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Diffstat (limited to 'src/libavoid/geometry.h')
| -rw-r--r-- | src/libavoid/geometry.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/src/libavoid/geometry.h b/src/libavoid/geometry.h new file mode 100644 index 000000000..500da6273 --- /dev/null +++ b/src/libavoid/geometry.h @@ -0,0 +1,75 @@ +/* + * vim: ts=4 sw=4 et tw=0 wm=0 + * + * libavoid - Fast, Incremental, Object-avoiding Line Router + * Copyright (C) 2004-2005 Michael Wybrow <mjwybrow@users.sourceforge.net> + * + * -------------------------------------------------------------------- + * Much of the code in this module is based on code published with + * and/or described in "Computational Geometry in C" (Second Edition), + * Copyright (C) 1998 Joseph O'Rourke <orourke@cs.smith.edu> + * -------------------------------------------------------------------- + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * +*/ + + +#ifndef _GEOMETRY_H +#define _GEOMETRY_H + +#include "libavoid/geomtypes.h" + +namespace Avoid { + + +extern double dist(const Point& a, const Point& b); +extern bool segmentIntersect(const Point& a, const Point& b, + const Point& c, const Point& d); +extern bool inPoly(const Polygn& poly, const Point& q); +extern bool inValidRegion(const Point& a0, const Point& a1, const Point& a2, + const Point& b); + + +// Direction from vector. +// Looks at the position of point c from the directed segment ab and +// returns the following: +// 1 counterclockwise +// 0 collinear +// -1 clockwise +// +// Based on the code of 'AreaSign'. +// +static inline int vecDir(const Point& a, const Point& b, const Point& c) +{ + double area2 = ((b.x - a.x) * (c.y - a.y)) - + ((c.x - a.x) * (b.y - a.y)); + + if (area2 < -0.001) + { + return -1; + } + else if (area2 > 0.001) + { + return 1; + } + return 0; +} + + +} + + +#endif |
