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-rw-r--r--src/object-snapper.cpp61
1 files changed, 18 insertions, 43 deletions
diff --git a/src/object-snapper.cpp b/src/object-snapper.cpp
index ab222f286..53f04f8c4 100644
--- a/src/object-snapper.cpp
+++ b/src/object-snapper.cpp
@@ -31,9 +31,9 @@ Inkscape::ObjectSnapper::ObjectSnapper(SPNamedView const *nv, NR::Coord const d)
_snap_to_bboxnode(true), _snap_to_bboxpath(true), _strict_snapping(true),
_include_item_center(false)
{
- _candidates = new std::list<SPItem*>;
- _points_to_snap_to = new std::list<NR::Point>;
- _paths_to_snap_to = new std::list<Path*>;
+ _candidates = new std::vector<SPItem*>;
+ _points_to_snap_to = new std::vector<NR::Point>;
+ _paths_to_snap_to = new std::vector<Path*>;
}
Inkscape::ObjectSnapper::~ObjectSnapper()
@@ -44,7 +44,7 @@ Inkscape::ObjectSnapper::~ObjectSnapper()
_points_to_snap_to->clear();
delete _points_to_snap_to;
- for (std::list<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
+ for (std::vector<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
delete *k;
}
_paths_to_snap_to->clear();
@@ -143,44 +143,19 @@ void Inkscape::ObjectSnapper::_snapNodes(Inkscape::Snapper::PointType const &t,
// first point and store the collection for later use. This dramatically improves the performance
if (first_point) {
_points_to_snap_to->clear();
- for (std::list<SPItem*>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
+ for (std::vector<SPItem*>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
- NR::Matrix i2doc(NR::identity());
- SPItem *root_item = NULL;
+ //NR::Matrix i2doc(NR::identity());
+ SPItem *root_item = *i;
if (SP_IS_USE(*i)) {
- i2doc = sp_use_get_root_transform(SP_USE(*i));
root_item = sp_use_root(SP_USE(*i));
- } else {
- i2doc = sp_item_i2doc_affine(*i);
- root_item = *i;
- }
-
- SPCurve *curve = NULL;
-
- if (SP_IS_SHAPE(root_item)) {
- SPShape const *sh = SP_SHAPE(root_item);
- curve = sh->curve;
- } else if (SP_IS_IMAGE(root_item)) {
- SPImage const *im = SP_IMAGE(root_item);
- curve = im->curve;
}
-
+
//Collect all nodes so we can snap to them
if (_snap_to_itemnode) {
if (!(_strict_snapping && !p_is_a_node) || p_is_a_guide) {
- if (curve) {
- int j = 0;
- while (SP_CURVE_BPATH(curve)[j].code != NR_END) {
- /* Get this node in desktop coordinates */
- NArtBpath const &bp = SP_CURVE_BPATH(curve)[j];
- _points_to_snap_to->push_back(desktop->doc2dt(bp.c(3) * i2doc));
- j++;
- }
- if (_include_item_center) {
- _points_to_snap_to->push_back(root_item->getCenter());
- }
- }
- }
+ sp_item_snappoints(root_item, _include_item_center, SnapPointsIter(*_points_to_snap_to));
+ }
}
//Collect the bounding box's corners so we can snap to them
@@ -198,7 +173,7 @@ void Inkscape::ObjectSnapper::_snapNodes(Inkscape::Snapper::PointType const &t,
}
//Do the snapping, using all the nodes and corners collected above
- for (std::list<NR::Point>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
+ for (std::vector<NR::Point>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
/* Try to snap to this node of the path */
NR::Coord dist = NR_HUGE;
NR::Point snapped_point;
@@ -216,6 +191,7 @@ void Inkscape::ObjectSnapper::_snapNodes(Inkscape::Snapper::PointType const &t,
snapped_point = *k;
break;
}
+
if (dist < getDistance() && dist < s.getDistance()) {
s = SnappedPoint(snapped_point, dist);
}
@@ -248,11 +224,11 @@ void Inkscape::ObjectSnapper::_snapPaths(Inkscape::Snapper::PointType const &t,
// e.g. when translating an item using the selector tool, then we will only do this for the
// first point and store the collection for later use. This dramatically improves the performance
if (first_point) {
- for (std::list<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
+ for (std::vector<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
delete *k;
}
_paths_to_snap_to->clear();
- for (std::list<SPItem*>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
+ for (std::vector<SPItem*>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
/* Transform the requested snap point to this item's coordinates */
NR::Matrix i2doc(NR::identity());
@@ -277,8 +253,7 @@ void Inkscape::ObjectSnapper::_snapPaths(Inkscape::Snapper::PointType const &t,
bool very_lenghty_prose = false;
if (SP_IS_TEXT(root_item) || SP_IS_FLOWTEXT(root_item)) {
very_lenghty_prose = sp_text_get_length(SP_TEXT(root_item)) > 240;
- }
-
+ }
// On my AMD 3000+, the snapping lag becomes annoying at approx. 240 chars
// which corresponds to a lag of 500 msec. This is for snapping a rect
// to a single line of text.
@@ -320,9 +295,9 @@ void Inkscape::ObjectSnapper::_snapPaths(Inkscape::Snapper::PointType const &t,
}
}
}
-
+
//Now we can finally do the real snapping, using the paths collected above
- for (std::list<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
+ for (std::vector<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
if (*k) {
if (first_point) {
(*k)->ConvertWithBackData(0.01); //This is extremely time consuming!
@@ -398,7 +373,7 @@ Inkscape::SnappedPoint Inkscape::ObjectSnapper::guideSnap(NR::Point const &p,
}
/* Get a list of all the SPItems that we will try to snap to */
- std::list<SPItem*> cand;
+ std::vector<SPItem*> cand;
std::list<SPItem const *> const it; //just an empty list
std::vector<NR::Point> points_to_snap;