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| author | Maximilian Albert <maximilian.albert@gmail.com> | 2008-06-04 12:19:54 +0000 |
|---|---|---|
| committer | cilix42 <cilix42@users.sourceforge.net> | 2008-06-04 12:19:54 +0000 |
| commit | 88f4b0093529c35964c39b589a0b614ad231d02c (patch) | |
| tree | c0c2cf46cdd788415efe2e15e398779b24607b8a /src/vanishing-point.cpp | |
| parent | Added tool style for eraser. (diff) | |
| download | inkscape-88f4b0093529c35964c39b589a0b614ad231d02c.tar.gz inkscape-88f4b0093529c35964c39b589a0b614ad231d02c.zip | |
C++ify knotholders
(bzr r5797)
Diffstat (limited to 'src/vanishing-point.cpp')
| -rw-r--r-- | src/vanishing-point.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/vanishing-point.cpp b/src/vanishing-point.cpp index c781f8e4d..9688b8501 100644 --- a/src/vanishing-point.cpp +++ b/src/vanishing-point.cpp @@ -22,7 +22,7 @@ #include "xml/repr.h" #include "perspective-line.h" -#include "knotholder.h" // FIXME: can we avoid direct access to knotholder_update_knots? +#include "knotholder.h" // FIXME: can we avoid direct access to KnotHolder::update_knots? namespace Box3D { @@ -601,7 +601,7 @@ void VPDrag::updateBoxHandles () { // FIXME: Is there a way to update the knots without accessing the - // (previously) statically linked function knotholder_update_knots? + // (previously) statically linked function KnotHolder::update_knots? GSList *sel = (GSList *) selection->itemList(); if (!sel) @@ -615,7 +615,7 @@ VPDrag::updateBoxHandles () SPEventContext *ec = inkscape_active_event_context(); g_assert (ec != NULL); if (ec->shape_knot_holder != NULL) { - knotholder_update_knots(ec->shape_knot_holder, (SPItem *) sel->data); + ec->shape_knot_holder->update_knots(); } } |
