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authorAdrian Boguszewski <adrbogus1@student.pg.gda.pl>2016-06-25 20:24:26 +0000
committerAdrian Boguszewski <adrbogus1@student.pg.gda.pl>2016-06-25 20:24:26 +0000
commit1636c1dd1651780d01759676b194312529f211f7 (patch)
tree6f44074639138c4af9e841ffb53c969244f5588e /src/ui/tools/mesh-tool.cpp
parentMerged trunk (diff)
downloadinkscape-1636c1dd1651780d01759676b194312529f211f7.tar.gz
inkscape-1636c1dd1651780d01759676b194312529f211f7.zip
Moved next functions, added namespace, renamed range functions
(bzr r14954.1.10)
Diffstat (limited to 'src/ui/tools/mesh-tool.cpp')
-rw-r--r--src/ui/tools/mesh-tool.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/ui/tools/mesh-tool.cpp b/src/ui/tools/mesh-tool.cpp
index 47927667c..9aaa0c14e 100644
--- a/src/ui/tools/mesh-tool.cpp
+++ b/src/ui/tools/mesh-tool.cpp
@@ -103,7 +103,7 @@ void MeshTool::selection_changed(Inkscape::Selection* /*sel*/) {
return;
}
- guint n_obj = selection->itemList().size();
+ guint n_obj = selection->items().size();
if (!drag->isNonEmpty() || selection->isEmpty()) {
return;
@@ -467,10 +467,10 @@ bool MeshTool::root_handler(GdkEvent* event) {
if (over_line) {
// We take the first item in selection, because with doubleclick, the first click
// always resets selection to the single object under cursor
- sp_mesh_context_split_near_point(this, selection->itemList()[0], this->mousepoint_doc, event->button.time);
+ sp_mesh_context_split_near_point(this, selection->items()[0], this->mousepoint_doc, event->button.time);
} else {
// Create a new gradient with default coordinates.
- std::vector<SPItem*> items=selection->itemList();
+ std::vector<SPItem*> items= selection->items();
for(std::vector<SPItem*>::const_iterator i=items.begin();i!=items.end();++i){
SPItem *item = *i;
SPGradientType new_type = SP_GRADIENT_TYPE_MESH;
@@ -945,7 +945,7 @@ static void sp_mesh_end_drag(MeshTool &rc) {
} else {
// Starting from empty space:
// Sort items so that the topmost comes last
- std::vector<SPItem*> items(selection->itemList());
+ std::vector<SPItem*> items(selection->items());
sort(items.begin(),items.end(),sp_item_repr_compare_position);
// take topmost
vector = sp_gradient_vector_for_object(document, desktop, SP_ITEM(items.back()), fill_or_stroke);
@@ -955,7 +955,7 @@ static void sp_mesh_end_drag(MeshTool &rc) {
SPCSSAttr *css = sp_repr_css_attr_new();
sp_repr_css_set_property(css, "fill-opacity", "1.0");
- std::vector<SPItem*> items=selection->itemList();
+ std::vector<SPItem*> items= selection->items();
for(std::vector<SPItem*>::const_iterator i=items.begin();i!=items.end();++i){
//FIXME: see above
@@ -972,7 +972,7 @@ static void sp_mesh_end_drag(MeshTool &rc) {
// status text; we do not track coords because this branch is run once, not all the time
// during drag
- int n_objects = selection->itemList().size();
+ int n_objects = selection->items().size();
rc.message_context->setF(Inkscape::NORMAL_MESSAGE,
ngettext("<b>Gradient</b> for %d object; with <b>Ctrl</b> to snap angle",
"<b>Gradient</b> for %d objects; with <b>Ctrl</b> to snap angle", n_objects),