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-rw-r--r--src/draw-context.cpp69
1 files changed, 34 insertions, 35 deletions
diff --git a/src/draw-context.cpp b/src/draw-context.cpp
index 9bd67c3dd..ca68b3f6d 100644
--- a/src/draw-context.cpp
+++ b/src/draw-context.cpp
@@ -42,6 +42,7 @@
#include "sp-namedview.h"
#include "live_effects/lpe-patternalongpath.h"
#include "style.h"
+#include "util/mathfns.h"
static void sp_draw_context_class_init(SPDrawContextClass *klass);
static void sp_draw_context_init(SPDrawContext *dc);
@@ -468,7 +469,7 @@ spdc_attach_selection(SPDrawContext *dc, Inkscape::Selection */*sel*/)
* \param dc draw context
* \param p cursor point (to be changed by snapping)
* \param o origin point
- * \param state keyboard state to check if ctrl was pressed
+ * \param state keyboard state to check if ctrl or shift was pressed
*/
void spdc_endpoint_snap_rotation(SPEventContext const *const ec, Geom::Point &p, Geom::Point const &o,
@@ -476,43 +477,41 @@ void spdc_endpoint_snap_rotation(SPEventContext const *const ec, Geom::Point &p,
{
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
unsigned const snaps = abs(prefs->getInt("/options/rotationsnapsperpi/value", 12));
- /* 0 means no snapping. */
-
- /* mirrored by fabs, so this corresponds to 15 degrees */
- Geom::Point best; /* best solution */
- double bn = NR_HUGE; /* best normal */
- double bdot = 0;
- Geom::Point v = Geom::Point(0, 1);
- double const r00 = cos(M_PI / snaps), r01 = sin(M_PI / snaps);
- double const r10 = -r01, r11 = r00;
-
- Geom::Point delta = p - o;
-
- for (unsigned i = 0; i < snaps; i++) {
- double const ndot = fabs(dot(v,Geom::rot90(delta)));
- Geom::Point t(r00*v[Geom::X] + r01*v[Geom::Y],
- r10*v[Geom::X] + r11*v[Geom::Y]);
- if (ndot < bn) {
- /* I think it is better numerically to use the normal, rather than the dot product
- * to assess solutions, but I haven't proven it. */
- bn = ndot;
- best = v;
- bdot = dot(v, delta);
+
+ if (snaps > 0) { // 0 means no snapping
+ // p is at an arbitrary angle. Now we should snap this angle to specific increments.
+ // For this we'll calculate the closest two angles, one at each side of the current angle
+ Geom::Line y_axis(Geom::Point(0, 0), Geom::Point(0, 1));
+ Geom::Line p_line(o, p);
+ double angle = Geom::angle_between(y_axis, p_line);
+ double angle_incr = M_PI / snaps;
+ double angle_ceil = round_to_upper_multiple_plus(angle, angle_incr);
+ double angle_floor = round_to_lower_multiple_plus(angle, angle_incr);
+ // We have to angles now. The constrained snapper will try each of them and return the closest
+ // But first we should setup the snapper
+
+ SnapManager &m = SP_EVENT_CONTEXT_DESKTOP(ec)->namedview->snap_manager;
+ m.setup(SP_EVENT_CONTEXT_DESKTOP(ec));
+ bool snap_enabled = m.snapprefs.getSnapEnabledGlobally();
+ if (state & GDK_SHIFT_MASK) {
+ // SHIFT disables all snapping, except the angular snapping. After all, the user explicitly asked for angular
+ // snapping by pressing CTRL, otherwise we wouldn't have arrived here. But although we temporarily disable
+ // the snapping here, we must still call for a constrained snap in order to apply the constraints (i.e. round
+ // to the nearest angle increment)
+ m.snapprefs.setSnapEnabledGlobally(false);
}
- v = t;
- }
- if (fabs(bdot) > 0) {
- p = o + bdot * best;
+ // Now do the snapping...
+ std::vector<Inkscape::Snapper::SnapConstraint> constraints;
+ constraints.push_back(Inkscape::Snapper::SnapConstraint(Geom::Line(o, angle_ceil - M_PI/2)));
+ constraints.push_back(Inkscape::Snapper::SnapConstraint(Geom::Line(o, angle_floor - M_PI/2)));
+
+ Inkscape::SnappedPoint sp = m.multipleConstrainedSnaps(Inkscape::SnapCandidatePoint(p, Inkscape::SNAPSOURCE_NODE_HANDLE), constraints);
+ p = sp.getPoint();
- if (!(state & GDK_SHIFT_MASK)) { //SHIFT disables all snapping, except the angular snapping above
- //After all, the user explicitly asked for angular snapping by
- //pressing CTRL
- /* Snap it along best vector */
- SnapManager &m = SP_EVENT_CONTEXT_DESKTOP(ec)->namedview->snap_manager;
- m.setup(SP_EVENT_CONTEXT_DESKTOP(ec));
- m.constrainedSnapReturnByRef(p, Inkscape::SNAPSOURCE_NODE_HANDLE, Inkscape::Snapper::SnapConstraint(o, best));
- m.unSetup();
+ m.unSetup();
+ if (state & GDK_SHIFT_MASK) {
+ m.snapprefs.setSnapEnabledGlobally(snap_enabled); // restore the original setting
}
}
}