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-rw-r--r--src/context-fns.cpp6
-rw-r--r--src/draw-context.cpp2
-rw-r--r--src/knot-holder-entity.cpp4
-rw-r--r--src/knot-holder-entity.h2
-rw-r--r--src/nodepath.cpp4
-rw-r--r--src/object-edit.cpp95
-rw-r--r--src/object-snapper.cpp5
-rw-r--r--src/snap.cpp12
-rw-r--r--src/snap.h2
-rw-r--r--src/snapper.h6
10 files changed, 88 insertions, 50 deletions
diff --git a/src/context-fns.cpp b/src/context-fns.cpp
index 50942b80a..8e4b6384c 100644
--- a/src/context-fns.cpp
+++ b/src/context-fns.cpp
@@ -132,11 +132,11 @@ Geom::Rect Inkscape::snap_rectangular_box(SPDesktop const *desktop, SPItem *item
/* Try to snap p[0] (the opposite corner) along the constraint vector */
s[0] = m.constrainedSnap(Inkscape::SnapPreferences::SNAPPOINT_NODE, to_2geom(p[0]), Inkscape::SNAPSOURCE_HANDLE,
- Inkscape::Snapper::ConstraintLine(p[0] - p[1]));
+ Inkscape::Snapper::ConstraintLine(p[0] - p[1]), false);
/* Try to snap p[1] (the dragged corner) along the constraint vector */
s[1] = m.constrainedSnap(Inkscape::SnapPreferences::SNAPPOINT_NODE, to_2geom(p[1]), Inkscape::SNAPSOURCE_HANDLE,
- Inkscape::Snapper::ConstraintLine(p[1] - p[0]));
+ Inkscape::Snapper::ConstraintLine(p[1] - p[0]), false);
/* Choose the best snap and update points accordingly */
if (s[0].getSnapDistance() < s[1].getSnapDistance()) {
@@ -157,7 +157,7 @@ Geom::Rect Inkscape::snap_rectangular_box(SPDesktop const *desktop, SPItem *item
/* Our origin is the opposite corner. Snap the drag point along the constraint vector */
p[0] = center;
snappoint = m.constrainedSnap(Inkscape::SnapPreferences::SNAPPOINT_NODE, to_2geom(p[1]), Inkscape::SNAPSOURCE_HANDLE,
- Inkscape::Snapper::ConstraintLine(p[1] - p[0]));
+ Inkscape::Snapper::ConstraintLine(p[1] - p[0]), false);
if (snappoint.getSnapped()) {
p[1] = snappoint.getPoint();
}
diff --git a/src/draw-context.cpp b/src/draw-context.cpp
index 3891ce331..955aeeae2 100644
--- a/src/draw-context.cpp
+++ b/src/draw-context.cpp
@@ -512,7 +512,7 @@ void spdc_endpoint_snap_rotation(SPEventContext const *const ec, Geom::Point &p,
SnapManager &m = SP_EVENT_CONTEXT_DESKTOP(ec)->namedview->snap_manager;
m.setup(SP_EVENT_CONTEXT_DESKTOP(ec));
Geom::Point pt2g = to_2geom(p);
- m.constrainedSnapReturnByRef( Inkscape::SnapPreferences::SNAPPOINT_NODE, pt2g, Inkscape::SNAPSOURCE_HANDLE, Inkscape::Snapper::ConstraintLine(best));
+ m.constrainedSnapReturnByRef( Inkscape::SnapPreferences::SNAPPOINT_NODE, pt2g, Inkscape::SNAPSOURCE_HANDLE, Inkscape::Snapper::ConstraintLine(best), false);
p = from_2geom(pt2g);
}
}
diff --git a/src/knot-holder-entity.cpp b/src/knot-holder-entity.cpp
index 4225dd9e3..6e4ecae83 100644
--- a/src/knot-holder-entity.cpp
+++ b/src/knot-holder-entity.cpp
@@ -98,14 +98,14 @@ KnotHolderEntity::snap_knot_position(Geom::Point const &p)
}
Geom::Point
-KnotHolderEntity::snap_knot_position_constrained(Geom::Point const &p, Inkscape::Snapper::ConstraintLine const &constraint)
+KnotHolderEntity::snap_knot_position_constrained(Geom::Point const &p, Inkscape::Snapper::ConstraintLine const &constraint, bool const snap_projection)
{
Geom::Matrix const i2d (sp_item_i2d_affine(item));
Geom::Point s = p * i2d;
Inkscape::Snapper::ConstraintLine transformed_constraint = Inkscape::Snapper::ConstraintLine(constraint.getPoint() * i2d, (constraint.getPoint() + constraint.getDirection()) * i2d - constraint.getPoint() * i2d);
SnapManager &m = desktop->namedview->snap_manager;
m.setup(desktop, true, item);
- m.constrainedSnapReturnByRef(Inkscape::SnapPreferences::SNAPPOINT_NODE, s, Inkscape::SNAPSOURCE_HANDLE, transformed_constraint);
+ m.constrainedSnapReturnByRef(Inkscape::SnapPreferences::SNAPPOINT_NODE, s, Inkscape::SNAPSOURCE_HANDLE, transformed_constraint, snap_projection);
return s * i2d.inverse();
}
diff --git a/src/knot-holder-entity.h b/src/knot-holder-entity.h
index c8fd29ddf..7414f3d45 100644
--- a/src/knot-holder-entity.h
+++ b/src/knot-holder-entity.h
@@ -58,7 +58,7 @@ public:
//private:
Geom::Point snap_knot_position(Geom::Point const &p);
- Geom::Point snap_knot_position_constrained(Geom::Point const &p, Inkscape::Snapper::ConstraintLine const &constraint);
+ Geom::Point snap_knot_position_constrained(Geom::Point const &p, Inkscape::Snapper::ConstraintLine const &constraint, bool const snap_projection);
SPKnot *knot;
SPItem *item;
diff --git a/src/nodepath.cpp b/src/nodepath.cpp
index 51d4b9bef..1899f7978 100644
--- a/src/nodepath.cpp
+++ b/src/nodepath.cpp
@@ -1394,7 +1394,7 @@ static void sp_nodepath_selected_nodes_move(Inkscape::NodePath::Path *nodepath,
if (constrained) {
Inkscape::Snapper::ConstraintLine dedicated_constraint = constraint;
dedicated_constraint.setPoint(n->pos);
- s = m.constrainedSnap(Inkscape::SnapPreferences::SNAPPOINT_NODE, to_2geom(n->pos + delta), source_type, dedicated_constraint);
+ s = m.constrainedSnap(Inkscape::SnapPreferences::SNAPPOINT_NODE, to_2geom(n->pos + delta), source_type, dedicated_constraint, false);
} else {
s = m.freeSnap(Inkscape::SnapPreferences::SNAPPOINT_NODE, to_2geom(n->pos + delta), source_type);
}
@@ -3962,7 +3962,7 @@ static gboolean node_handle_request(SPKnot *knot, Geom::Point &p, guint state, g
p = n->pos + (scal / linelen) * ndelta;
}
if ((state & GDK_SHIFT_MASK) == 0) {
- s = m.constrainedSnap(Inkscape::SnapPreferences::SNAPPOINT_NODE, p, source_type, Inkscape::Snapper::ConstraintLine(p, ndelta));
+ s = m.constrainedSnap(Inkscape::SnapPreferences::SNAPPOINT_NODE, p, source_type, Inkscape::Snapper::ConstraintLine(p, ndelta), false);
}
} else {
if ((state & GDK_SHIFT_MASK) == 0) {
diff --git a/src/object-edit.cpp b/src/object-edit.cpp
index 0719a59d3..e88550a0a 100644
--- a/src/object-edit.cpp
+++ b/src/object-edit.cpp
@@ -141,7 +141,7 @@ RectKnotHolderEntityRX::knot_set(Geom::Point const &p, Geom::Point const &/*orig
//In general we cannot just snap this radius to an arbitrary point, as we have only a single
//degree of freedom. For snapping to an arbitrary point we need two DOF. If we're going to snap
//the radius then we should have a constrained snap. snap_knot_position() is unconstrained
- Geom::Point const s = snap_knot_position_constrained(p, Inkscape::Snapper::ConstraintLine(Geom::Point(rect->x.computed + rect->width.computed, rect->y.computed), Geom::Point(-1, 0)));
+ Geom::Point const s = snap_knot_position_constrained(p, Inkscape::Snapper::ConstraintLine(Geom::Point(rect->x.computed + rect->width.computed, rect->y.computed), Geom::Point(-1, 0)), false);
if (state & GDK_CONTROL_MASK) {
gdouble temp = MIN(rect->height.computed, rect->width.computed) / 2.0;
@@ -191,7 +191,7 @@ RectKnotHolderEntityRY::knot_set(Geom::Point const &p, Geom::Point const &/*orig
//In general we cannot just snap this radius to an arbitrary point, as we have only a single
//degree of freedom. For snapping to an arbitrary point we need two DOF. If we're going to snap
//the radius then we should have a constrained snap. snap_knot_position() is unconstrained
- Geom::Point const s = snap_knot_position_constrained(p, Inkscape::Snapper::ConstraintLine(Geom::Point(rect->x.computed + rect->width.computed, rect->y.computed), Geom::Point(0, 1)));
+ Geom::Point const s = snap_knot_position_constrained(p, Inkscape::Snapper::ConstraintLine(Geom::Point(rect->x.computed + rect->width.computed, rect->y.computed), Geom::Point(0, 1)), false);
if (state & GDK_CONTROL_MASK) { // When holding control then rx will be kept equal to ry,
// resulting in a perfect circle (and not an ellipse)
@@ -259,7 +259,8 @@ void
RectKnotHolderEntityWH::set_internal(Geom::Point const &p, Geom::Point const &origin, guint state)
{
SPRect *rect = SP_RECT(item);
- Geom::Point const s = snap_knot_position(p);
+
+ Geom::Point s = p;
if (state & GDK_CONTROL_MASK) {
// original width/height when drag started
@@ -267,41 +268,56 @@ RectKnotHolderEntityWH::set_internal(Geom::Point const &p, Geom::Point const &or
gdouble const h_orig = (origin[Geom::Y] - rect->y.computed);
//original ratio
- gdouble const ratio = (w_orig / h_orig);
+ gdouble ratio = (w_orig / h_orig);
// mouse displacement since drag started
- gdouble const minx = s[Geom::X] - origin[Geom::X];
- gdouble const miny = s[Geom::Y] - origin[Geom::Y];
+ gdouble minx = p[Geom::X] - origin[Geom::X];
+ gdouble miny = p[Geom::Y] - origin[Geom::Y];
- if (fabs(minx) > fabs(miny)) {
+ Geom::Point p_handle(rect->x.computed + rect->width.computed, rect->y.computed + rect->height.computed);
- // snap to horizontal or diagonal
- rect->width.computed = MAX(w_orig + minx, 0);
+ if (fabs(minx) > fabs(miny)) {
+ // snap to horizontal or diagonal
if (minx != 0 && fabs(miny/minx) > 0.5 * 1/ratio && (SGN(minx) == SGN(miny))) {
// closer to the diagonal and in same-sign quarters, change both using ratio
- rect->height.computed = MAX(h_orig + minx / ratio, 0);
+ s = snap_knot_position_constrained(p, Inkscape::Snapper::ConstraintLine(p_handle, Geom::Point(-ratio, -1)), true);
+ minx = s[Geom::X] - origin[Geom::X];
+ miny = s[Geom::Y] - origin[Geom::Y];
+ rect->height.computed = MAX(h_orig + minx / ratio, 0);
} else {
// closer to the horizontal, change only width, height is h_orig
- rect->height.computed = MAX(h_orig, 0);
+ s = snap_knot_position_constrained(p, Inkscape::Snapper::ConstraintLine(p_handle, Geom::Point(-1, 0)), true);
+ minx = s[Geom::X] - origin[Geom::X];
+ miny = s[Geom::Y] - origin[Geom::Y];
+ rect->height.computed = MAX(h_orig, 0);
}
+ rect->width.computed = MAX(w_orig + minx, 0);
} else {
// snap to vertical or diagonal
- rect->height.computed = MAX(h_orig + miny, 0);
if (miny != 0 && fabs(minx/miny) > 0.5 * ratio && (SGN(minx) == SGN(miny))) {
// closer to the diagonal and in same-sign quarters, change both using ratio
- rect->width.computed = MAX(w_orig + miny * ratio, 0);
+ s = snap_knot_position_constrained(p, Inkscape::Snapper::ConstraintLine(p_handle, Geom::Point(-ratio, -1)), true);
+ minx = s[Geom::X] - origin[Geom::X];
+ miny = s[Geom::Y] - origin[Geom::Y];
+ rect->width.computed = MAX(w_orig + miny * ratio, 0);
} else {
// closer to the vertical, change only height, width is w_orig
- rect->width.computed = MAX(w_orig, 0);
+ s = snap_knot_position_constrained(p, Inkscape::Snapper::ConstraintLine(p_handle, Geom::Point(0, -1)), true);
+ minx = s[Geom::X] - origin[Geom::X];
+ miny = s[Geom::Y] - origin[Geom::Y];
+ rect->width.computed = MAX(w_orig, 0);
}
+ rect->height.computed = MAX(h_orig + miny, 0);
+
}
rect->width._set = rect->height._set = true;
} else {
// move freely
- rect->width.computed = MAX(s[Geom::X] - rect->x.computed, 0);
+ s = snap_knot_position(p);
+ rect->width.computed = MAX(s[Geom::X] - rect->x.computed, 0);
rect->height.computed = MAX(s[Geom::Y] - rect->y.computed, 0);
rect->width._set = rect->height._set = true;
}
@@ -339,53 +355,66 @@ RectKnotHolderEntityXY::knot_set(Geom::Point const &p, Geom::Point const &origin
gdouble w_orig = opposite_x - origin[Geom::X];
gdouble h_orig = opposite_y - origin[Geom::Y];
- Geom::Point const s = snap_knot_position(p);
+ Geom::Point s = p;
+ Geom::Point p_handle(rect->x.computed, rect->y.computed);
// mouse displacement since drag started
- gdouble minx = s[Geom::X] - origin[Geom::X];
- gdouble miny = s[Geom::Y] - origin[Geom::Y];
+ gdouble minx = p[Geom::X] - origin[Geom::X];
+ gdouble miny = p[Geom::Y] - origin[Geom::Y];
if (state & GDK_CONTROL_MASK) {
//original ratio
gdouble ratio = (w_orig / h_orig);
if (fabs(minx) > fabs(miny)) {
-
- // snap to horizontal or diagonal
- rect->x.computed = MIN(s[Geom::X], opposite_x);
- rect->width.computed = MAX(w_orig - minx, 0);
+ // snap to horizontal or diagonal
if (minx != 0 && fabs(miny/minx) > 0.5 * 1/ratio && (SGN(minx) == SGN(miny))) {
// closer to the diagonal and in same-sign quarters, change both using ratio
- rect->y.computed = MIN(origin[Geom::Y] + minx / ratio, opposite_y);
+ s = snap_knot_position_constrained(p, Inkscape::Snapper::ConstraintLine(p_handle, Geom::Point(-ratio, -1)), true);
+ minx = s[Geom::X] - origin[Geom::X];
+ miny = s[Geom::Y] - origin[Geom::Y];
+ rect->y.computed = MIN(origin[Geom::Y] + minx / ratio, opposite_y);
rect->height.computed = MAX(h_orig - minx / ratio, 0);
} else {
// closer to the horizontal, change only width, height is h_orig
- rect->y.computed = MIN(origin[Geom::Y], opposite_y);
+ s = snap_knot_position_constrained(p, Inkscape::Snapper::ConstraintLine(p_handle, Geom::Point(-1, 0)), true);
+ minx = s[Geom::X] - origin[Geom::X];
+ miny = s[Geom::Y] - origin[Geom::Y];
+ rect->y.computed = MIN(origin[Geom::Y], opposite_y);
rect->height.computed = MAX(h_orig, 0);
}
-
+ rect->x.computed = MIN(s[Geom::X], opposite_x);
+ rect->width.computed = MAX(w_orig - minx, 0);
} else {
-
// snap to vertical or diagonal
- rect->y.computed = MIN(s[Geom::Y], opposite_y);
- rect->height.computed = MAX(h_orig - miny, 0);
- if (miny != 0 && fabs(minx/miny) > 0.5 *ratio && (SGN(minx) == SGN(miny))) {
+ if (miny != 0 && fabs(minx/miny) > 0.5 *ratio && (SGN(minx) == SGN(miny))) {
// closer to the diagonal and in same-sign quarters, change both using ratio
- rect->x.computed = MIN(origin[Geom::X] + miny * ratio, opposite_x);
+ s = snap_knot_position_constrained(p, Inkscape::Snapper::ConstraintLine(p_handle, Geom::Point(-ratio, -1)), true);
+ minx = s[Geom::X] - origin[Geom::X];
+ miny = s[Geom::Y] - origin[Geom::Y];
+ rect->x.computed = MIN(origin[Geom::X] + miny * ratio, opposite_x);
rect->width.computed = MAX(w_orig - miny * ratio, 0);
} else {
// closer to the vertical, change only height, width is w_orig
- rect->x.computed = MIN(origin[Geom::X], opposite_x);
+ s = snap_knot_position_constrained(p, Inkscape::Snapper::ConstraintLine(p_handle, Geom::Point(0, -1)), true);
+ minx = s[Geom::X] - origin[Geom::X];
+ miny = s[Geom::Y] - origin[Geom::Y];
+ rect->x.computed = MIN(origin[Geom::X], opposite_x);
rect->width.computed = MAX(w_orig, 0);
}
-
+ rect->y.computed = MIN(s[Geom::Y], opposite_y);
+ rect->height.computed = MAX(h_orig - miny, 0);
}
rect->width._set = rect->height._set = rect->x._set = rect->y._set = true;
} else {
// move freely
- rect->x.computed = MIN(s[Geom::X], opposite_x);
+ s = snap_knot_position(p);
+ minx = s[Geom::X] - origin[Geom::X];
+ miny = s[Geom::Y] - origin[Geom::Y];
+
+ rect->x.computed = MIN(s[Geom::X], opposite_x);
rect->width.computed = MAX(w_orig - minx, 0);
rect->y.computed = MIN(s[Geom::Y], opposite_y);
rect->height.computed = MAX(h_orig - miny, 0);
diff --git a/src/object-snapper.cpp b/src/object-snapper.cpp
index b02b9786a..e0506c8e2 100644
--- a/src/object-snapper.cpp
+++ b/src/object-snapper.cpp
@@ -548,13 +548,10 @@ void Inkscape::ObjectSnapper::_snapPathsConstrained(SnappedConstraints &sc,
direction_vector = Geom::unit_vector(direction_vector);
}
- Geom::Point const p1_on_cl = c.hasPoint() ? c.getPoint() : p;
- Geom::Point const p2_on_cl = p1_on_cl + direction_vector;
-
// The intersection point of the constraint line with any path,
// must lie within two points on the constraintline: p_min_on_cl and p_max_on_cl
// The distance between those points is twice the snapping tolerance
- Geom::Point const p_proj_on_cl = Geom::projection(p, Geom::Line(p1_on_cl, p2_on_cl));
+ Geom::Point const p_proj_on_cl = c.projection(p);
Geom::Point const p_min_on_cl = _snapmanager->getDesktop()->dt2doc(p_proj_on_cl - getSnapperTolerance() * direction_vector);
Geom::Point const p_max_on_cl = _snapmanager->getDesktop()->dt2doc(p_proj_on_cl + getSnapperTolerance() * direction_vector);
diff --git a/src/snap.cpp b/src/snap.cpp
index a22f25ab0..6cd89cb0b 100644
--- a/src/snap.cpp
+++ b/src/snap.cpp
@@ -264,10 +264,11 @@ void SnapManager::constrainedSnapReturnByRef(Inkscape::SnapPreferences::PointTyp
Geom::Point &p,
Inkscape::SnapSourceType const source_type,
Inkscape::Snapper::ConstraintLine const &constraint,
+ bool const snap_projection,
bool first_point,
Geom::OptRect const &bbox_to_snap) const
{
- Inkscape::SnappedPoint const s = constrainedSnap(point_type, p, source_type, constraint, first_point, bbox_to_snap);
+ Inkscape::SnappedPoint const s = constrainedSnap(point_type, p, source_type, constraint, snap_projection, first_point, bbox_to_snap);
s.getPoint(p);
}
@@ -288,6 +289,7 @@ Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::SnapPreferences::P
Geom::Point const &p,
Inkscape::SnapSourceType const &source_type,
Inkscape::Snapper::ConstraintLine const &constraint,
+ bool snap_projection,
bool first_point,
Geom::OptRect const &bbox_to_snap) const
{
@@ -310,10 +312,12 @@ Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::SnapPreferences::P
items_to_ignore = _items_to_ignore;
}
+ Geom::Point pp = constraint.projection(p);
+
SnappedConstraints sc;
SnapperList const snappers = getSnappers();
for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); i++) {
- (*i)->constrainedSnap(sc, point_type, p, source_type, first_point, bbox_to_snap, constraint, items_to_ignore);
+ (*i)->constrainedSnap(sc, point_type, pp, source_type, first_point, bbox_to_snap, constraint, items_to_ignore);
}
if (_item_to_ignore) {
@@ -456,7 +460,7 @@ Inkscape::SnappedPoint SnapManager::_snapTransformed(
if (transformation_type == SCALE && !uniform) {
g_warning("Non-uniform constrained scaling is not supported!");
}
- snapped_point = constrainedSnap(type, (*j).first, static_cast<Inkscape::SnapSourceType>((*j).second), dedicated_constraint, i == points.begin(), bbox);
+ snapped_point = constrainedSnap(type, (*j).first, static_cast<Inkscape::SnapSourceType>((*j).second), dedicated_constraint, false, i == points.begin(), bbox);
} else {
bool const c1 = fabs(b[Geom::X]) < 1e-6;
bool const c2 = fabs(b[Geom::Y]) < 1e-6;
@@ -465,7 +469,7 @@ Inkscape::SnappedPoint SnapManager::_snapTransformed(
// move in that specific direction; therefore it should only snap in that direction, otherwise
// we will get snapped points with an invalid transformation
dedicated_constraint = Inkscape::Snapper::ConstraintLine(origin, component_vectors[c1]);
- snapped_point = constrainedSnap(type, (*j).first, static_cast<Inkscape::SnapSourceType>((*j).second), dedicated_constraint, i == points.begin(), bbox);
+ snapped_point = constrainedSnap(type, (*j).first, static_cast<Inkscape::SnapSourceType>((*j).second), dedicated_constraint, false, i == points.begin(), bbox);
} else {
snapped_point = freeSnap(type, (*j).first, static_cast<Inkscape::SnapSourceType>((*j).second), i == points.begin(), bbox);
}
diff --git a/src/snap.h b/src/snap.h
index ac314c66d..5290ef081 100644
--- a/src/snap.h
+++ b/src/snap.h
@@ -86,6 +86,7 @@ public:
Geom::Point &p,
Inkscape::SnapSourceType const source_type,
Inkscape::Snapper::ConstraintLine const &constraint,
+ bool snap_projection, //try snapping the projection of p onto the constraint line, not p itself
bool first_point = true,
Geom::OptRect const &bbox_to_snap = Geom::OptRect()) const;
@@ -93,6 +94,7 @@ public:
Geom::Point const &p,
Inkscape::SnapSourceType const &source_type,
Inkscape::Snapper::ConstraintLine const &constraint,
+ bool const snap_projection,
bool first_point = true,
Geom::OptRect const &bbox_to_snap = Geom::OptRect()) const;
diff --git a/src/snapper.h b/src/snapper.h
index 0110a9154..cbd52f052 100644
--- a/src/snapper.h
+++ b/src/snapper.h
@@ -86,6 +86,12 @@ public:
_has_point = true;
}
+ Geom::Point projection(Geom::Point const &p) const { // returns the projection of p on this constraintline
+ Geom::Point const p1_on_cl = _has_point ? _point : p;
+ Geom::Point const p2_on_cl = p1_on_cl + _direction;
+ return Geom::projection(p, Geom::Line(p1_on_cl, p2_on_cl));
+ }
+
private:
bool _has_point;