderer cannot correctly handle vline / hline segments, + // and trying to display a path using them results in funny artifacts. + builder.lineTo(cur_node->position()); + } else { + // this is a bezier segment + builder.curveTo( + prev_node->front()->position(), + cur_node->back()->position(), + cur_node->position()); + } +} + +/** Construct a node type string to store in the sodipodi:nodetypes attribute. */ +std::string PathManipulator::_createTypeString() +{ + // precondition: no single-node subpaths + std::stringstream tstr; + for (std::list<SubpathPtr>::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) { + for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) { + tstr << j->type(); + } + // nodestring format peculiarity: first node is counted twice for closed paths + if ((*i)->closed()) tstr << (*i)->begin()->type(); + } + return tstr.str(); +} + +/** Update the path outline. */ +void PathManipulator::_updateOutline() +{ + if (!_show_outline) { + sp_canvas_item_hide(_outline); + return; + } + + Geom::PathVector pv = _spcurve->get_pathvector(); + pv *= (_edit_transform * _i2d_transform); + // This SPCurve thing has to be killed with extreme prejudice + SPCurve *_hc = new SPCurve(); + if (_show_path_direction) { + // To show the direction, we append additional subpaths which consist of a single + // linear segment that starts at the time value of 0.5 and extends for 10 pixels + // at an angle 150 degrees from the unit tangent. This creates the appearance + // of little 'harpoons' that show the direction of the subpaths. + Geom::PathVector arrows; + for (Geom::PathVector::iterator i = pv.begin(); i != pv.end(); ++i) { + Geom::Path &path = *i; + for (Geom::Path::const_iterator j = path.begin(); j != path.end_default(); ++j) { + Geom::Point at = j->pointAt(0.5); + Geom::Point ut = j->unitTangentAt(0.5); + // rotate the point + ut *= Geom::Rotate(150.0 / 180.0 * M_PI); + Geom::Point arrow_end = _desktop->w2d( + _desktop->d2w(at) + Geom::unit_vector(_desktop->d2w(ut)) * 10.0); + + Geom::Path arrow(at); + arrow.appendNew<Geom::LineSegment>(arrow_end); + arrows.push_back(arrow); + } + } + pv.insert(pv.end(), arrows.begin(), arrows.end()); + } + _hc->set_pathvector(pv); + sp_canvas_bpath_set_bpath(SP_CANVAS_BPATH(_outline), _hc); + sp_canvas_item_show(_outline); + _hc->unref(); +} + +/** Retrieve the geometry of the edited object from the object tree */ +void PathManipulator::_getGeometry() +{ + using namespace Inkscape::LivePathEffect; + if (!_lpe_key.empty()) { + Effect *lpe = LIVEPATHEFFECT(_path)->get_lpe(); + if (lpe) { + PathParam *pathparam = dynamic_cast<PathParam *>(lpe->getParameter(_lpe_key.data())); + _spcurve->unref(); + _spcurve = new SPCurve(pathparam->get_pathvector()); + } + } else { + _spcurve->unref(); + _spcurve = sp_path_get_curve_for_edit(_path); + } +} + +/** Set the geometry of the edited object in the object tree, but do not commit to XML */ +void PathManipulator::_setGeometry() +{ + using namespace Inkscape::LivePathEffect; + if (empty()) return; + + if (!_lpe_key.empty()) { + // copied from nodepath.cpp + // NOTE: if we are editing an LPE param, _path is not actually an SPPath, it is + // a LivePathEffectObject. (mad laughter) + Effect *lpe = LIVEPATHEFFECT(_path)->get_lpe(); + if (lpe) { + PathParam *pathparam = dynamic_cast<PathParam *>(lpe->getParameter(_lpe_key.data())); + pathparam->set_new_value(_spcurve->get_pathvector(), false); + LIVEPATHEFFECT(_path)->requestModified(SP_OBJECT_MODIFIED_FLAG); + } + } else { + if (_path->repr->attribute("inkscape:original-d")) + sp_path_set_original_curve(_path, _spcurve, false, false); + else + sp_shape_set_curve(SP_SHAPE(_path), _spcurve, false); + } +} + +/** Figure out in what attribute to store the nodetype string. */ +Glib::ustring PathManipulator::_nodetypesKey() +{ + if (_lpe_key.empty()) return "sodipodi:nodetypes"; + return _lpe_key + "-nodetypes"; +} + +/** Return the XML node we are editing. + * This method is wrong but necessary at the moment. */ +Inkscape::XML::Node *PathManipulator::_getXMLNode() +{ + if (_lpe_key.empty()) return _path->repr; + return LIVEPATHEFFECT(_path)->repr; +} + +bool PathManipulator::_nodeClicked(Node *n, GdkEventButton *event) +{ + if (event->button != 1) return false; + if (held_alt(*event) && held_control(*event)) { + // Ctrl+Alt+click: delete nodes + hideDragPoint(); + NodeList::iterator iter = NodeList::get_iterator(n); + NodeList &nl = iter->nodeList(); + + if (nl.size() <= 1 || (nl.size() <= 2 && !nl.closed())) { + // Removing last node of closed path - delete it + nl.kill(); + } else { + // In other cases, delete the node under cursor + _deleteStretch(iter, iter.next(), true); + } + + if (!empty()) { + update(); + } + // We need to call MPM's method because it could have been our last node + _multi_path_manipulator._doneWithCleanup(_("Delete node")); + + return true; + } else if (held_control(*event)) { + // Ctrl+click: cycle between node types + if (n->isEndNode()) { + if (n->type() == NODE_CUSP) { + n->setType(NODE_SMOOTH); + } else { + n->setType(NODE_CUSP); + } + } else { + n->setType(static_cast<NodeType>((n->type() + 1) % NODE_LAST_REAL_TYPE)); + } + update(); + _commit(_("Cycle node type")); + return true; + } + return false; +} + +void PathManipulator::_handleGrabbed() +{ + _selection.hideTransformHandles(); +} + +void PathManipulator::_handleUngrabbed() +{ + _selection.restoreTransformHandles(); + _commit(_("Drag handle")); +} + +bool PathManipulator::_handleClicked(Handle *h, GdkEventButton *event) +{ + // retracting by Ctrl+click + if (event->button == 1 && held_control(*event)) { + h->move(h->parent()->position()); + update(); + _commit(_("Retract handle")); + return true; + } + return false; +} + +void PathManipulator::_selectionChanged(SelectableControlPoint *p, bool selected) +{ + if (selected) ++_num_selected; + else --_num_selected; + + // don't do anything if we do not show handles + if (!_show_handles) return; + + // only do something if a node changed selection state + Node *node = dynamic_cast<Node*>(p); + if (!node) return; + + // update handle display + NodeList::iterator iters[5]; + iters[2] = NodeList::get_iterator(node); + iters[1] = iters[2].prev(); + iters[3] = iters[2].next(); + if (selected) { + // selection - show handles on this node and adjacent ones + node->showHandles(true); + if (iters[1]) iters[1]->showHandles(true); + if (iters[3]) iters[3]->showHandles(true); + } else { + /* Deselection is more complex. + * The change might affect 3 nodes - this one and two adjacent. + * If the node and both its neighbors are deselected, hide handles. + * Otherwise, leave as is. */ + if (iters[1]) iters[0] = iters[1].prev(); + if (iters[3]) iters[4] = iters[3].next(); + bool nodesel[5]; + for (int i = 0; i < 5; ++i) { + nodesel[i] = iters[i] && iters[i]->selected(); + } + for (int i = 1; i < 4; ++i) { + if (iters[i] && !nodesel[i-1] && !nodesel[i] && !nodesel[i+1]) { + iters[i]->showHandles(false); + } + } + } +} + +/** Removes all nodes belonging to this manipulator from the control pont selection */ +void PathManipulator::_removeNodesFromSelection() +{ + // remove this manipulator's nodes from selection + for (std::list<SubpathPtr>::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) { + for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) { + _selection.erase(j.get_pointer()); + } + } +} + +/** Update the XML representation and put the specified annotation on the undo stack */ +void PathManipulator::_commit(Glib::ustring const &annotation) +{ + writeXML(); + sp_document_done(sp_desktop_document(_desktop), SP_VERB_CONTEXT_NODE, annotation.data()); +} + +void PathManipulator::_commit(Glib::ustring const &annotation, gchar const *key) +{ + writeXML(); + sp_document_maybe_done(sp_desktop_document(_desktop), key, SP_VERB_CONTEXT_NODE, + annotation.data()); +} + +/** Update the position of the curve drag point such that it is over the nearest + * point of the path. */ +void PathManipulator::_updateDragPoint(Geom::Point const &evp) +{ + Geom::Matrix to_desktop = _edit_transform * _i2d_transform; + Geom::PathVector pv = _spcurve->get_pathvector(); + boost::optional<Geom::PathVectorPosition> pvp + = Geom::nearestPoint(pv, _desktop->w2d(evp) * to_desktop.inverse()); + if (!pvp) return; + Geom::Point nearest_point = _desktop->d2w(pv.at(pvp->path_nr).pointAt(pvp->t) * to_desktop); + + double fracpart; + std::list<SubpathPtr>::iterator spi = _subpaths.begin(); + for (unsigned i = 0; i < pvp->path_nr; ++i, ++spi) {} + NodeList::iterator first = (*spi)->before(pvp->t, &fracpart); + + double stroke_tolerance = _getStrokeTolerance(); + if (Geom::distance(evp, nearest_point) < stroke_tolerance) { + _dragpoint->setVisible(true); + _dragpoint->setPosition(_desktop->w2d(nearest_point)); + _dragpoint->setSize(2 * stroke_tolerance); + _dragpoint->setTimeValue(fracpart); + _dragpoint->setIterator(first); + } else { + _dragpoint->setVisible(false); + } +} + +/// This is called on zoom change to update the direction arrows +void PathManipulator::_updateOutlineOnZoomChange() +{ + if (_show_path_direction) _updateOutline(); +} + +/** Compute the radius from the edge of the path where clicks chould initiate a curve drag + * or segment selection, in window coordinates. */ +double PathManipulator::_getStrokeTolerance() +{ + /* Stroke event tolerance is equal to half the stroke's width plus the global + * drag tolerance setting. */ + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + double ret = prefs->getIntLimited("/options/dragtolerance/value", 2, 0, 100); + if (_path && SP_OBJECT_STYLE(_path) && !SP_OBJECT_STYLE(_path)->stroke.isNone()) { + ret += SP_OBJECT_STYLE(_path)->stroke_width.computed * 0.5 + * (_edit_transform * _i2d_transform).descrim() // scale to desktop coords + * _desktop->current_zoom(); // == _d2w.descrim() - scale to window coords + } + return ret; +} + +} // namespace UI +} // namespace Inkscape + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/path-manipulator.h b/src/ui/tool/path-manipulator.h new file mode 100644 index 000000000..a8f1c957e --- /dev/null +++ b/src/ui/tool/path-manipulator.h @@ -0,0 +1,165 @@ +/** @file + * Path manipulator - a component that edits a single path on-canvas + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#ifndef SEEN_UI_TOOL_PATH_MANIPULATOR_H +#define SEEN_UI_TOOL_PATH_MANIPULATOR_H + +#include <string> +#include <memory> +#include <2geom/pathvector.h> +#include <2geom/matrix.h> +#include <boost/shared_ptr.hpp> +#include <boost/weak_ptr.hpp> +#include "display/display-forward.h" +#include "forward.h" +#include "ui/tool/node.h" +#include "ui/tool/manipulator.h" + +struct SPCanvasItem; + +namespace Inkscape { +namespace XML { class Node; } + +namespace UI { + +class PathManipulator; +class ControlPointSelection; +class PathManipulatorObserver; +class CurveDragPoint; +class PathCanvasGroups; +class MultiPathManipulator; +class Node; +class Handle; + +struct PathSharedData { + NodeSharedData node_data; + SPCanvasGroup *outline_group; + SPCanvasGroup *dragpoint_group; +}; + +/** + * Manipulator that edits a single path using nodes with handles. + * Currently only cubic bezier and linear segments are supported, but this might change + * some time in the future. + */ +class PathManipulator : public PointManipulator { +public: + typedef SPPath *ItemType; + + PathManipulator(MultiPathManipulator &mpm, SPPath *path, Geom::Matrix const &edit_trans, + guint32 outline_color, Glib::ustring lpe_key); + ~PathManipulator(); + virtual bool event(GdkEvent *); + + bool empty(); + void writeXML(); + void update(); // update display, but don't commit + void clear(); // remove all nodes from manipulator + SPPath *item() { return _path; } + + void selectSubpaths(); + void shiftSelection(int dir); + void invertSelectionInSubpaths(); + + void insertNodes(); + void weldNodes(NodeList::iterator preserve_pos = NodeList::iterator()); + void weldSegments(); + void breakNodes(); + void deleteNodes(bool keep_shape = true); + void deleteSegments(); + void reverseSubpaths(bool selected_only); + void setSegmentType(SegmentType); + + void scaleHandle(Node *n, int which, int dir, bool pixel); + void rotateHandle(Node *n, int which, int dir, bool pixel); + + void showOutline(bool show); + void showHandles(bool show); + void showPathDirection(bool show); + void setLiveOutline(bool set); + void setLiveObjects(bool set); + void setControlsTransform(Geom::Matrix const &); + void hideDragPoint(); + MultiPathManipulator &mpm() { return _multi_path_manipulator; } + + NodeList::iterator subdivideSegment(NodeList::iterator after, double t); + NodeList::iterator extremeNode(NodeList::iterator origin, bool search_selected, + bool search_unselected, bool closest); + + static bool is_item_type(void *item); +private: + typedef NodeList Subpath; + typedef boost::shared_ptr<NodeList> SubpathPtr; + + void _createControlPointsFromGeometry(); + void _createGeometryFromControlPoints(); + unsigned _deleteStretch(NodeList::iterator first, NodeList::iterator last, bool keep_shape); + std::string _createTypeString(); + void _updateOutline(); + //void _setOutline(Geom::PathVector const &); + void _getGeometry(); + void _setGeometry(); + Glib::ustring _nodetypesKey(); + Inkscape::XML::Node *_getXMLNode(); + + void _selectionChanged(SelectableControlPoint *p, bool selected); + bool _nodeClicked(Node *, GdkEventButton *); + void _handleGrabbed(); + bool _handleClicked(Handle *, GdkEventButton *); + void _handleUngrabbed(); + + void _externalChange(unsigned type); + void _removeNodesFromSelection(); + void _commit(Glib::ustring const &annotation); + void _commit(Glib::ustring const &annotation, gchar const *key); + void _updateDragPoint(Geom::Point const &); + void _updateOutlineOnZoomChange(); + double _getStrokeTolerance(); + Handle *_chooseHandle(Node *n, int which); + + SubpathList _subpaths; + MultiPathManipulator &_multi_path_manipulator; + SPPath *_path; + SPCurve *_spcurve; // in item coordinates + SPCanvasItem *_outline; + CurveDragPoint *_dragpoint; // an invisible control point hoverng over curve + PathManipulatorObserver *_observer; + Geom::Matrix _d2i_transform; ///< desktop-to-item transform + Geom::Matrix _i2d_transform; ///< item-to-desktop transform, inverse of _d2i_transform + Geom::Matrix _edit_transform; ///< additional transform to apply to editing controls + unsigned _num_selected; ///< number of selected nodes + bool _show_handles; + bool _show_outline; + bool _show_path_direction; + bool _live_outline; + bool _live_objects; + Glib::ustring _lpe_key; + + friend class PathManipulatorObserver; + friend class CurveDragPoint; + friend class Node; + friend class Handle; +}; + +} // namespace UI +} // namespace Inkscape + +#endif + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/selectable-control-point.cpp b/src/ui/tool/selectable-control-point.cpp new file mode 100644 index 000000000..76028dd82 --- /dev/null +++ b/src/ui/tool/selectable-control-point.cpp @@ -0,0 +1,139 @@ +/** @file + * Desktop-bound selectable control object - implementation + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#include "ui/tool/control-point-selection.h" +#include "ui/tool/event-utils.h" +#include "ui/tool/selectable-control-point.h" + +namespace Inkscape { +namespace UI { + +static SelectableControlPoint::ColorSet default_scp_color_set = { + { + {0xffffff00, 0x01000000}, // normal fill, stroke + {0xff0000ff, 0x01000000}, // mouseover fill, stroke + {0x0000ffff, 0x01000000} // clicked fill, stroke + }, + {0x0000ffff, 0x000000ff}, // normal fill, stroke when selected + {0xff000000, 0x000000ff}, // mouseover fill, stroke when selected + {0xff000000, 0x000000ff} // clicked fill, stroke when selected +}; + +SelectableControlPoint::SelectableControlPoint(SPDesktop *d, Geom::Point const &initial_pos, + Gtk::AnchorType anchor, SPCtrlShapeType shape, unsigned int size, + ControlPointSelection &sel, ColorSet *cset, SPCanvasGroup *group) + : ControlPoint (d, initial_pos, anchor, shape, size, + cset ? reinterpret_cast<ControlPoint::ColorSet*>(cset) + : reinterpret_cast<ControlPoint::ColorSet*>(&default_scp_color_set), group) + , _selection (sel) +{ + _selection.allPoints().insert(this); +} +SelectableControlPoint::SelectableControlPoint(SPDesktop *d, Geom::Point const &initial_pos, + Gtk::AnchorType anchor, Glib::RefPtr<Gdk::Pixbuf> pixbuf, + ControlPointSelection &sel, ColorSet *cset, SPCanvasGroup *group) + : ControlPoint (d, initial_pos, anchor, pixbuf, + cset ? reinterpret_cast<ControlPoint::ColorSet*>(cset) + : reinterpret_cast<ControlPoint::ColorSet*>(&default_scp_color_set), group) + , _selection (sel) +{ + _selection.allPoints().insert(this); +} + +SelectableControlPoint::~SelectableControlPoint() +{ + _selection.erase(this); + _selection.allPoints().erase(this); +} + +bool SelectableControlPoint::grabbed(GdkEventMotion *) +{ + // if a point is dragged while not selected, it should select itself + if (!selected()) { + _takeSelection(); + } + _selection._pointGrabbed(this); + return false; +} + +void SelectableControlPoint::dragged(Geom::Point &new_pos, GdkEventMotion *event) +{ + _selection._pointDragged(new_pos, event); +} + +void SelectableControlPoint::ungrabbed(GdkEventButton *) +{ + _selection._pointUngrabbed(); +} + +bool SelectableControlPoint::clicked(GdkEventButton *event) +{ + if (_selection._pointClicked(this, event)) + return true; + + if (event->button != 1) return false; + if (held_shift(*event)) { + if (selected()) { + _selection.erase(this); + } else { + _selection.insert(this); + } + } else { + _takeSelection(); + } + return true; +} + +void SelectableControlPoint::_takeSelection() +{ + _selection.clear(); + _selection.insert(this); +} + +bool SelectableControlPoint::selected() const +{ + SelectableControlPoint *p = const_cast<SelectableControlPoint*>(this); + return _selection.find(p) != _selection.end(); +} + +void SelectableControlPoint::_setState(State state) +{ + if (!selected()) { + ControlPoint::_setState(state); + return; + } + + ColorSet *cset = reinterpret_cast<ColorSet*>(_cset); + ColorEntry current = {0, 0}; + switch (state) { + case STATE_NORMAL: + current = cset->selected_normal; break; + case STATE_MOUSEOVER: + current = cset->selected_mouseover; break; + case STATE_CLICKED: + current = cset->selected_clicked; break; + } + _setColors(current); + _state = state; +} + +} // namespace UI +} // namespace Inkscape + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/selectable-control-point.h b/src/ui/tool/selectable-control-point.h new file mode 100644 index 000000000..2fde16ea9 --- /dev/null +++ b/src/ui/tool/selectable-control-point.h @@ -0,0 +1,72 @@ +/** @file + * Desktop-bound selectable control object + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#ifndef SEEN_UI_TOOL_SELECTABLE_CONTROL_POINT_H +#define SEEN_UI_TOOL_SELECTABLE_CONTROL_POINT_H + +#include <boost/enable_shared_from_this.hpp> +#include "ui/tool/control-point.h" + +namespace Inkscape { +namespace UI { + +class ControlPointSelection; + +class SelectableControlPoint : public ControlPoint { +public: + struct ColorSet { + ControlPoint::ColorSet cpset; + ColorEntry selected_normal; + ColorEntry selected_mouseover; + ColorEntry selected_clicked; + }; + + ~SelectableControlPoint(); + bool selected() const; + void updateState() const { const_cast<SelectableControlPoint*>(this)->_setState(_state); } + virtual Geom::Rect bounds() { + return Geom::Rect(position(), position()); + } +protected: + SelectableControlPoint(SPDesktop *d, Geom::Point const &initial_pos, + Gtk::AnchorType anchor, SPCtrlShapeType shape, + unsigned int size, ControlPointSelection &sel, ColorSet *cset = 0, + SPCanvasGroup *group = 0); + SelectableControlPoint(SPDesktop *d, Geom::Point const &initial_pos, + Gtk::AnchorType anchor, Glib::RefPtr<Gdk::Pixbuf> pixbuf, + ControlPointSelection &sel, ColorSet *cset = 0, SPCanvasGroup *group = 0); + + virtual void _setState(State state); + + virtual void dragged(Geom::Point &, GdkEventMotion *); + virtual bool grabbed(GdkEventMotion *); + virtual void ungrabbed(GdkEventButton *); + virtual bool clicked(GdkEventButton *); + + ControlPointSelection &_selection; +private: + void _takeSelection(); +}; + +} // namespace UI +} // namespace Inkscape + +#endif + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/selector.cpp b/src/ui/tool/selector.cpp new file mode 100644 index 000000000..d766d5be3 --- /dev/null +++ b/src/ui/tool/selector.cpp @@ -0,0 +1,133 @@ +/** @file + * Selector component (click and rubberband) + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#include "desktop.h" +#include "desktop-handles.h" +#include "display/sodipodi-ctrlrect.h" +#include "event-context.h" +#include "preferences.h" +#include "ui/tool/control-point.h" +#include "ui/tool/event-utils.h" +#include "ui/tool/selector.h" + +namespace Inkscape { +namespace UI { + +/** A hidden control point used for rubberbanding and selection. + * It uses a clever hack: the canvas item is hidden and only receives events when they + * are passed to it using Selector's event() function. When left mouse button + * is pressed, it grabs events and handles drags and clicks in the usual way. */ +class SelectorPoint : public ControlPoint { +public: + SelectorPoint(SPDesktop *d, SPCanvasGroup *group, Selector *s) + : ControlPoint(d, Geom::Point(0,0), Gtk::ANCHOR_CENTER, SP_CTRL_SHAPE_SQUARE, + 1, &invisible_cset, group) + , _selector(s) + , _cancel(false) + { + setVisible(false); + _rubber = static_cast<CtrlRect*>(sp_canvas_item_new(sp_desktop_controls(_desktop), + SP_TYPE_CTRLRECT, NULL)); + sp_canvas_item_hide(_rubber); + } + ~SelectorPoint() { + gtk_object_destroy(_rubber); + } + SPDesktop *desktop() { return _desktop; } + bool event(GdkEvent *e) { + return _eventHandler(e); + } + +protected: + virtual bool _eventHandler(GdkEvent *event) { + if (event->type == GDK_KEY_PRESS && shortcut_key(event->key) == GDK_Escape && + sp_canvas_item_is_visible(_rubber)) + { + _cancel = true; + sp_canvas_item_hide(_rubber); + return true; + } + return ControlPoint::_eventHandler(event); + } + +private: + virtual bool grabbed(GdkEventMotion *) { + _cancel = false; + _start = position(); + sp_canvas_item_show(_rubber); + return false; + } + virtual void dragged(Geom::Point &new_pos, GdkEventMotion *) { + if (_cancel) return; + Geom::Rect sel(_start, new_pos); + _rubber->setRectangle(sel); + } + virtual void ungrabbed(GdkEventButton *event) { + if (_cancel) return; + sp_canvas_item_hide(_rubber); + Geom::Rect sel(_start, position()); + _selector->signal_area.emit(sel, event); + } + virtual bool clicked(GdkEventButton *event) { + if (event->button != 1) return false; + _selector->signal_point.emit(position(), event); + return true; + } + CtrlRect *_rubber; + Selector *_selector; + Geom::Point _start; + bool _cancel; +}; + + +Selector::Selector(SPDesktop *d) + : Manipulator(d) + , _dragger(new SelectorPoint(d, sp_desktop_controls(d), this)) +{ + _dragger->setVisible(false); +} + +Selector::~Selector() +{ + delete _dragger; +} + +bool Selector::event(GdkEvent *event) +{ + // The hidden control point will capture all events after it obtains the grab, + // but it relies on this function to initiate it. If we pass only first button + // press events here, it won't interfere with any other event handling. + switch (event->type) { + case GDK_BUTTON_PRESS: + // Do not pass button presses other than left button to the control point. + // This way middle click and right click can be handled in SPEventContext. + if (event->button.button == 1) { + _dragger->setPosition(_desktop->w2d(event_point(event->motion))); + return _dragger->event(event); + } + break; + default: break; + } + return false; +} + +} // namespace UI +} // namespace Inkscape + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/selector.h b/src/ui/tool/selector.h new file mode 100644 index 000000000..f7c00ea71 --- /dev/null +++ b/src/ui/tool/selector.h @@ -0,0 +1,59 @@ +/** @file + * Selector component (click and rubberband) + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#ifndef SEEN_UI_TOOL_SELECTOR_H +#define SEEN_UI_TOOL_SELECTOR_H + +#include <memory> +#include <gdk/gdk.h> +#include <2geom/rect.h> +#include "display/display-forward.h" +#include "ui/tool/manipulator.h" + +class SPDesktop; +class CtrlRect; + +namespace Inkscape { +namespace UI { + +class SelectorPoint; + +class Selector : public Manipulator { +public: + Selector(SPDesktop *d); + virtual ~Selector(); + virtual bool event(GdkEvent *); + + sigc::signal<void, Geom::Rect const &, GdkEventButton*> signal_area; + sigc::signal<void, Geom::Point const &, GdkEventButton*> signal_point; +private: + SelectorPoint *_dragger; + Geom::Point _start; + CtrlRect *_rubber; + gulong _connection; + bool _cancel; + friend class SelectorPoint; +}; + +} // namespace UI +} // namespace Inkscape + +#endif + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/shape-record.h b/src/ui/tool/shape-record.h new file mode 100644 index 000000000..edfad1401 --- /dev/null +++ b/src/ui/tool/shape-record.h @@ -0,0 +1,61 @@ +/** @file + * Structures that store data needed for shape editing which are not contained + * directly in the XML node + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#ifndef SEEN_UI_TOOL_SHAPE_RECORD_H +#define SEEN_UI_TOOL_SHAPE_RECORD_H + +#include <glibmm/ustring.h> +#include <boost/operators.hpp> +#include <2geom/matrix.h> + +class SPItem; +namespace Inkscape { +namespace UI { + +/** Role of the shape in the drawing - affects outline display and color */ +enum ShapeRole { + SHAPE_ROLE_NORMAL, + SHAPE_ROLE_CLIPPING_PATH, + SHAPE_ROLE_MASK, + SHAPE_ROLE_LPE_PARAM // implies edit_original set to true in ShapeRecord +}; + +struct ShapeRecord : + public boost::totally_ordered<ShapeRecord> +{ + SPItem *item; // SP node for the edited shape + Geom::Matrix edit_transform; // how to transform controls - used for clipping paths and masks + ShapeRole role; + Glib::ustring lpe_key; // name of LPE shape param being edited + + inline bool operator==(ShapeRecord const &o) const { + return item == o.item && lpe_key == o.lpe_key; + } + inline bool operator<(ShapeRecord const &o) const { + return item == o.item ? (lpe_key < o.lpe_key) : (item < o.item); + } +}; + +} // namespace UI +} // namespace Inkscape + +#endif + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/transform-handle-set.cpp b/src/ui/tool/transform-handle-set.cpp new file mode 100644 index 000000000..1af848b96 --- /dev/null +++ b/src/ui/tool/transform-handle-set.cpp @@ -0,0 +1,657 @@ +/** @file + * Affine transform handles component + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#include <math.h> +#include <algorithm> +#include <glib.h> +#include <glib/gi18n.h> +#include <gdk/gdk.h> +#include <2geom/transforms.h> +#include "desktop.h" +#include "desktop-handles.h" +#include "display/sodipodi-ctrlrect.h" +#include "preferences.h" +#include "ui/tool/commit-events.h" +#include "ui/tool/control-point.h" +#include "ui/tool/event-utils.h" +#include "ui/tool/transform-handle-set.h" + +// FIXME BRAIN DAMAGE WARNING: this is a global variable in select-context.cpp +// It should be moved to a header +extern GdkPixbuf *handles[]; +GType sp_select_context_get_type(); + +namespace Inkscape { +namespace UI { + +namespace { +Gtk::AnchorType corner_to_anchor(unsigned c) { + switch (c % 4) { + case 0: return Gtk::ANCHOR_NE; + case 1: return Gtk::ANCHOR_NW; + case 2: return Gtk::ANCHOR_SW; + default: return Gtk::ANCHOR_SE; + } +} +Gtk::AnchorType side_to_anchor(unsigned s) { + switch (s % 4) { + case 0: return Gtk::ANCHOR_N; + case 1: return Gtk::ANCHOR_W; + case 2: return Gtk::ANCHOR_S; + default: return Gtk::ANCHOR_E; + } +} + +// TODO move those two functions into a common place +double snap_angle(double a) { + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + int snaps = prefs->getIntLimited("/options/rotationsnapsperpi/value", 12, 1, 1000); + double unit_angle = M_PI / snaps; + return CLAMP(unit_angle * round(a / unit_angle), -M_PI, M_PI); +} +double snap_increment_degrees() { + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + int snaps = prefs->getIntLimited("/options/rotationsnapsperpi/value", 12, 1, 1000); + return 180.0 / snaps; +} + +ControlPoint::ColorSet thandle_cset = { + {0x000000ff, 0x000000ff}, + {0x00ff6600, 0x000000ff}, + {0x00ff6600, 0x000000ff} +}; + +ControlPoint::ColorSet center_cset = { + {0x00000000, 0x000000ff}, + {0x00000000, 0xff0000b0}, + {0x00000000, 0xff0000b0} +}; +} // anonymous namespace + +/** Base class for node transform handles to simplify implementation */ +class TransformHandle : public ControlPoint { +public: + TransformHandle(TransformHandleSet &th, Gtk::AnchorType anchor, Glib::RefPtr<Gdk::Pixbuf> pb) + : ControlPoint(th._desktop, Geom::Point(), anchor, pb, &thandle_cset, + th._transform_handle_group) + , _th(th) + { + setVisible(false); + } +protected: + virtual void startTransform() {} + virtual void endTransform() {} + virtual Geom::Matrix computeTransform(Geom::Point const &pos, GdkEventMotion *event) = 0; + virtual CommitEvent getCommitEvent() = 0; + + Geom::Matrix _last_transform; + Geom::Point _origin; + TransformHandleSet &_th; +private: + virtual bool grabbed(GdkEventMotion *) { + _origin = position(); + _last_transform.setIdentity(); + startTransform(); + + _th._setActiveHandle(this); + _cset = &invisible_cset; + _setState(_state); + return false; + } + virtual void dragged(Geom::Point &new_pos, GdkEventMotion *event) + { + Geom::Matrix t = computeTransform(new_pos, event); + // protect against degeneracies + if (t.isSingular()) return; + Geom::Matrix incr = _last_transform.inverse() * t; + if (incr.isSingular()) return; + _th.signal_transform.emit(incr); + _last_transform = t; + } + virtual void ungrabbed(GdkEventButton *) { + _th._clearActiveHandle(); + _cset = &thandle_cset; + _setState(_state); + endTransform(); + _th.signal_commit.emit(getCommitEvent()); + } +}; + +class ScaleHandle : public TransformHandle { +public: + ScaleHandle(TransformHandleSet &th, Gtk::AnchorType anchor, Glib::RefPtr<Gdk::Pixbuf> pb) + : TransformHandle(th, anchor, pb) + {} +protected: + virtual Glib::ustring _getTip(unsigned state) { + if (state_held_control(state)) { + if (state_held_shift(state)) { + return C_("Transform handle tip", + "<b>Shift+Ctrl:</b> scale uniformly about the rotation center"); + } + return C_("Transform handle tip", "<b>Ctrl:</b> scale uniformly"); + } + if (state_held_shift(state)) { + if (state_held_alt(state)) { + return C_("Transform handle tip", + "<b>Shift+Alt:</b> scale using an integer ratio about the rotation center"); + } + return C_("Transform handle tip", "<b>Shift:</b> scale from the rotation center"); + } + if (state_held_alt(state)) { + return C_("Transform handle tip", "<b>Alt:</b> scale using an integer ratio"); + } + return C_("Transform handle tip", "<b>Scale handle:</b> drag to scale the selection"); + } + + virtual Glib::ustring _getDragTip(GdkEventMotion */*event*/) { + return format_tip(C_("Transform handle tip", + "Scale by %.2f%% x %.2f%%"), _last_scale_x * 100, _last_scale_y * 100); + } + + virtual bool _hasDragTips() { return true; } + + static double _last_scale_x, _last_scale_y; +}; +double ScaleHandle::_last_scale_x = 1.0; +double ScaleHandle::_last_scale_y = 1.0; + +/// Corner scaling handle for node transforms +class ScaleCornerHandle : public ScaleHandle { +public: + ScaleCornerHandle(TransformHandleSet &th, unsigned corner) + : ScaleHandle(th, corner_to_anchor(corner), _corner_to_pixbuf(corner)) + , _corner(corner) + {} +protected: + virtual void startTransform() { + _sc_center = _th.rotationCenter(); + _sc_opposite = _th.bounds().corner(_corner + 2); + _last_scale_x = _last_scale_y = 1.0; + } + virtual Geom::Matrix computeTransform(Geom::Point const &new_pos, GdkEventMotion *event) { + Geom::Point scc = held_shift(*event) ? _sc_center : _sc_opposite; + Geom::Point vold = _origin - scc, vnew = new_pos - scc; + // avoid exploding the selection + if (Geom::are_near(vold[Geom::X], 0) || Geom::are_near(vold[Geom::Y], 0)) + return Geom::identity(); + + double scale[2] = { vnew[Geom::X] / vold[Geom::X], vnew[Geom::Y] / vold[Geom::Y] }; + if (held_alt(*event)) { + for (unsigned i = 0; i < 2; ++i) { + if (scale[i] >= 1.0) scale[i] = round(scale[i]); + else scale[i] = 1.0 / round(1.0 / scale[i]); + } + } else if (held_control(*event)) { + scale[0] = scale[1] = std::min(scale[0], scale[1]); + } + _last_scale_x = scale[0]; + _last_scale_y = scale[1]; + Geom::Matrix t = Geom::Translate(-scc) + * Geom::Scale(scale[0], scale[1]) + * Geom::Translate(scc); + return t; + } + virtual CommitEvent getCommitEvent() { + return _last_transform.isUniformScale() + ? COMMIT_MOUSE_SCALE_UNIFORM + : COMMIT_MOUSE_SCALE; + } +private: + static Glib::RefPtr<Gdk::Pixbuf> _corner_to_pixbuf(unsigned c) { + sp_select_context_get_type(); + switch (c % 2) { + case 0: return Glib::wrap(handles[1], true); + default: return Glib::wrap(handles[0], true); + } + } + Geom::Point _sc_center; + Geom::Point _sc_opposite; + unsigned _corner; +}; + +/// Side scaling handle for node transforms +class ScaleSideHandle : public ScaleHandle { +public: + ScaleSideHandle(TransformHandleSet &th, unsigned side) + : ScaleHandle(th, side_to_anchor(side), _side_to_pixbuf(side)) + , _side(side) + {} +protected: + virtual void startTransform() { + _sc_center = _th.rotationCenter(); + Geom::Rect b = _th.bounds(); + _sc_opposite = Geom::middle_point(b.corner(_side + 2), b.corner(_side + 3)); + _last_scale_x = _last_scale_y = 1.0; + } + virtual Geom::Matrix computeTransform(Geom::Point const &new_pos, GdkEventMotion *event) { + Geom::Point scc = held_shift(*event) ? _sc_center : _sc_opposite; + Geom::Point vs; + Geom::Dim2 d1 = static_cast<Geom::Dim2>((_side + 1) % 2); + Geom::Dim2 d2 = static_cast<Geom::Dim2>(_side % 2); + + // avoid exploding the selection + if (Geom::are_near(scc[d1], _origin[d1])) + return Geom::identity(); + + vs[d1] = (new_pos - scc)[d1] / (_origin - scc)[d1]; + if (held_alt(*event)) { + if (vs[d1] >= 1.0) vs[d1] = round(vs[d1]); + else vs[d1] = 1.0 / round(1.0 / vs[d1]); + } + vs[d2] = held_control(*event) ? vs[d1] : 1.0; + + _last_scale_x = vs[Geom::X]; + _last_scale_y = vs[Geom::Y]; + Geom::Matrix t = Geom::Translate(-scc) + * Geom::Scale(vs) + * Geom::Translate(scc); + return t; + } + virtual CommitEvent getCommitEvent() { + return _last_transform.isUniformScale() + ? COMMIT_MOUSE_SCALE_UNIFORM + : COMMIT_MOUSE_SCALE; + } +private: + static Glib::RefPtr<Gdk::Pixbuf> _side_to_pixbuf(unsigned c) { + sp_select_context_get_type(); + switch (c % 2) { + case 0: return Glib::wrap(handles[3], true); + default: return Glib::wrap(handles[2], true); + } + } + Geom::Point _sc_center; + Geom::Point _sc_opposite; + unsigned _side; +}; + +/// Rotation handle for node transforms +class RotateHandle : public TransformHandle { +public: + RotateHandle(TransformHandleSet &th, unsigned corner) + : TransformHandle(th, corner_to_anchor(corner), _corner_to_pixbuf(corner)) + , _corner(corner) + {} +protected: + + virtual void startTransform() { + _rot_center = _th.rotationCenter(); + _rot_opposite = _th.bounds().corner(_corner + 2); + _last_angle = 0; + } + + virtual Geom::Matrix computeTransform(Geom::Point const &new_pos, GdkEventMotion *event) + { + Geom::Point rotc = held_shift(*event) ? _rot_opposite : _rot_center; + double angle = Geom::angle_between(_origin - rotc, new_pos - rotc); + if (held_control(*event)) { + angle = snap_angle(angle); + } + _last_angle = angle; + Geom::Matrix t = Geom::Translate(-rotc) + * Geom::Rotate(angle) + * Geom::Translate(rotc); + return t; + } + + virtual CommitEvent getCommitEvent() { return COMMIT_MOUSE_ROTATE; } + + virtual Glib::ustring _getTip(unsigned state) { + if (state_held_shift(state)) { + if (state_held_control(state)) { + return format_tip(C_("Transform handle tip", + "<b>Shift+Ctrl:</b> rotate around the opposite corner and snap " + "angle to %f° increments"), snap_increment_degrees()); + } + return C_("Transform handle tip", "<b>Shift:</b> rotate around the opposite corner"); + } + if (state_held_control(state)) { + return format_tip(C_("Transform handle tip", + "<b>Ctrl:</b> snap angle to %f° increments"), snap_increment_degrees()); + } + return C_("Transform handle tip", "<b>Rotation handle:</b> drag to rotate " + "the selection around the rotation center"); + } + + virtual Glib::ustring _getDragTip(GdkEventMotion */*event*/) { + return format_tip(C_("Transform handle tip", "Rotate by %.2f°"), + _last_angle * 360.0); + } + + virtual bool _hasDragTips() { return true; } + +private: + static Glib::RefPtr<Gdk::Pixbuf> _corner_to_pixbuf(unsigned c) { + sp_select_context_get_type(); + switch (c % 4) { + case 0: return Glib::wrap(handles[10], true); + case 1: return Glib::wrap(handles[8], true); + case 2: return Glib::wrap(handles[6], true); + default: return Glib::wrap(handles[4], true); + } + } + Geom::Point _rot_center; + Geom::Point _rot_opposite; + unsigned _corner; + static double _last_angle; +}; +double RotateHandle::_last_angle = 0; + +class SkewHandle : public TransformHandle { +public: + SkewHandle(TransformHandleSet &th, unsigned side) + : TransformHandle(th, side_to_anchor(side), _side_to_pixbuf(side)) + , _side(side) + {} + +protected: + + virtual void startTransform() { + _skew_center = _th.rotationCenter(); + Geom::Rect b = _th.bounds(); + _skew_opposite = Geom::middle_point(b.corner(_side + 2), b.corner(_side + 3)); + _last_angle = 0; + _last_horizontal = _side % 2; + } + + virtual Geom::Matrix computeTransform(Geom::Point const &new_pos, GdkEventMotion *event) + { + Geom::Point scc = held_shift(*event) ? _skew_center : _skew_opposite; + // d1 and d2 are reversed with respect to ScaleSideHandle + Geom::Dim2 d1 = static_cast<Geom::Dim2>(_side % 2); + Geom::Dim2 d2 = static_cast<Geom::Dim2>((_side + 1) % 2); + Geom::Point proj, scale(1.0, 1.0); + + // Skew handles allow scaling up to integer multiples of the original size + // in the second direction; prevent explosions + // TODO should the scaling part be only active with Alt? + if (!Geom::are_near(_origin[d2], scc[d2])) { + scale[d2] = (new_pos - scc)[d2] / (_origin - scc)[d2]; + } + + if (scale[d2] < 1.0) { + scale[d2] = copysign(1.0, scale[d2]); + } else { + scale[d2] = floor(scale[d2]); + } + + // Calculate skew angle. The angle is calculated with regards to the point obtained + // by projecting the handle position on the relevant side of the bounding box. + // This avoids degeneracies when moving the skew angle over the rotation center + proj[d1] = new_pos[d1]; + proj[d2] = scc[d2] + (_origin[d2] - scc[d2]) * scale[d2]; + double angle = 0; + if (!Geom::are_near(proj[d2], scc[d2])) + angle = Geom::angle_between(_origin - scc, proj - scc); + if (held_control(*event)) angle = snap_angle(angle); + + // skew matrix has the from [[1, k],[0, 1]] for horizontal skew + // and [[1,0],[k,1]] for vertical skew. + Geom::Matrix skew = Geom::identity(); + // correct the sign of the tangent + skew[d2 + 1] = (d1 == Geom::X ? -1.0 : 1.0) * tan(angle); + + _last_angle = angle; + Geom::Matrix t = Geom::Translate(-scc) + * Geom::Scale(scale) * skew + * Geom::Translate(scc); + return t; + } + + virtual CommitEvent getCommitEvent() { + return _side % 2 + ? COMMIT_MOUSE_SKEW_Y + : COMMIT_MOUSE_SKEW_X; + } + + virtual Glib::ustring _getTip(unsigned state) { + if (state_held_shift(state)) { + if (state_held_control(state)) { + return format_tip(C_("Transform handle tip", + "<b>Shift+Ctrl:</b> skew about the rotation center with snapping " + "to %f° increments"), snap_increment_degrees()); + } + return C_("Transform handle tip", "<b>Shift:</b> skew about the rotation center"); + } + if (state_held_control(state)) { + return format_tip(C_("Transform handle tip", + "<b>Ctrl:</b> snap skew angle to %f° increments"), snap_increment_degrees()); + } + return C_("Transform handle tip", + "<b>Skew handle:</b> drag to skew (shear) selection about " + "the opposite handle"); + } + + virtual Glib::ustring _getDragTip(GdkEventMotion */*event*/) { + if (_last_horizontal) { + return format_tip(C_("Transform handle tip", "Skew horizontally by %.2f°"), + _last_angle * 360.0); + } else { + return format_tip(C_("Transform handle tip", "Skew vertically by %.2f°"), + _last_angle * 360.0); + } + } + + virtual bool _hasDragTips() { return true; } + +private: + + static Glib::RefPtr<Gdk::Pixbuf> _side_to_pixbuf(unsigned s) { + sp_select_context_get_type(); + switch (s % 4) { + case 0: return Glib::wrap(handles[9], true); + case 1: return Glib::wrap(handles[7], true); + case 2: return Glib::wrap(handles[5], true); + default: return Glib::wrap(handles[11], true); + } + } + Geom::Point _skew_center; + Geom::Point _skew_opposite; + unsigned _side; + static bool _last_horizontal; + static double _last_angle; +}; +bool SkewHandle::_last_horizontal = false; +double SkewHandle::_last_angle = 0; + +class RotationCenter : public ControlPoint { +public: + RotationCenter(TransformHandleSet &th) + : ControlPoint(th._desktop, Geom::Point(), Gtk::ANCHOR_CENTER, _get_pixbuf(), + ¢er_cset, th._transform_handle_group) + , _th(th) + { + setVisible(false); + } + +protected: + + virtual Glib::ustring _getTip(unsigned /*state*/) { + return C_("Transform handle tip", + "<b>Rotation center:</b> drag to change the origin of transforms"); + } + +private: + + static Glib::RefPtr<Gdk::Pixbuf> _get_pixbuf() { + sp_select_context_get_type(); + return Glib::wrap(handles[12], true); + } + + TransformHandleSet &_th; +}; + +TransformHandleSet::TransformHandleSet(SPDesktop *d, SPCanvasGroup *th_group) + : Manipulator(d) + , _active(0) + , _transform_handle_group(th_group) + , _mode(MODE_SCALE) + , _in_transform(false) + , _visible(true) +{ + _trans_outline = static_cast<CtrlRect*>(sp_canvas_item_new(sp_desktop_controls(_desktop), + SP_TYPE_CTRLRECT, NULL)); + sp_canvas_item_hide(_trans_outline); + _trans_outline->setDashed(true); + + for (unsigned i = 0; i < 4; ++i) { + _scale_corners[i] = new ScaleCornerHandle(*this, i); + _scale_sides[i] = new ScaleSideHandle(*this, i); + _rot_corners[i] = new RotateHandle(*this, i); + _skew_sides[i] = new SkewHandle(*this, i); + } + _center = new RotationCenter(*this); + // when transforming, update rotation center position + signal_transform.connect(sigc::mem_fun(*_center, &RotationCenter::transform)); +} + +TransformHandleSet::~TransformHandleSet() +{ + for (unsigned i = 0; i < 17; ++i) { + delete _handles[i]; + } +} + +/** Sets the mode of transform handles (scale or rotate). */ +void TransformHandleSet::setMode(Mode m) +{ + _mode = m; + _updateVisibility(_visible); +} + +Geom::Rect TransformHandleSet::bounds() +{ + return Geom::Rect(*_scale_corners[0], *_scale_corners[2]); +} + +ControlPoint &TransformHandleSet::rotationCenter() +{ + return *_center; +} + +void TransformHandleSet::setVisible(bool v) +{ + if (_visible != v) { + _visible = v; + _updateVisibility(_visible); + } +} + +void TransformHandleSet::setBounds(Geom::Rect const &r, bool preserve_center) +{ + if (_in_transform) { + _trans_outline->setRectangle(r); + } else { + for (unsigned i = 0; i < 4; ++i) { + _scale_corners[i]->move(r.corner(i)); + _scale_sides[i]->move(Geom::middle_point(r.corner(i), r.corner(i+1))); + _rot_corners[i]->move(r.corner(i)); + _skew_sides[i]->move(Geom::middle_point(r.corner(i), r.corner(i+1))); + } + if (!preserve_center) _center->move(r.midpoint()); + if (_visible) _updateVisibility(true); + } +} + +bool TransformHandleSet::event(GdkEvent*) +{ + return false; +} + +void TransformHandleSet::_emitTransform(Geom::Matrix const &t) +{ + signal_transform.emit(t); + _center->transform(t); +} + +void TransformHandleSet::_setActiveHandle(ControlPoint *th) +{ + _active = th; + if (_in_transform) + throw std::logic_error("Transform initiated when another transform in progress"); + _in_transform = true; + // hide all handles except the active one + _updateVisibility(false); + sp_canvas_item_show(_trans_outline); +} + +void TransformHandleSet::_clearActiveHandle() +{ + // This can only be called from handles, so they had to be visible before _setActiveHandle + sp_canvas_item_hide(_trans_outline); + _active = 0; + _in_transform = false; + _updateVisibility(_visible); +} + +/** Update the visibility of transformation handles according to settings and the dimensions + * of the bounding box. It hides the handles that would have no effect or lead to + * discontinuities. Additionally, side handles for which there is no space are not shown. */ +void TransformHandleSet::_updateVisibility(bool v) +{ + if (v) { + Geom::Rect b = bounds(); + Geom::Point handle_size( + gdk_pixbuf_get_width(handles[0]) / _desktop->current_zoom(), + gdk_pixbuf_get_height(handles[0]) / _desktop->current_zoom()); + Geom::Point bp = b.dimensions(); + + // do not scale when the bounding rectangle has zero width or height + bool show_scale = (_mode == MODE_SCALE) && !Geom::are_near(b.minExtent(), 0); + // do not rotate if the bounding rectangle is degenerate + bool show_rotate = (_mode == MODE_ROTATE_SKEW) && !Geom::are_near(b.maxExtent(), 0); + bool show_scale_side[2], show_skew[2]; + + // show sides if: + // a) there is enough space between corner handles, or + // b) corner handles are not shown, but side handles make sense + // this affects horizontal and vertical scale handles; skew handles never + // make sense if rotate handles are not shown + for (unsigned i = 0; i < 2; ++i) { + Geom::Dim2 d = static_cast<Geom::Dim2>(i); + Geom::Dim2 otherd = static_cast<Geom::Dim2>((i+1)%2); + show_scale_side[i] = (_mode == MODE_SCALE); + show_scale_side[i] &= (show_scale ? bp[d] >= handle_size[d] + : !Geom::are_near(bp[otherd], 0)); + show_skew[i] = (show_rotate && bp[d] >= handle_size[d] + && !Geom::are_near(bp[otherd], 0)); + } + for (unsigned i = 0; i < 4; ++i) { + _scale_corners[i]->setVisible(show_scale); + _rot_corners[i]->setVisible(show_rotate); + _scale_sides[i]->setVisible(show_scale_side[i%2]); + _skew_sides[i]->setVisible(show_skew[i%2]); + } + // show rotation center if there is enough space (?) + _center->setVisible(show_rotate /*&& bp[Geom::X] > handle_size[Geom::X] + && bp[Geom::Y] > handle_size[Geom::Y]*/); + } else { + for (unsigned i = 0; i < 17; ++i) { + if (_handles[i] != _active) + _handles[i]->setVisible(false); + } + } + +} + +} // namespace UI +} // namespace Inkscape + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : diff --git a/src/ui/tool/transform-handle-set.h b/src/ui/tool/transform-handle-set.h new file mode 100644 index 000000000..48ad3af51 --- /dev/null +++ b/src/ui/tool/transform-handle-set.h @@ -0,0 +1,96 @@ +/** @file + * Affine transform handles component + */ +/* Authors: + * Krzysztof Kosiński <tweenk.pl@gmail.com> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#ifndef SEEN_UI_TOOL_TRANSFORM_HANDLE_SET_H +#define SEEN_UI_TOOL_TRANSFORM_HANDLE_SET_H + +#include <memory> +#include <gdk/gdk.h> +#include <2geom/forward.h> +#include "display/display-forward.h" +#include "ui/tool/commit-events.h" +#include "ui/tool/manipulator.h" + +class SPDesktop; +class CtrlRect; // this is not present in display-forward.h! +namespace Inkscape { +namespace UI { + +//class TransformHandle; +class RotateHandle; +class SkewHandle; +class ScaleCornerHandle; +class ScaleSideHandle; +class RotationCenter; + +class TransformHandleSet : public Manipulator { +public: + enum Mode { + MODE_SCALE, + MODE_ROTATE_SKEW + }; + + TransformHandleSet(SPDesktop *d, SPCanvasGroup *th_group); + virtual ~TransformHandleSet(); + virtual bool event(GdkEvent *); + + bool visible() { return _visible; } + Mode mode() { return _mode; } + Geom::Rect bounds(); + void setVisible(bool v); + void setMode(Mode); + void setBounds(Geom::Rect const &, bool preserve_center = false); + + bool transforming() { return _in_transform; } + ControlPoint &rotationCenter(); + + sigc::signal<void, Geom::Matrix const &> signal_transform; + sigc::signal<void, CommitEvent> signal_commit; +private: + void _emitTransform(Geom::Matrix const &); + void _setActiveHandle(ControlPoint *h); + void _clearActiveHandle(); + void _updateVisibility(bool v); + union { + ControlPoint *_handles[17]; + struct { + ScaleCornerHandle *_scale_corners[4]; + ScaleSideHandle *_scale_sides[4]; + RotateHandle *_rot_corners[4]; + SkewHandle *_skew_sides[4]; + RotationCenter *_center; + }; + }; + ControlPoint *_active; + SPCanvasGroup *_transform_handle_group; + CtrlRect *_trans_outline; + Mode _mode; + bool _in_transform; + bool _visible; + bool _rot_center_visible; + friend class TransformHandle; + friend class RotationCenter; +}; + +} // namespace UI +} // namespace Inkscape + +#endif + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : |
