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Diffstat (limited to 'src/helper/geom-pathstroke.cpp')
| -rw-r--r-- | src/helper/geom-pathstroke.cpp | 770 |
1 files changed, 770 insertions, 0 deletions
diff --git a/src/helper/geom-pathstroke.cpp b/src/helper/geom-pathstroke.cpp new file mode 100644 index 000000000..eb0c432c6 --- /dev/null +++ b/src/helper/geom-pathstroke.cpp @@ -0,0 +1,770 @@ +/* Author: + * Liam P. White + * + * Copyright (C) 2014-2015 Author + * + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#include <iomanip> +#include <2geom/path-sink.h> +#include <2geom/point.h> +#include <2geom/bezier-curve.h> +#include <2geom/svg-elliptical-arc.h> +#include <2geom/sbasis-to-bezier.h> // cubicbezierpath_from_sbasis +#include <2geom/path-intersection.h> + +#include "helper/geom-pathstroke.h" + +namespace Geom { +// 2geom/circle-circle.cpp, no header +int circle_circle_intersection(Point X0, double r0, Point X1, double r1, Point &p0, Point &p1); + +/** + * Determine the intersection points between a circle C0 and a line defined + * by two points, X0 and X1. + * + * Which intersection point is assigned to p0 or p1 is unspecified, and callers + * should not depend on any particular intersection always being assigned to p0. + * + * Returns: + * If the line and circle do not cross, 0 is returned. + * If solution(s) exist, 2 is returned, and the results are written to p0 and p1. + */ +static int circle_line_intersection(Circle C0, Point X0, Point X1, Point &p0, Point &p1) +{ + /* equation of a circle: (x - h)^2 + (y - k)^2 = r^2 */ + Coord r = C0.ray(); + Coord h = C0.center()[X]; + Coord k = C0.center()[Y]; + + Coord x0, y0; + Coord x1, y1; + + if (are_near(X1[X], X0[X])) { + /* slope is undefined (vertical line) */ + Coord c = X0[X]; + Coord det = r*r - (c-h)*(c-h); + + /* no intersection */ + if (det < 0) + return 0; + + /* solve for y */ + y0 = k + std::sqrt(det); + y1 = k - std::sqrt(det); + + // x == c (always) + x0 = c; + x1 = c; + } else { + /* equation of a line: y = mx + b */ + Coord m = (X1[Y] - X0[Y]) / (X1[X] - X0[X]); + Coord b = X0[Y] - m*X0[X]; + + /* obtain quadratic for x: */ + Coord A = m*m + 1; + Coord B = 2*h - 2*b*m + 2*k*m; + Coord C = b*b + h*h + k*k - r*r - 2*b*k; + + Coord det = B*B - 4*A*C; + + /* no intersection, circle and line do not cross */ + if (det < 0) + return 0; + + /* solve quadratic */ + x0 = (B + std::sqrt(det)) / (2*A); + x1 = (B - std::sqrt(det)) / (2*A); + + /* substitute the calculated x times to determine the y values */ + y0 = m*x0 + b; + y1 = m*x1 + b; + } + + p0 = Point(x0, y0); + p1 = Point(x1, y1); + + return 2; +} + +static Point intersection_point(Point origin_a, Point vector_a, Point origin_b, Point vector_b) +{ + Coord denom = cross(vector_b, vector_a); + if (!are_near(denom,0.)) { + Coord t = (cross(origin_a,vector_b) + cross(vector_b,origin_b)) / denom; + return origin_a + vector_a*t; + } + return Point(infinity(), infinity()); +} + +/** +* Find circle that touches inside of the curve, with radius matching the curvature, at time value \c t. +* Because this method internally uses unitTangentAt, t should be smaller than 1.0 (see unitTangentAt). +*/ +static Circle touching_circle( D2<SBasis> const &curve, double t, double tol=0.01 ) +{ + D2<SBasis> dM=derivative(curve); + if ( are_near(L2sq(dM(t)),0.) ) { + dM=derivative(dM); + } + if ( are_near(L2sq(dM(t)),0.) ) { // try second time + dM=derivative(dM); + } + Piecewise<D2<SBasis> > unitv = unitVector(dM,tol); + Piecewise<SBasis> dMlength = dot(Piecewise<D2<SBasis> >(dM),unitv); + Piecewise<SBasis> k = cross(derivative(unitv),unitv); + k = divide(k,dMlength,tol,3); + double curv = k(t); // note that this value is signed + + Geom::Point normal = unitTangentAt(curve, t).cw(); + double radius = 1/curv; + Geom::Point center = curve(t) + radius*normal; + return Geom::Circle(center, fabs(radius)); +} + +} + +namespace { + +// Join functions may: +// - inspect any curve of the current path +// - append any type of curve to the current path +// - inspect the outgoing path +// +// Join functions must: +// - append the outgoing curve +// OR +// - end at outgoing.finalPoint + +typedef void join_func(Geom::Path& res, Geom::Curve const& outgoing, double miter, double width); + +void bevel_join(Geom::Path& res, Geom::Curve const& outgoing, double /*miter*/, double /*width*/) +{ + res.appendNew<Geom::LineSegment>(outgoing.initialPoint()); + res.append(outgoing); +} + +void round_join(Geom::Path& res, Geom::Curve const& outgoing, double /*miter*/, double width) +{ + res.appendNew<Geom::SVGEllipticalArc>(width, width, 0, false, width <= 0, outgoing.initialPoint()); + res.append(outgoing); +} + +void miter_join_internal(Geom::Path& res, Geom::Curve const& outgoing, double miter, double width, bool clip) +{ + Geom::Curve const& incoming = res.back(); + Geom::Point tang1 = Geom::unitTangentAt(reverse(incoming.toSBasis()), 0.); + Geom::Point tang2 = outgoing.unitTangentAt(0); + Geom::Point p = Geom::intersection_point(incoming.finalPoint(), tang1, outgoing.initialPoint(), tang2); + + bool satisfied = false; + bool inc_ls = res.back_open().degreesOfFreedom() <= 4; + + if (p.isFinite()) { + // check size of miter + Geom::Point point_on_path = incoming.finalPoint() + Geom::rot90(tang1)*width; + satisfied = Geom::distance(p, point_on_path) <= miter * 2.0 * width; + if (satisfied) { + // miter OK, check to see if we can do a relocation + if (inc_ls) { + res.setFinal(p); + } else { + res.appendNew<Geom::LineSegment>(p); + } + } else if (clip) { + // miter needs clipping, find two points + Geom::Point bisector_versor = Geom::Line(point_on_path, p).versor(); + Geom::Point point_limit = point_on_path + miter * 2.0 * width * bisector_versor; + + Geom::Point p1 = Geom::intersection_point(incoming.finalPoint(), tang1, point_limit, bisector_versor.cw()); + Geom::Point p2 = Geom::intersection_point(outgoing.initialPoint(), tang2, point_limit, bisector_versor.cw()); + + if (inc_ls) { + res.setFinal(p1); + } else { + res.appendNew<Geom::LineSegment>(p1); + } + res.appendNew<Geom::LineSegment>(p2); + } + } + + res.appendNew<Geom::LineSegment>(outgoing.initialPoint()); + + // check if we can do another relocation + bool out_ls = outgoing.degreesOfFreedom() <= 4; + + if ( (satisfied || clip) && out_ls) { + res.setFinal(outgoing.finalPoint()); + } else { + res.append(outgoing); + } +} + +void miter_join(Geom::Path& res, Geom::Curve const& outgoing, double miter, double width) { + miter_join_internal( res, outgoing, miter, width, false ); +} + +void miter_clip_join(Geom::Path& res, Geom::Curve const& outgoing, double miter, double width) { + miter_join_internal( res, outgoing, miter, width, true ); +} + +Geom::Point pick_solution(Geom::Point points[2], Geom::Point tang2, Geom::Point endPt) +{ + Geom::Point sol; + if ( dot(tang2,points[0]-endPt) > 0 ) { + // points[0] is bad, choose points[1] + sol = points[1]; + } else if ( dot(tang2,points[1]-endPt) > 0 ) { // points[0] could be good, now check points[1] + // points[1] is bad, choose points[0] + sol = points[0]; + } else { + // both points are good, choose nearest + sol = ( distanceSq(endPt, points[0]) < distanceSq(endPt, points[1]) ) ? points[0] : points[1]; + } + return sol; +} + +void extrapolate_join(Geom::Path& res, Geom::Curve const& outgoing, double miter, double width) +{ + using namespace Geom; + + Geom::Curve const& incoming = res.back(); + Geom::Point startPt = incoming.finalPoint(); + Geom::Point endPt = outgoing.initialPoint(); + Geom::Point tang1 = Geom::unitTangentAt(reverse(incoming.toSBasis()), 0.); + Geom::Point tang2 = outgoing.unitTangentAt(0); + + Geom::Circle circle1 = Geom::touching_circle(Geom::reverse(incoming.toSBasis()), 0.); + Geom::Circle circle2 = Geom::touching_circle(outgoing.toSBasis(), 0); + + bool inc_ls = !circle1.center().isFinite(); + bool out_ls = !circle2.center().isFinite(); + + Geom::Point points[2]; + + int solutions = 0; + Geom::EllipticalArc *arc1 = NULL; + Geom::EllipticalArc *arc2 = NULL; + Geom::Point sol; + Geom::Point p1; + Geom::Point p2; + + if (!inc_ls && !out_ls) { + // Two circles + solutions = Geom::circle_circle_intersection(circle1.center(), circle1.ray(), + circle2.center(), circle2.ray(), + points[0], points[1]); + if (solutions == 2) { + sol = pick_solution(points, tang2, endPt); + arc1 = circle1.arc(startPt, 0.5*(startPt+sol), sol, true); + arc2 = circle2.arc(sol, 0.5*(sol+endPt), endPt, true); + } + } else if (inc_ls && !out_ls) { + // Line and circle + solutions = Geom::circle_line_intersection(circle2, incoming.initialPoint(), incoming.finalPoint(), points[0], points[1]); + + if (solutions == 2) { + sol = pick_solution(points, tang2, endPt); + arc2 = circle2.arc(sol, 0.5*(sol+endPt), endPt, true); + } + } else if (!inc_ls && out_ls) { + // Circle and line + solutions = Geom::circle_line_intersection(circle1, outgoing.initialPoint(), outgoing.finalPoint(), points[0], points[1]); + + if (solutions == 2) { + sol = pick_solution(points, tang2, endPt); + arc1 = circle1.arc(startPt, 0.5*(sol+startPt), sol, true); + } + } + + if (solutions != 2) + // no solutions available, fall back to miter + return miter_clip_join(res, outgoing, miter, width); + + // We have a solution, thus sol is defined. + p1 = sol; + + // See if we need to clip. Miter length is measured along a circular arc that is tangent to the + // bisector of the incoming and out going angles and passes through the end point (sol) of the + // line join. + + // Center of circle is intersection of a line orthogonal to bisector and a line bisecting + // a chord connecting the path end point (point_on_path) and the join end point (sol). + Geom::Point point_on_path = startPt + Geom::rot90(tang1)*width; + Geom::Line bisector = make_angle_bisector_line(startPt, point_on_path, endPt); + Geom::Line ortho = make_orthogonal_line(point_on_path, bisector); + + Geom::LineSegment chord(point_on_path, sol); + Geom::Line bisector_chord = make_bisector_line(chord); + + Geom::Line limit_line; + double miter_limit = 2.0 * width * miter; + bool clipped = false; + + if (are_parallel(bisector_chord, ortho)) { + // No intersection (can happen if curvatures are equal but opposite) + if (Geom::distance(point_on_path, sol) > miter_limit) { + clipped = true; + Geom::Point limit_point = point_on_path + miter_limit * bisector.versor(); + limit_line = make_parallel_line( limit_point, ortho ); + } + } else { + Geom::Point center = + Geom::intersection_point( bisector_chord.pointAt(0), bisector_chord.versor(), + ortho.pointAt(0), ortho.versor() ); + Geom::Coord radius = distance(center, point_on_path); + Geom::Circle circle_center(center, radius); + + double limit_angle = miter_limit / radius; + + Geom::Ray start_ray(center, point_on_path); + Geom::Ray end_ray(center, sol); + Geom::Line limit_line(center, 0); // Angle set below + + if (Geom::cross(start_ray.versor(), end_ray.versor()) > 0) { + limit_line.setAngle(start_ray.angle() - limit_angle); + } else { + limit_line.setAngle(start_ray.angle() + limit_angle); + } + + Geom::EllipticalArc *arc_center = circle_center.arc(point_on_path, 0.5*(point_on_path + sol), sol, true); + if (arc_center && arc_center->sweepAngle() > limit_angle) { + // We need to clip + clipped = true; + + if (!inc_ls) { + // Incoming circular + solutions = Geom::circle_line_intersection(circle1, limit_line.pointAt(0), limit_line.pointAt(1), points[0], points[1]); + + if (solutions == 2) { + p1 = pick_solution(points, tang2, endPt); + delete arc1; + arc1 = circle1.arc(startPt, 0.5*(p1+startPt), p1, true); + } + } else { + p1 = Geom::intersection_point(startPt, tang1, limit_line.pointAt(0), limit_line.versor()); + } + + if (!out_ls) { + // Outgoing circular + solutions = Geom::circle_line_intersection(circle2, limit_line.pointAt(0), limit_line.pointAt(1), points[0], points[1]); + + if (solutions == 2) { + p2 = pick_solution(points, tang1, endPt); + delete arc2; + arc2 = circle2.arc(p2, 0.5*(p2+endPt), endPt, true); + } + } else { + p2 = Geom::intersection_point(endPt, tang2, limit_line.pointAt(0), limit_line.versor()); + } + } + } + + // Add initial + if (arc1) { + res.append(*arc1); + } else { + // Straight line segment: move last point + res.setFinal(p1); + } + + if (clipped) { + res.appendNew<Geom::LineSegment>(p2); + } + + // Add outgoing + if (arc2) { + res.append(*arc2); + res.append(outgoing); + } else { + // Straight line segment: + res.appendNew<Geom::LineSegment>(outgoing.finalPoint()); + } + + delete arc1; + delete arc2; +} + +void join_inside(Geom::Path& res, Geom::Curve const& outgoing) +{ + Geom::Curve const& incoming = res.back_open(); + Geom::Crossings cross = Geom::crossings(incoming, outgoing); + + if (!cross.empty()) { + // yeah if we could avoid allocing that'd be great + Geom::Curve *d1 = incoming.portion(0., cross[0].ta); + res.erase_last(); + res.append(*d1); + delete d1; + + Geom::Curve *d2 = outgoing.portion(cross[0].tb, 1.); + res.setFinal(d2->initialPoint()); + res.append(*d2); + delete d2; + } else { + res.appendNew<Geom::LineSegment>(outgoing.initialPoint()); + res.append(outgoing); + } +} + +bool decide(Geom::Curve const& incoming, Geom::Curve const& outgoing) +{ + Geom::Point tang1 = Geom::unitTangentAt(reverse(incoming.toSBasis()), 0.); + Geom::Point tang2 = outgoing.unitTangentAt(0.); + return (Geom::cross(tang1, tang2) < 0); +} + +void outline_helper(Geom::Path& res, Geom::Path const& to_add, double width, bool on_outside, double miter, Inkscape::LineJoinType join) +{ + if (res.size() == 0 || to_add.size() == 0) + return; + + Geom::Curve const& outgoing = to_add[0]; + if (Geom::are_near(res.finalPoint(), outgoing.initialPoint())) { + // if the points are /that/ close, just ignore this one + res.setFinal(outgoing.initialPoint()); + res.append(outgoing); + return; + } + + if (on_outside) { + join_func *jf; + switch (join) { + case Inkscape::JOIN_BEVEL: + jf = &bevel_join; + break; + case Inkscape::JOIN_ROUND: + jf = &round_join; + break; + case Inkscape::JOIN_EXTRAPOLATE: + jf = &extrapolate_join; + break; + case Inkscape::JOIN_MITER_CLIP: + jf = &miter_clip_join; + break; + default: + jf = &miter_join; + } + jf(res, outgoing, miter, width); + } else { + join_inside(res, outgoing); + } +} + +// Offsetting a line segment is mathematically stable and quick to do +Geom::LineSegment offset_line(Geom::LineSegment const& l, double width) +{ + Geom::Point tang1 = Geom::rot90(l.unitTangentAt(0)); + Geom::Point tang2 = Geom::rot90(unitTangentAt(reverse(l.toSBasis()), 0.)); + + Geom::Point start = l.initialPoint() + tang1 * width; + Geom::Point end = l.finalPoint() - tang2 * width; + + return Geom::LineSegment(start, end); +} + +void get_cubic_data(Geom::CubicBezier const& bez, double time, double& len, double& rad) +{ + // get derivatives + std::vector<Geom::Point> derivs = bez.pointAndDerivatives(time, 3); + + Geom::Point der1 = derivs[1]; // first deriv (tangent vector) + Geom::Point der2 = derivs[2]; // second deriv (tangent's tangent) + double l = Geom::L2(der1); // length + + len = rad = 0; + + // TODO: we might want to consider using Geom::touching_circle to determine the + // curvature radius here. Less code duplication, but slower + + if (Geom::are_near(l, 0, 1e-4)) { + l = Geom::L2(der2); + Geom::Point der3 = derivs.at(3); // try second time + if (Geom::are_near(l, 0, 1e-4)) { + l = Geom::L2(der3); + if (Geom::are_near(l, 0)) { + return; // this isn't a segment... + } + rad = 1e8; + } else { + rad = -l * (Geom::dot(der2, der2) / Geom::cross(der3, der2)); + } + } else { + rad = -l * (Geom::dot(der1, der1) / Geom::cross(der2, der1)); + } + len = l; +} + +void offset_cubic(Geom::Path& p, Geom::CubicBezier const& bez, double width, double tol, size_t levels) +{ + using Geom::X; + using Geom::Y; + + Geom::Point start_pos = bez.initialPoint(); + Geom::Point end_pos = bez.finalPoint(); + + Geom::Point start_normal = Geom::rot90(bez.unitTangentAt(0)); + Geom::Point end_normal = -Geom::rot90(Geom::unitTangentAt(Geom::reverse(bez.toSBasis()), 0.)); + + // offset the start and end control points out by the width + Geom::Point start_new = start_pos + start_normal*width; + Geom::Point end_new = end_pos + end_normal*width; + + // -------- + double start_rad, end_rad; + double start_len, end_len; // tangent lengths + get_cubic_data(bez, 0, start_len, start_rad); + get_cubic_data(bez, 1, end_len, end_rad); + + double start_off = 1, end_off = 1; + // correction of the lengths of the tangent to the offset + if (!Geom::are_near(start_rad, 0)) + start_off += width / start_rad; + if (!Geom::are_near(end_rad, 0)) + end_off += width / end_rad; + start_off *= start_len; + end_off *= end_len; + // -------- + + Geom::Point mid1_new = start_normal.ccw()*start_off; + mid1_new = Geom::Point(start_new[X] + mid1_new[X]/3., start_new[Y] + mid1_new[Y]/3.); + Geom::Point mid2_new = end_normal.ccw()*end_off; + mid2_new = Geom::Point(end_new[X] - mid2_new[X]/3., end_new[Y] - mid2_new[Y]/3.); + + // create the estimate curve + Geom::CubicBezier c = Geom::CubicBezier(start_new, mid1_new, mid2_new, end_new); + + // reached maximum recursive depth + // don't bother with any more correction + if (levels == 0) { + p.append(c, Geom::Path::STITCH_DISCONTINUOUS); + return; + } + + // check the tolerance for our estimate to be a parallel curve + Geom::Point chk = c.pointAt(.5); + Geom::Point req = bez.pointAt(.5) + Geom::rot90(bez.unitTangentAt(.5))*width; // required accuracy + + Geom::Point const diff = req - chk; + double const err = Geom::dot(diff, diff); + + if (err < tol) { + if (Geom::are_near(start_new, p.finalPoint())) { + p.setFinal(start_new); // if it isn't near, we throw + } + + // we're good, curve is accurate enough + p.append(c); + return; + } else { + // split the curve in two + std::pair<Geom::CubicBezier, Geom::CubicBezier> s = bez.subdivide(.5); + offset_cubic(p, s.first, width, tol, levels - 1); + offset_cubic(p, s.second, width, tol, levels - 1); + } +} + +void offset_quadratic(Geom::Path& p, Geom::QuadraticBezier const& bez, double width, double tol, size_t levels) +{ + // cheat + // it's faster + // seriously + std::vector<Geom::Point> points = bez.points(); + Geom::Point b1 = points[0] + (2./3) * (points[1] - points[0]); + Geom::Point b2 = b1 + (1./3) * (points[2] - points[0]); + Geom::CubicBezier cub = Geom::CubicBezier(points[0], b1, b2, points[2]); + offset_cubic(p, cub, width, tol, levels); +} + +void offset_curve(Geom::Path& res, Geom::Curve const* current, double width) +{ + double const tolerance = 0.005; + size_t levels = 8; + + if (current->isDegenerate()) return; // don't do anything + + // TODO: we can handle SVGEllipticalArc here as well, do that! + + if (Geom::BezierCurve const *b = dynamic_cast<Geom::BezierCurve const*>(current)) { + size_t order = b->order(); + switch (order) { + case 1: + res.append(offset_line(static_cast<Geom::LineSegment const&>(*current), width)); + break; + case 2: { + Geom::QuadraticBezier const& q = static_cast<Geom::QuadraticBezier const&>(*current); + offset_quadratic(res, q, width, tolerance, levels); + break; + } + case 3: { + Geom::CubicBezier const& cb = static_cast<Geom::CubicBezier const&>(*current); + offset_cubic(res, cb, width, tolerance, levels); + break; + } + default: { + Geom::Path sbasis_path = Geom::cubicbezierpath_from_sbasis(current->toSBasis(), tolerance); + for (size_t i = 0; i < sbasis_path.size(); ++i) + offset_curve(res, &sbasis_path[i], width); + break; + } + } + } else { + Geom::Path sbasis_path = Geom::cubicbezierpath_from_sbasis(current->toSBasis(), 0.1); + for (size_t i = 0; i < sbasis_path.size(); ++i) + offset_curve(res, &sbasis_path[i], width); + } +} + +typedef void cap_func(Geom::PathBuilder& res, Geom::Path const& with_dir, Geom::Path const& against_dir, double width); + +void flat_cap(Geom::PathBuilder& res, Geom::Path const&, Geom::Path const& against_dir, double) +{ + res.lineTo(against_dir.initialPoint()); +} + +void round_cap(Geom::PathBuilder& res, Geom::Path const&, Geom::Path const& against_dir, double width) +{ + res.arcTo(width / 2., width / 2., 0., true, false, against_dir.initialPoint()); +} + +void square_cap(Geom::PathBuilder& res, Geom::Path const& with_dir, Geom::Path const& against_dir, double width) +{ + width /= 2.; + Geom::Point normal_1 = -Geom::unitTangentAt(Geom::reverse(with_dir.back().toSBasis()), 0.); + Geom::Point normal_2 = -against_dir[0].unitTangentAt(0.); + res.lineTo(with_dir.finalPoint() + normal_1*width); + res.lineTo(against_dir.initialPoint() + normal_2*width); + res.lineTo(against_dir.initialPoint()); +} + +void peak_cap(Geom::PathBuilder& res, Geom::Path const& with_dir, Geom::Path const& against_dir, double width) +{ + width /= 2.; + Geom::Point normal_1 = -Geom::unitTangentAt(Geom::reverse(with_dir.back().toSBasis()), 0.); + Geom::Point normal_2 = -against_dir[0].unitTangentAt(0.); + Geom::Point midpoint = ((with_dir.finalPoint() + normal_1*width) + (against_dir.initialPoint() + normal_2*width)) * 0.5; + res.lineTo(midpoint); + res.lineTo(against_dir.initialPoint()); +} + +} // namespace + +namespace Inkscape { + +Geom::PathVector outline(Geom::Path const& input, double width, double miter, LineJoinType join, LineCapType butt) +{ + if (input.size() == 0) return Geom::PathVector(); // nope, don't even try + + Geom::PathBuilder res; + Geom::Path with_dir = half_outline(input, width/2., miter, join); + Geom::Path against_dir = half_outline(input.reverse(), width/2., miter, join); + + res.moveTo(with_dir[0].initialPoint()); + res.append(with_dir); + + cap_func *cf; + switch (butt) { + case BUTT_ROUND: + cf = &round_cap; + break; + case BUTT_SQUARE: + cf = &square_cap; + break; + case BUTT_PEAK: + cf = &peak_cap; + break; + default: + cf = &flat_cap; + } + + // glue caps + if (!input.closed()) { + cf(res, with_dir, against_dir, width); + } else { + res.closePath(); + res.moveTo(against_dir.initialPoint()); + } + + res.append(against_dir); + + if (!input.closed()) { + cf(res, against_dir, with_dir, width); + } + + res.closePath(); + res.flush(); + return res.peek(); +} + +Geom::Path half_outline(Geom::Path const& input, double width, double miter, LineJoinType join) +{ + Geom::Path res; + if (input.size() == 0) return res; + + Geom::Point tang1 = input[0].unitTangentAt(0); + Geom::Point start = input.initialPoint() + tang1 * width; + Geom::Path temp; + + res.start(start); + + // Do two curves at a time for efficiency, since the join function needs to know the outgoing curve as well + const size_t k = (input.back_closed().isDegenerate() && input.closed()) + ?input.size_default()-1:input.size_default(); + for (size_t u = 0; u < k; u += 2) { + temp = Geom::Path(); + + offset_curve(temp, &input[u], width); + + // on the first run through, there isn't a join + if (u == 0) { + res.append(temp); + } else { + bool on_outside = decide(input[u-1], input[u]); + outline_helper(res, temp, width, on_outside, miter, join); + if (temp.size() > 0) + res.insert(res.end(), ++temp.begin(), temp.end()); + } + + // odd number of paths + if (u < k - 1) { + temp = Geom::Path(); + offset_curve(temp, &input[u+1], width); + bool on_outside = decide(input[u], input[u+1]); + outline_helper(res, temp, width, on_outside, miter, join); + if (temp.size() > 0) + res.insert(res.end(), ++temp.begin(), temp.end()); + } + } + + if (input.closed()) { + Geom::Curve const &c1 = res.back(); + Geom::Curve const &c2 = res.front(); + temp = Geom::Path(); + temp.append(c1); + Geom::Path temp2; + temp2.append(c2); + bool on_outside = decide(input.back(), input.front()); + outline_helper(temp, temp2, width, on_outside, miter, join); + res.erase(res.begin()); + res.erase_last(); + // + res.append(temp); + res.close(); + } + + return res; +} + +} // namespace Inkscape + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8 : |
