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| author | Niko Kiirala <niko@kiirala.com> | 2007-08-15 15:09:25 +0000 |
|---|---|---|
| committer | kiirala <kiirala@users.sourceforge.net> | 2007-08-15 15:09:25 +0000 |
| commit | 09c08f165a15ba3df4613e2bef4386b7d82e9382 (patch) | |
| tree | ffa4aa3efe9af2fead76b106282aaa3a630eef41 /src | |
| parent | Fixed a problem compiling 2geom/poly.h on 64-bit platform (diff) | |
| download | inkscape-09c08f165a15ba3df4613e2bef4386b7d82e9382.tar.gz inkscape-09c08f165a15ba3df4613e2bef4386b7d82e9382.zip | |
Fixed blur not rotating with the object in some cases (bug 1762289)
(bzr r3474)
Diffstat (limited to 'src')
| -rw-r--r-- | src/display/nr-filter.cpp | 8 | ||||
| -rw-r--r-- | src/sp-filter.cpp | 2 |
2 files changed, 6 insertions, 4 deletions
diff --git a/src/display/nr-filter.cpp b/src/display/nr-filter.cpp index 34a33e2b8..b97784ec4 100644 --- a/src/display/nr-filter.cpp +++ b/src/display/nr-filter.cpp @@ -138,10 +138,10 @@ int Filter::render(NRArenaItem const *item, NRPixBlock *pb) // If filter effects region is not paraller to viewport, // we must first undo the rotation / shear. // It will be redone after filtering. - // If there is only rotation and uniform scaling (zoom), let's skip this, - // as it will not make a difference with gaussian blur. - if ((fabs(trans[1]) > 1e-6 || fabs(trans[2]) > 1e-6) && - !(fabs(trans[0] - trans[3]) < 1e-6 && fabs(trans[1] + trans[2]) < 1e-6)) { + // If there is only scaling, let's skip this, as it will not make + // a difference with gaussian blur. + // TODO: This should be done in FilterSlot and for all input images + if (fabs(trans[1]) > 1e-6 || fabs(trans[2]) > 1e-6) { notparaller = true; // TODO: if filter resolution is specified, scaling should be set diff --git a/src/sp-filter.cpp b/src/sp-filter.cpp index e9c2af19d..9d2abcddf 100644 --- a/src/sp-filter.cpp +++ b/src/sp-filter.cpp @@ -112,6 +112,8 @@ sp_filter_init(SPFilter *filter) filter->_image_name = map<gchar *, int, ltstr>(); + filter->filterRes = NumberOptNumber(); + new (&filter->modified_connection) sigc::connection(); } |
