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authorTomasz Boczkowski <penginsbacon@gmail.com>2015-05-02 09:43:24 +0000
committerTomasz Boczkowski <penginsbacon@gmail.com>2015-05-02 09:43:24 +0000
commit4ae263b8d394775ff631efaacc835346af1ffdae (patch)
tree8c54527cb2698ade852a3286e84692fc29b74ad8 /src/vanishing-point.cpp
parentmerged gtk3 compile fix (diff)
parentsp-text: Whitespace cleanup (diff)
downloadinkscape-4ae263b8d394775ff631efaacc835346af1ffdae.tar.gz
inkscape-4ae263b8d394775ff631efaacc835346af1ffdae.zip
merge with trunk
(bzr r14059.1.12)
Diffstat (limited to 'src/vanishing-point.cpp')
-rw-r--r--src/vanishing-point.cpp26
1 files changed, 15 insertions, 11 deletions
diff --git a/src/vanishing-point.cpp b/src/vanishing-point.cpp
index b62aacbc5..46f895c06 100644
--- a/src/vanishing-point.cpp
+++ b/src/vanishing-point.cpp
@@ -256,8 +256,9 @@ VanishingPoint::set_pos(Proj::Pt2 const &pt) {
std::list<SPBox3D *>
VanishingPoint::selectedBoxes(Inkscape::Selection *sel) {
std::list<SPBox3D *> sel_boxes;
- for (GSList const* i = sel->itemList(); i != NULL; i = i->next) {
- SPItem *item = static_cast<SPItem *>(i->data);
+ std::vector<SPItem*> itemlist=sel->itemList();
+ for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();i++) {
+ SPItem *item = *i;
SPBox3D *box = dynamic_cast<SPBox3D *>(item);
if (box && this->hasBox(box)) {
sel_boxes.push_back(box);
@@ -395,8 +396,9 @@ VPDragger::VPsOfSelectedBoxes() {
VanishingPoint *vp;
// FIXME: Should we take the selection from the parent VPDrag? I guess it shouldn't make a difference.
Inkscape::Selection *sel = SP_ACTIVE_DESKTOP->getSelection();
- for (GSList const* i = sel->itemList(); i != NULL; i = i->next) {
- SPItem *item = static_cast<SPItem *>(i->data);
+ std::vector<SPItem*> itemlist=sel->itemList();
+ for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();i++) {
+ SPItem *item = *i;
SPBox3D *box = dynamic_cast<SPBox3D *>(item);
if (box) {
vp = this->findVPWithBox(box);
@@ -577,8 +579,9 @@ VPDrag::updateDraggers ()
g_return_if_fail (this->selection != NULL);
- for (GSList const* i = this->selection->itemList(); i != NULL; i = i->next) {
- SPItem *item = static_cast<SPItem *>(i->data);
+ std::vector<SPItem*> itemlist=this->selection->itemList();
+ for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();i++) {
+ SPItem *item = *i;
SPBox3D *box = dynamic_cast<SPBox3D *>(item);
if (box) {
VanishingPoint vp;
@@ -609,8 +612,9 @@ VPDrag::updateLines ()
g_return_if_fail (this->selection != NULL);
- for (GSList const* i = this->selection->itemList(); i != NULL; i = i->next) {
- SPItem *item = static_cast<SPItem *>(i->data);
+ std::vector<SPItem*> itemlist=this->selection->itemList();
+ for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();i++) {
+ SPItem *item = *i;
SPBox3D *box = dynamic_cast<SPBox3D *>(item);
if (box) {
this->drawLinesForFace (box, Proj::X);
@@ -626,11 +630,11 @@ VPDrag::updateBoxHandles ()
// FIXME: Is there a way to update the knots without accessing the
// (previously) statically linked function KnotHolder::update_knots?
- GSList *sel = (GSList *) selection->itemList();
- if (!sel)
+ std::vector<SPItem*> sel = selection->itemList();
+ if (sel.empty())
return; // no selection
- if (g_slist_length (sel) > 1) {
+ if (sel.size() > 1) {
// Currently we only show handles if a single box is selected
return;
}