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authorAdrian Boguszewski <adrbogus1@student.pg.gda.pl>2016-08-09 09:58:51 +0000
committerAdrian Boguszewski <adrbogus1@student.pg.gda.pl>2016-08-09 09:58:51 +0000
commite5143d65bb57d4ce623e6220585b099e6d2ee453 (patch)
tree4ff78f6fa8f0c1b740fd43b0ade2b91dbf9226d0 /src/ui/tools/mesh-tool.cpp
parentRemove deprecated Autotools and btool files. Please use CMake instead (diff)
parentMerged trunk (diff)
downloadinkscape-e5143d65bb57d4ce623e6220585b099e6d2ee453.tar.gz
inkscape-e5143d65bb57d4ce623e6220585b099e6d2ee453.zip
Merged gsoc work. Created better data structure for selections, replaced SPObject children list, improved spray tool, split tests to separate executables
(bzr r15047)
Diffstat (limited to 'src/ui/tools/mesh-tool.cpp')
-rw-r--r--src/ui/tools/mesh-tool.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/ui/tools/mesh-tool.cpp b/src/ui/tools/mesh-tool.cpp
index 32e70bc19..f2cf8c4a2 100644
--- a/src/ui/tools/mesh-tool.cpp
+++ b/src/ui/tools/mesh-tool.cpp
@@ -102,7 +102,7 @@ void MeshTool::selection_changed(Inkscape::Selection* /*sel*/) {
return;
}
- guint n_obj = selection->itemList().size();
+ guint n_obj = (guint) boost::distance(selection->items());
if (!drag->isNonEmpty() || selection->isEmpty()) {
return;
@@ -466,11 +466,11 @@ bool MeshTool::root_handler(GdkEvent* event) {
if (over_line) {
// We take the first item in selection, because with doubleclick, the first click
// always resets selection to the single object under cursor
- sp_mesh_context_split_near_point(this, selection->itemList()[0], this->mousepoint_doc, event->button.time);
+ sp_mesh_context_split_near_point(this, selection->items().front(), this->mousepoint_doc, event->button.time);
} else {
// Create a new gradient with default coordinates.
- std::vector<SPItem*> items=selection->itemList();
- for(std::vector<SPItem*>::const_iterator i=items.begin();i!=items.end();++i){
+ auto items= selection->items();
+ for(auto i=items.begin();i!=items.end();++i){
SPItem *item = *i;
SPGradientType new_type = SP_GRADIENT_TYPE_MESH;
Inkscape::PaintTarget fsmode = (prefs->getInt("/tools/gradient/newfillorstroke", 1) != 0) ? Inkscape::FOR_FILL : Inkscape::FOR_STROKE;
@@ -944,7 +944,7 @@ static void sp_mesh_end_drag(MeshTool &rc) {
} else {
// Starting from empty space:
// Sort items so that the topmost comes last
- std::vector<SPItem*> items(selection->itemList());
+ std::vector<SPItem*> items(selection->items().begin(), selection->items().end());
sort(items.begin(),items.end(),sp_item_repr_compare_position);
// take topmost
vector = sp_gradient_vector_for_object(document, desktop, SP_ITEM(items.back()), fill_or_stroke);
@@ -954,8 +954,8 @@ static void sp_mesh_end_drag(MeshTool &rc) {
SPCSSAttr *css = sp_repr_css_attr_new();
sp_repr_css_set_property(css, "fill-opacity", "1.0");
- std::vector<SPItem*> items=selection->itemList();
- for(std::vector<SPItem*>::const_iterator i=items.begin();i!=items.end();++i){
+ auto items= selection->items();
+ for(auto i=items.begin();i!=items.end();++i){
//FIXME: see above
sp_repr_css_change_recursive((*i)->getRepr(), css, "style");
@@ -971,7 +971,7 @@ static void sp_mesh_end_drag(MeshTool &rc) {
// status text; we do not track coords because this branch is run once, not all the time
// during drag
- int n_objects = selection->itemList().size();
+ int n_objects = (int) boost::distance(selection->items());
rc.message_context->setF(Inkscape::NORMAL_MESSAGE,
ngettext("<b>Gradient</b> for %d object; with <b>Ctrl</b> to snap angle",
"<b>Gradient</b> for %d objects; with <b>Ctrl</b> to snap angle", n_objects),