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authorFelipe Corr??a da Silva Sanches <juca@members.fsf.org>2008-01-21 05:29:54 +0000
committerjucablues <jucablues@users.sourceforge.net>2008-01-21 05:29:54 +0000
commit8f3b756db1ce3090347e48b55d4f46bcd958773d (patch)
tree77b6c0e65f31e6d71df47810c6cd9b2fa8a4cdf0 /src
parent* modified strings on infobox (filter effect dialog) to fit better english style (diff)
downloadinkscape-8f3b756db1ce3090347e48b55d4f46bcd958773d.tar.gz
inkscape-8f3b756db1ce3090347e48b55d4f46bcd958773d.zip
sorry... forgot to quote a \"
(bzr r4572)
Diffstat (limited to 'src')
-rw-r--r--src/ui/dialog/filter-effects-dialog.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/ui/dialog/filter-effects-dialog.cpp b/src/ui/dialog/filter-effects-dialog.cpp
index b21e08390..a120b6a40 100644
--- a/src/ui/dialog/filter-effects-dialog.cpp
+++ b/src/ui/dialog/filter-effects-dialog.cpp
@@ -2080,7 +2080,7 @@ void FilterEffectsDialog::update_primitive_infobox()
break;
case(NR::NR_FILTER_DIFFUSELIGHTING):
_infobox_icon.set(g_strdup_printf("%s/feDiffuseLighting-icon.png", INKSCAPE_PIXMAPDIR));
- _infobox_desc.set_markup(_("The <b>feDiffuseLighting</b> and feSpecularLighting filter primitives create "embossed" shadings. The input's alpha channel is used to provide depth information: higher opacity areas are raised toward the viewer and lower opacity areas recede away from the viewer."));
+ _infobox_desc.set_markup(_("The <b>feDiffuseLighting</b> and feSpecularLighting filter primitives create \"embossed\" shadings. The input's alpha channel is used to provide depth information: higher opacity areas are raised toward the viewer and lower opacity areas recede away from the viewer."));
break;
case(NR::NR_FILTER_DISPLACEMENTMAP):
_infobox_icon.set(g_strdup_printf("%s/feDisplacementMap-icon.png", INKSCAPE_PIXMAPDIR));
@@ -2112,7 +2112,7 @@ void FilterEffectsDialog::update_primitive_infobox()
break;
case(NR::NR_FILTER_SPECULARLIGHTING):
_infobox_icon.set(g_strdup_printf("%s/feSpecularLighting-icon.png", INKSCAPE_PIXMAPDIR));
- _infobox_desc.set_markup(_("The feDiffuseLighting and <b>feSpecularLighting</b> filter primitives create "embossed" shadings. The input's alpha channel is used to provide depth information: higher opacity areas are raised toward the viewer and lower opacity areas recede away from the viewer."));
+ _infobox_desc.set_markup(_("The feDiffuseLighting and <b>feSpecularLighting</b> filter primitives create \"embossed\" shadings. The input's alpha channel is used to provide depth information: higher opacity areas are raised toward the viewer and lower opacity areas recede away from the viewer."));
break;
case(NR::NR_FILTER_TILE):
_infobox_icon.set(g_strdup_printf("%s/feTile-icon.png", INKSCAPE_PIXMAPDIR));