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-rw-r--r--src/event-context.cpp248
1 files changed, 226 insertions, 22 deletions
diff --git a/src/event-context.cpp b/src/event-context.cpp
index 7039c3b13..5b845388b 100644
--- a/src/event-context.cpp
+++ b/src/event-context.cpp
@@ -43,6 +43,7 @@
#include "shortcuts.h"
#include "desktop.h"
#include "desktop-handles.h"
+#include "sp-namedview.h"
#include "selection.h"
#include "file.h"
#include "interface.h"
@@ -142,6 +143,7 @@ sp_event_context_init(SPEventContext *event_context)
event_context->_grdrag = NULL;
event_context->space_panning = false;
event_context->shape_editor = NULL;
+ event_context->_delayed_snap_event = NULL;
}
/**
@@ -228,7 +230,7 @@ gint gobble_key_events(guint keyval, gint mask)
&& event_next->key.keyval == keyval
&& (!mask || (event_next->key.state & mask))) {
if (event_next->type == GDK_KEY_PRESS)
- i ++;
+ i ++;
// kill it
gdk_event_free(event_next);
// get next
@@ -464,7 +466,7 @@ static gint sp_event_context_private_root_handler(SPEventContext *event_context,
Inkscape::Rubberband::get(desktop)->move(motion_dt);
} else {
Inkscape::Rubberband::get(desktop)->start(desktop, motion_dt);
- }
+ }
if (zoom_rb == 2)
gobble_motion_events(GDK_BUTTON2_MASK);
}
@@ -491,7 +493,7 @@ static gint sp_event_context_private_root_handler(SPEventContext *event_context,
// in slow complex drawings, some of the motion events are lost;
// to make up for this, we scroll it once again to the button-up event coordinates
- // (i.e. canvas will always get scrolled all the way to the mouse release point,
+ // (i.e. canvas will always get scrolled all the way to the mouse release point,
// even if few intermediate steps were visible)
Geom::Point const motion_w(event->button.x, event->button.y);
Geom::Point const moved_w( motion_w - button_w );
@@ -514,8 +516,8 @@ static gint sp_event_context_private_root_handler(SPEventContext *event_context,
// in the editing window). So we resteal them back and run our regular shortcut
// invoker on them.
unsigned int shortcut;
- case GDK_Tab:
- case GDK_ISO_Left_Tab:
+ case GDK_Tab:
+ case GDK_ISO_Left_Tab:
case GDK_F1:
shortcut = get_group0_keyval(&event->key);
if (event->key.state & GDK_SHIFT_MASK)
@@ -637,7 +639,7 @@ static gint sp_event_context_private_root_handler(SPEventContext *event_context,
desktop->updateNow();
}
ret= TRUE;
- }
+ }
break;
case GDK_Q:
case GDK_q:
@@ -747,7 +749,7 @@ public:
Inkscape::Preferences::Observer(path),
_ec(ec) {}
virtual void notify(Inkscape::Preferences::Entry const &val)
- {
+ {
if (((SPEventContextClass *) G_OBJECT_GET_CLASS(_ec))->set) {
((SPEventContextClass *) G_OBJECT_GET_CLASS(_ec))->set(_ec,
const_cast<Inkscape::Preferences::Entry*>(&val));
@@ -773,10 +775,10 @@ sp_event_context_new(GType type, SPDesktop *desktop, gchar const *pref_path, uns
ec->_message_context = new Inkscape::MessageContext(desktop->messageStack());
ec->key = key;
ec->pref_observer = NULL;
-
+
if (pref_path) {
ec->pref_observer = new ToolPrefObserver(pref_path, ec);
-
+
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
prefs->addObserver(*(ec->pref_observer));
}
@@ -865,6 +867,12 @@ sp_event_context_activate(SPEventContext *ec)
g_return_if_fail(ec != NULL);
g_return_if_fail(SP_IS_EVENT_CONTEXT(ec));
+ // Make sure no delayed snapping events are carried over after switching contexts
+ // (this is only an additional safety measure against sloppy coding, because each
+ // context should take care of this by itself. It might be hard to get each and every
+ // context perfect though)
+ sp_event_context_snap_window_closed(ec, false);
+
if (((SPEventContextClass *) G_OBJECT_GET_CLASS(ec))->activate)
((SPEventContextClass *) G_OBJECT_GET_CLASS(ec))->activate(ec);
}
@@ -888,13 +896,36 @@ sp_event_context_deactivate(SPEventContext *ec)
gint
sp_event_context_root_handler(SPEventContext * event_context, GdkEvent * event)
{
- gint ret;
+ //std::cout << "sp_event_context_root_handler" << std::endl;
+ switch (event->type) {
+ case GDK_MOTION_NOTIFY:
+ sp_event_context_snap_delay_handler(event_context, NULL, NULL, (GdkEventMotion *)event, DelayedSnapEvent::EVENTCONTEXT_ROOT_HANDLER);
+ break;
+ case GDK_BUTTON_RELEASE:
+ sp_event_context_snap_watchdog_callback(event_context->_delayed_snap_event); // If we have any pending snapping action, then invoke it now
+ break;
+ case GDK_BUTTON_PRESS:
+ case GDK_2BUTTON_PRESS:
+ case GDK_3BUTTON_PRESS:
+ // Snapping will be on hold if we're moving the mouse at high speeds. When starting
+ // drawing a new shape we really should snap though.
+ event_context->desktop->namedview->snap_manager.snapprefs.setSnapPostponedGlobally(false);
+ break;
+ default:
+ break;
+ }
- ret = ((SPEventContextClass *) G_OBJECT_GET_CLASS(event_context))->root_handler(event_context, event);
+ return sp_event_context_virtual_root_handler(event_context, event);
+}
- set_event_location(event_context->desktop, event);
+gint
+sp_event_context_virtual_root_handler(SPEventContext * event_context, GdkEvent * event)
+{
+ //std::cout << "sp_event_context_virtual_root_handler -> postponed: " << event_context->desktop->namedview->snap_manager.snapprefs.getSnapPostponedGlobally() << std::endl;
- return ret;
+ gint ret = ((SPEventContextClass *) G_OBJECT_GET_CLASS(event_context))->root_handler(event_context, event);
+ set_event_location(event_context->desktop, event);
+ return ret;
}
/**
@@ -903,17 +934,41 @@ sp_event_context_root_handler(SPEventContext * event_context, GdkEvent * event)
gint
sp_event_context_item_handler(SPEventContext * event_context, SPItem * item, GdkEvent * event)
{
- gint ret;
+ //std::cout << "sp_event_context_item_handler" << std::endl;
+ switch (event->type) {
+ case GDK_MOTION_NOTIFY:
+ sp_event_context_snap_delay_handler(event_context, item, NULL, (GdkEventMotion *)event, DelayedSnapEvent::EVENTCONTEXT_ITEM_HANDLER);
+ break;
+ case GDK_BUTTON_RELEASE:
+ sp_event_context_snap_watchdog_callback(event_context->_delayed_snap_event); // If we have any pending snapping action, then invoke it now
+ break;
+ /*case GDK_BUTTON_PRESS:
+ case GDK_2BUTTON_PRESS:
+ case GDK_3BUTTON_PRESS:
+ // Snapping will be on hold if we're moving the mouse at high speeds. When starting
+ // drawing a new shape we really should snap though.
+ event_context->desktop->namedview->snap_manager.snapprefs.setSnapPostponedGlobally(false);
+ break;
+ */
+ default:
+ break;
+ }
+
+ return sp_event_context_virtual_item_handler(event_context, item, event);
+}
- ret = ((SPEventContextClass *) G_OBJECT_GET_CLASS(event_context))->item_handler(event_context, item, event);
+gint
+sp_event_context_virtual_item_handler(SPEventContext * event_context, SPItem * item, GdkEvent * event)
+{
+ gint ret = ((SPEventContextClass *) G_OBJECT_GET_CLASS(event_context))->item_handler(event_context, item, event);
- if (! ret) {
- ret = sp_event_context_root_handler(event_context, event);
- } else {
- set_event_location(event_context->desktop, event);
- }
+ if (! ret) {
+ ret = sp_event_context_virtual_root_handler(event_context, event);
+ } else {
+ set_event_location(event_context->desktop, event);
+ }
- return ret;
+ return ret;
}
/**
@@ -927,7 +982,7 @@ static void set_event_location(SPDesktop *desktop, GdkEvent *event)
Geom::Point const button_w(event->button.x, event->button.y);
Geom::Point const button_dt(desktop->w2d(button_w));
- desktop-> setPosition (button_dt);
+ desktop->setPosition(button_dt);
desktop->set_coordinate_status(button_dt);
}
@@ -1105,6 +1160,155 @@ event_context_print_event_info(GdkEvent *event, bool print_return) {
}
}
+void sp_event_context_snap_delay_handler(SPEventContext *ec, SPItem* const item, SPKnot* const knot, GdkEventMotion *event, DelayedSnapEvent::DelayedSnapEventOrigin origin)
+{
+ static guint32 prev_time;
+ static boost::optional<Geom::Point> prev_pos;
+
+ // Snapping occurs when dragging with the left mouse button down, or when hovering e.g. in the pen tool with left mouse button up
+ bool const c1 = event->state & GDK_BUTTON2_MASK; // We shouldn't hold back any events when other mouse buttons have been
+ bool const c2 = event->state & GDK_BUTTON3_MASK; // pressed, e.g. when scrolling with the middle mouse button; if we do then
+ // Inkscape will get stuck in an unresponsive state
+
+ if (ec->_snap_window_open && !c1 && !c2 && ec->desktop && ec->desktop->namedview->snap_manager.snapprefs.getSnapEnabledGlobally()) {
+ // Snap when speed drops below e.g. 0.02 px/msec, or when no motion events have occurred for some period.
+ // i.e. snap when we're at stand still. A speed threshold enforces snapping for tablets, which might never
+ // be fully at stand still and might keep spitting out motion events.
+ ec->desktop->namedview->snap_manager.snapprefs.setSnapPostponedGlobally(true); // put snapping on hold
+
+ Geom::Point event_pos(event->x, event->y);
+ guint32 event_t = gdk_event_get_time ( (GdkEvent *) event );
+
+ if (prev_pos) {
+ Geom::Coord dist = Geom::L2(event_pos - *prev_pos);
+ guint32 delta_t = event_t - prev_time;
+ gdouble speed = delta_t > 0 ? dist/delta_t : 1000;
+ //std::cout << "Mouse speed = " << speed << " px/msec " << std::endl;
+ if (speed > 0.02) { // Jitter threshold, might be needed for tablets
+ // We're moving fast, so postpone any snapping until the next GDK_MOTION_NOTIFY event. We
+ // will keep on postponing the snapping as long as the speed is high.
+ // We must snap at some point in time though, so set a watchdog timer at some time from
+ // now, just in case there's no future motion event that drops under the speed limit (when
+ // stopping abruptly)
+ delete ec->_delayed_snap_event;
+ ec->_delayed_snap_event = new DelayedSnapEvent(ec, item, knot, event, origin); // watchdog is reset, i.e. pushed forward in time
+ // If the watchdog expires before a new motion event is received, we will snap (as explained
+ // above). This means however that when the timer is too short, we will always snap and that the
+ // speed threshold is ineffective. In the extreme case the delay is set to zero, and snapping will
+ // be immediate, as it used to be in the old days ;-).
+ } else { // Speed is very low, so we're virtually at stand still
+ // But if we're really standing still, then we should snap now. We could use some low-pass filtering,
+ // otherwise snapping occurs for each jitter movement. For this filtering we'll leave the watchdog to expire,
+ // snap, and set a new watchdog again.
+ if (ec->_delayed_snap_event == NULL) { // no watchdog has been set
+ // it might have already expired, so we'll set a new one; the snapping frequency will be limited by this
+ ec->_delayed_snap_event = new DelayedSnapEvent(ec, item, knot, event, origin);
+ } // else: watchdog has been set before and we'll wait for it to expire
+ }
+ } else {
+ // This is the first GDK_MOTION_NOTIFY event, so postpone snapping and set the watchdog
+ g_assert(ec->_delayed_snap_event == NULL);
+ ec->_delayed_snap_event = new DelayedSnapEvent(ec, item, knot, event, origin);
+ }
+
+ prev_pos = event_pos;
+ prev_time = event_t;
+ }
+}
+
+gboolean sp_event_context_snap_watchdog_callback(gpointer data)
+{
+ // Snap NOW! For this the "postponed" flag will be reset and the last motion event will be repeated
+ DelayedSnapEvent *dse = reinterpret_cast<DelayedSnapEvent*>(data);
+
+ if (dse == NULL) {
+ // This might occur when this method is called directly, i.e. not through the timer
+ // E.g. on GDK_BUTTON_RELEASE in sp_event_context_root_handler()
+ return FALSE;
+ }
+
+ SPEventContext *ec = dse->getEventContext();
+ if (ec == NULL || ec->desktop == NULL) {
+ return false;
+ }
+
+ SPDesktop *dt = ec->desktop;
+ dt->namedview->snap_manager.snapprefs.setSnapPostponedGlobally(false);
+
+ switch (dse->getOrigin()) {
+ case DelayedSnapEvent::EVENTCONTEXT_ROOT_HANDLER:
+ sp_event_context_virtual_root_handler(ec, dse->getEvent());
+ break;
+ case DelayedSnapEvent::EVENTCONTEXT_ITEM_HANDLER:
+ g_assert(dse->getItem() != NULL);
+ sp_event_context_virtual_item_handler(ec, dse->getItem(), dse->getEvent());
+ break;
+ case DelayedSnapEvent::KNOT_HANDLER:
+ g_assert(dse->getKnot() != NULL);
+ sp_knot_handler_request_position(dse->getEvent(), dse->getKnot());
+ break;
+ default:
+ g_warning("Origin of snap-delay event has not been defined!;");
+ break;
+ }
+
+ ec->_delayed_snap_event = NULL;
+ delete dse;
+
+ return FALSE; //Kills the timer and stops it from executing this callback over and over again.
+}
+
+void sp_event_context_snap_window_open(SPEventContext *ec, bool show_debug_warnings)
+{
+ // Only when ec->_snap_window_open has been set, Inkscape will know that snapping is active
+ // and will delay any snapping events (but only when asked to through the preferences)
+
+ // When snapping is being delayed, then that will also mean that at some point the last event
+ // might be re-triggered. This should only occur when Inkscape is still in the same tool or context,
+ // and even more specifically, the tool should even be in the same state. If for example snapping is being delayed while
+ // creating a rectangle, then the rect-context will be active and it will be in the "dragging" state
+ // (see the static boolean variable "dragging" in the sp_rect_context_root_handler). The procedure is
+ // as follows: call sp_event_context_snap_window_open(*, TRUE) when entering the "dragging" state, which will delay
+ // snapping from that moment on, and call sp_event_context_snap_window_open(*, FALSE) when leaving the "dragging"
+ // state. This last call will also make sure that any pending snap events will be canceled.
+
+ //std::cout << "sp_event_context_snap_window_open" << std::endl;
+ if (!ec) {
+ if (show_debug_warnings) {
+ g_warning("sp_event_context_snap_window_open() has been called without providing an event context!");
+ }
+ return;
+ }
+
+ if (ec->_snap_window_open == true && show_debug_warnings) {
+ g_warning("Snap window was already open! This is a bug, please report it.");
+ }
+
+ ec->_snap_window_open = true;
+}
+
+void sp_event_context_snap_window_closed(SPEventContext *ec, bool show_debug_warnings)
+{
+ //std::cout << "sp_event_context_snap_window_closed" << std::endl;
+ if (!ec) {
+ if (show_debug_warnings) {
+ g_warning("sp_event_context_snap_window_closed() has been called without providing an event context!");
+ }
+ return;
+ }
+
+ if (ec->_snap_window_open == false && show_debug_warnings) {
+ g_warning("Snap window was already closed! This is a bug, please report it.");
+ }
+
+ ec->_snap_window_open = false;
+
+ delete ec->_delayed_snap_event;
+ ec->_delayed_snap_event = NULL;
+}
+
+
+
/*
Local Variables:
mode:c++