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authorMaximilian Albert <maximilian.albert@gmail.com>2007-12-26 11:19:54 +0000
committercilix42 <cilix42@users.sourceforge.net>2007-12-26 11:19:54 +0000
commitc3707d1f929ff303572094636ec5f9edf4431f3e (patch)
treeed04a22de2074382126ffb503688517e0b1cda6b /src
parentmore on cairo ps/pdf options (diff)
downloadinkscape-c3707d1f929ff303572094636ec5f9edf4431f3e.tar.gz
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Don't show boxes as everted (i.e., always show the same sides) during initial drag, regardless of the mouse pointer position.
(bzr r4306)
Diffstat (limited to 'src')
-rw-r--r--src/box3d-context.cpp4
-rw-r--r--src/box3d.cpp35
-rw-r--r--src/box3d.h4
3 files changed, 42 insertions, 1 deletions
diff --git a/src/box3d-context.cpp b/src/box3d-context.cpp
index f66647ef7..edc45e8d1 100644
--- a/src/box3d-context.cpp
+++ b/src/box3d-context.cpp
@@ -669,11 +669,13 @@ static void sp_box3d_drag(Box3DContext &bc, guint /*state*/)
box->orig_corner0 = bc.drag_origin_proj;
box->orig_corner7 = bc.drag_ptC_proj;
+ box3d_check_for_swapped_coords(box);
+
/* we need to call this from here (instead of from box3d_position_set(), for example)
because z-order setting must not interfere with display updates during undo/redo */
box3d_set_z_orders (box);
- box3d_position_set(SP_BOX3D(bc.item));
+ box3d_position_set(box);
// status text
//GString *Ax = SP_PX_TO_METRIC_STRING(origin[NR::X], desktop->namedview->getDefaultMetric());
diff --git a/src/box3d.cpp b/src/box3d.cpp
index 4044b5647..0f9f8defe 100644
--- a/src/box3d.cpp
+++ b/src/box3d.cpp
@@ -1362,6 +1362,41 @@ box3d_relabel_corners(SPBox3D *box) {
box3d_swap_coords(box, Proj::Z, true);
}
+static void
+box3d_check_for_swapped_coords(SPBox3D *box, Proj::Axis axis, bool smaller) {
+ box->orig_corner0.normalize();
+ box->orig_corner7.normalize();
+
+ if ((box->orig_corner0[axis] < box->orig_corner7[axis]) != smaller) {
+ box->swapped = (Box3D::Axis) (box->swapped | Proj::toAffine(axis));
+ } else {
+ box->swapped = (Box3D::Axis) (box->swapped & ~Proj::toAffine(axis));
+ }
+}
+
+static void
+box3d_exchange_coords(SPBox3D *box) {
+ box->orig_corner0.normalize();
+ box->orig_corner7.normalize();
+
+ for (int i = 0; i < 3; ++i) {
+ if (box->swapped & Box3D::axes[i]) {
+ double tmp = box->orig_corner0[i];
+ box->orig_corner0[i] = box->orig_corner7[i];
+ box->orig_corner7[i] = tmp;
+ }
+ }
+}
+
+void
+box3d_check_for_swapped_coords(SPBox3D *box) {
+ box3d_check_for_swapped_coords(box, Proj::X, false);
+ box3d_check_for_swapped_coords(box, Proj::Y, false);
+ box3d_check_for_swapped_coords(box, Proj::Z, true);
+
+ box3d_exchange_coords(box);
+}
+
void
box3d_add_to_selection(SPBox3D *box) {
Persp3D *persp = box3d_get_perspective(box);
diff --git a/src/box3d.h b/src/box3d.h
index d34ac1ae0..d6243d5e0 100644
--- a/src/box3d.h
+++ b/src/box3d.h
@@ -43,6 +43,8 @@ struct SPBox3D : public SPGroup {
Proj::Pt3 save_corner0;
Proj::Pt3 save_corner7;
+ Box3D::Axis swapped; // to indicate which coordinates are swapped during dragging
+
gint my_counter; // for debugging only
};
@@ -70,6 +72,8 @@ int box3d_VP_lies_in_PL_sector (SPBox3D const *box, Proj::Axis vpdir, int id1, i
/* ensures that the coordinates of corner0 and corner7 are in the correct order (to prevent everted boxes) */
void box3d_relabel_corners(SPBox3D *box);
+void box3d_check_for_swapped_coords(SPBox3D *box);
+
void box3d_add_to_selection(SPBox3D *box);
void box3d_remove_from_selection(SPBox3D *box);
void box3d_mark_transformed(SPBox3D *box);