diff options
Diffstat (limited to 'src/libgdl/README.gdl-dock')
| -rw-r--r-- | src/libgdl/README.gdl-dock | 184 |
1 files changed, 0 insertions, 184 deletions
diff --git a/src/libgdl/README.gdl-dock b/src/libgdl/README.gdl-dock deleted file mode 100644 index 113926dbe..000000000 --- a/src/libgdl/README.gdl-dock +++ /dev/null @@ -1,184 +0,0 @@ -This file is meant to contain a little documentation about the GdlDock -and related widgets. It's incomplete and probably a bit out of date. -And it probably belongs to a doc/ subdirectory. - -Please send comments to the devtools list (gnome-devtools@gnome.org) -and report bugs to bugzilla (bugzilla.gnome.org). Also check the todo -list at the end of this document. - -Have fun, -Gustavo - - -Overview --------- - -The GdlDock is a hierarchical based docking widget. It is composed of -widgets derived from the abstract class GdlDockObject which defines -the basic interface for docking widgets on top of others. - -The toplevel entries for docks are GdlDock widgets, which in turn hold -a tree of GdlDockItem widgets. For the toplevel docks to be able to -interact with each other (when the user drags items from one place to -another) they're all kept in a user-invisible and automatic object -called the master. To participate in docking operations every -GdlDockObject must have the same master (the binding to the master is -done automatically). The master also keeps track of the manual items -(mostly those created with gdl_dock_*_new functions) which are in the -dock. - -Layout loading/saving service is provided by a separate object called -GdlDockLayout. Currently it stores information in XML format, but -another backend could be easily written. To keep the external XML -file in sync with the dock, monitor the "dirty" property of the layout -object and call gdl_dock_layout_save_to_file when this changes to -TRUE. No other action is required (the layout_changed is monitored by -the layout object for you now). - - -GdlDockObject -============= - -A DockObject has: - -- a master, which manages all the objects in a dock ring ("master" - property, construct only). - -- a name. If the object is manual the name can be used to recall the - object from any other object in the ring ("name" property). - -- a long, descriptive name ("long-name" property). - -A DockObject can be: - -- automatic or manual. If it's automatic it means the lifecycle of - the object is entirely managed by the dock master. If it's manual - in general means the user specified such object, and so it's not to - be destroyed automatically at any time. - -- frozen. In this case any call to reduce on the object has no - immediate effect. When the object is later thawn, any pending - reduce calls are made (maybe leading to the destruction of the - object). - -- attached or detached. In general for dock items, being attached - will mean the item has its widget->parent set. For docks it will - mean they belong to some dock master's ring. In general, automatic - objects which are detached will be destroyed (unless frozen). - -- bound to a master or free. In order to participate in dock - operations, each dock object must be bound to a dock master (which - is a separate, non-gui object). In general, bindings are treated - automatically by the object, and this is entirely true for automatic - objects. For manual objects, the master holds an additional - reference and has structures to store and recall them by nick names. - Normally, a manual object will only be destroyed when it's unbound - from the master. - -- simple or compound. This actually depends on the subclass of the - dock object. The difference is made so we can put restrictions in - how the objects are docked on top of another (e.g. you can't dock a - compound object inside a notebook). If you look at the whole - docking layout as a tree, simple objects are the leaves, while all - the interior nodes are compound. - -- reduced. This is only meaningful for compound objects. If the - number of contained items has decreased to one the compound type - object is no longer necessary to hold the child. In this case the - child is reattached to the object's parent. If the number of - contained items has reached zero, the object is detached and reduce - is called on its parent. For toplevel docks, the object is only - detached if it's automatic. In any case, the future of the object - itself depends on whether it's automatic or manual. - -- requested to possibly dock another object. Depending on the - type's behavior, the object can accept or reject this request. If - it accepts it, it should fill in some additional information - regarding how it will host the peer object. - -- asked to dock another object. Depending on the object's internal - structure and behavior two options can be taken: to dock the object - directly (e.g. a notebook docking another object); or to create an - automatic compound object which will be attached in place of the - actual object, and will host both the original object and the - requestor (e.g. a simple item docking another simple item, which - should create a paned/notebook). The type of the new object will be - decided by the original objet based on the docking position. - - -DETACHING: the action by which an object is unparented. The object is -then ready to be docked in some other place. Newly created objects -are always detached, except for toplevels (which are created attached -by default). An automatic object which is detached gets destroyed -afterwards, since its ref count drops to zero. Floating automatic -toplevels never reach a zero ref count when detached, since the -GtkWindow always keeps a reference to it (and the GtkWindow has a user -reference). That's why floating automatic toplevels are destroyed -when reduced. - -REDUCING: for compound objects, when the number of contained children -drops to one or zero, the container is no longer necessary. In this -case, the object is detached, and any remaining child is reattached to -the object's former parent. The limit for toplevels is one for -automatic objects and zero for manual (i.e. they can even be empty). -For simple (not compound) objects reducing doesn't make sense. - -UNBINDING: to participate in a dock ring, every object must be bound -to a master. The master connects to dock item signals and keeps a -list of bound toplevels. Additionally, a reference is kept for manual -objects (this is so the user doesn't need to keep track of them, but -can perform operations like hiding and such). - - - -GdlDock -======= - -- Properties: - - "floating" (gboolean, construct-only): whether the dock is floating in - its own window or not. - - "default-title" (gchar, read-write): title for new floating docks. - This property is proxied to the master, which truly holds it. - -The title for the floating docks is: the user supplied title -(GdlDockObject's long_name property) if it's set, the default title -(from the master) or an automatically generated title. - - -- Signals: - - "layout-changed": emitted when the user changed the layout of the - dock somehow. - - -TODO LIST -========= - -- Functionality for the item grip: provide a11y - -- Implement notebook tab reordering - -- Implement dock bands for toolbars and menus. - -- A dock-related thing is to build resizable toolbars (something like - the ones Windows have, where the buttons are reflowed according to - the space available). - -- Redesign paneds so they can hold more than two items and resize all - of them at once by using the handle (see if gimpdock does that). - -- Find a way to allow the merging of menu items to the item's popup - menu. Also, there should be a way for the master to insert some - menu items. - -- Bonobo UI synchronizer. - -- Item behavoirs: implement the ones missing and maybe think more of - them (e.g. positions where it's possible to dock the item, etc.) - -- Make a nicer dragbar for the items, with buttons for undocking, - closing, hidding, etc. (See sodipodi, kdevelop) - - |
