diff options
Diffstat (limited to 'src/box3d.cpp')
| -rw-r--r-- | src/box3d.cpp | 98 |
1 files changed, 49 insertions, 49 deletions
diff --git a/src/box3d.cpp b/src/box3d.cpp index a517ea0a2..6f4253cab 100644 --- a/src/box3d.cpp +++ b/src/box3d.cpp @@ -403,13 +403,13 @@ box3d_get_proj_corner (SPBox3D const *box, guint id) { 1.0); } -NR::Point +Geom::Point box3d_get_corner_screen (SPBox3D const *box, guint id, bool item_coords) { Proj::Pt3 proj_corner (box3d_get_proj_corner (box, id)); if (!box3d_get_perspective(box)) { - return NR::Point (NR_HUGE, NR_HUGE); + return Geom::Point (NR_HUGE, NR_HUGE); } - NR::Matrix const i2d (sp_item_i2d_affine (SP_ITEM(box))); + Geom::Matrix const i2d (sp_item_i2d_affine (SP_ITEM(box))); if (item_coords) { return box3d_get_perspective(box)->tmat.image(proj_corner).affine() * i2d.inverse(); } else { @@ -427,13 +427,13 @@ box3d_get_proj_center (SPBox3D *box) { 1.0); } -NR::Point +Geom::Point box3d_get_center_screen (SPBox3D *box) { Proj::Pt3 proj_center (box3d_get_proj_center (box)); if (!box3d_get_perspective(box)) { - return NR::Point (NR_HUGE, NR_HUGE); + return Geom::Point (NR_HUGE, NR_HUGE); } - NR::Matrix const i2d (sp_item_i2d_affine (SP_ITEM(box))); + Geom::Matrix const i2d (sp_item_i2d_affine (SP_ITEM(box))); return box3d_get_perspective(box)->tmat.image(proj_center).affine() * i2d.inverse(); } @@ -461,12 +461,12 @@ box3d_snap (SPBox3D *box, int id, Proj::Pt3 const &pt_proj, Proj::Pt3 const &sta Proj::Pt3 E_proj (x_coord - diff_x, y_coord + diff_y, z_coord, 1.0); Persp3D *persp = box3d_get_perspective(box); - NR::Point A = persp->tmat.image(A_proj).affine(); - NR::Point B = persp->tmat.image(B_proj).affine(); - NR::Point C = persp->tmat.image(C_proj).affine(); - NR::Point D = persp->tmat.image(D_proj).affine(); - NR::Point E = persp->tmat.image(E_proj).affine(); - NR::Point pt = persp->tmat.image(pt_proj).affine(); + Geom::Point A = persp->tmat.image(A_proj).affine(); + Geom::Point B = persp->tmat.image(B_proj).affine(); + Geom::Point C = persp->tmat.image(C_proj).affine(); + Geom::Point D = persp->tmat.image(D_proj).affine(); + Geom::Point E = persp->tmat.image(E_proj).affine(); + Geom::Point pt = persp->tmat.image(pt_proj).affine(); // TODO: Replace these lines between corners with lines from a corner to a vanishing point // (this might help to prevent rounding errors if the box is small) @@ -476,7 +476,7 @@ box3d_snap (SPBox3D *box, int id, Proj::Pt3 const &pt_proj, Proj::Pt3 const &sta Box3D::Line diag2(A, E); // diag2 is only taken into account if id equals -1, i.e., if we are snapping the center int num_snap_lines = (id != -1) ? 3 : 4; - NR::Point snap_pts[num_snap_lines]; + Geom::Point snap_pts[num_snap_lines]; snap_pts[0] = pl1.closest_to (pt); snap_pts[1] = pl2.closest_to (pt); @@ -515,7 +515,7 @@ box3d_snap (SPBox3D *box, int id, Proj::Pt3 const &pt_proj, Proj::Pt3 const &sta // snap to the closest point (or the previously remembered one // if we are within tolerance of the starting point) - NR::Point result; + Geom::Point result; if (within_tolerance) { result = snap_pts[remember_snap_index]; } else { @@ -526,7 +526,7 @@ box3d_snap (SPBox3D *box, int id, Proj::Pt3 const &pt_proj, Proj::Pt3 const &sta } void -box3d_set_corner (SPBox3D *box, const guint id, NR::Point const &new_pos, const Box3D::Axis movement, bool constrained) { +box3d_set_corner (SPBox3D *box, const guint id, Geom::Point const &new_pos, const Box3D::Axis movement, bool constrained) { g_return_if_fail ((movement != Box3D::NONE) && (movement != Box3D::XYZ)); box->orig_corner0.normalize(); @@ -555,7 +555,7 @@ box3d_set_corner (SPBox3D *box, const guint id, NR::Point const &new_pos, const Box3D::PerspectiveLine pl(persp->tmat.image( box3d_get_proj_corner (id, box->save_corner0, box->save_corner7)).affine(), Proj::Z, persp); - NR::Point new_pos_snapped(pl.closest_to(new_pos)); + Geom::Point new_pos_snapped(pl.closest_to(new_pos)); Proj::Pt3 pt_proj (persp->tmat.preimage (new_pos_snapped, box3d_get_proj_corner (box, id)[(movement & Box3D::Y) ? Proj::X : Proj::Y], (movement & Box3D::Y) ? Proj::X : Proj::Y)); @@ -577,7 +577,7 @@ box3d_set_corner (SPBox3D *box, const guint id, NR::Point const &new_pos, const // FIXME: Should we update the box here? If so, how? } -void box3d_set_center (SPBox3D *box, NR::Point const &new_pos, NR::Point const &old_pos, const Box3D::Axis movement, bool constrained) { +void box3d_set_center (SPBox3D *box, Geom::Point const &new_pos, Geom::Point const &old_pos, const Box3D::Axis movement, bool constrained) { g_return_if_fail ((movement != Box3D::NONE) && (movement != Box3D::XYZ)); box->orig_corner0.normalize(); @@ -610,7 +610,7 @@ void box3d_set_center (SPBox3D *box, NR::Point const &new_pos, NR::Point const & double radz = (box->orig_corner7[Proj::Z] - box->orig_corner0[Proj::Z]) / 2; Box3D::PerspectiveLine pl(old_pos, Proj::Z, persp); - NR::Point new_pos_snapped(pl.closest_to(new_pos)); + Geom::Point new_pos_snapped(pl.closest_to(new_pos)); Proj::Pt3 pt_proj (persp->tmat.preimage (new_pos_snapped, coord, Proj::X)); /* normalizing pt_proj is essential because we want to mingle affine coordinates */ @@ -631,7 +631,7 @@ void box3d_set_center (SPBox3D *box, NR::Point const &new_pos, NR::Point const & * from which the perspective lines in the direction of 'axis' emerge */ void box3d_corners_for_PLs (const SPBox3D * box, Proj::Axis axis, - NR::Point &corner1, NR::Point &corner2, NR::Point &corner3, NR::Point &corner4) + Geom::Point &corner1, Geom::Point &corner2, Geom::Point &corner3, Geom::Point &corner4) { Persp3D *persp = box3d_get_perspective(box); g_return_if_fail (persp); @@ -708,8 +708,8 @@ box3d_XY_axes_are_swapped (SPBox3D *box) { g_return_val_if_fail(persp, false); Box3D::PerspectiveLine l1(box3d_get_corner_screen(box, 3, false), Proj::X, persp); Box3D::PerspectiveLine l2(box3d_get_corner_screen(box, 3, false), Proj::Y, persp); - NR::Point v1(l1.direction()); - NR::Point v2(l2.direction()); + Geom::Point v1(l1.direction()); + Geom::Point v2(l2.direction()); v1.normalize(); v2.normalize(); @@ -750,9 +750,9 @@ box3d_swap_z_orders (int z_orders[6]) { static void box3d_set_new_z_orders_case0 (SPBox3D *box, int z_orders[6], Box3D::Axis central_axis) { Persp3D *persp = box3d_get_perspective(box); - NR::Point xdir(persp3d_get_infinite_dir(persp, Proj::X)); - NR::Point ydir(persp3d_get_infinite_dir(persp, Proj::Y)); - NR::Point zdir(persp3d_get_infinite_dir(persp, Proj::Z)); + Geom::Point xdir(persp3d_get_infinite_dir(persp, Proj::X)); + Geom::Point ydir(persp3d_get_infinite_dir(persp, Proj::Y)); + Geom::Point zdir(persp3d_get_infinite_dir(persp, Proj::Z)); bool swapped = box3d_XY_axes_are_swapped(box); @@ -795,7 +795,7 @@ box3d_set_new_z_orders_case0 (SPBox3D *box, int z_orders[6], Box3D::Axis central static void box3d_set_new_z_orders_case1 (SPBox3D *box, int z_orders[6], Box3D::Axis central_axis, Box3D::Axis fin_axis) { Persp3D *persp = box3d_get_perspective(box); - NR::Point vp(persp3d_get_VP(persp, Box3D::toProj(fin_axis)).affine()); + Geom::Point vp(persp3d_get_VP(persp, Box3D::toProj(fin_axis)).affine()); // note: in some of the case distinctions below we rely upon the fact that oaxis1 and oaxis2 are ordered Box3D::Axis oaxis1 = Box3D::get_remaining_axes(fin_axis).first; @@ -867,10 +867,10 @@ static void box3d_set_new_z_orders_case2 (SPBox3D *box, int z_orders[6], Box3D::Axis central_axis, Box3D::Axis /*infinite_axis*/) { Persp3D *persp = box3d_get_perspective(box); - NR::Point c3(box3d_get_corner_screen(box, 3, false)); - NR::Point xdir(persp3d_get_PL_dir_from_pt(persp, c3, Proj::X)); - NR::Point ydir(persp3d_get_PL_dir_from_pt(persp, c3, Proj::Y)); - NR::Point zdir(persp3d_get_PL_dir_from_pt(persp, c3, Proj::Z)); + Geom::Point c3(box3d_get_corner_screen(box, 3, false)); + Geom::Point xdir(persp3d_get_PL_dir_from_pt(persp, c3, Proj::X)); + Geom::Point ydir(persp3d_get_PL_dir_from_pt(persp, c3, Proj::Y)); + Geom::Point zdir(persp3d_get_PL_dir_from_pt(persp, c3, Proj::Z)); bool swapped = box3d_XY_axes_are_swapped(box); @@ -1002,13 +1002,13 @@ box3d_recompute_z_orders (SPBox3D *box) { int z_orders[6]; - NR::Point c3(box3d_get_corner_screen(box, 3, false)); + Geom::Point c3(box3d_get_corner_screen(box, 3, false)); // determine directions from corner3 to the VPs int num_finite = 0; Box3D::Axis axis_finite = Box3D::NONE; Box3D::Axis axis_infinite = Box3D::NONE; - NR::Point dirs[3]; + Geom::Point dirs[3]; for (int i = 0; i < 3; ++i) { dirs[i] = persp3d_get_PL_dir_from_pt(persp, c3, Box3D::toProj(Box3D::axes[i])); if (persp3d_VP_is_finite(persp, Proj::axes[i])) { @@ -1048,16 +1048,16 @@ box3d_recompute_z_orders (SPBox3D *box) { * joining the other two VPs. If this is the case, it determines the "central" corner from * which the visible sides can be deduced. Otherwise, corner3 is the central corner. */ - // FIXME: We should eliminate the use of NR::Point altogether + // FIXME: We should eliminate the use of Geom::Point altogether Box3D::Axis central_axis = Box3D::NONE; - NR::Point vp_x = persp3d_get_VP(persp, Proj::X).affine(); - NR::Point vp_y = persp3d_get_VP(persp, Proj::Y).affine(); - NR::Point vp_z = persp3d_get_VP(persp, Proj::Z).affine(); + Geom::Point vp_x = persp3d_get_VP(persp, Proj::X).affine(); + Geom::Point vp_y = persp3d_get_VP(persp, Proj::Y).affine(); + Geom::Point vp_z = persp3d_get_VP(persp, Proj::Z).affine(); Geom::Point vpx(vp_x[NR::X], vp_x[NR::Y]); Geom::Point vpy(vp_y[NR::X], vp_y[NR::Y]); Geom::Point vpz(vp_z[NR::X], vp_z[NR::Y]); - NR::Point c3 = box3d_get_corner_screen(box, 3, false); + Geom::Point c3 = box3d_get_corner_screen(box, 3, false); Geom::Point corner3(c3[NR::X], c3[NR::Y]); if (box3d_half_line_crosses_joining_line (corner3, vpx, vpy, vpz)) { @@ -1076,9 +1076,9 @@ box3d_recompute_z_orders (SPBox3D *box) { central_corner = central_corner ^ Box3D::XYZ; } - NR::Point c1(box3d_get_corner_screen(box, 1, false)); - NR::Point c2(box3d_get_corner_screen(box, 2, false)); - NR::Point c7(box3d_get_corner_screen(box, 7, false)); + Geom::Point c1(box3d_get_corner_screen(box, 1, false)); + Geom::Point c2(box3d_get_corner_screen(box, 2, false)); + Geom::Point c7(box3d_get_corner_screen(box, 7, false)); Geom::Point corner1(c1[NR::X], c1[NR::Y]); Geom::Point corner2(c2[NR::X], c2[NR::Y]); @@ -1188,19 +1188,19 @@ box3d_set_z_orders (SPBox3D *box) { // TODO: Maybe it would be useful to have a similar method for projective points pt because then we // can use it for VPs and perhaps merge the case distinctions during z-order recomputation. int -box3d_pt_lies_in_PL_sector (SPBox3D const *box, NR::Point const &pt, int id1, int id2, Box3D::Axis axis) { +box3d_pt_lies_in_PL_sector (SPBox3D const *box, Geom::Point const &pt, int id1, int id2, Box3D::Axis axis) { Persp3D *persp = box3d_get_perspective(box); // the two corners - NR::Point c1(box3d_get_corner_screen(box, id1, false)); - NR::Point c2(box3d_get_corner_screen(box, id2, false)); + Geom::Point c1(box3d_get_corner_screen(box, id1, false)); + Geom::Point c2(box3d_get_corner_screen(box, id2, false)); int ret = 0; if (persp3d_VP_is_finite(persp, Box3D::toProj(axis))) { - NR::Point vp(persp3d_get_VP(persp, Box3D::toProj(axis)).affine()); - NR::Point v1(c1 - vp); - NR::Point v2(c2 - vp); - NR::Point w(pt - vp); + Geom::Point vp(persp3d_get_VP(persp, Box3D::toProj(axis)).affine()); + Geom::Point v1(c1 - vp); + Geom::Point v2(c2 - vp); + Geom::Point w(pt - vp); ret = static_cast<int>(Box3D::lies_in_sector(v1, v2, w)); } else { Box3D::PerspectiveLine pl1(c1, Box3D::toProj(axis), persp); @@ -1208,7 +1208,7 @@ box3d_pt_lies_in_PL_sector (SPBox3D const *box, NR::Point const &pt, int id1, in if (pl1.lie_on_same_side(pt, c2) && pl2.lie_on_same_side(pt, c1)) { // test whether pt lies "towards" or "away from" the VP Box3D::Line edge(c1,c2); - NR::Point c3(box3d_get_corner_screen(box, id1 ^ axis, false)); + Geom::Point c3(box3d_get_corner_screen(box, id1 ^ axis, false)); if (edge.lie_on_same_side(pt, c3)) { ret = 1; } else { @@ -1341,8 +1341,8 @@ box3d_switch_perspectives(SPBox3D *box, Persp3D *old_persp, Persp3D *new_persp, box->orig_corner7.normalize(); double z0 = box->orig_corner0[Proj::Z]; double z7 = box->orig_corner7[Proj::Z]; - NR::Point corner0_screen = box3d_get_corner_screen(box, 0, false); - NR::Point corner7_screen = box3d_get_corner_screen(box, 7, false); + Geom::Point corner0_screen = box3d_get_corner_screen(box, 0, false); + Geom::Point corner7_screen = box3d_get_corner_screen(box, 7, false); box->orig_corner0 = new_persp->tmat.preimage(corner0_screen, z0, Proj::Z); box->orig_corner7 = new_persp->tmat.preimage(corner7_screen, z7, Proj::Z); |
