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-rw-r--r--src/box3d.cpp123
1 files changed, 73 insertions, 50 deletions
diff --git a/src/box3d.cpp b/src/box3d.cpp
index 290b5111e..258c65879 100644
--- a/src/box3d.cpp
+++ b/src/box3d.cpp
@@ -61,7 +61,7 @@ static void
sp_3dbox_class_init(SP3DBoxClass *klass)
{
SPObjectClass *sp_object_class = (SPObjectClass *) klass;
- SPItemClass *item_class = (SPItemClass *) klass;
+ // SPItemClass *item_class = (SPItemClass *) klass;
parent_class = (SPGroupClass *) g_type_class_ref(SP_TYPE_GROUP);
@@ -76,7 +76,6 @@ sp_3dbox_class_init(SP3DBoxClass *klass)
static void
sp_3dbox_init(SP3DBox *box3d)
{
- if (box3d == NULL) { g_warning ("box3d is NULL!\n"); }
box3d->faces[4] = new Box3DFace (box3d);
//box3d->faces[4]->hook_path_to_3dbox();
for (int i = 0; i < 6; ++i) {
@@ -163,8 +162,6 @@ static Inkscape::XML::Node *sp_3dbox_write(SPObject *object, Inkscape::XML::Node
box3d->faces[4]->set_path_repr();
if (bc->extruded) {
- NR::Point corner1, corner2, corner3, corner4;
- sp_3dbox_compute_specific_corners (bc, corner1, corner2, corner3, corner4);
for (int i = 0; i < 6; ++i) {
if (i == 4) continue;
box3d->faces[i]->set_path_repr();
@@ -211,61 +208,87 @@ sp_3dbox_set_shape(SP3DBox *box3d)
return;
SP3DBoxContext *bc = SP_3DBOX_CONTEXT(inkscape_active_event_context());
- // FIXME: Why must the coordinates be flipped vertically???
- //SPDocument *doc = SP_OBJECT_DOCUMENT(box3d);
- //gdouble height = sp_document_height(doc);
-
- /* Curve-adaption variant: */
- NR::Point corner1, corner2, corner3, corner4;
- corner1 = bc->drag_origin;
-
+ /* Only update the curves during dragging; setting the svg representations
+ is expensive and only done once at the end */
+ sp_3dbox_recompute_corners (box3d, bc->drag_origin, bc->drag_ptB, bc->drag_ptC);
if (bc->extruded) {
- sp_3dbox_compute_specific_corners (bc, corner1, corner2, corner3, corner4);
- for (int i=0; i < 6; ++i) {
- if (!box3d->faces[i]) {
- g_warning ("Face no. %d does not exist!\n", i);
- return;
- }
- }
- box3d->faces[0]->set_face (bc->drag_origin, corner4, Box3D::Z, Box3D::Y);
- box3d->faces[0]->set_curve();
- box3d->faces[5]->set_face (corner3, bc->drag_ptC, Box3D::Y, Box3D::X);
- box3d->faces[5]->set_curve();
- box3d->faces[3]->set_face (bc->drag_origin, corner2, Box3D::X, Box3D::Z);
- box3d->faces[3]->set_curve();
- box3d->faces[2]->set_face (bc->drag_ptB, corner4, Box3D::X, Box3D::Z);
- box3d->faces[2]->set_curve();
-
- box3d->faces[1]->set_face (corner1, bc->drag_ptC, Box3D::Z, Box3D::Y);
- box3d->faces[1]->set_curve();
+ box3d->faces[0]->set_corners (box3d->corners[0], box3d->corners[4], box3d->corners[6], box3d->corners[2]);
+ box3d->faces[1]->set_corners (box3d->corners[1], box3d->corners[5], box3d->corners[7], box3d->corners[3]);
+ box3d->faces[2]->set_corners (box3d->corners[0], box3d->corners[1], box3d->corners[5], box3d->corners[4]);
+ box3d->faces[3]->set_corners (box3d->corners[2], box3d->corners[3], box3d->corners[7], box3d->corners[6]);
+ box3d->faces[5]->set_corners (box3d->corners[4], box3d->corners[5], box3d->corners[7], box3d->corners[6]);
}
- box3d->faces[4]->set_face(bc->drag_origin, bc->drag_ptB, Box3D::Y, Box3D::X);
- box3d->faces[4]->set_curve();
+ box3d->faces[4]->set_corners (box3d->corners[0], box3d->corners[1], box3d->corners[3], box3d->corners[2]);
+
+ sp_3dbox_update_curves (box3d);
+}
+
+
+void sp_3dbox_recompute_corners (SP3DBox *box, NR::Point const A, NR::Point const B, NR::Point const C)
+{
+ sp_3dbox_move_corner_in_XY_plane (box, 2, A);
+ sp_3dbox_move_corner_in_XY_plane (box, 1, B);
+ sp_3dbox_move_corner_in_constrained_Z_direction (box, 5, C);
}
+void
+sp_3dbox_update_curves (SP3DBox *box) {
+ for (int i = 0; i < 6; ++i) {
+ if (box->faces[i]) box->faces[i]->set_curve();
+ }
+}
void
-sp_3dbox_compute_specific_corners (SP3DBoxContext *box3d_context, NR::Point &corner1, NR::Point &corner2, NR::Point &corner3, NR::Point &corner4)
+sp_3dbox_move_corner_in_XY_plane (SP3DBox *box, guint id, NR::Point pt)
{
- // TODO: Check for numerical stability and handle "wrong" cases more gracefully.
- // (This now mostly applies to the intersection code in the PerspectiveLine class)
- Box3D::PerspectiveLine pl1 (box3d_context->drag_origin, Box3D::X);
- Box3D::PerspectiveLine pl2 (box3d_context->drag_ptB, Box3D::Y);
- corner1 = pl1.meet(pl2);
-
- Box3D::PerspectiveLine pl3 (corner1, Box3D::Z);
- Box3D::PerspectiveLine pl4 (box3d_context->drag_ptC, Box3D::Y);
- corner2 = pl3.meet(pl4);
-
- Box3D::PerspectiveLine pl5 (corner2, Box3D::X);
- Box3D::PerspectiveLine pl6 (box3d_context->drag_origin, Box3D::Z);
- corner3 = pl5.meet(pl6);
-
- Box3D::PerspectiveLine pl7 (box3d_context->drag_ptC, Box3D::X);
- Box3D::PerspectiveLine pl8 (corner3, Box3D::Y);
- corner4 = pl7.meet(pl8);
+ NR::Point A (box->corners[id ^ Box3D::XY]);
+
+ /* set the 'front' corners */
+ box->corners[id] = pt;
+
+ Box3D::PerspectiveLine pl_one (A, Box3D::Y);
+ Box3D::PerspectiveLine pl_two (pt, Box3D::X);
+ box->corners[id ^ Box3D::X] = pl_one.meet(pl_two);
+
+ pl_one = Box3D::PerspectiveLine (A, Box3D::X);
+ pl_two = Box3D::PerspectiveLine (pt, Box3D::Y);
+ box->corners[id ^ Box3D::Y] = pl_one.meet(pl_two);
+
+ /* set the 'rear' corners */
+ NR::Point B (box->corners[id ^ Box3D::XYZ]);
+
+ pl_one = Box3D::PerspectiveLine (box->corners[id ^ Box3D::X], Box3D::Z);
+ pl_two = Box3D::PerspectiveLine (B, Box3D::Y);
+ box->corners[id ^ Box3D::XZ] = pl_one.meet(pl_two);
+
+ pl_one = Box3D::PerspectiveLine (box->corners[id ^ Box3D::XZ], Box3D::X);
+ pl_two = Box3D::PerspectiveLine (pt, Box3D::Z);
+ box->corners[id ^ Box3D::Z] = pl_one.meet(pl_two);
+
+ pl_one = Box3D::PerspectiveLine (box->corners[id ^ Box3D::Z], Box3D::Y);
+ pl_two = Box3D::PerspectiveLine (B, Box3D::X);
+ box->corners[id ^ Box3D::YZ] = pl_one.meet(pl_two);
+
}
+void
+sp_3dbox_move_corner_in_constrained_Z_direction (SP3DBox *box, guint id, NR::Point pt)
+{
+ /* set the four corners of the face containing corners[id] */
+ box->corners[id] = Box3D::PerspectiveLine (box->corners[id], Box3D::Z).closest_to(pt);
+
+ Box3D::PerspectiveLine pl_one (box->corners[id], Box3D::X);
+ Box3D::PerspectiveLine pl_two (box->corners[id ^ Box3D::XZ], Box3D::Z);
+ box->corners[id ^ Box3D::X] = pl_one.meet(pl_two);
+
+ pl_one = Box3D::PerspectiveLine (box->corners[id ^ Box3D::X], Box3D::Y);
+ pl_two = Box3D::PerspectiveLine (box->corners[id ^ Box3D::XYZ], Box3D::Z);
+ box->corners[id ^ Box3D::XY] = pl_one.meet(pl_two);
+
+ pl_one = Box3D::PerspectiveLine (box->corners[id], Box3D::Y);
+ pl_two = Box3D::PerspectiveLine (box->corners[id ^ Box3D::YZ], Box3D::Z);
+ box->corners[id ^ Box3D::Y] = pl_one.meet(pl_two);
+}
/*