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authorJabier Arraiza Cenoz <jabier.arraiza@marker.es>2013-11-10 02:08:46 +0000
committerJabiertxof <jtx@jtx.marker.es>2013-11-10 02:08:46 +0000
commitca1286aa677b5ff8d80fe274dfa3e759478570b3 (patch)
tree36c7edfa575cea3d3bddfc4b034f7a35a8374ade /src/ui/tools/node-tool.cpp
parentFixing bugs on update to trunk (diff)
parentRevert unintentional change. (diff)
downloadinkscape-ca1286aa677b5ff8d80fe274dfa3e759478570b3.tar.gz
inkscape-ca1286aa677b5ff8d80fe274dfa3e759478570b3.zip
Update to trunk
(bzr r11950.1.195)
Diffstat (limited to 'src/ui/tools/node-tool.cpp')
-rw-r--r--src/ui/tools/node-tool.cpp705
1 files changed, 705 insertions, 0 deletions
diff --git a/src/ui/tools/node-tool.cpp b/src/ui/tools/node-tool.cpp
new file mode 100644
index 000000000..8a950b528
--- /dev/null
+++ b/src/ui/tools/node-tool.cpp
@@ -0,0 +1,705 @@
+/**
+ * @file
+ * New node tool - implementation.
+ */
+/* Authors:
+ * Krzysztof KosiƄski <tweenk@gmail.com>
+ * Abhishek Sharma
+ *
+ * Copyright (C) 2009 Authors
+ * Released under GNU GPL, read the file 'COPYING' for more information
+ */
+
+#include "ui/tool/curve-drag-point.h"
+#include <glib/gi18n.h>
+#include "desktop.h"
+#include "desktop-handles.h"
+#include "display/sp-canvas-group.h"
+#include "display/canvas-bpath.h"
+#include "display/curve.h"
+#include "display/sp-canvas.h"
+#include "document.h"
+#include "live_effects/lpeobject.h"
+#include "message-context.h"
+#include "selection.h"
+#include "shape-editor.h" // temporary!
+#include "sp-clippath.h"
+#include "sp-item-group.h"
+#include "sp-mask.h"
+#include "sp-object-group.h"
+#include "sp-path.h"
+#include "sp-text.h"
+#include "ui/control-manager.h"
+#include "ui/tools/node-tool.h"
+#include "ui/tool/control-point-selection.h"
+#include "ui/tool/event-utils.h"
+#include "ui/tool/manipulator.h"
+#include "ui/tool/multi-path-manipulator.h"
+#include "ui/tool/path-manipulator.h"
+#include "ui/tool/selector.h"
+#include "ui/tool/shape-record.h"
+
+#include "pixmaps/cursor-node.xpm"
+#include "pixmaps/cursor-node-d.xpm"
+#include "selection-chemistry.h"
+
+#include <gdk/gdkkeysyms.h>
+
+/** @struct NodeTool
+ *
+ * Node tool event context.
+ *
+ * @par Architectural overview of the tool
+ * @par
+ * Here's a breakdown of what each object does.
+ * - Handle: shows a handle and keeps the node type constraint (smooth / symmetric) by updating
+ * the other handle's position when dragged. Its move() method cannot violate the constraints.
+ * - Node: keeps node type constraints for auto nodes and smooth nodes at ends of linear segments.
+ * Its move() method cannot violate constraints. Handles linear grow and dispatches spatial grow
+ * to MultiPathManipulator. Keeps a reference to its NodeList.
+ * - NodeList: exposes an iterator-based interface to nodes. It is possible to obtain an iterator
+ * to a node from the node. Keeps a reference to its SubpathList.
+ * - SubpathList: list of NodeLists that represents an editable pathvector. Keeps a reference
+ * to its PathManipulator.
+ * - PathManipulator: performs most of the single-path actions like reverse subpaths,
+ * delete segment, shift selection, etc. Keeps a reference to MultiPathManipulator.
+ * - MultiPathManipulator: performs additional operations for actions that are not per-path,
+ * for example node joins and segment joins. Tracks the control transforms for PMs that edit
+ * clipping paths and masks. It is more or less equivalent to ShapeEditor and in the future
+ * it might handle all shapes. Handles XML commit of actions that affect all paths or
+ * the node selection and removes PathManipulators that have no nodes left after e.g. node
+ * deletes.
+ * - ControlPointSelection: keeps track of node selection and a set of nodes that can potentially
+ * be selected. There can be more than one selection. Performs actions that require no
+ * knowledge about the path, only about the nodes, like dragging and transforms. It is not
+ * specific to nodes and can accomodate any control point derived from SelectableControlPoint.
+ * Transforms nodes in response to transform handle events.
+ * - TransformHandleSet: displays nodeset transform handles and emits transform events. The aim
+ * is to eventually use a common class for object and control point transforms.
+ * - SelectableControlPoint: base for any type of selectable point. It can belong to only one
+ * selection.
+ *
+ * @par Functionality that resides in weird places
+ * @par
+ *
+ * This list is probably incomplete.
+ * - Curve dragging: CurveDragPoint, controlled by PathManipulator
+ * - Single handle shortcuts: MultiPathManipulator::event(), ModifierTracker
+ * - Linear and spatial grow: Node, spatial grow routed to ControlPointSelection
+ * - Committing handle actions performed with the mouse: PathManipulator
+ * - Sculpting: ControlPointSelection
+ *
+ * @par Plans for the future
+ * @par
+ * - MultiPathManipulator should become a generic shape editor that manages all active manipulator,
+ * more or less like the old ShapeEditor.
+ * - Knotholder should be rewritten into one manipulator class per shape, using the control point
+ * classes. Interesting features like dragging rectangle sides could be added along the way.
+ * - Better handling of clip and mask editing, particularly in response to undo.
+ * - High level refactoring of the event context hierarchy. All aspects of tools, like toolbox
+ * controls, icons, event handling should be collected in one class, though each aspect
+ * of a tool might be in an separate class for better modularity. The long term goal is to allow
+ * tools to be defined in extensions or shared library plugins.
+ */
+
+using Inkscape::ControlManager;
+
+#include "tool-factory.h"
+
+namespace Inkscape {
+namespace UI {
+namespace Tools {
+
+namespace {
+ ToolBase* createNodesContext() {
+ return new NodeTool();
+ }
+
+ bool nodesContextRegistered = ToolFactory::instance().registerObject("/tools/nodes", createNodesContext);
+}
+
+const std::string& NodeTool::getPrefsPath() {
+ return NodeTool::prefsPath;
+}
+
+const std::string NodeTool::prefsPath = "/tools/nodes";
+
+SPCanvasGroup *create_control_group(SPDesktop *d);
+
+NodeTool::NodeTool() : ToolBase() {
+ this->show_handles = false;
+ this->single_node_transform_handles = false;
+ this->show_transform_handles = false;
+ this->cursor_drag = false;
+ this->live_objects = false;
+ this->edit_clipping_paths = false;
+ this->live_outline = false;
+ this->flashed_item = 0;
+ this->_transform_handle_group = 0;
+ this->show_path_direction = false;
+ this->_last_over = 0;
+ this->edit_masks = false;
+ this->show_outline = false;
+ this->flash_tempitem = 0;
+
+ this->cursor_shape = cursor_node_xpm;
+ this->hot_x = 1;
+ this->hot_y = 1;
+
+ this->_selected_nodes = 0;
+ this->_multipath = 0;
+ this->_selector = 0;
+ this->_path_data = 0;
+}
+
+SPCanvasGroup *create_control_group(SPDesktop *d)
+{
+ return reinterpret_cast<SPCanvasGroup*>(sp_canvas_item_new(
+ sp_desktop_controls(d), SP_TYPE_CANVAS_GROUP, NULL));
+}
+
+void destroy_group(SPCanvasGroup *g)
+{
+ sp_canvas_item_destroy(SP_CANVAS_ITEM(g));
+}
+
+NodeTool::~NodeTool() {
+ this->enableGrDrag(false);
+
+ if (this->flash_tempitem) {
+ this->desktop->remove_temporary_canvasitem(this->flash_tempitem);
+ }
+
+ this->_selection_changed_connection.disconnect();
+ //this->_selection_modified_connection.disconnect();
+ this->_mouseover_changed_connection.disconnect();
+ this->_sizeUpdatedConn.disconnect();
+
+ delete this->_multipath;
+ delete this->_selected_nodes;
+ delete this->_selector;
+
+ Inkscape::UI::PathSharedData &data = *this->_path_data;
+ destroy_group(data.node_data.node_group);
+ destroy_group(data.node_data.handle_group);
+ destroy_group(data.node_data.handle_line_group);
+ destroy_group(data.outline_group);
+ destroy_group(data.dragpoint_group);
+ destroy_group(this->_transform_handle_group);
+}
+
+void NodeTool::setup() {
+ ToolBase::setup();
+
+ this->_path_data = new Inkscape::UI::PathSharedData();
+
+ Inkscape::UI::PathSharedData &data = *this->_path_data;
+ data.node_data.desktop = this->desktop;
+
+ // selector has to be created here, so that its hidden control point is on the bottom
+ this->_selector = new Inkscape::UI::Selector(this->desktop);
+
+ // Prepare canvas groups for controls. This guarantees correct z-order, so that
+ // for example a dragpoint won't obscure a node
+ data.outline_group = create_control_group(this->desktop);
+ data.node_data.handle_line_group = create_control_group(this->desktop);
+ data.dragpoint_group = create_control_group(this->desktop);
+ this->_transform_handle_group = create_control_group(this->desktop);
+ data.node_data.node_group = create_control_group(this->desktop);
+ data.node_data.handle_group = create_control_group(this->desktop);
+
+ Inkscape::Selection *selection = sp_desktop_selection (this->desktop);
+
+ this->_selection_changed_connection.disconnect();
+ this->_selection_changed_connection =
+ selection->connectChanged(sigc::mem_fun(this, &NodeTool::selection_changed));
+
+ this->_mouseover_changed_connection.disconnect();
+ this->_mouseover_changed_connection =
+ Inkscape::UI::ControlPoint::signal_mouseover_change.connect(sigc::mem_fun(this, &NodeTool::mouseover_changed));
+
+ this->_sizeUpdatedConn = ControlManager::getManager().connectCtrlSizeChanged(
+ sigc::mem_fun(this, &NodeTool::handleControlUiStyleChange)
+ );
+
+ this->_selected_nodes = new Inkscape::UI::ControlPointSelection(this->desktop, this->_transform_handle_group);
+
+ data.node_data.selection = this->_selected_nodes;
+
+ this->_multipath = new Inkscape::UI::MultiPathManipulator(data, this->_selection_changed_connection);
+
+ this->_selector->signal_point.connect(sigc::mem_fun(this, &NodeTool::select_point));
+ this->_selector->signal_area.connect(sigc::mem_fun(this, &NodeTool::select_area));
+
+ this->_multipath->signal_coords_changed.connect(
+ sigc::bind(
+ sigc::mem_fun(*this->desktop, &SPDesktop::emitToolSubselectionChanged),
+ (void*)NULL
+ )
+ );
+
+ this->_selected_nodes->signal_point_changed.connect(
+ // Hide both signal parameters and bind the function parameter to 0
+ // sigc::signal<void, SelectableControlPoint *, bool>
+ // <=>
+ // void update_tip(GdkEvent *event)
+ sigc::hide(sigc::hide(sigc::bind(
+ sigc::mem_fun(this, &NodeTool::update_tip),
+ (GdkEvent*)NULL
+ )))
+ );
+
+ this->cursor_drag = false;
+ this->show_transform_handles = true;
+ this->single_node_transform_handles = false;
+ this->flash_tempitem = NULL;
+ this->flashed_item = NULL;
+ this->_last_over = NULL;
+
+ // read prefs before adding items to selection to prevent momentarily showing the outline
+ sp_event_context_read(this, "show_handles");
+ sp_event_context_read(this, "show_outline");
+ sp_event_context_read(this, "live_outline");
+ sp_event_context_read(this, "live_objects");
+ sp_event_context_read(this, "show_path_direction");
+ sp_event_context_read(this, "show_transform_handles");
+ sp_event_context_read(this, "single_node_transform_handles");
+ sp_event_context_read(this, "edit_clipping_paths");
+ sp_event_context_read(this, "edit_masks");
+
+ this->selection_changed(selection);
+ this->update_tip(NULL);
+
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+
+ if (prefs->getBool("/tools/nodes/selcue")) {
+ this->enableSelectionCue();
+ }
+
+ if (prefs->getBool("/tools/nodes/gradientdrag")) {
+ this->enableGrDrag();
+ }
+
+ this->desktop->emitToolSubselectionChanged(NULL); // sets the coord entry fields to inactive
+}
+
+void NodeTool::set(const Inkscape::Preferences::Entry& value) {
+ Glib::ustring entry_name = value.getEntryName();
+
+ if (entry_name == "show_handles") {
+ this->show_handles = value.getBool(true);
+ this->_multipath->showHandles(this->show_handles);
+ } else if (entry_name == "show_outline") {
+ this->show_outline = value.getBool();
+ this->_multipath->showOutline(this->show_outline);
+ } else if (entry_name == "live_outline") {
+ this->live_outline = value.getBool();
+ this->_multipath->setLiveOutline(this->live_outline);
+ } else if (entry_name == "live_objects") {
+ this->live_objects = value.getBool();
+ this->_multipath->setLiveObjects(this->live_objects);
+ } else if (entry_name == "show_path_direction") {
+ this->show_path_direction = value.getBool();
+ this->_multipath->showPathDirection(this->show_path_direction);
+ } else if (entry_name == "show_transform_handles") {
+ this->show_transform_handles = value.getBool(true);
+ this->_selected_nodes->showTransformHandles(
+ this->show_transform_handles, this->single_node_transform_handles);
+ } else if (entry_name == "single_node_transform_handles") {
+ this->single_node_transform_handles = value.getBool();
+ this->_selected_nodes->showTransformHandles(
+ this->show_transform_handles, this->single_node_transform_handles);
+ } else if (entry_name == "edit_clipping_paths") {
+ this->edit_clipping_paths = value.getBool();
+ this->selection_changed(this->desktop->selection);
+ } else if (entry_name == "edit_masks") {
+ this->edit_masks = value.getBool();
+ this->selection_changed(this->desktop->selection);
+ } else {
+ ToolBase::set(value);
+ }
+}
+
+/** Recursively collect ShapeRecords */
+void gather_items(NodeTool *nt, SPItem *base, SPObject *obj, Inkscape::UI::ShapeRole role,
+ std::set<Inkscape::UI::ShapeRecord> &s)
+{
+ using namespace Inkscape::UI;
+
+ if (!obj) {
+ return;
+ }
+
+ //XML Tree being used directly here while it shouldn't be.
+ if (SP_IS_PATH(obj) && obj->getRepr()->attribute("inkscape:original-d") != NULL) {
+ ShapeRecord r;
+ r.item = static_cast<SPItem*>(obj);
+ r.edit_transform = Geom::identity(); // TODO wrong?
+ r.role = role;
+ s.insert(r);
+ } else if (role != SHAPE_ROLE_NORMAL && (SP_IS_GROUP(obj) || SP_IS_OBJECTGROUP(obj))) {
+ for (SPObject *c = obj->children; c; c = c->next) {
+ gather_items(nt, base, c, role, s);
+ }
+ } else if (SP_IS_ITEM(obj)) {
+ SPItem *item = static_cast<SPItem*>(obj);
+ ShapeRecord r;
+ r.item = item;
+ // TODO add support for objectBoundingBox
+ r.edit_transform = base ? base->i2doc_affine() : Geom::identity();
+ r.role = role;
+
+ if (s.insert(r).second) {
+ // this item was encountered the first time
+ if (nt->edit_clipping_paths && item->clip_ref) {
+ gather_items(nt, item, item->clip_ref->getObject(), SHAPE_ROLE_CLIPPING_PATH, s);
+ }
+
+ if (nt->edit_masks && item->mask_ref) {
+ gather_items(nt, item, item->mask_ref->getObject(), SHAPE_ROLE_MASK, s);
+ }
+ }
+ }
+}
+
+void NodeTool::selection_changed(Inkscape::Selection *sel) {
+ using namespace Inkscape::UI;
+
+ std::set<ShapeRecord> shapes;
+
+ GSList const *ilist = sel->itemList();
+
+ for (GSList *i = const_cast<GSList*>(ilist); i; i = i->next) {
+ SPObject *obj = static_cast<SPObject*>(i->data);
+
+ if (SP_IS_ITEM(obj)) {
+ gather_items(this, NULL, static_cast<SPItem*>(obj), SHAPE_ROLE_NORMAL, shapes);
+ }
+ }
+
+ // use multiple ShapeEditors for now, to allow editing many shapes at once
+ // needs to be rethought
+ for (boost::ptr_map<SPItem*, ShapeEditor>::iterator i = this->_shape_editors.begin();
+ i != this->_shape_editors.end(); )
+ {
+ ShapeRecord s;
+ s.item = i->first;
+
+ if (shapes.find(s) == shapes.end()) {
+ this->_shape_editors.erase(i++);
+ } else {
+ ++i;
+ }
+ }
+
+ for (std::set<ShapeRecord>::iterator i = shapes.begin(); i != shapes.end(); ++i) {
+ ShapeRecord const &r = *i;
+
+ if ((SP_IS_SHAPE(r.item) || SP_IS_TEXT(r.item)) &&
+ this->_shape_editors.find(r.item) == this->_shape_editors.end())
+ {
+ ShapeEditor *si = new ShapeEditor(this->desktop);
+ si->set_item(r.item, SH_KNOTHOLDER);
+ this->_shape_editors.insert(const_cast<SPItem*&>(r.item), si);
+ }
+ }
+
+ this->_multipath->setItems(shapes);
+ this->update_tip(NULL);
+ this->desktop->updateNow();
+}
+
+bool NodeTool::root_handler(GdkEvent* event) {
+ /* things to handle here:
+ * 1. selection of items
+ * 2. passing events to manipulators
+ * 3. some keybindings
+ */
+ using namespace Inkscape::UI; // pull in event helpers
+
+ Inkscape::Selection *selection = desktop->selection;
+ static Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+
+ if (this->_multipath->event(this, event)) {
+ return true;
+ }
+
+ if (this->_selector->event(this, event)) {
+ return true;
+ }
+
+ if (this->_selected_nodes->event(this, event)) {
+ return true;
+ }
+
+ switch (event->type)
+ {
+ case GDK_MOTION_NOTIFY: {
+ combine_motion_events(desktop->canvas, event->motion, 0);
+ SPItem *over_item = sp_event_context_find_item (desktop, event_point(event->button),
+ FALSE, TRUE);
+
+ if (over_item != this->_last_over) {
+ this->_last_over = over_item;
+ //ink_node_tool_update_tip(nt, event);
+ this->update_tip(event);
+ }
+
+ // create pathflash outline
+ if (prefs->getBool("/tools/nodes/pathflash_enabled")) {
+ if (over_item == this->flashed_item) {
+ break;
+ }
+
+ if (!prefs->getBool("/tools/nodes/pathflash_selected") && selection->includes(over_item)) {
+ break;
+ }
+
+ if (this->flash_tempitem) {
+ desktop->remove_temporary_canvasitem(this->flash_tempitem);
+ this->flash_tempitem = NULL;
+ this->flashed_item = NULL;
+ }
+
+ if (!SP_IS_SHAPE(over_item)) {
+ break; // for now, handle only shapes
+ }
+
+ this->flashed_item = over_item;
+ SPCurve *c = SP_SHAPE(over_item)->getCurveBeforeLPE();
+
+ if (!c) {
+ break; // break out when curve doesn't exist
+ }
+
+ c->transform(over_item->i2dt_affine());
+ SPCanvasItem *flash = sp_canvas_bpath_new(sp_desktop_tempgroup(desktop), c);
+
+ sp_canvas_bpath_set_stroke(SP_CANVAS_BPATH(flash),
+ prefs->getInt("/tools/nodes/highlight_color", 0xff0000ff), 1.0,
+ SP_STROKE_LINEJOIN_MITER, SP_STROKE_LINECAP_BUTT);
+
+ sp_canvas_bpath_set_fill(SP_CANVAS_BPATH(flash), 0, SP_WIND_RULE_NONZERO);
+
+ this->flash_tempitem = desktop->add_temporary_canvasitem(flash,
+ prefs->getInt("/tools/nodes/pathflash_timeout", 500));
+
+ c->unref();
+ }
+ } break; // do not return true, because we need to pass this event to the parent context
+ // otherwise some features cease to work
+
+ case GDK_KEY_PRESS:
+ switch (get_group0_keyval(&event->key))
+ {
+ case GDK_KEY_Escape: // deselect everything
+ if (this->_selected_nodes->empty()) {
+ Inkscape::SelectionHelper::selectNone(desktop);
+ } else {
+ this->_selected_nodes->clear();
+ }
+ //ink_node_tool_update_tip(nt, event);
+ this->update_tip(event);
+ return TRUE;
+
+ case GDK_KEY_a:
+ case GDK_KEY_A:
+ if (held_control(event->key) && held_alt(event->key)) {
+ this->_selected_nodes->selectAll();
+ // Ctrl+A is handled in selection-chemistry.cpp via verb
+ //ink_node_tool_update_tip(nt, event);
+ this->update_tip(event);
+ return TRUE;
+ }
+ break;
+
+ case GDK_KEY_h:
+ case GDK_KEY_H:
+ if (held_only_control(event->key)) {
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+ prefs->setBool("/tools/nodes/show_handles", !this->show_handles);
+ return TRUE;
+ }
+ break;
+
+ default:
+ break;
+ }
+ //ink_node_tool_update_tip(nt, event);
+ this->update_tip(event);
+ break;
+
+ case GDK_KEY_RELEASE:
+ //ink_node_tool_update_tip(nt, event);
+ this->update_tip(event);
+ break;
+
+ default:
+ break;
+ }
+
+ return ToolBase::root_handler(event);
+}
+
+void NodeTool::update_tip(GdkEvent *event) {
+ using namespace Inkscape::UI;
+
+ if (event && (event->type == GDK_KEY_PRESS || event->type == GDK_KEY_RELEASE)) {
+ unsigned new_state = state_after_event(event);
+
+ if (new_state == event->key.state) {
+ return;
+ }
+
+ if (state_held_shift(new_state)) {
+ if (this->_last_over) {
+ this->message_context->set(Inkscape::NORMAL_MESSAGE,
+ C_("Node tool tip", "<b>Shift</b>: drag to add nodes to the selection, "
+ "click to toggle object selection"));
+ } else {
+ this->message_context->set(Inkscape::NORMAL_MESSAGE,
+ C_("Node tool tip", "<b>Shift</b>: drag to add nodes to the selection"));
+ }
+
+ return;
+ }
+ }
+
+ unsigned sz = this->_selected_nodes->size();
+ unsigned total = this->_selected_nodes->allPoints().size();
+
+ if (sz != 0) {
+ char *nodestring = g_strdup_printf(
+ ngettext("<b>%u of %u</b> node selected.", "<b>%u of %u</b> nodes selected.", total),
+ sz, total);
+
+ if (this->_last_over) {
+ // TRANSLATORS: The %s below is where the "%u of %u nodes selected" sentence gets put
+ char *dyntip = g_strdup_printf(C_("Node tool tip",
+ "%s Drag to select nodes, click to edit only this object (more: Shift)"),
+ nodestring);
+ this->message_context->set(Inkscape::NORMAL_MESSAGE, dyntip);
+ g_free(dyntip);
+ } else {
+ char *dyntip = g_strdup_printf(C_("Node tool tip",
+ "%s Drag to select nodes, click clear the selection"),
+ nodestring);
+ this->message_context->set(Inkscape::NORMAL_MESSAGE, dyntip);
+ g_free(dyntip);
+ }
+ g_free(nodestring);
+ } else if (!this->_multipath->empty()) {
+ if (this->_last_over) {
+ this->message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip",
+ "Drag to select nodes, click to edit only this object"));
+ } else {
+ this->message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip",
+ "Drag to select nodes, click to clear the selection"));
+ }
+ } else {
+ if (this->_last_over) {
+ this->message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip",
+ "Drag to select objects to edit, click to edit this object (more: Shift)"));
+ } else {
+ this->message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip",
+ "Drag to select objects to edit"));
+ }
+ }
+}
+
+void NodeTool::select_area(Geom::Rect const &sel, GdkEventButton *event) {
+ using namespace Inkscape::UI;
+
+ if (this->_multipath->empty()) {
+ // if multipath is empty, select rubberbanded items rather than nodes
+ Inkscape::Selection *selection = this->desktop->selection;
+ GSList *items = sp_desktop_document(this->desktop)->getItemsInBox(this->desktop->dkey, sel);
+ selection->setList(items);
+ g_slist_free(items);
+ } else {
+ if (!held_shift(*event)) {
+ this->_selected_nodes->clear();
+ }
+
+ this->_selected_nodes->selectArea(sel);
+ }
+}
+
+void NodeTool::select_point(Geom::Point const &sel, GdkEventButton *event) {
+ using namespace Inkscape::UI; // pull in event helpers
+
+ if (!event) {
+ return;
+ }
+
+ if (event->button != 1) {
+ return;
+ }
+
+ Inkscape::Selection *selection = this->desktop->selection;
+
+ SPItem *item_clicked = sp_event_context_find_item (this->desktop, event_point(*event),
+ (event->state & GDK_MOD1_MASK) && !(event->state & GDK_CONTROL_MASK), TRUE);
+
+ if (item_clicked == NULL) { // nothing under cursor
+ // if no Shift, deselect
+ // if there are nodes selected, the first click should deselect the nodes
+ // and the second should deselect the items
+ if (!state_held_shift(event->state)) {
+ if (this->_selected_nodes->empty()) {
+ selection->clear();
+ } else {
+ this->_selected_nodes->clear();
+ }
+ }
+ } else {
+ if (held_shift(*event)) {
+ selection->toggle(item_clicked);
+ } else {
+ selection->set(item_clicked);
+ }
+
+ this->desktop->updateNow();
+ }
+}
+
+void NodeTool::mouseover_changed(Inkscape::UI::ControlPoint *p) {
+ using Inkscape::UI::CurveDragPoint;
+
+ CurveDragPoint *cdp = dynamic_cast<CurveDragPoint*>(p);
+
+ if (cdp && !this->cursor_drag) {
+ this->cursor_shape = cursor_node_d_xpm;
+ this->hot_x = 1;
+ this->hot_y = 1;
+ this->sp_event_context_update_cursor();
+ this->cursor_drag = true;
+ } else if (!cdp && this->cursor_drag) {
+ this->cursor_shape = cursor_node_xpm;
+ this->hot_x = 1;
+ this->hot_y = 1;
+ this->sp_event_context_update_cursor();
+ this->cursor_drag = false;
+ }
+}
+
+void NodeTool::handleControlUiStyleChange() {
+ this->_multipath->updateHandles();
+}
+
+}
+}
+}
+
+//} // anonymous namespace
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :