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-rw-r--r--src/box3d.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/box3d.cpp b/src/box3d.cpp
index b0195cdb8..dcbe5b531 100644
--- a/src/box3d.cpp
+++ b/src/box3d.cpp
@@ -439,8 +439,6 @@ bool sp_3dbox_recompute_z_orders (SP3DBox *box)
{
guint new_z_orders[6];
- Box3D::Perspective3D *persp = SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box);
-
// TODO: Determine the front corner depending on the distance from VPs and/or the user presets
guint front_corner = sp_3dbox_get_front_corner_id (box);
@@ -448,7 +446,7 @@ bool sp_3dbox_recompute_z_orders (SP3DBox *box)
gdouble dir_3x = sp_3dbox_corner_angle_to_VP (box, Box3D::X, front_corner ^ Box3D::Y);
gdouble dir_1y = sp_3dbox_corner_angle_to_VP (box, Box3D::Y, front_corner);
- gdouble dir_0y = sp_3dbox_corner_angle_to_VP (box, Box3D::Y, front_corner ^ Box3D::X);
+ //gdouble dir_0y = sp_3dbox_corner_angle_to_VP (box, Box3D::Y, front_corner ^ Box3D::X);
gdouble dir_1z = sp_3dbox_corner_angle_to_VP (box, Box3D::Z, front_corner);
gdouble dir_3z = sp_3dbox_corner_angle_to_VP (box, Box3D::Z, front_corner ^ Box3D::Y);
@@ -499,8 +497,6 @@ bool sp_3dbox_recompute_z_orders (SP3DBox *box)
void sp_3dbox_set_z_orders (SP3DBox *box)
{
- GSList *items = sp_item_group_item_list(SP_GROUP(box));
-
// For efficiency reasons, we only set the new z-orders if something really changed
if (sp_3dbox_recompute_z_orders (box)) {
box->faces[box->z_orders[0]]->lower_to_bottom ();
@@ -822,7 +818,6 @@ void sp_3dbox_recompute_XY_corners_from_new_center (SP3DBox *box, NR::Point cons
Box3D::PerspectiveLine aux_line4 (new_center, Box3D::Z, persp);
NR::Point M2 = aux_line4.meet (aux_line3);
- Box3D::VanishingPoint *vp_y = persp->get_vanishing_point (Box3D::Y);
std::pair<NR::Point, NR::Point> other_new_midpts = sp_3dbox_new_midpoints (persp, Box3D::Y, M1, M2, C1, D1);
NR::Point C2 (other_new_midpts.first);
NR::Point D2 (other_new_midpts.second);
@@ -890,6 +885,9 @@ void sp_3dbox_corners_for_perspective_lines (const SP3DBox * box, Box3D::Axis ax
corner3 = sp_3dbox_get_corner_along_edge (box, 0 ^ switch_axis, axis, Box3D::REAR);
corner4 = sp_3dbox_get_corner_along_edge (box, 2 ^ switch_axis, axis, Box3D::REAR);
break;
+ default:
+ // do nothing
+ break;
}
}