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diff --git a/src/helper/gettext.cpp b/src/helper/gettext.cpp
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+/**
+ * \file
+ * \brief helper functions for gettext
+ *//*
+ * Authors:
+ * Eduard Braun <eduard.braun2@gmx.de>
+ *
+ * Copyright 2017 Authors
+ *
+ * This file is part of Inkscape.
+ *
+ * Inkscape is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Inkscape is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with Inkscape. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
+#ifdef WIN32
+#include <windows.h>
+#endif
+
+#include <string>
+#include <glibmm.h>
+#include <glibmm/i18n.h>
+
+namespace Inkscape {
+
+/** does all required gettext initialization and takes care of the respective locale directory paths */
+void initialize_gettext() {
+#ifdef WIN32
+ gchar *datadir = g_win32_get_package_installation_directory_of_module(NULL);
+
+ // obtain short path to executable dir and pass it
+ // to bindtextdomain (it doesn't understand UTF-8)
+ gchar *shortdatadir = g_win32_locale_filename_from_utf8(datadir);
+ gchar *localepath = g_build_filename(shortdatadir, PACKAGE_LOCALE_DIR, NULL);
+ bindtextdomain(GETTEXT_PACKAGE, localepath);
+ g_free(shortdatadir);
+ g_free(localepath);
+
+ g_free(datadir);
+#else
+# ifdef ENABLE_BINRELOC
+ bindtextdomain(GETTEXT_PACKAGE, BR_LOCALEDIR(""));
+# else
+ bindtextdomain(GETTEXT_PACKAGE, PACKAGE_LOCALE_DIR);
+ // needed by Python/Gettext
+ g_setenv("PACKAGE_LOCALE_DIR", PACKAGE_LOCALE_DIR, TRUE);
+# endif
+#endif
+
+ // Allow the user to override the locale directory by setting
+ // the environment variable INKSCAPE_LOCALEDIR.
+ char const *inkscape_localedir = g_getenv("INKSCAPE_LOCALEDIR");
+ if (inkscape_localedir != NULL) {
+ bindtextdomain(GETTEXT_PACKAGE, inkscape_localedir);
+ }
+
+ // common setup
+ bind_textdomain_codeset(GETTEXT_PACKAGE, "UTF-8");
+ textdomain(GETTEXT_PACKAGE);
+}
+
+/** set gettext codeset to UTF8 */
+void bind_textdomain_codeset_utf8() {
+ bind_textdomain_codeset(GETTEXT_PACKAGE, "UTF-8");
+}
+
+/** set gettext codeset to codeset of the system console
+ * - on *nix this is typically the current locale,
+ * - on Windows we don't care and simply use UTF8
+ * any conversion would need to happen in our console wrappers (see winconsole.cpp) anyway
+ * as we have no easy way of determining console encoding from inkscape/inkview.exe process;
+ * for now do something even easier - switch console encoding to UTF8 and be done with it!
+ * this also works nicely on MSYS consoles where UTF8 encoding is used by default, too */
+void bind_textdomain_codeset_console() {
+#ifdef WIN32
+ bind_textdomain_codeset(GETTEXT_PACKAGE, "UTF-8");
+#else
+ std::string charset;
+ Glib::get_charset(charset);
+ bind_textdomain_codeset(GETTEXT_PACKAGE, charset.c_str());
+#endif
+}
+
+}
+
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace .0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim:filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99: \ No newline at end of file