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| author | Marc Jeanmougin <marc@jeanmougin.fr> | 2015-04-29 21:14:01 +0000 |
|---|---|---|
| committer | Marc Jeanmougin <mc@M0nst3r.bouyguesbox.fr> | 2015-04-29 21:14:01 +0000 |
| commit | 9b7af8caac08ad42a48214518bc004e258eb5873 (patch) | |
| tree | dcaaac56217eb5da334ab420f5e791cf7eb70f23 /src/ui/tools/node-tool.cpp | |
| parent | Better solution picking (diff) | |
| parent | corrected test file (diff) | |
| download | inkscape-9b7af8caac08ad42a48214518bc004e258eb5873.tar.gz inkscape-9b7af8caac08ad42a48214518bc004e258eb5873.zip | |
bzr merge lp:~mc.../inkscape/SelContainer
The main change of this branch is that the container for selections is now a std::vector and not a GSList.
This change propagates in most of the codebase.
Normally, there are no changes of semantics, except the following:
-> childList is now in the intuitive order (childList()[0] is now firstChild)
-> sp_selection_paste_impl is now in the opposite order (change is local to selection-chemistry.cpp, and simplify a few things there)
-> selection.setReprList now takes the list in the opposite order. It was always the case (the list was always reversed before handing to it)
-> a few comparison functions now work "the c++ way": the C way was to return -1 if a<b, 0 if a==b and 1 if a>b, now they return (bool)(a<b) so they can be used with std::sort
(bzr r14074)
Diffstat (limited to 'src/ui/tools/node-tool.cpp')
| -rw-r--r-- | src/ui/tools/node-tool.cpp | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/src/ui/tools/node-tool.cpp b/src/ui/tools/node-tool.cpp index a4b903960..ef00eaa40 100644 --- a/src/ui/tools/node-tool.cpp +++ b/src/ui/tools/node-tool.cpp @@ -410,10 +410,9 @@ void NodeTool::selection_changed(Inkscape::Selection *sel) { std::set<ShapeRecord> shapes; - GSList const *ilist = sel->itemList(); - - for (GSList *i = const_cast<GSList*>(ilist); i; i = i->next) { - SPObject *obj = static_cast<SPObject*>(i->data); + std::vector<SPItem*> items=sel->itemList(); + for(std::vector<SPItem*>::const_iterator i=items.begin();i!=items.end();i++){ + SPObject *obj = *i; if (SP_IS_ITEM(obj)) { gather_items(this, NULL, static_cast<SPItem*>(obj), SHAPE_ROLE_NORMAL, shapes); @@ -658,9 +657,8 @@ void NodeTool::select_area(Geom::Rect const &sel, GdkEventButton *event) { if (this->_multipath->empty()) { // if multipath is empty, select rubberbanded items rather than nodes Inkscape::Selection *selection = this->desktop->selection; - GSList *items = this->desktop->getDocument()->getItemsInBox(this->desktop->dkey, sel); + std::vector<SPItem*> items = this->desktop->getDocument()->getItemsInBox(this->desktop->dkey, sel); selection->setList(items); - g_slist_free(items); } else { if (!held_shift(*event)) { this->_selected_nodes->clear(); |
