diff options
Diffstat (limited to 'src/live_effects/effect.cpp')
| -rw-r--r-- | src/live_effects/effect.cpp | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/src/live_effects/effect.cpp b/src/live_effects/effect.cpp index c5373b437..11c415e60 100644 --- a/src/live_effects/effect.cpp +++ b/src/live_effects/effect.cpp @@ -80,18 +80,14 @@ const Util::EnumData<EffectType> LPETypeData[] = { // {constant defined in effect-enum.h, N_("name of your effect"), "name of your effect in SVG"} #ifdef LPE_ENABLE_TEST_EFFECTS {DOEFFECTSTACK_TEST, N_("doEffect stack test"), "doeffectstacktest"}, - {DYNASTROKE, N_("Dynamic stroke"), "dynastroke"}, -#endif {ANGLE_BISECTOR, N_("Angle bisector"), "angle_bisector"}, - {BEND_PATH, N_("Bend"), "bend_path"}, {BOOLOPS, N_("Boolops"), "boolops"}, {CIRCLE_WITH_RADIUS, N_("Circle (by center and radius)"), "circle_with_radius"}, - {CIRCLE_3PTS, N_("Circle by 3 points"), "circle_3pts"}, - {CONSTRUCT_GRID, N_("Construct grid"), "construct_grid"}, + {CIRCLE_3PTS, N_("Circle by 3 points"), "circle_3pts"}, + {DYNASTROKE, N_("Dynamic stroke"), "dynastroke"}, {ENVELOPE, N_("Envelope Deformation"), "envelope"}, {FREEHAND_SHAPE, N_("Freehand Shape"), "freehand_shape"}, // this is actually a special type of PatternAlongPath, used to paste shapes in pen/pencil tool - {GEARS, N_("Gears"), "gears"}, - {ROUGH_HATCHES, N_("Hatches (rough)"), "rough_hatches"}, + {ROUGH_HATCHES, N_("Hatches (rough)"), "rough_hatches"}, {INTERPOLATE, N_("Interpolate Sub-Paths"), "interpolate"}, {KNOT, N_("Knot"), "knot"}, {LATTICE, N_("Lattice Deformation"), "lattice"}, @@ -100,17 +96,23 @@ const Util::EnumData<EffectType> LPETypeData[] = { {OFFSET, N_("Offset"), "offset"}, {PARALLEL, N_("Parallel"), "parallel"}, {PATH_LENGTH, N_("Path length"), "path_length"}, - {PATTERN_ALONG_PATH, N_("Pattern Along Path"), "skeletal"}, // for historic reasons, this effect is called skeletal(strokes) in Inkscape:SVG {PERP_BISECTOR, N_("Perpendicular bisector"), "perp_bisector"}, {PERSPECTIVE_PATH, N_("Perspective path"), "perspective_path"}, {COPY_ROTATE, N_("Rotate copies"), "copy_rotate"}, {RULER, N_("Ruler"), "ruler"}, {SKETCH, N_("Sketch"), "sketch"}, {SPIRO, N_("Spiro spline"), "spiro"}, - {CURVE_STITCH, N_("Stitch Sub-Paths"), "curvestitching"}, {TANGENT_TO_CURVE, N_("Tangent to curve"), "tangent_to_curve"}, {TEXT_LABEL, N_("Text label"), "text_label"}, {VONKOCH, N_("VonKoch"), "vonkoch"}, +#endif +/* 0.46 */ + {BEND_PATH, N_("Bend"), "bend_path"}, + {GEARS, N_("Gears"), "gears"}, + {PATTERN_ALONG_PATH, N_("Pattern Along Path"), "skeletal"}, // for historic reasons, this effect is called skeletal(strokes) in Inkscape:SVG + {CURVE_STITCH, N_("Stitch Sub-Paths"), "curvestitching"}, +/* 0.47 */ + {CONSTRUCT_GRID, N_("Construct grid"), "construct_grid"}, }; const Util::EnumDataConverter<EffectType> LPETypeConverter(LPETypeData, sizeof(LPETypeData)/sizeof(*LPETypeData)); |
