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| author | John Bintz <me@johnbintz.com> | 2006-08-05 14:19:39 +0000 |
|---|---|---|
| committer | johncoswell <johncoswell@users.sourceforge.net> | 2006-08-05 14:19:39 +0000 |
| commit | cd624cd78f67a80b8aed4645a6f3a2a0535876f4 (patch) | |
| tree | 0641cacf12a2cc903e29ecd2c3cafd66d98d42fb /src | |
| parent | finalising session establishment (diff) | |
| download | inkscape-cd624cd78f67a80b8aed4645a6f3a2a0535876f4.tar.gz inkscape-cd624cd78f67a80b8aed4645a6f3a2a0535876f4.zip | |
add checks to make sure given nodepath pointers are not null before working with them
(bzr r1560)
Diffstat (limited to 'src')
| -rw-r--r-- | src/node-context.cpp | 16 | ||||
| -rw-r--r-- | src/nodepath.cpp | 10 |
2 files changed, 25 insertions, 1 deletions
diff --git a/src/node-context.cpp b/src/node-context.cpp index f213b58aa..3142e5b0e 100644 --- a/src/node-context.cpp +++ b/src/node-context.cpp @@ -527,6 +527,11 @@ sp_node_context_root_handler(SPEventContext *event_context, GdkEvent *event) SPDesktop *desktop = event_context->desktop; Inkscape::Selection *selection = sp_desktop_selection (desktop); + // fixme: nc->nodepath can potentially become NULL after retrieving nc. + // A general method for handling this possibility should be created. + // For now, the number of checks for a NULL nc->nodepath have been + // increased, both here and in the called sp_nodepath_* functions. + SPNodeContext *nc = SP_NODE_CONTEXT(event_context); double const nudge = prefs_get_double_attribute_limited("options.nudgedistance", "value", 2, 0, 1000); // in px event_context->tolerance = prefs_get_int_attribute_limited("options.dragtolerance", "value", 0, 0, 100); // read every time, to make prefs changes really live @@ -560,6 +565,13 @@ sp_node_context_root_handler(SPEventContext *event_context, GdkEvent *event) && ( abs( (gint) event->motion.y - event_context->yp ) < event_context->tolerance ) ) { break; // do not drag if we're within tolerance from origin } + + // The path went away while dragging; throw away any further motion + // events until the mouse pointer is released. + if (nc->hit && (nc->nodepath == NULL)) { + break; + } + // Once the user has moved farther than tolerance from the original location // (indicating they intend to move the object, not click), then always process the // motion notify coordinates as given (no snapping back to origin) @@ -625,7 +637,9 @@ sp_node_context_root_handler(SPEventContext *event_context, GdkEvent *event) NR::Maybe<NR::Rect> b = Inkscape::Rubberband::get()->getRectangle(); if (nc->hit && !event_context->within_tolerance) { //drag curve - sp_nodepath_update_repr (nc->nodepath, _("Drag curve")); + if (nc->nodepath) { + sp_nodepath_update_repr (nc->nodepath, _("Drag curve")); + } } else if (b != NR::Nothing() && !event_context->within_tolerance) { // drag to select if (nc->nodepath) { sp_nodepath_select_rect(nc->nodepath, b.assume(), event->button.state & GDK_SHIFT_MASK); diff --git a/src/nodepath.cpp b/src/nodepath.cpp index d4aada20c..e3681f59a 100644 --- a/src/nodepath.cpp +++ b/src/nodepath.cpp @@ -479,6 +479,9 @@ static void update_repr_internal(Inkscape::NodePath::Path *np) */ void sp_nodepath_update_repr(Inkscape::NodePath::Path *np, const gchar *annotation) { + //fixme: np can be NULL, so check before proceeding + g_return_if_fail(np != NULL); + if (np->livarot_path) { delete np->livarot_path; np->livarot_path = NULL; @@ -1551,6 +1554,9 @@ sp_nodepath_select_segment_near_point(Inkscape::NodePath::Path *nodepath, NR::Po //find segment to segment Inkscape::NodePath::Node *e = sp_nodepath_get_node_by_index(position.piece); + //fixme: this can return NULL, so check before proceeding. + g_return_if_fail(e != NULL); + gboolean force = FALSE; if (!(e->selected && (!e->p.other || e->p.other->selected))) { force = TRUE; @@ -1604,6 +1610,10 @@ sp_nodepath_add_node_near_point(Inkscape::NodePath::Path *nodepath, NR::Point p) void sp_nodepath_curve_drag(Inkscape::NodePath::Node * e, double t, NR::Point delta) { + //fixme: e and e->p can be NULL, so check for those before proceeding + g_return_if_fail(e != NULL); + g_return_if_fail(&e->p != NULL); + /* feel good is an arbitrary parameter that distributes the delta between handles * if t of the drag point is less than 1/6 distance form the endpoint only * the corresponding hadle is adjusted. This matches the behavior in GIMP |
