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| author | Marc Jeanmougin <mc@localhost.localdomain> | 2015-02-17 02:00:37 +0000 |
|---|---|---|
| committer | Marc Jeanmougin <mc@localhost.localdomain> | 2015-02-17 02:00:37 +0000 |
| commit | a7f2b2ba3f13ceb60376802f4a31e104153839e8 (patch) | |
| tree | 6db393e9e5a0a9ab7916a0e7ed29d875efa39ea1 /src/vanishing-point.cpp | |
| parent | device-manager: Get rid of GLists (diff) | |
| download | inkscape-a7f2b2ba3f13ceb60376802f4a31e104153839e8.tar.gz inkscape-a7f2b2ba3f13ceb60376802f4a31e104153839e8.zip | |
At first, I was thinking "I just have to go to the selection file, and change that GSList* with a std::list, then resolve the few problems"
So, i tried that.
And I will continue tomorrow, and the days after, on and on.
(bzr r13922.1.1)
Diffstat (limited to 'src/vanishing-point.cpp')
| -rw-r--r-- | src/vanishing-point.cpp | 26 |
1 files changed, 15 insertions, 11 deletions
diff --git a/src/vanishing-point.cpp b/src/vanishing-point.cpp index b62aacbc5..98a3eaa67 100644 --- a/src/vanishing-point.cpp +++ b/src/vanishing-point.cpp @@ -256,8 +256,9 @@ VanishingPoint::set_pos(Proj::Pt2 const &pt) { std::list<SPBox3D *> VanishingPoint::selectedBoxes(Inkscape::Selection *sel) { std::list<SPBox3D *> sel_boxes; - for (GSList const* i = sel->itemList(); i != NULL; i = i->next) { - SPItem *item = static_cast<SPItem *>(i->data); + SelContainer itemlist=sel->itemList(); + for (SelContainer::const_iterator i=itemlist.begin();i!=itemlist.end();i++) { + SPItem *item = static_cast<SPItem *>(*i); SPBox3D *box = dynamic_cast<SPBox3D *>(item); if (box && this->hasBox(box)) { sel_boxes.push_back(box); @@ -395,8 +396,9 @@ VPDragger::VPsOfSelectedBoxes() { VanishingPoint *vp; // FIXME: Should we take the selection from the parent VPDrag? I guess it shouldn't make a difference. Inkscape::Selection *sel = SP_ACTIVE_DESKTOP->getSelection(); - for (GSList const* i = sel->itemList(); i != NULL; i = i->next) { - SPItem *item = static_cast<SPItem *>(i->data); + SelContainer itemlist=sel->itemList(); + for (SelContainer::const_iterator i=itemlist.begin();i!=itemlist.end();i++) { + SPItem *item = static_cast<SPItem *>(*i); SPBox3D *box = dynamic_cast<SPBox3D *>(item); if (box) { vp = this->findVPWithBox(box); @@ -577,8 +579,9 @@ VPDrag::updateDraggers () g_return_if_fail (this->selection != NULL); - for (GSList const* i = this->selection->itemList(); i != NULL; i = i->next) { - SPItem *item = static_cast<SPItem *>(i->data); + SelContainer itemlist=this->selection->itemList(); + for (SelContainer::const_iterator i=itemlist.begin();i!=itemlist.end();i++) { + SPItem *item = static_cast<SPItem *>(*i); SPBox3D *box = dynamic_cast<SPBox3D *>(item); if (box) { VanishingPoint vp; @@ -609,8 +612,9 @@ VPDrag::updateLines () g_return_if_fail (this->selection != NULL); - for (GSList const* i = this->selection->itemList(); i != NULL; i = i->next) { - SPItem *item = static_cast<SPItem *>(i->data); + SelContainer itemlist=this->selection->itemList(); + for (SelContainer::const_iterator i=itemlist.begin();i!=itemlist.end();i++) { + SPItem *item = static_cast<SPItem *>(*i); SPBox3D *box = dynamic_cast<SPBox3D *>(item); if (box) { this->drawLinesForFace (box, Proj::X); @@ -626,11 +630,11 @@ VPDrag::updateBoxHandles () // FIXME: Is there a way to update the knots without accessing the // (previously) statically linked function KnotHolder::update_knots? - GSList *sel = (GSList *) selection->itemList(); - if (!sel) + SelContainer sel = selection->itemList(); + if (sel.empty()) return; // no selection - if (g_slist_length (sel) > 1) { + if (sel.size() > 1) { // Currently we only show handles if a single box is selected return; } |
