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| author | Liam P. White <inkscapebrony@gmail.com> | 2015-02-25 01:48:17 +0000 |
|---|---|---|
| committer | Liam P. White <inkscapebrony@gmail.com> | 2015-02-25 01:48:17 +0000 |
| commit | 9b72cebb7ccb500cf447bf75b66fe77875d9945a (patch) | |
| tree | 5110bf55e68dee4b60030f2008a7127ff347c065 /src/ui/tools/pen-tool.cpp | |
| parent | Translations. Hungarian translation update. (diff) | |
| parent | Restore libinkscape.a (diff) | |
| download | inkscape-9b72cebb7ccb500cf447bf75b66fe77875d9945a.tar.gz inkscape-9b72cebb7ccb500cf447bf75b66fe77875d9945a.zip | |
Restore libinkscape.a .
I have a feeling this will be a controversial commit, and I feel the same way:
I liked the way the SPObject factories were set up. However, they placed undue
stress on the linker to extract every single symbol from every object file,
and this isn't something that it easy for the linker: it continually thrashes
my system with 8 GB of RAM for more and more memory, with my system often times
running out.
This is not the only solution, but for now, it's quite a good one, and the
comment in Makefile.am remains true: libinkscape.a does speed up the build. In
the future, I'd hope to see proper code modules and an incremental link, which
should really help speed up the build.
(bzr r13940)
Diffstat (limited to 'src/ui/tools/pen-tool.cpp')
| -rw-r--r-- | src/ui/tools/pen-tool.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/ui/tools/pen-tool.cpp b/src/ui/tools/pen-tool.cpp index 5174775c9..d28b7c27a 100644 --- a/src/ui/tools/pen-tool.cpp +++ b/src/ui/tools/pen-tool.cpp @@ -73,8 +73,6 @@ #include "live_effects/lpe-bspline.h" #include <2geom/nearest-point.h> -#include "ui/tool-factory.h" - #include "live_effects/effect.h" @@ -88,13 +86,6 @@ static Geom::Point pen_drag_origin_w(0, 0); static bool pen_within_tolerance = false; static int pen_last_paraxial_dir = 0; // last used direction in horizontal/vertical mode; 0 = horizontal, 1 = vertical const double handleCubicGap = 0.01; -namespace { - ToolBase* createPenContext() { - return new PenTool(); - } - - bool penContextRegistered = ToolFactory::instance().registerObject("/tools/freehand/pen", createPenContext); -} const std::string& PenTool::getPrefsPath() { return PenTool::prefsPath; |
