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authorMaximilian Albert <maximilian.albert@gmail.com>2007-07-11 08:01:56 +0000
committercilix42 <cilix42@users.sourceforge.net>2007-07-11 08:01:56 +0000
commit622194729542a21fec2330189f7cb3dabfaf1e10 (patch)
tree7685c0ee856cfad863e376a3189543905b6fc6da /src/vanishing-point.cpp
parentapparently filter-dialog cpp file wasn't added to translatable ones as well :) (diff)
downloadinkscape-622194729542a21fec2330189f7cb3dabfaf1e10.tar.gz
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Move 3D axis manipulation functions to separate file
(bzr r3226)
Diffstat (limited to 'src/vanishing-point.cpp')
-rw-r--r--src/vanishing-point.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/vanishing-point.cpp b/src/vanishing-point.cpp
index c4540fa73..7d5b24a86 100644
--- a/src/vanishing-point.cpp
+++ b/src/vanishing-point.cpp
@@ -12,14 +12,9 @@
*/
#include "vanishing-point.h"
-#include <iostream>
namespace Box3D {
-Axis axes[3] = { X, Y, Z };
-Axis planes[3] = { XY, XZ, YZ };
-FrontOrRear face_positions [2] = { FRONT, REAR };
-
// FIXME: We should always require to have both the point (for finite VPs)
// and the direction (for infinite VPs) set. Otherwise toggling
// shows very unexpected behaviour.