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| author | Liam P. White <inkscapebrony@gmail.com> | 2014-08-31 18:17:26 +0000 |
|---|---|---|
| committer | Liam P. White <inkscapebrony@gmail.com> | 2014-08-31 18:17:26 +0000 |
| commit | 1f2d8bc4ce99e970cead4ca96c1859c383a9c043 (patch) | |
| tree | 07731605bc486145ce5817c5f98a27b0136c7074 /src/vanishing-point.h | |
| parent | Minor pass of header cleanup (diff) | |
| download | inkscape-1f2d8bc4ce99e970cead4ca96c1859c383a9c043.tar.gz inkscape-1f2d8bc4ce99e970cead4ca96c1859c383a9c043.zip | |
Header cleanup: stop using Glib types where they aren't truly needed. Eases GThread deprecation errors.
(bzr r13341.1.190)
Diffstat (limited to 'src/vanishing-point.h')
| -rw-r--r-- | src/vanishing-point.h | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/vanishing-point.h b/src/vanishing-point.h index ca34d9118..7242a94ee 100644 --- a/src/vanishing-point.h +++ b/src/vanishing-point.h @@ -12,8 +12,10 @@ #ifndef SEEN_VANISHING_POINT_H #define SEEN_VANISHING_POINT_H -#include <set> #include <2geom/point.h> +#include <list> +#include <set> + #include "knot.h" #include "selection.h" #include "persp3d.h" @@ -21,6 +23,8 @@ #include "ui/control-manager.h" // TODO break enums out separately class SPBox3D; +typedef struct _GList GList; +typedef struct _GSList GSList; namespace Box3D { @@ -101,7 +105,7 @@ public: g_return_if_fail (_persp); persp3d_get_VP (_persp, _axis).print(""); } - inline gchar const *axisString () { return Proj::string_from_axis(_axis); } + inline char const *axisString () { return Proj::string_from_axis(_axis); } unsigned int my_counter; static unsigned int global_counter; // FIXME: Only to implement operator< so that we can merge lists. Do this in a better way!! @@ -140,7 +144,7 @@ public: void updateTip(); - guint numberOfBoxes(); // the number of boxes linked to all VPs of the dragger + unsigned int numberOfBoxes(); // the number of boxes linked to all VPs of the dragger VanishingPoint *findVPWithBox(SPBox3D *box); std::set<VanishingPoint*, less_ptr> VPsOfSelectedBoxes(); @@ -185,7 +189,7 @@ public: void updateBoxDisplays (); void drawLinesForFace (const SPBox3D *box, Proj::Axis axis); //, guint corner1, guint corner2, guint corner3, guint corner4); bool show_lines; /* whether perspective lines are drawn at all */ - guint front_or_rear_lines; /* whether we draw perspective lines from all corners or only the + unsigned int front_or_rear_lines; /* whether we draw perspective lines from all corners or only the front/rear corners (indicated by the first/second bit, respectively */ |
