diff options
Diffstat (limited to 'src/object-snapper.cpp')
| -rw-r--r-- | src/object-snapper.cpp | 116 |
1 files changed, 68 insertions, 48 deletions
diff --git a/src/object-snapper.cpp b/src/object-snapper.cpp index 9ffdc764c..7c6b0fc3b 100644 --- a/src/object-snapper.cpp +++ b/src/object-snapper.cpp @@ -70,50 +70,62 @@ void Inkscape::ObjectSnapper::_findCandidates(SPObject* r, std::vector<NR::Point> &points_to_snap, DimensionToSnap const snap_dim) const { - if (ThisSnapperMightSnap()) { - SPDesktop const *desktop = SP_ACTIVE_DESKTOP; - - if (first_point) { - _candidates->clear(); - } - - for (SPObject* o = sp_object_first_child(r); o != NULL; o = SP_OBJECT_NEXT(o)) { - if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !desktop->itemIsHidden(SP_ITEM(o))) { + bool const c1 = (snap_dim == TRANSL_SNAP_XY) && ThisSnapperMightSnap(); + bool const c2 = (snap_dim != TRANSL_SNAP_XY) && GuidesMightSnap(); + bool const c3 = points_to_snap.size() == 0; + + if (!(c1 || c2) || c3) { + return; + } + + SPDesktop const *desktop = SP_ACTIVE_DESKTOP; - /* See if this item is on the ignore list */ - std::list<SPItem const *>::const_iterator i = it.begin(); - while (i != it.end() && *i != o) { - i++; - } + if (first_point) { + _candidates->clear(); + } + + NR::Maybe<NR::Rect> bbox = NR::Rect(); // a default NR::Rect is infinitely large + NR::Coord t = getSnapperTolerance(); + + // When dragging a guide... + NR::Point p_guide = points_to_snap[0]; + if (!getSnapperAlwaysSnap()) { + bbox = NR::Rect(p_guide, p_guide); // bbox is now just a single point: p_guide + bbox->growBy(t); // bbox width and height now measure 2x snapper tolerance + // for angled guidelines the bbox is now larger than really needed + // (up to sqrt(2) for 45 deg. guidelines) but we'll leave it like that + } // else: use an infinitely large bbox to find candidates + + for (SPObject* o = sp_object_first_child(r); o != NULL; o = SP_OBJECT_NEXT(o)) { + if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !desktop->itemIsHidden(SP_ITEM(o))) { + + /* See if this item is on the ignore list */ + std::list<SPItem const *>::const_iterator i = it.begin(); + while (i != it.end() && *i != o) { + i++; + } - if (i == it.end()) { - /* See if the item is within range */ - if (SP_IS_GROUP(o)) { - _findCandidates(o, it, false, points_to_snap, snap_dim); - } else { - // Now let's see if any of the snapping points is within - // snapping range of this object - NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(SP_ITEM(o)); - if (b) { - for (std::vector<NR::Point>::const_iterator i = points_to_snap.begin(); i != points_to_snap.end(); i++) { - NR::Point b_min = b->min(); - NR::Point b_max = b->max(); - NR::Coord t = getSnapperTolerance(); - bool withinX = ((*i)[NR::X] >= b_min[NR::X] - t) && ((*i)[NR::X] <= b_max[NR::X] + t); - bool withinY = ((*i)[NR::Y] >= b_min[NR::Y] - t) && ((*i)[NR::Y] <= b_max[NR::Y] + t); - bool c1 = snap_dim == GUIDE_TRANSL_SNAP_X && withinX; - bool c2 = snap_dim == GUIDE_TRANSL_SNAP_Y && withinY; - bool c3 = snap_dim == TRANSL_SNAP_XY && withinX && withinY; - // For an angled guide at e.g 45 deg., the bbox is very large and might even span - // the full desktop. Therefore we will simply return _any_ candidate, without looking at - // the bbox and the snapping distance. - bool c4 = snap_dim == ANGLED_GUIDE_TRANSL_SNAP || snap_dim == ANGLED_GUIDE_ROT_SNAP; - if ( c1 || c2 || c3 || c4) { - //We've found a point that is within snapping range - //of this object, so record it as a candidate - _candidates->push_back(SP_ITEM(o)); - break; - } + if (i == it.end()) { + /* See if the item is within range */ + if (SP_IS_GROUP(o)) { + _findCandidates(o, it, false, points_to_snap, snap_dim); + } else { + // Now let's see if any of the snapping points is within snapping range of this object + if (snap_dim == TRANSL_SNAP_XY) { + bbox = sp_item_bbox_desktop(SP_ITEM(o)); + } // else: we're snapping a guide to an object and we will use the bbox as defined above + + if (bbox) { + for (std::vector<NR::Point>::const_iterator i = points_to_snap.begin(); i != points_to_snap.end(); i++) { + NR::Point b_min = bbox->min(); + NR::Point b_max = bbox->max(); + bool withinX = ((*i)[NR::X] >= b_min[NR::X] - t) && ((*i)[NR::X] <= b_max[NR::X] + t); + bool withinY = ((*i)[NR::Y] >= b_min[NR::Y] - t) && ((*i)[NR::Y] <= b_max[NR::Y] + t); + if (withinX && withinY) { + //We've found a point that is within snapping range + //of this object, so record it as a candidate + _candidates->push_back(SP_ITEM(o)); + break; } } } @@ -213,12 +225,15 @@ void Inkscape::ObjectSnapper::_snapTranslatingGuideToNodes(SnappedConstraints &s SnappedPoint s; bool success = false; + NR::Coord tol = getSnapperTolerance(); + for (std::vector<NR::Point>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) { // Project each node (*k) on the guide line (running through point p) NR::Point p_proj = project_on_linesegment(*k, p, p + NR::rot90(guide_normal)); - NR::Coord dist = NR::L2(*k - p_proj); - if (dist < getSnapperTolerance() && dist < s.getDistance()) { - s = SnappedPoint(*k, dist, getSnapperTolerance(), getSnapperAlwaysSnap()); + NR::Coord dist = NR::L2(*k - p_proj); // distance from node to the guide + NR::Coord dist2 = NR::L2(p - p_proj); // distance from projection of node on the guide, to the mouse location + if ((dist < tol && dist2 < tol || getSnapperAlwaysSnap()) && dist < s.getDistance()) { + s = SnappedPoint(*k, dist, tol, getSnapperAlwaysSnap()); success = true; } } @@ -497,7 +512,7 @@ void Inkscape::ObjectSnapper::_doConstrainedSnap( SnappedConstraints &sc, } - +// This method is used to snap a guide to nodes, while dragging the guide around void Inkscape::ObjectSnapper::guideSnap(SnappedConstraints &sc, NR::Point const &p, NR::Point const &guide_normal) const @@ -505,7 +520,7 @@ void Inkscape::ObjectSnapper::guideSnap(SnappedConstraints &sc, if ( NULL == _named_view ) { return; } - + /* Get a list of all the SPItems that we will try to snap to */ std::vector<SPItem*> cand; std::list<SPItem const *> const it; //just an empty list @@ -513,7 +528,6 @@ void Inkscape::ObjectSnapper::guideSnap(SnappedConstraints &sc, std::vector<NR::Point> points_to_snap; points_to_snap.push_back(p); - // This method is used to snap a guide to nodes, while dragging the guide around DimensionToSnap snap_dim; if (guide_normal == component_vectors[NR::Y]) { snap_dim = GUIDE_TRANSL_SNAP_Y; @@ -547,6 +561,12 @@ bool Inkscape::ObjectSnapper::ThisSnapperMightSnap() const return (_snap_enabled && _snap_from != 0 && snap_to_something); } +bool Inkscape::ObjectSnapper::GuidesMightSnap() const +{ + bool snap_to_something = _snap_to_itemnode || _snap_to_bboxnode; + return (_snap_enabled && (_snap_from & SNAPPOINT_GUIDE) && snap_to_something); +} + void Inkscape::ObjectSnapper::_clear_paths() const { for (std::vector<NArtBpath*>::const_iterator k = _bpaths_to_snap_to->begin(); k != _bpaths_to_snap_to->end(); k++) { |
