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| author | Maximilian Albert <maximilian.albert@gmail.com> | 2007-07-11 08:01:56 +0000 |
|---|---|---|
| committer | cilix42 <cilix42@users.sourceforge.net> | 2007-07-11 08:01:56 +0000 |
| commit | 622194729542a21fec2330189f7cb3dabfaf1e10 (patch) | |
| tree | 7685c0ee856cfad863e376a3189543905b6fc6da /src/vanishing-point.h | |
| parent | apparently filter-dialog cpp file wasn't added to translatable ones as well :) (diff) | |
| download | inkscape-622194729542a21fec2330189f7cb3dabfaf1e10.tar.gz inkscape-622194729542a21fec2330189f7cb3dabfaf1e10.zip | |
Move 3D axis manipulation functions to separate file
(bzr r3226)
Diffstat (limited to 'src/vanishing-point.h')
| -rw-r--r-- | src/vanishing-point.h | 100 |
1 files changed, 3 insertions, 97 deletions
diff --git a/src/vanishing-point.h b/src/vanishing-point.h index b7f3d12a1..e6c106481 100644 --- a/src/vanishing-point.h +++ b/src/vanishing-point.h @@ -13,7 +13,9 @@ #define SEEN_VANISHING_POINT_H #include "libnr/nr-point.h" -#include "line-geometry.h" +#include "axis-manip.h" + +#include "line-geometry.h" // TODO: Remove this include as soon as we don't need create_canvas_(point|line) any more. namespace Box3D { @@ -22,102 +24,6 @@ enum VPState { VP_INFINITE // perspective lines are parallel }; -// The X-/Y-/Z-axis corresponds to the first/second/third digit -// in binary representation, respectively. -enum Axis { - X = 1, - Y = 2, - Z = 4, - XY = 3, - XZ = 5, - YZ = 6, - XYZ = 7, - NONE = 0 -}; - -// We use the fourth bit in binary representation -// to indicate whether a face is front or rear. -enum FrontOrRear { // find a better name - FRONT = 0, - REAR = 8 -}; - -extern Axis axes[3]; -extern Axis planes[3]; -extern FrontOrRear face_positions [2]; - -// Given a bit sequence that unambiguously specifies the face of a 3D box, -// return a number between 0 and 5 corresponding to that particular face -// (which is normally used to index an array). Return -1 if the bit sequence -// does not specify a face. A face can either be given by its plane (e.g, XY) -// or by the axis that is orthogonal to it (e.g., Z). -inline gint face_to_int (guint face_id) { - switch (face_id) { - case 1: return 0; - case 2: return 2; - case 4: return 4; - case 3: return 4; - case 5: return 2; - case 6: return 0; - - case 9: return 1; - case 10: return 3; - case 12: return 5; - case 11: return 5; - case 13: return 3; - case 14: return 1; - - default: return -1; - } -} - -inline bool is_single_axis_direction (Box3D::Axis dir) { - // tests whether dir is nonzero and a power of 2 - return (!(dir & (dir - 1)) && dir); -} - -/** - * Given two axis directions out of {X, Y, Z} or the corresponding plane, return the remaining one - * We don't check if 'plane' really specifies a plane (i.e., if it consists of precisely two directions). - */ -inline Box3D::Axis third_axis_direction (Box3D::Axis dir1, Box3D::Axis dir2) { - return (Box3D::Axis) ((dir1 + dir2) ^ 0x7); -} -inline Box3D::Axis third_axis_direction (Box3D::Axis plane) { - return (Box3D::Axis) (plane ^ 0x7); -} - -/* returns the first/second axis direction occuring in the (possibly compound) expression 'dirs' */ -inline Box3D::Axis extract_first_axis_direction (Box3D::Axis dirs) { - if (dirs & Box3D::X) return Box3D::X; - if (dirs & Box3D::Y) return Box3D::Y; - if (dirs & Box3D::Z) return Box3D::Z; - return Box3D::NONE; -} -inline Box3D::Axis extract_second_axis_direction (Box3D::Axis dirs) { - return extract_first_axis_direction ((Box3D::Axis) (dirs ^ extract_first_axis_direction(dirs))); -} - -inline Box3D::Axis orth_plane (Box3D::Axis axis) { - return (Box3D::Axis) (Box3D::XYZ ^ axis); -} - -/* returns an axis direction perpendicular to the ones occuring in the (possibly compound) expression 'dirs' */ -inline Box3D::Axis get_perpendicular_axis_direction (Box3D::Axis dirs) { - if (!(dirs & Box3D::X)) return Box3D::X; - if (!(dirs & Box3D::Y)) return Box3D::Y; - if (!(dirs & Box3D::Z)) return Box3D::Z; - return Box3D::NONE; -} - -inline gchar * string_from_axes (Box3D::Axis axes) { - GString *pstring = g_string_new(""); - if (axes & Box3D::X) g_string_append_printf (pstring, "X"); - if (axes & Box3D::Y) g_string_append_printf (pstring, "Y"); - if (axes & Box3D::Z) g_string_append_printf (pstring, "Z"); - return pstring->str; -} - // FIXME: Store the Axis of the VP inside the class class VanishingPoint : public NR::Point { public: |
