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| author | Marc Jeanmougin <mc> | 2015-02-19 03:25:21 +0000 |
|---|---|---|
| committer | Marc Jeanmougin <mc> | 2015-02-19 03:25:21 +0000 |
| commit | 5fd00cab14d48beaf2279a2b8f3ad5b02b76c87b (patch) | |
| tree | ff77bac142c02624cbdfaa2ebd01422e8697205a /src/vanishing-point.cpp | |
| parent | I can't really understand why, but i can now launch inkscape without it segfa... (diff) | |
| download | inkscape-5fd00cab14d48beaf2279a2b8f3ad5b02b76c87b.tar.gz inkscape-5fd00cab14d48beaf2279a2b8f3ad5b02b76c87b.zip | |
Put a few std::vector<SPitem*>
(bzr r13922.1.5)
Diffstat (limited to 'src/vanishing-point.cpp')
| -rw-r--r-- | src/vanishing-point.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/vanishing-point.cpp b/src/vanishing-point.cpp index 98a3eaa67..770845f38 100644 --- a/src/vanishing-point.cpp +++ b/src/vanishing-point.cpp @@ -256,8 +256,8 @@ VanishingPoint::set_pos(Proj::Pt2 const &pt) { std::list<SPBox3D *> VanishingPoint::selectedBoxes(Inkscape::Selection *sel) { std::list<SPBox3D *> sel_boxes; - SelContainer itemlist=sel->itemList(); - for (SelContainer::const_iterator i=itemlist.begin();i!=itemlist.end();i++) { + std::vector<SPItem*> itemlist=sel->itemList(); + for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();i++) { SPItem *item = static_cast<SPItem *>(*i); SPBox3D *box = dynamic_cast<SPBox3D *>(item); if (box && this->hasBox(box)) { @@ -396,8 +396,8 @@ VPDragger::VPsOfSelectedBoxes() { VanishingPoint *vp; // FIXME: Should we take the selection from the parent VPDrag? I guess it shouldn't make a difference. Inkscape::Selection *sel = SP_ACTIVE_DESKTOP->getSelection(); - SelContainer itemlist=sel->itemList(); - for (SelContainer::const_iterator i=itemlist.begin();i!=itemlist.end();i++) { + std::vector<SPItem*> itemlist=sel->itemList(); + for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();i++) { SPItem *item = static_cast<SPItem *>(*i); SPBox3D *box = dynamic_cast<SPBox3D *>(item); if (box) { @@ -579,8 +579,8 @@ VPDrag::updateDraggers () g_return_if_fail (this->selection != NULL); - SelContainer itemlist=this->selection->itemList(); - for (SelContainer::const_iterator i=itemlist.begin();i!=itemlist.end();i++) { + std::vector<SPItem*> itemlist=this->selection->itemList(); + for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();i++) { SPItem *item = static_cast<SPItem *>(*i); SPBox3D *box = dynamic_cast<SPBox3D *>(item); if (box) { @@ -612,8 +612,8 @@ VPDrag::updateLines () g_return_if_fail (this->selection != NULL); - SelContainer itemlist=this->selection->itemList(); - for (SelContainer::const_iterator i=itemlist.begin();i!=itemlist.end();i++) { + std::vector<SPItem*> itemlist=this->selection->itemList(); + for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();i++) { SPItem *item = static_cast<SPItem *>(*i); SPBox3D *box = dynamic_cast<SPBox3D *>(item); if (box) { @@ -630,7 +630,7 @@ VPDrag::updateBoxHandles () // FIXME: Is there a way to update the knots without accessing the // (previously) statically linked function KnotHolder::update_knots? - SelContainer sel = selection->itemList(); + std::vector<SPItem*> sel = selection->itemList(); if (sel.empty()) return; // no selection |
