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-rw-r--r--src/knot-holder-entity.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/knot-holder-entity.cpp b/src/knot-holder-entity.cpp
index 2d0d5eb02..be61125c4 100644
--- a/src/knot-holder-entity.cpp
+++ b/src/knot-holder-entity.cpp
@@ -101,7 +101,7 @@ KnotHolderEntity::snap_knot_position(Geom::Point const &p)
}
Geom::Point
-KnotHolderEntity::snap_knot_position_constrained(Geom::Point const &p, Inkscape::Snapper::ConstraintLine const &constraint)
+KnotHolderEntity::snap_knot_position_constrained(Geom::Point const &p, Inkscape::Snapper::SnapConstraint const &constraint)
{
Geom::Matrix const i2d (sp_item_i2d_affine(item));
Geom::Point s = p * i2d;
@@ -123,7 +123,7 @@ KnotHolderEntity::snap_knot_position_constrained(Geom::Point const &p, Inkscape:
} else {
// constrainedSnap() will first project the point p onto the constraint line and then try to snap along that line.
// This way the constraint is already enforced, no need to worry about that later on
- Inkscape::Snapper::ConstraintLine transformed_constraint = Inkscape::Snapper::ConstraintLine(constraint.getPoint() * i2d, (constraint.getPoint() + constraint.getDirection()) * i2d - constraint.getPoint() * i2d);
+ Inkscape::Snapper::SnapConstraint transformed_constraint = Inkscape::Snapper::SnapConstraint(constraint.getPoint() * i2d, (constraint.getPoint() + constraint.getDirection()) * i2d - constraint.getPoint() * i2d);
m.constrainedSnapReturnByRef(s, Inkscape::SNAPSOURCE_NODE_HANDLE, transformed_constraint);
}