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-rw-r--r--src/2geom/line.h368
1 files changed, 228 insertions, 140 deletions
diff --git a/src/2geom/line.h b/src/2geom/line.h
index cbd68fa08..2c47b4486 100644
--- a/src/2geom/line.h
+++ b/src/2geom/line.h
@@ -35,7 +35,6 @@
#define LIB2GEOM_SEEN_LINE_H
#include <cmath>
-#include <iostream>
#include <boost/optional.hpp>
#include <2geom/bezier-curve.h> // for LineSegment
#include <2geom/rect.h>
@@ -43,36 +42,48 @@
#include <2geom/exception.h>
#include <2geom/ray.h>
#include <2geom/angle.h>
+#include <2geom/intersection.h>
namespace Geom
{
-class Line {
+// class docs in cpp file
+class Line
+ : boost::equality_comparable1<Line
+ , MultipliableNoncommutative<Line, Affine
+ > >
+{
private:
- Point m_origin;
- Point m_versor;
+ Point _initial;
+ Point _final;
public:
/// @name Creating lines.
/// @{
- /** @brief Create a default horizontal line. */
+ /** @brief Create a default horizontal line.
+ * Creates a line with unit speed going in +X direction. */
Line()
- : m_origin(0,0), m_versor(1,0)
+ : _initial(0,0), _final(1,0)
{}
/** @brief Create a line with the specified inclination.
- * @param _origin One of the points on the line
+ * @param origin One of the points on the line
* @param angle Angle of the line in mathematical convention */
- Line(Point const& _origin, Coord angle )
- : m_origin(_origin)
+ Line(Point const &origin, Coord angle)
+ : _initial(origin)
{
- sincos(angle, m_versor[Y], m_versor[X]);
+ Point v;
+ sincos(angle, v[Y], v[X]);
+ _final = _initial + v;
}
/** @brief Create a line going through two points.
- * @param A First point
- * @param B Second point */
- Line(Point const& A, Point const& B) {
- setPoints(A, B);
- }
+ * The first point will be at time 0, while the second one
+ * will be at time 1.
+ * @param a Initial point
+ * @param b First point */
+ Line(Point const &a, Point const &b)
+ : _initial(a)
+ , _final(b)
+ {}
/** @brief Create a line based on the coefficients of its equation.
@see Line::setCoefficients() */
@@ -80,30 +91,30 @@ public:
setCoefficients(a, b, c);
}
- /** @brief Create a line by extending a line segment. */
- explicit Line(LineSegment const& _segment) {
- setPoints(_segment.initialPoint(), _segment.finalPoint());
- }
+ /// Create a line by extending a line segment.
+ explicit Line(LineSegment const &seg)
+ : _initial(seg.initialPoint())
+ , _final(seg.finalPoint())
+ {}
- /** @brief Create a line by extending a ray. */
- explicit Line(Ray const& _ray)
- : m_origin(_ray.origin()), m_versor(_ray.versor())
+ /// Create a line by extending a ray.
+ explicit Line(Ray const &r)
+ : _initial(r.origin())
+ , _final(r.origin() + r.versor())
{}
- // huh?
- static Line from_normal_distance(Point n, double c) {
- Point P = n * c / dot(n,n);
- Line l(P, P+rot90(n));
+ /// Create a line normal to a vector at a specified distance from origin.
+ static Line from_normal_distance(Point const &n, Coord c) {
+ Point start = c * n.normalized();
+ Line l(start, start + rot90(n));
return l;
}
/** @brief Create a line from origin and unit vector.
* Note that each line direction has two possible unit vectors.
* @param o Point through which the line will pass
* @param v Unit vector of the line's direction */
- static Line from_origin_and_versor(Point o, Point v) {
- Line l;
- l.m_origin = o;
- l.m_versor = v;
+ static Line from_origin_and_versor(Point const &o, Point const &v) {
+ Line l(o, o + v);
return l;
}
@@ -114,63 +125,99 @@ public:
/// @name Retrieve and set the line's parameters.
/// @{
- /** @brief Get the line's origin point. */
- Point origin() const { return m_origin; }
- /** @brief Get the line's direction unit vector. */
- Point versor() const { return m_versor; }
- // return the angle described by rotating the X-axis in cw direction
- // until it overlaps the line
- // the returned value is in the interval [0, PI[
+
+ /// Get the line's origin point.
+ Point origin() const { return _initial; }
+ /** @brief Get the line's direction vector.
+ * Note that the retrieved vector is not normalized to unit length. */
+ Point versor() const { return _final - _initial; }
+ /// Angle the line makes with the X axis, in mathematical convention.
Coord angle() const {
- double a = std::atan2(m_versor[Y], m_versor[X]);
+ Point d = _final - _initial;
+ double a = std::atan2(d[Y], d[X]);
if (a < 0) a += M_PI;
if (a == M_PI) a = 0;
return a;
}
- void setOrigin(Point const& _point) {
- m_origin = _point;
+ /** @brief Set the point at zero time.
+ * The orientation remains unchanged, modulo numeric errors during addition. */
+ void setOrigin(Point const &p) {
+ Point d = p - _initial;
+ _initial = p;
+ _final += d;
}
- void setVersor(Point const& _versor) {
- m_versor = _versor;
+ /** @brief Set the speed of the line.
+ * Origin remains unchanged. */
+ void setVersor(Point const &v) {
+ _final = _initial + v;
}
- void setAngle(Coord _angle) {
- sincos(_angle, m_versor[Y], m_versor[X]);
+ /** @brief Set the angle the line makes with the X axis.
+ * Origin remains unchanged. */
+ void setAngle(Coord angle) {
+ Point v;
+ sincos(angle, v[Y], v[X]);
+ v *= distance(_initial, _final);
+ _final = _initial + v;
}
- /** @brief Set a line based on two points it should pass through. */
- void setPoints(Point const& A, Point const& B) {
- m_origin = A;
- if ( are_near(A, B) )
- m_versor = Point(0,0);
- else
- m_versor = B - A;
- m_versor.normalize();
+ /// Set a line based on two points it should pass through.
+ void setPoints(Point const &a, Point const &b) {
+ _initial = a;
+ _final = b;
}
- void setCoefficients (double a, double b, double c);
+ /** @brief Set the coefficients of the line equation.
+ * The line equation is: \f$ax + by = c\f$. Points that satisfy the equation
+ * are on the line. */
+ void setCoefficients(double a, double b, double c);
+
+ /** @brief Get the coefficients of the line equation as a vector.
+ * @return STL vector @a v such that @a v[0] contains \f$a\f$, @a v[1] contains \f$b\f$,
+ * and @a v[2] contains \f$c\f$. */
std::vector<double> coefficients() const;
- /** @brief Check if the line has any points.
+ /// Get the coefficients of the line equation by reference.
+ void coefficients(Coord &a, Coord &b, Coord &c) const;
+
+ /** @brief Check if the line has more than one point.
* A degenerate line can be created if the line is created from a line equation
* that has no solutions.
- * @return True if the line has no points */
+ * @return True if the line has no points or exactly one point */
bool isDegenerate() const {
- return ( m_versor[X] == 0 && m_versor[Y] == 0 );
+ return _initial == _final;
+ }
+
+ /** @brief Reparametrize the line so that it has unit speed. */
+ void normalize() {
+ Point v = _final - _initial;
+ v.normalize();
+ _final = _initial + v;
+ }
+ /** @brief Return a new line reparametrized for unit speed. */
+ Line normalized() const {
+ Point v = _final - _initial;
+ v.normalize();
+ Line ret(_initial, _initial + v);
+ return ret;
}
/// @}
/// @name Evaluate the line as a function.
///@{
+ Point initialPoint() const {
+ return _initial;
+ }
+ Point finalPoint() const {
+ return _final;
+ }
Point pointAt(Coord t) const {
- return m_origin + m_versor * t;
+ return lerp(t, _initial, _final);;
}
Coord valueAt(Coord t, Dim2 d) const {
- if (d < 0 || d > 1)
- THROW_RANGEERROR("Line::valueAt, dimension argument out of range");
- return m_origin[d] + m_versor[d] * t;
+ return lerp(t, _initial[d], _final[d]);
}
Coord timeAt(Point const &p) const;
@@ -180,27 +227,29 @@ public:
* @return Time value corresponding to a point closest to @c p. */
Coord timeAtProjection(Point const& p) const {
if ( isDegenerate() ) return 0;
- return dot( p - m_origin, m_versor );
+ Point v = versor();
+ return dot(p - _initial, v) / dot(v, v);
}
/** @brief Find a point on the line closest to the query point.
* This is an alias for timeAtProjection(). */
- Coord nearestPoint(Point const& _point) const {
- return timeAtProjection(_point);
+ Coord nearestTime(Point const &p) const {
+ return timeAtProjection(p);
}
std::vector<Coord> roots(Coord v, Dim2 d) const;
+ Coord root(Coord v, Dim2 d) const;
/// @}
/// @name Create other objects based on this line.
/// @{
- /** @brief Create a line containing the same points, but with negated time values.
- * @return Line \f$g\f$ such that \f$g(t) = f(-t)\f$ */
- Line reverse() const
- {
- Line result;
- result.setOrigin(m_origin);
- result.setVersor(-m_versor);
+ void reverse() {
+ std::swap(_final, _initial);
+ }
+ /** @brief Create a line containing the same points, but in opposite direction.
+ * @return Line \f$g\f$ such that \f$g(t) = f(1-t)\f$ */
+ Line reversed() const {
+ Line result(_final, _initial);
return result;
}
@@ -219,6 +268,9 @@ public:
return LineSegment(pointAt(f), pointAt(t));
}
+ /// Return the portion of the line that is inside the given rectangle
+ boost::optional<LineSegment> clip(Rect const &r) const;
+
/** @brief Create a ray starting at the specified time value.
* The created ray will go in the direction of the line's versor (in the direction
* of increasing time values).
@@ -227,7 +279,7 @@ public:
Ray ray(Coord t) {
Ray result;
result.setOrigin(pointAt(t));
- result.setVersor(m_versor);
+ result.setVersor(versor());
return result;
}
@@ -235,88 +287,126 @@ public:
* The new line will always be degenerate. Its origin will be equal to this
* line's versor. */
Line derivative() const {
- Line result;
- result.setOrigin(m_versor);
- result.setVersor(Point(0,0));
+ Point v = versor();
+ Line result(v, v);
return result;
}
- /** @brief Create a line transformed by an affine transformation. */
+ /// Create a line transformed by an affine transformation.
Line transformed(Affine const& m) const {
- return Line(m_origin * m, (m_origin + m_versor) * m);
+ Line l(_initial * m, _final * m);
+ return l;
}
- /** @brief Get a vector normal to the line.
+ /** @brief Get a unit vector normal to the line.
* If Y grows upwards, then this is the left normal. If Y grows downwards,
* then this is the right normal. */
Point normal() const {
- return rot90(m_versor);
+ return rot90(versor()).normalized();
}
// what does this do?
Point normalAndDist(double & dist) const {
Point n = normal();
- dist = -dot(n, m_origin);
+ dist = -dot(n, _initial);
return n;
}
- friend inline std::ostream &operator<< (std::ostream &out_file, const Geom::Line &in_line);
-/// @}
-}; // end class Line
+ /// Compute an affine matrix representing a reflection about the line.
+ Affine reflection() const {
+ Point v = versor().normalized();
+ Coord x2 = v[X]*v[X], y2 = v[Y]*v[Y], xy = v[X]*v[Y];
+ Affine m(x2-y2, 2.*xy,
+ 2.*xy, y2-x2,
+ _initial[X], _initial[Y]);
+ m = Translate(-_initial) * m;
+ return m;
+ }
-/** @brief Output operator for lines.
- * Prints out representation (point + versor)
- */
-inline std::ostream &operator<< (std::ostream &out_file, const Geom::Line &in_line) {
- out_file << "X: " << in_line.m_origin[X] << " Y: " << in_line.m_origin[Y]
- << " dX: " << in_line.m_versor[X] << " dY: " << in_line.m_versor[Y];
- return out_file;
-}
+ /** @brief Compute an affine which transforms all points on the line to zero X or Y coordinate.
+ * This operation is useful in reducing intersection problems to root-finding problems.
+ * There are many affines which do this transformation. This function returns one that
+ * preserves angles, areas and distances - a rotation combined with a translation, and
+ * additionaly moves the initial point of the line to (0,0). This way it works without
+ * problems even for lines perpendicular to the target, though may in some cases have
+ * lower precision than e.g. a shear transform.
+ * @param d Which coordinate of points on the line should be zero after the transformation */
+ Affine rotationToZero(Dim2 d) const {
+ Point v = versor();
+ if (d == X) {
+ std::swap(v[X], v[Y]);
+ } else {
+ v[Y] = -v[Y];
+ }
+ Affine m = Translate(-_initial) * Rotate(v);
+ return m;
+ }
+ /** @brief Compute a rotation affine which transforms the line to one of the axes.
+ * @param d Which line should be the axis */
+ Affine rotationToAxis(Dim2 d) const {
+ Affine m = rotationToZero(other_dimension(d));
+ return m;
+ }
+ /// @}
-inline
-double distance(Point const& _point, Line const& _line)
-{
- if ( _line.isDegenerate() )
- {
- return ::Geom::distance( _point, _line.origin() );
+ //std::vector<LineIntersection> intersect(Line const &other, Coord precision = EPSILON) const;
+
+ Line &operator*=(Affine const &m) {
+ _initial *= m;
+ _final *= m;
+ return *this;
}
- else
- {
- return fabs( dot(_point - _line.origin(), _line.versor().ccw()) );
+ bool operator==(Line const &other) const {
+ if (distance(pointAt(nearestTime(other._initial)), other._initial) != 0) return false;
+ if (distance(pointAt(nearestTime(other._final)), other._final) != 0) return false;
+ return true;
}
-}
+}; // end class Line
+/// @brief Compute distance from point to line.
+/// @relates Line
inline
-bool are_near(Point const& _point, Line const& _line, double eps = EPSILON)
+double distance(Point const &p, Line const &line)
{
- return are_near(distance(_point, _line), 0, eps);
+ if (line.isDegenerate()) {
+ return ::Geom::distance(p, line.initialPoint());
+ } else {
+ Coord t = line.nearestTime(p);
+ return ::Geom::distance(line.pointAt(t), p);
+ }
}
inline
-bool are_parallel(Line const& l1, Line const& l2, double eps = EPSILON)
+bool are_near(Point const &p, Line const &line, double eps = EPSILON)
{
- return ( are_near(l1.versor(), l2.versor(), eps)
- || are_near(l1.versor(), -l2.versor(), eps) );
+ return are_near(distance(p, line), 0, eps);
}
inline
-bool are_same(Line const& l1, Line const& l2, double eps = EPSILON)
+bool are_parallel(Line const &l1, Line const &l2, double eps = EPSILON)
{
- return are_parallel(l1, l2, eps) && are_near(l1.origin(), l2, eps);
+ return are_near(cross(l1.versor(), l2.versor()), 0, eps);
}
+/** @brief Test whether two lines are approximately the same.
+ * This tests for being parallel and the origin of one line being close to the other,
+ * so it tests whether the images of the lines are similar, not whether the same time values
+ * correspond to similar points. For example a line from (1,1) to (2,2) and a line from
+ * (-1,-1) to (0,0) will the the same, because their images match, even though there is
+ * no time value for which the lines give similar points.
+ * @relates Line */
inline
-bool are_orthogonal(Line const& l1, Line const& l2, double eps = EPSILON)
+bool are_same(Line const &l1, Line const &l2, double eps = EPSILON)
{
- return ( are_near(l1.versor(), l2.versor().cw(), eps)
- || are_near(l1.versor(), l2.versor().ccw(), eps) );
+ return are_parallel(l1, l2, eps) && are_near(l1.origin(), l2, eps);
}
+/// Test whether two lines are perpendicular.
+/// @relates Line
inline
-bool are_collinear(Point const& p1, Point const& p2, Point const& p3,
- double eps = EPSILON)
+bool are_orthogonal(Line const &l1, Line const &l2, double eps = EPSILON)
{
- return are_near( cross(p3, p2) - cross(p3, p1) + cross(p2, p1), 0, eps);
+ return are_near(dot(l1.versor(), l2.versor()), 0, eps);
}
// evaluate the angle between l1 and l2 rotating l1 in cw direction
@@ -332,36 +422,34 @@ double angle_between(Line const& l1, Line const& l2)
}
inline
-double distance(Point const& _point, LineSegment const& _segment)
+double distance(Point const &p, LineSegment const &seg)
{
- double t = _segment.nearestPoint(_point);
- return L2(_point - _segment.pointAt(t));
+ double t = seg.nearestTime(p);
+ return distance(p, seg.pointAt(t));
}
inline
-bool are_near(Point const& _point, LineSegment const& _segment,
- double eps = EPSILON)
+bool are_near(Point const &p, LineSegment const &seg, double eps = EPSILON)
{
- return are_near(distance(_point, _segment), 0, eps);
+ return are_near(distance(p, seg), 0, eps);
}
// build a line passing by _point and orthogonal to _line
inline
-Line make_orthogonal_line(Point const& _point, Line const& _line)
+Line make_orthogonal_line(Point const &p, Line const &line)
{
- Line l;
- l.setOrigin(_point);
- l.setVersor(_line.versor().cw());
+ Point d = line.versor().cw();
+ Line l(p, p + d);
return l;
}
// build a line passing by _point and parallel to _line
inline
-Line make_parallel_line(Point const& _point, Line const& _line)
+Line make_parallel_line(Point const &p, Line const &line)
{
- Line l(_line);
- l.setOrigin(_point);
- return l;
+ Line result(line);
+ result.setOrigin(p);
+ return result;
}
// build a line passing by the middle point of _segment and orthogonal to it.
@@ -373,31 +461,31 @@ Line make_bisector_line(LineSegment const& _segment)
// build the bisector line of the angle between ray(O,A) and ray(O,B)
inline
-Line make_angle_bisector_line(Point const& A, Point const& O, Point const& B)
+Line make_angle_bisector_line(Point const &A, Point const &O, Point const &B)
{
- Point M = middle_point(A,B);
- if (are_near(O,M)) {
- Line l(A,B);
- M += (make_orthogonal_line(O,l)).versor();
- }
- return Line(O,M);
+ AngleInterval ival(Angle(A-O), Angle(B-O));
+ Angle bisect = ival.angleAt(0.5);
+ return Line(O, bisect);
}
// prj(P) = rot(v, Point( rot(-v, P-O)[X], 0 )) + O
inline
-Point projection(Point const& _point, Line const& _line)
+Point projection(Point const &p, Line const &line)
{
- return _line.pointAt( _line.nearestPoint(_point) );
+ return line.pointAt(line.nearestTime(p));
}
inline
-LineSegment projection(LineSegment const& _segment, Line const& _line)
+LineSegment projection(LineSegment const &seg, Line const &line)
{
- return _line.segment( _line.nearestPoint(_segment.initialPoint()),
- _line.nearestPoint(_segment.finalPoint()) );
+ return line.segment(line.nearestTime(seg.initialPoint()),
+ line.nearestTime(seg.finalPoint()));
}
-boost::optional<LineSegment> clip (Line const& l, Rect const& r);
+inline
+boost::optional<LineSegment> clip(Line const &l, Rect const &r) {
+ return l.clip(r);
+}
namespace detail