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authorTavmjong Bah <tavmjong@free.fr>2018-11-20 16:06:33 +0000
committerTavmjong Bah <tavmjong@free.fr>2018-11-20 16:06:33 +0000
commitd424f27c1f00676d4c1e3049b5654229b458f791 (patch)
tree2feee7c76685ad5538a92fa4d72bcd244f3dcee8 /src
parentAdd a shell mode. (diff)
downloadinkscape-d424f27c1f00676d4c1e3049b5654229b458f791.tar.gz
inkscape-d424f27c1f00676d4c1e3049b5654229b458f791.zip
Small update to src/io/README.
Diffstat (limited to 'src')
-rw-r--r--src/io/README3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/io/README b/src/io/README
index 1ef9ce7f1..141078616 100644
--- a/src/io/README
+++ b/src/io/README
@@ -25,6 +25,9 @@ To do:
4. Use std::string for all file names and use glibmm file utilities.
5. Use Glib::ustring for URI's and use Inkscape's URI utilities (if not available in glibmm).
6. Rewrite file export code to share a common base and to allow easy export of objects. Should be Gio::Action based.
+ Things like cropping, selecting an object, hiding other objects, etc. should be done before the document is passed
+ to the file type specific export code. This way, we can use the same export options for all file types (where they
+ make sense). Only type specific options (e.g. PS Level) should be handled by the type specific code.
Files to move here: