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-rw-r--r--src/helper/geom-pathstroke.cpp770
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diff --git a/src/helper/geom-pathstroke.cpp b/src/helper/geom-pathstroke.cpp
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+++ b/src/helper/geom-pathstroke.cpp
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+/* Author:
+ * Liam P. White
+ *
+ * Copyright (C) 2014-2015 Author
+ *
+ * Released under GNU GPL, read the file 'COPYING' for more information
+ */
+
+#include <iomanip>
+#include <2geom/path-sink.h>
+#include <2geom/point.h>
+#include <2geom/bezier-curve.h>
+#include <2geom/svg-elliptical-arc.h>
+#include <2geom/sbasis-to-bezier.h> // cubicbezierpath_from_sbasis
+#include <2geom/path-intersection.h>
+
+#include "helper/geom-pathstroke.h"
+
+namespace Geom {
+// 2geom/circle-circle.cpp, no header
+int circle_circle_intersection(Point X0, double r0, Point X1, double r1, Point &p0, Point &p1);
+
+/**
+ * Determine the intersection points between a circle C0 and a line defined
+ * by two points, X0 and X1.
+ *
+ * Which intersection point is assigned to p0 or p1 is unspecified, and callers
+ * should not depend on any particular intersection always being assigned to p0.
+ *
+ * Returns:
+ * If the line and circle do not cross, 0 is returned.
+ * If solution(s) exist, 2 is returned, and the results are written to p0 and p1.
+ */
+static int circle_line_intersection(Circle C0, Point X0, Point X1, Point &p0, Point &p1)
+{
+ /* equation of a circle: (x - h)^2 + (y - k)^2 = r^2 */
+ Coord r = C0.ray();
+ Coord h = C0.center()[X];
+ Coord k = C0.center()[Y];
+
+ Coord x0, y0;
+ Coord x1, y1;
+
+ if (are_near(X1[X], X0[X])) {
+ /* slope is undefined (vertical line) */
+ Coord c = X0[X];
+ Coord det = r*r - (c-h)*(c-h);
+
+ /* no intersection */
+ if (det < 0)
+ return 0;
+
+ /* solve for y */
+ y0 = k + std::sqrt(det);
+ y1 = k - std::sqrt(det);
+
+ // x == c (always)
+ x0 = c;
+ x1 = c;
+ } else {
+ /* equation of a line: y = mx + b */
+ Coord m = (X1[Y] - X0[Y]) / (X1[X] - X0[X]);
+ Coord b = X0[Y] - m*X0[X];
+
+ /* obtain quadratic for x: */
+ Coord A = m*m + 1;
+ Coord B = 2*h - 2*b*m + 2*k*m;
+ Coord C = b*b + h*h + k*k - r*r - 2*b*k;
+
+ Coord det = B*B - 4*A*C;
+
+ /* no intersection, circle and line do not cross */
+ if (det < 0)
+ return 0;
+
+ /* solve quadratic */
+ x0 = (B + std::sqrt(det)) / (2*A);
+ x1 = (B - std::sqrt(det)) / (2*A);
+
+ /* substitute the calculated x times to determine the y values */
+ y0 = m*x0 + b;
+ y1 = m*x1 + b;
+ }
+
+ p0 = Point(x0, y0);
+ p1 = Point(x1, y1);
+
+ return 2;
+}
+
+static Point intersection_point(Point origin_a, Point vector_a, Point origin_b, Point vector_b)
+{
+ Coord denom = cross(vector_b, vector_a);
+ if (!are_near(denom,0.)) {
+ Coord t = (cross(origin_a,vector_b) + cross(vector_b,origin_b)) / denom;
+ return origin_a + vector_a*t;
+ }
+ return Point(infinity(), infinity());
+}
+
+/**
+* Find circle that touches inside of the curve, with radius matching the curvature, at time value \c t.
+* Because this method internally uses unitTangentAt, t should be smaller than 1.0 (see unitTangentAt).
+*/
+static Circle touching_circle( D2<SBasis> const &curve, double t, double tol=0.01 )
+{
+ D2<SBasis> dM=derivative(curve);
+ if ( are_near(L2sq(dM(t)),0.) ) {
+ dM=derivative(dM);
+ }
+ if ( are_near(L2sq(dM(t)),0.) ) { // try second time
+ dM=derivative(dM);
+ }
+ Piecewise<D2<SBasis> > unitv = unitVector(dM,tol);
+ Piecewise<SBasis> dMlength = dot(Piecewise<D2<SBasis> >(dM),unitv);
+ Piecewise<SBasis> k = cross(derivative(unitv),unitv);
+ k = divide(k,dMlength,tol,3);
+ double curv = k(t); // note that this value is signed
+
+ Geom::Point normal = unitTangentAt(curve, t).cw();
+ double radius = 1/curv;
+ Geom::Point center = curve(t) + radius*normal;
+ return Geom::Circle(center, fabs(radius));
+}
+
+}
+
+namespace {
+
+// Join functions may:
+// - inspect any curve of the current path
+// - append any type of curve to the current path
+// - inspect the outgoing path
+//
+// Join functions must:
+// - append the outgoing curve
+// OR
+// - end at outgoing.finalPoint
+
+typedef void join_func(Geom::Path& res, Geom::Curve const& outgoing, double miter, double width);
+
+void bevel_join(Geom::Path& res, Geom::Curve const& outgoing, double /*miter*/, double /*width*/)
+{
+ res.appendNew<Geom::LineSegment>(outgoing.initialPoint());
+ res.append(outgoing);
+}
+
+void round_join(Geom::Path& res, Geom::Curve const& outgoing, double /*miter*/, double width)
+{
+ res.appendNew<Geom::SVGEllipticalArc>(width, width, 0, false, width <= 0, outgoing.initialPoint());
+ res.append(outgoing);
+}
+
+void miter_join_internal(Geom::Path& res, Geom::Curve const& outgoing, double miter, double width, bool clip)
+{
+ Geom::Curve const& incoming = res.back();
+ Geom::Point tang1 = Geom::unitTangentAt(reverse(incoming.toSBasis()), 0.);
+ Geom::Point tang2 = outgoing.unitTangentAt(0);
+ Geom::Point p = Geom::intersection_point(incoming.finalPoint(), tang1, outgoing.initialPoint(), tang2);
+
+ bool satisfied = false;
+ bool inc_ls = res.back_open().degreesOfFreedom() <= 4;
+
+ if (p.isFinite()) {
+ // check size of miter
+ Geom::Point point_on_path = incoming.finalPoint() + Geom::rot90(tang1)*width;
+ satisfied = Geom::distance(p, point_on_path) <= miter * 2.0 * width;
+ if (satisfied) {
+ // miter OK, check to see if we can do a relocation
+ if (inc_ls) {
+ res.setFinal(p);
+ } else {
+ res.appendNew<Geom::LineSegment>(p);
+ }
+ } else if (clip) {
+ // miter needs clipping, find two points
+ Geom::Point bisector_versor = Geom::Line(point_on_path, p).versor();
+ Geom::Point point_limit = point_on_path + miter * 2.0 * width * bisector_versor;
+
+ Geom::Point p1 = Geom::intersection_point(incoming.finalPoint(), tang1, point_limit, bisector_versor.cw());
+ Geom::Point p2 = Geom::intersection_point(outgoing.initialPoint(), tang2, point_limit, bisector_versor.cw());
+
+ if (inc_ls) {
+ res.setFinal(p1);
+ } else {
+ res.appendNew<Geom::LineSegment>(p1);
+ }
+ res.appendNew<Geom::LineSegment>(p2);
+ }
+ }
+
+ res.appendNew<Geom::LineSegment>(outgoing.initialPoint());
+
+ // check if we can do another relocation
+ bool out_ls = outgoing.degreesOfFreedom() <= 4;
+
+ if ( (satisfied || clip) && out_ls) {
+ res.setFinal(outgoing.finalPoint());
+ } else {
+ res.append(outgoing);
+ }
+}
+
+void miter_join(Geom::Path& res, Geom::Curve const& outgoing, double miter, double width) {
+ miter_join_internal( res, outgoing, miter, width, false );
+}
+
+void miter_clip_join(Geom::Path& res, Geom::Curve const& outgoing, double miter, double width) {
+ miter_join_internal( res, outgoing, miter, width, true );
+}
+
+Geom::Point pick_solution(Geom::Point points[2], Geom::Point tang2, Geom::Point endPt)
+{
+ Geom::Point sol;
+ if ( dot(tang2,points[0]-endPt) > 0 ) {
+ // points[0] is bad, choose points[1]
+ sol = points[1];
+ } else if ( dot(tang2,points[1]-endPt) > 0 ) { // points[0] could be good, now check points[1]
+ // points[1] is bad, choose points[0]
+ sol = points[0];
+ } else {
+ // both points are good, choose nearest
+ sol = ( distanceSq(endPt, points[0]) < distanceSq(endPt, points[1]) ) ? points[0] : points[1];
+ }
+ return sol;
+}
+
+void extrapolate_join(Geom::Path& res, Geom::Curve const& outgoing, double miter, double width)
+{
+ using namespace Geom;
+
+ Geom::Curve const& incoming = res.back();
+ Geom::Point startPt = incoming.finalPoint();
+ Geom::Point endPt = outgoing.initialPoint();
+ Geom::Point tang1 = Geom::unitTangentAt(reverse(incoming.toSBasis()), 0.);
+ Geom::Point tang2 = outgoing.unitTangentAt(0);
+
+ Geom::Circle circle1 = Geom::touching_circle(Geom::reverse(incoming.toSBasis()), 0.);
+ Geom::Circle circle2 = Geom::touching_circle(outgoing.toSBasis(), 0);
+
+ bool inc_ls = !circle1.center().isFinite();
+ bool out_ls = !circle2.center().isFinite();
+
+ Geom::Point points[2];
+
+ int solutions = 0;
+ Geom::EllipticalArc *arc1 = NULL;
+ Geom::EllipticalArc *arc2 = NULL;
+ Geom::Point sol;
+ Geom::Point p1;
+ Geom::Point p2;
+
+ if (!inc_ls && !out_ls) {
+ // Two circles
+ solutions = Geom::circle_circle_intersection(circle1.center(), circle1.ray(),
+ circle2.center(), circle2.ray(),
+ points[0], points[1]);
+ if (solutions == 2) {
+ sol = pick_solution(points, tang2, endPt);
+ arc1 = circle1.arc(startPt, 0.5*(startPt+sol), sol, true);
+ arc2 = circle2.arc(sol, 0.5*(sol+endPt), endPt, true);
+ }
+ } else if (inc_ls && !out_ls) {
+ // Line and circle
+ solutions = Geom::circle_line_intersection(circle2, incoming.initialPoint(), incoming.finalPoint(), points[0], points[1]);
+
+ if (solutions == 2) {
+ sol = pick_solution(points, tang2, endPt);
+ arc2 = circle2.arc(sol, 0.5*(sol+endPt), endPt, true);
+ }
+ } else if (!inc_ls && out_ls) {
+ // Circle and line
+ solutions = Geom::circle_line_intersection(circle1, outgoing.initialPoint(), outgoing.finalPoint(), points[0], points[1]);
+
+ if (solutions == 2) {
+ sol = pick_solution(points, tang2, endPt);
+ arc1 = circle1.arc(startPt, 0.5*(sol+startPt), sol, true);
+ }
+ }
+
+ if (solutions != 2)
+ // no solutions available, fall back to miter
+ return miter_clip_join(res, outgoing, miter, width);
+
+ // We have a solution, thus sol is defined.
+ p1 = sol;
+
+ // See if we need to clip. Miter length is measured along a circular arc that is tangent to the
+ // bisector of the incoming and out going angles and passes through the end point (sol) of the
+ // line join.
+
+ // Center of circle is intersection of a line orthogonal to bisector and a line bisecting
+ // a chord connecting the path end point (point_on_path) and the join end point (sol).
+ Geom::Point point_on_path = startPt + Geom::rot90(tang1)*width;
+ Geom::Line bisector = make_angle_bisector_line(startPt, point_on_path, endPt);
+ Geom::Line ortho = make_orthogonal_line(point_on_path, bisector);
+
+ Geom::LineSegment chord(point_on_path, sol);
+ Geom::Line bisector_chord = make_bisector_line(chord);
+
+ Geom::Line limit_line;
+ double miter_limit = 2.0 * width * miter;
+ bool clipped = false;
+
+ if (are_parallel(bisector_chord, ortho)) {
+ // No intersection (can happen if curvatures are equal but opposite)
+ if (Geom::distance(point_on_path, sol) > miter_limit) {
+ clipped = true;
+ Geom::Point limit_point = point_on_path + miter_limit * bisector.versor();
+ limit_line = make_parallel_line( limit_point, ortho );
+ }
+ } else {
+ Geom::Point center =
+ Geom::intersection_point( bisector_chord.pointAt(0), bisector_chord.versor(),
+ ortho.pointAt(0), ortho.versor() );
+ Geom::Coord radius = distance(center, point_on_path);
+ Geom::Circle circle_center(center, radius);
+
+ double limit_angle = miter_limit / radius;
+
+ Geom::Ray start_ray(center, point_on_path);
+ Geom::Ray end_ray(center, sol);
+ Geom::Line limit_line(center, 0); // Angle set below
+
+ if (Geom::cross(start_ray.versor(), end_ray.versor()) > 0) {
+ limit_line.setAngle(start_ray.angle() - limit_angle);
+ } else {
+ limit_line.setAngle(start_ray.angle() + limit_angle);
+ }
+
+ Geom::EllipticalArc *arc_center = circle_center.arc(point_on_path, 0.5*(point_on_path + sol), sol, true);
+ if (arc_center && arc_center->sweepAngle() > limit_angle) {
+ // We need to clip
+ clipped = true;
+
+ if (!inc_ls) {
+ // Incoming circular
+ solutions = Geom::circle_line_intersection(circle1, limit_line.pointAt(0), limit_line.pointAt(1), points[0], points[1]);
+
+ if (solutions == 2) {
+ p1 = pick_solution(points, tang2, endPt);
+ delete arc1;
+ arc1 = circle1.arc(startPt, 0.5*(p1+startPt), p1, true);
+ }
+ } else {
+ p1 = Geom::intersection_point(startPt, tang1, limit_line.pointAt(0), limit_line.versor());
+ }
+
+ if (!out_ls) {
+ // Outgoing circular
+ solutions = Geom::circle_line_intersection(circle2, limit_line.pointAt(0), limit_line.pointAt(1), points[0], points[1]);
+
+ if (solutions == 2) {
+ p2 = pick_solution(points, tang1, endPt);
+ delete arc2;
+ arc2 = circle2.arc(p2, 0.5*(p2+endPt), endPt, true);
+ }
+ } else {
+ p2 = Geom::intersection_point(endPt, tang2, limit_line.pointAt(0), limit_line.versor());
+ }
+ }
+ }
+
+ // Add initial
+ if (arc1) {
+ res.append(*arc1);
+ } else {
+ // Straight line segment: move last point
+ res.setFinal(p1);
+ }
+
+ if (clipped) {
+ res.appendNew<Geom::LineSegment>(p2);
+ }
+
+ // Add outgoing
+ if (arc2) {
+ res.append(*arc2);
+ res.append(outgoing);
+ } else {
+ // Straight line segment:
+ res.appendNew<Geom::LineSegment>(outgoing.finalPoint());
+ }
+
+ delete arc1;
+ delete arc2;
+}
+
+void join_inside(Geom::Path& res, Geom::Curve const& outgoing)
+{
+ Geom::Curve const& incoming = res.back_open();
+ Geom::Crossings cross = Geom::crossings(incoming, outgoing);
+
+ if (!cross.empty()) {
+ // yeah if we could avoid allocing that'd be great
+ Geom::Curve *d1 = incoming.portion(0., cross[0].ta);
+ res.erase_last();
+ res.append(*d1);
+ delete d1;
+
+ Geom::Curve *d2 = outgoing.portion(cross[0].tb, 1.);
+ res.setFinal(d2->initialPoint());
+ res.append(*d2);
+ delete d2;
+ } else {
+ res.appendNew<Geom::LineSegment>(outgoing.initialPoint());
+ res.append(outgoing);
+ }
+}
+
+bool decide(Geom::Curve const& incoming, Geom::Curve const& outgoing)
+{
+ Geom::Point tang1 = Geom::unitTangentAt(reverse(incoming.toSBasis()), 0.);
+ Geom::Point tang2 = outgoing.unitTangentAt(0.);
+ return (Geom::cross(tang1, tang2) < 0);
+}
+
+void outline_helper(Geom::Path& res, Geom::Path const& to_add, double width, bool on_outside, double miter, Inkscape::LineJoinType join)
+{
+ if (res.size() == 0 || to_add.size() == 0)
+ return;
+
+ Geom::Curve const& outgoing = to_add[0];
+ if (Geom::are_near(res.finalPoint(), outgoing.initialPoint())) {
+ // if the points are /that/ close, just ignore this one
+ res.setFinal(outgoing.initialPoint());
+ res.append(outgoing);
+ return;
+ }
+
+ if (on_outside) {
+ join_func *jf;
+ switch (join) {
+ case Inkscape::JOIN_BEVEL:
+ jf = &bevel_join;
+ break;
+ case Inkscape::JOIN_ROUND:
+ jf = &round_join;
+ break;
+ case Inkscape::JOIN_EXTRAPOLATE:
+ jf = &extrapolate_join;
+ break;
+ case Inkscape::JOIN_MITER_CLIP:
+ jf = &miter_clip_join;
+ break;
+ default:
+ jf = &miter_join;
+ }
+ jf(res, outgoing, miter, width);
+ } else {
+ join_inside(res, outgoing);
+ }
+}
+
+// Offsetting a line segment is mathematically stable and quick to do
+Geom::LineSegment offset_line(Geom::LineSegment const& l, double width)
+{
+ Geom::Point tang1 = Geom::rot90(l.unitTangentAt(0));
+ Geom::Point tang2 = Geom::rot90(unitTangentAt(reverse(l.toSBasis()), 0.));
+
+ Geom::Point start = l.initialPoint() + tang1 * width;
+ Geom::Point end = l.finalPoint() - tang2 * width;
+
+ return Geom::LineSegment(start, end);
+}
+
+void get_cubic_data(Geom::CubicBezier const& bez, double time, double& len, double& rad)
+{
+ // get derivatives
+ std::vector<Geom::Point> derivs = bez.pointAndDerivatives(time, 3);
+
+ Geom::Point der1 = derivs[1]; // first deriv (tangent vector)
+ Geom::Point der2 = derivs[2]; // second deriv (tangent's tangent)
+ double l = Geom::L2(der1); // length
+
+ len = rad = 0;
+
+ // TODO: we might want to consider using Geom::touching_circle to determine the
+ // curvature radius here. Less code duplication, but slower
+
+ if (Geom::are_near(l, 0, 1e-4)) {
+ l = Geom::L2(der2);
+ Geom::Point der3 = derivs.at(3); // try second time
+ if (Geom::are_near(l, 0, 1e-4)) {
+ l = Geom::L2(der3);
+ if (Geom::are_near(l, 0)) {
+ return; // this isn't a segment...
+ }
+ rad = 1e8;
+ } else {
+ rad = -l * (Geom::dot(der2, der2) / Geom::cross(der3, der2));
+ }
+ } else {
+ rad = -l * (Geom::dot(der1, der1) / Geom::cross(der2, der1));
+ }
+ len = l;
+}
+
+void offset_cubic(Geom::Path& p, Geom::CubicBezier const& bez, double width, double tol, size_t levels)
+{
+ using Geom::X;
+ using Geom::Y;
+
+ Geom::Point start_pos = bez.initialPoint();
+ Geom::Point end_pos = bez.finalPoint();
+
+ Geom::Point start_normal = Geom::rot90(bez.unitTangentAt(0));
+ Geom::Point end_normal = -Geom::rot90(Geom::unitTangentAt(Geom::reverse(bez.toSBasis()), 0.));
+
+ // offset the start and end control points out by the width
+ Geom::Point start_new = start_pos + start_normal*width;
+ Geom::Point end_new = end_pos + end_normal*width;
+
+ // --------
+ double start_rad, end_rad;
+ double start_len, end_len; // tangent lengths
+ get_cubic_data(bez, 0, start_len, start_rad);
+ get_cubic_data(bez, 1, end_len, end_rad);
+
+ double start_off = 1, end_off = 1;
+ // correction of the lengths of the tangent to the offset
+ if (!Geom::are_near(start_rad, 0))
+ start_off += width / start_rad;
+ if (!Geom::are_near(end_rad, 0))
+ end_off += width / end_rad;
+ start_off *= start_len;
+ end_off *= end_len;
+ // --------
+
+ Geom::Point mid1_new = start_normal.ccw()*start_off;
+ mid1_new = Geom::Point(start_new[X] + mid1_new[X]/3., start_new[Y] + mid1_new[Y]/3.);
+ Geom::Point mid2_new = end_normal.ccw()*end_off;
+ mid2_new = Geom::Point(end_new[X] - mid2_new[X]/3., end_new[Y] - mid2_new[Y]/3.);
+
+ // create the estimate curve
+ Geom::CubicBezier c = Geom::CubicBezier(start_new, mid1_new, mid2_new, end_new);
+
+ // reached maximum recursive depth
+ // don't bother with any more correction
+ if (levels == 0) {
+ p.append(c, Geom::Path::STITCH_DISCONTINUOUS);
+ return;
+ }
+
+ // check the tolerance for our estimate to be a parallel curve
+ Geom::Point chk = c.pointAt(.5);
+ Geom::Point req = bez.pointAt(.5) + Geom::rot90(bez.unitTangentAt(.5))*width; // required accuracy
+
+ Geom::Point const diff = req - chk;
+ double const err = Geom::dot(diff, diff);
+
+ if (err < tol) {
+ if (Geom::are_near(start_new, p.finalPoint())) {
+ p.setFinal(start_new); // if it isn't near, we throw
+ }
+
+ // we're good, curve is accurate enough
+ p.append(c);
+ return;
+ } else {
+ // split the curve in two
+ std::pair<Geom::CubicBezier, Geom::CubicBezier> s = bez.subdivide(.5);
+ offset_cubic(p, s.first, width, tol, levels - 1);
+ offset_cubic(p, s.second, width, tol, levels - 1);
+ }
+}
+
+void offset_quadratic(Geom::Path& p, Geom::QuadraticBezier const& bez, double width, double tol, size_t levels)
+{
+ // cheat
+ // it's faster
+ // seriously
+ std::vector<Geom::Point> points = bez.points();
+ Geom::Point b1 = points[0] + (2./3) * (points[1] - points[0]);
+ Geom::Point b2 = b1 + (1./3) * (points[2] - points[0]);
+ Geom::CubicBezier cub = Geom::CubicBezier(points[0], b1, b2, points[2]);
+ offset_cubic(p, cub, width, tol, levels);
+}
+
+void offset_curve(Geom::Path& res, Geom::Curve const* current, double width)
+{
+ double const tolerance = 0.005;
+ size_t levels = 8;
+
+ if (current->isDegenerate()) return; // don't do anything
+
+ // TODO: we can handle SVGEllipticalArc here as well, do that!
+
+ if (Geom::BezierCurve const *b = dynamic_cast<Geom::BezierCurve const*>(current)) {
+ size_t order = b->order();
+ switch (order) {
+ case 1:
+ res.append(offset_line(static_cast<Geom::LineSegment const&>(*current), width));
+ break;
+ case 2: {
+ Geom::QuadraticBezier const& q = static_cast<Geom::QuadraticBezier const&>(*current);
+ offset_quadratic(res, q, width, tolerance, levels);
+ break;
+ }
+ case 3: {
+ Geom::CubicBezier const& cb = static_cast<Geom::CubicBezier const&>(*current);
+ offset_cubic(res, cb, width, tolerance, levels);
+ break;
+ }
+ default: {
+ Geom::Path sbasis_path = Geom::cubicbezierpath_from_sbasis(current->toSBasis(), tolerance);
+ for (size_t i = 0; i < sbasis_path.size(); ++i)
+ offset_curve(res, &sbasis_path[i], width);
+ break;
+ }
+ }
+ } else {
+ Geom::Path sbasis_path = Geom::cubicbezierpath_from_sbasis(current->toSBasis(), 0.1);
+ for (size_t i = 0; i < sbasis_path.size(); ++i)
+ offset_curve(res, &sbasis_path[i], width);
+ }
+}
+
+typedef void cap_func(Geom::PathBuilder& res, Geom::Path const& with_dir, Geom::Path const& against_dir, double width);
+
+void flat_cap(Geom::PathBuilder& res, Geom::Path const&, Geom::Path const& against_dir, double)
+{
+ res.lineTo(against_dir.initialPoint());
+}
+
+void round_cap(Geom::PathBuilder& res, Geom::Path const&, Geom::Path const& against_dir, double width)
+{
+ res.arcTo(width / 2., width / 2., 0., true, false, against_dir.initialPoint());
+}
+
+void square_cap(Geom::PathBuilder& res, Geom::Path const& with_dir, Geom::Path const& against_dir, double width)
+{
+ width /= 2.;
+ Geom::Point normal_1 = -Geom::unitTangentAt(Geom::reverse(with_dir.back().toSBasis()), 0.);
+ Geom::Point normal_2 = -against_dir[0].unitTangentAt(0.);
+ res.lineTo(with_dir.finalPoint() + normal_1*width);
+ res.lineTo(against_dir.initialPoint() + normal_2*width);
+ res.lineTo(against_dir.initialPoint());
+}
+
+void peak_cap(Geom::PathBuilder& res, Geom::Path const& with_dir, Geom::Path const& against_dir, double width)
+{
+ width /= 2.;
+ Geom::Point normal_1 = -Geom::unitTangentAt(Geom::reverse(with_dir.back().toSBasis()), 0.);
+ Geom::Point normal_2 = -against_dir[0].unitTangentAt(0.);
+ Geom::Point midpoint = ((with_dir.finalPoint() + normal_1*width) + (against_dir.initialPoint() + normal_2*width)) * 0.5;
+ res.lineTo(midpoint);
+ res.lineTo(against_dir.initialPoint());
+}
+
+} // namespace
+
+namespace Inkscape {
+
+Geom::PathVector outline(Geom::Path const& input, double width, double miter, LineJoinType join, LineCapType butt)
+{
+ if (input.size() == 0) return Geom::PathVector(); // nope, don't even try
+
+ Geom::PathBuilder res;
+ Geom::Path with_dir = half_outline(input, width/2., miter, join);
+ Geom::Path against_dir = half_outline(input.reverse(), width/2., miter, join);
+
+ res.moveTo(with_dir[0].initialPoint());
+ res.append(with_dir);
+
+ cap_func *cf;
+ switch (butt) {
+ case BUTT_ROUND:
+ cf = &round_cap;
+ break;
+ case BUTT_SQUARE:
+ cf = &square_cap;
+ break;
+ case BUTT_PEAK:
+ cf = &peak_cap;
+ break;
+ default:
+ cf = &flat_cap;
+ }
+
+ // glue caps
+ if (!input.closed()) {
+ cf(res, with_dir, against_dir, width);
+ } else {
+ res.closePath();
+ res.moveTo(against_dir.initialPoint());
+ }
+
+ res.append(against_dir);
+
+ if (!input.closed()) {
+ cf(res, against_dir, with_dir, width);
+ }
+
+ res.closePath();
+ res.flush();
+ return res.peek();
+}
+
+Geom::Path half_outline(Geom::Path const& input, double width, double miter, LineJoinType join)
+{
+ Geom::Path res;
+ if (input.size() == 0) return res;
+
+ Geom::Point tang1 = input[0].unitTangentAt(0);
+ Geom::Point start = input.initialPoint() + tang1 * width;
+ Geom::Path temp;
+
+ res.start(start);
+
+ // Do two curves at a time for efficiency, since the join function needs to know the outgoing curve as well
+ const size_t k = (input.back_closed().isDegenerate() && input.closed())
+ ?input.size_default()-1:input.size_default();
+ for (size_t u = 0; u < k; u += 2) {
+ temp = Geom::Path();
+
+ offset_curve(temp, &input[u], width);
+
+ // on the first run through, there isn't a join
+ if (u == 0) {
+ res.append(temp);
+ } else {
+ bool on_outside = decide(input[u-1], input[u]);
+ outline_helper(res, temp, width, on_outside, miter, join);
+ if (temp.size() > 0)
+ res.insert(res.end(), ++temp.begin(), temp.end());
+ }
+
+ // odd number of paths
+ if (u < k - 1) {
+ temp = Geom::Path();
+ offset_curve(temp, &input[u+1], width);
+ bool on_outside = decide(input[u], input[u+1]);
+ outline_helper(res, temp, width, on_outside, miter, join);
+ if (temp.size() > 0)
+ res.insert(res.end(), ++temp.begin(), temp.end());
+ }
+ }
+
+ if (input.closed()) {
+ Geom::Curve const &c1 = res.back();
+ Geom::Curve const &c2 = res.front();
+ temp = Geom::Path();
+ temp.append(c1);
+ Geom::Path temp2;
+ temp2.append(c2);
+ bool on_outside = decide(input.back(), input.front());
+ outline_helper(temp, temp2, width, on_outside, miter, join);
+ res.erase(res.begin());
+ res.erase_last();
+ //
+ res.append(temp);
+ res.close();
+ }
+
+ return res;
+}
+
+} // namespace Inkscape
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8 :