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-rw-r--r--[l---------]CONTRIBUTING.md92
-rw-r--r--HACKING.txt91
2 files changed, 91 insertions, 92 deletions
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
index 22175d04c..93b61a294 120000..100644
--- a/CONTRIBUTING.md
+++ b/CONTRIBUTING.md
@@ -1 +1,91 @@
-doc/HACKING.txt \ No newline at end of file
+Contributing to Inkscape
+========================
+Inkscape welcomes your contributions to help turn it into a fully
+SVG-compliant drawing program for the Open Source community.
+
+While many developers work on fixing bugs and creating new features, it
+is worth strong emphasis that even non-programmers can help make
+Inkscape more powerful and successful. You probably already have an idea
+of something you'd like to work on. If not, here are just a few ways you
+can help:
+
+ * Pick a bug, fix it, and send in a merge request on gitlab.
+ * Choose a feature you want to see developed, and make it.
+ * If you speak a language in addition to English, work on your
+ language's i18n file in the po/ directory.
+ * Find a new bug and report it.
+ * Help answer questions for new Inkscapers on IRC, forum, or the
+ mailing lists.
+ * Write an article advocating Inkscape.
+ * Author a HOWTO describing a trick or technique you've figured out.
+
+
+GIT Access
+==========
+Inkscape is currently developed on git, with the code hosted on gitlab.
+
+ * https://gitlab.com/inkscape/inkscape
+
+We give write access out to people with proven interest in helping develop
+the codebase. Proving your interest is straightforward: Make two
+contributions and request access.
+
+Compiling the development version
+=================================
+See http://wiki.inkscape.org/wiki/index.php/CompilingInkscape for general
+remarks about compiling, including how to find some of the needed packages for
+your distribution, and suggestions for developers.
+
+
+Patch Decisions
+===============
+Our motto for changes to the codebase is "Patch first, ask questions
+later". When someone has an idea, rather than endlessly debating it, we
+encourage folks to go ahead and code something up (even prototypish).
+This is then incorporated into the development branch of the code for
+folks to try out, poke and prod, and tinker with. We figure, the best
+way to see if an idea fits is to try it on for size.
+
+
+Coding Style
+============
+Please refer to the Coding Style Guidelines
+(https://inkscape.org/en/develop/coding-style/) if you have specific questions
+on the style to use for code. If reading style guidelines doesn't interest
+you, just follow the general style of the surrounding code, so that it is at
+least consistent.
+
+
+Documentation
+=============
+
+Code needs to be documented. Future Inkscape developers will really
+appreciate this. New files should have one or two lines describing the
+purpose of the code inside the file.
+
+
+Makefiles
+=========
+Inkscape currently uses CMake. We encourage you to build it by creating a build
+folder, and running
+
+`cmake <<<source folder>>> \`
+`-DCMAKE_C_COMPILER_LAUNCHER=ccache \`
+`-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \`
+`-DCMAKE_BUILD_TYPE=Debug \`
+`-DCMAKE_INSTALL_PREFIX:PATH=$PWD/..`
+
+This uses ccache to speed up later builds (optional), create a Debug build
+(use "Release" otherwise) and makes a local install prefix.
+
+(If you have ninja available, add "-G Ninja" to enable it)
+
+Then, run `make -j$(nproc) install` (or `ninja install`) to build & install
+
+
+Testing
+=======
+
+Before landing a patch, the unit tests should pass.
+
+See: http://wiki.inkscape.org/wiki/index.php/CMake#Using_CMake_to_run_tests
diff --git a/HACKING.txt b/HACKING.txt
deleted file mode 100644
index 93b61a294..000000000
--- a/HACKING.txt
+++ /dev/null
@@ -1,91 +0,0 @@
-Contributing to Inkscape
-========================
-Inkscape welcomes your contributions to help turn it into a fully
-SVG-compliant drawing program for the Open Source community.
-
-While many developers work on fixing bugs and creating new features, it
-is worth strong emphasis that even non-programmers can help make
-Inkscape more powerful and successful. You probably already have an idea
-of something you'd like to work on. If not, here are just a few ways you
-can help:
-
- * Pick a bug, fix it, and send in a merge request on gitlab.
- * Choose a feature you want to see developed, and make it.
- * If you speak a language in addition to English, work on your
- language's i18n file in the po/ directory.
- * Find a new bug and report it.
- * Help answer questions for new Inkscapers on IRC, forum, or the
- mailing lists.
- * Write an article advocating Inkscape.
- * Author a HOWTO describing a trick or technique you've figured out.
-
-
-GIT Access
-==========
-Inkscape is currently developed on git, with the code hosted on gitlab.
-
- * https://gitlab.com/inkscape/inkscape
-
-We give write access out to people with proven interest in helping develop
-the codebase. Proving your interest is straightforward: Make two
-contributions and request access.
-
-Compiling the development version
-=================================
-See http://wiki.inkscape.org/wiki/index.php/CompilingInkscape for general
-remarks about compiling, including how to find some of the needed packages for
-your distribution, and suggestions for developers.
-
-
-Patch Decisions
-===============
-Our motto for changes to the codebase is "Patch first, ask questions
-later". When someone has an idea, rather than endlessly debating it, we
-encourage folks to go ahead and code something up (even prototypish).
-This is then incorporated into the development branch of the code for
-folks to try out, poke and prod, and tinker with. We figure, the best
-way to see if an idea fits is to try it on for size.
-
-
-Coding Style
-============
-Please refer to the Coding Style Guidelines
-(https://inkscape.org/en/develop/coding-style/) if you have specific questions
-on the style to use for code. If reading style guidelines doesn't interest
-you, just follow the general style of the surrounding code, so that it is at
-least consistent.
-
-
-Documentation
-=============
-
-Code needs to be documented. Future Inkscape developers will really
-appreciate this. New files should have one or two lines describing the
-purpose of the code inside the file.
-
-
-Makefiles
-=========
-Inkscape currently uses CMake. We encourage you to build it by creating a build
-folder, and running
-
-`cmake <<<source folder>>> \`
-`-DCMAKE_C_COMPILER_LAUNCHER=ccache \`
-`-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \`
-`-DCMAKE_BUILD_TYPE=Debug \`
-`-DCMAKE_INSTALL_PREFIX:PATH=$PWD/..`
-
-This uses ccache to speed up later builds (optional), create a Debug build
-(use "Release" otherwise) and makes a local install prefix.
-
-(If you have ninja available, add "-G Ninja" to enable it)
-
-Then, run `make -j$(nproc) install` (or `ninja install`) to build & install
-
-
-Testing
-=======
-
-Before landing a patch, the unit tests should pass.
-
-See: http://wiki.inkscape.org/wiki/index.php/CMake#Using_CMake_to_run_tests