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authorMaximilian Albert <maximilian.albert@gmail.com>2007-08-29 13:43:29 +0000
committercilix42 <cilix42@users.sourceforge.net>2007-08-29 13:43:29 +0000
commit55646dba8a87d1a45507794a828ba5dbd90806d0 (patch)
tree075cf578eb061f5a2e970ed56904321a95720777 /src
parentDNR bpp stuff so much (diff)
downloadinkscape-55646dba8a87d1a45507794a828ba5dbd90806d0.tar.gz
inkscape-55646dba8a87d1a45507794a828ba5dbd90806d0.zip
Constrained center-dragging for 3D boxes (with Ctrl)
(bzr r3608)
Diffstat (limited to 'src')
-rw-r--r--src/box3d.cpp3
-rw-r--r--src/box3d.h1
-rw-r--r--src/line-geometry.cpp14
-rw-r--r--src/object-edit.cpp77
4 files changed, 85 insertions, 10 deletions
diff --git a/src/box3d.cpp b/src/box3d.cpp
index 0cf0743db..5e67f46ab 100644
--- a/src/box3d.cpp
+++ b/src/box3d.cpp
@@ -1019,6 +1019,9 @@ sp_3dbox_new_midpoints (Box3D::Perspective3D *persp, Box3D::Axis axis, NR::Point
// FIXME: cr == 1 is a degenerate case; how should we deal with it?
return std::make_pair (NR::Point (0,0), NR::Point (0,0));
}
+ if (cr1 == NR_HUGE) {
+ return std::make_pair (A, B);
+ }
Box3D::PerspectiveLine pl (M0, axis, persp);
NR::Point B_new = pl.pt_with_given_cross_ratio (M0, M, cr1 / (cr1 - 1));
NR::Point A_new = pl.pt_with_given_cross_ratio (M0, M, 1 - cr2);
diff --git a/src/box3d.h b/src/box3d.h
index 27e734193..3d52c96d1 100644
--- a/src/box3d.h
+++ b/src/box3d.h
@@ -50,6 +50,7 @@ struct SP3DBox : public SPGroup {
// FIXME: If we only allow a single box to be dragged at a time then we can save memory by storing
// the old positions centrally in SP3DBoxContext (instead of in each box separately)
+ // Also, it may be better not to store the old corners but rather the old lines to which we want to snap
NR::Point old_center;
NR::Point old_corner2;
NR::Point old_corner1;
diff --git a/src/line-geometry.cpp b/src/line-geometry.cpp
index 5d8eca8a1..7b6ba0449 100644
--- a/src/line-geometry.cpp
+++ b/src/line-geometry.cpp
@@ -192,9 +192,8 @@ double cross_ratio (NR::Point const &A, NR::Point const &B, NR::Point const &C,
double lambda_D = line.lambda (D);
if (fabs (lambda_D - lambda_A) < epsilon || fabs (lambda_C - lambda_B) < epsilon) {
- // FIXME: What should we return if the cross ratio can't be computed?
- return 0;
- //return NR_HUGE;
+ // We return NR_HUGE so that we can catch this case in the calling functions
+ return NR_HUGE;
}
return (((lambda_C - lambda_A) / (lambda_D - lambda_A)) * ((lambda_D - lambda_B) / (lambda_C - lambda_B)));
}
@@ -204,15 +203,18 @@ double cross_ratio (VanishingPoint const &V, NR::Point const &B, NR::Point const
if (V.is_finite()) {
return cross_ratio (V.get_pos(), B, C, D);
} else {
+ if (B == D) {
+ // catch this case so that the line BD below is non-degenerate
+ return 0;
+ }
Line line (B, D);
double lambda_B = line.lambda (B);
double lambda_C = line.lambda (C);
double lambda_D = line.lambda (D);
if (fabs (lambda_C - lambda_B) < epsilon) {
- // FIXME: What should we return if the cross ratio can't be computed?
- return 0;
- //return NR_HUGE;
+ // We return NR_HUGE so that we can catch this case in the calling functions
+ return NR_HUGE;
}
return (lambda_D - lambda_B) / (lambda_C - lambda_B);
}
diff --git a/src/object-edit.cpp b/src/object-edit.cpp
index 40e38a393..fa0090c7f 100644
--- a/src/object-edit.cpp
+++ b/src/object-edit.cpp
@@ -555,15 +555,16 @@ static inline Box3D::Axis movement_axis_of_3dbox_corner (guint corner, guint sta
*/
// Should we make the threshold settable in the preferences?
-static double remember_snap_threshold = 20;
+static double remember_snap_threshold = 30;
static guint remember_snap_index = 0;
+static guint remember_snap_index_center = 0;
static NR::Point snap_knot_position_3dbox (SP3DBox *box, guint corner, Box3D::Axis direction, NR::Point const &origin, NR::Point const &p, guint state)
{
SPDesktop * desktop = inkscape_active_desktop();
Box3D::Perspective3D *persp = sp_desktop_document (desktop)->get_persp_of_box (box);
- g_return_val_if_fail (!is_single_axis_direction (direction), p);
+ if (is_single_axis_direction (direction)) return p;
Box3D::Axis axis1 = Box3D::extract_first_axis_direction (direction);
Box3D::Axis axis2 = Box3D::extract_second_axis_direction (direction);
@@ -616,6 +617,67 @@ static NR::Point snap_knot_position_3dbox (SP3DBox *box, guint corner, Box3D::Ax
}
}
+static NR::Point snap_center_position_3dbox (SP3DBox *box, NR::Point const &origin, NR::Point const &p)
+{
+ SPDesktop * desktop = inkscape_active_desktop();
+ Box3D::Perspective3D *persp = sp_desktop_document (desktop)->get_persp_of_box (box);
+
+ Box3D::Axis axis1 = Box3D::X;
+ Box3D::Axis axis2 = Box3D::Y;
+
+ NR::Matrix const i2d (sp_item_i2d_affine (SP_ITEM (box)));
+ NR::Point origin_dt = origin * i2d;
+ NR::Point p_dt = p * i2d;
+
+ Box3D::PerspectiveLine pl1 (origin_dt, axis1, persp);
+ Box3D::PerspectiveLine pl2 (origin_dt, axis2, persp);
+ NR::Point midpt1 = sp_3dbox_get_midpoint_in_axis_direction (box->old_corner1, box->old_corner5, Box3D::Z, persp);
+ NR::Point midpt2 = sp_3dbox_get_midpoint_in_axis_direction (box->old_corner3, box->old_corner7, Box3D::Z, persp);
+ Box3D::Line diag1 (origin_dt, midpt1);
+ Box3D::Line diag2 (origin_dt, midpt2);
+
+ int num_snap_lines = 4;
+ NR::Point snap_pts[num_snap_lines];
+
+ // should we snap to the closest point or to the projection along perspective lines?
+ snap_pts[0] = pl1.closest_to (p_dt);
+ snap_pts[1] = pl2.closest_to (p_dt);
+ snap_pts[2] = diag1.closest_to (p_dt);
+ snap_pts[3] = diag2.closest_to (p_dt);
+
+ gdouble const zoom = desktop->current_zoom();
+
+ double snap_dists[num_snap_lines];
+
+ for (int i = 0; i < num_snap_lines; ++i) {
+ snap_dists[i] = NR::L2 (snap_pts[i] - p_dt) * zoom;
+ }
+
+ bool within_tolerance = true;
+ for (int i = 0; i < num_snap_lines; ++i) {
+ if (snap_dists[i] > remember_snap_threshold) {
+ within_tolerance = false;
+ break;
+ }
+ }
+
+ int snap_index = -1;
+ double snap_dist = NR_HUGE;
+ for (int i = 0; i < num_snap_lines; ++i) {
+ if (snap_dists[i] < snap_dist) {
+ snap_index = i;
+ snap_dist = snap_dists[i];
+ }
+ }
+
+ if (within_tolerance) {
+ return snap_pts[remember_snap_index_center] * i2d.inverse();
+ } else {
+ remember_snap_index_center = snap_index;
+ return snap_pts[snap_index] * i2d.inverse();
+ }
+}
+
static NR::Point sp_3dbox_knot_get(SPItem *item, guint knot_id)
{
g_assert(item != NULL);
@@ -654,10 +716,17 @@ static void sp_3dbox_knot_center_set(SPItem *item, NR::Point const &new_pos, NR:
SP3DBox *box = SP_3DBOX(item);
NR::Matrix const i2d (sp_item_i2d_affine (item));
+ NR::Point new_pt (new_pos);
+
+ if ((state & GDK_CONTROL_MASK) && !(state & GDK_SHIFT_MASK)) {
+ // snap if Ctrl is pressed and movement isn't already constrained to a single axis
+ new_pt = snap_center_position_3dbox (box, origin, new_pos);
+ }
+
if (state & GDK_SHIFT_MASK) {
- sp_3dbox_recompute_Z_corners_from_new_center (box, new_pos * i2d);
+ sp_3dbox_recompute_Z_corners_from_new_center (box, new_pt * i2d);
} else {
- sp_3dbox_recompute_XY_corners_from_new_center (box, new_pos * i2d);
+ sp_3dbox_recompute_XY_corners_from_new_center (box, new_pt * i2d);
}
sp_3dbox_update_curves (box);