diff options
Diffstat (limited to 'src/object-snapper.cpp')
| -rw-r--r-- | src/object-snapper.cpp | 420 |
1 files changed, 238 insertions, 182 deletions
diff --git a/src/object-snapper.cpp b/src/object-snapper.cpp index 785f80960..f253d3538 100644 --- a/src/object-snapper.cpp +++ b/src/object-snapper.cpp @@ -14,7 +14,6 @@ #include "libnr/nr-rect-ops.h" #include "document.h" #include "sp-namedview.h" -#include "sp-path.h" #include "sp-image.h" #include "sp-item-group.h" #include "sp-item.h" @@ -22,7 +21,6 @@ #include "display/curve.h" #include "desktop.h" #include "inkscape.h" -#include "splivarot.h" #include "prefs-utils.h" @@ -31,51 +29,84 @@ Inkscape::ObjectSnapper::ObjectSnapper(SPNamedView const *nv, NR::Coord const d) _snap_to_bboxnode(true), _snap_to_bboxpath(true), _strict_snapping(true), _include_item_center(false) { - + _candidates = new std::list<SPItem*>; + _points_to_snap_to = new std::list<NR::Point>; + _paths_to_snap_to = new std::list<Path*>; } +Inkscape::ObjectSnapper::~ObjectSnapper() +{ + _candidates->clear(); //Don't delete the candidates themselves, as these are not ours! + delete _candidates; + + _points_to_snap_to->clear(); + delete _points_to_snap_to; + + for (std::list<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) { + delete *k; + } + _paths_to_snap_to->clear(); + delete _paths_to_snap_to; +} /** - * \param p Point we are trying to snap (desktop coordinates) + * Find all items within snapping range. + * \param r Pointer to the current document + * \param it List of items to ignore + * \param first_point If true then this point is the first one from a whole bunch of points + * \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation + * \param DimensionToSnap Snap in X, Y, or both directions. */ -void Inkscape::ObjectSnapper::_findCandidates(std::list<SPItem*>& c, - SPObject* r, +void Inkscape::ObjectSnapper::_findCandidates(SPObject* r, std::list<SPItem const *> const &it, - NR::Point const &p, + bool const &first_point, + std::vector<NR::Point> &points_to_snap, DimensionToSnap const snap_dim) const { if (ThisSnapperMightSnap()) { SPDesktop const *desktop = SP_ACTIVE_DESKTOP; - for (SPObject* o = sp_object_first_child(r); o != NULL; o = SP_OBJECT_NEXT(o)) { - if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !desktop->itemIsHidden(SP_ITEM(o))) { - - /* See if this item is on the ignore list */ - std::list<SPItem const *>::const_iterator i = it.begin(); - while (i != it.end() && *i != o) { - i++; - } - - if (i == it.end()) { - /* See if the item is within range */ - if (SP_IS_GROUP(o)) { - _findCandidates(c, o, it, p, snap_dim); - } else { - NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(SP_ITEM(o)); - if (b) { - NR::Point b_min = b->min(); - NR::Point b_max = b->max(); - double d = getDistance(); - bool withinX = (p[NR::X] >= b_min[NR::X] - d) && (p[NR::X] <= b_max[NR::X] + d); - bool withinY = (p[NR::Y] >= b_min[NR::Y] - d) && (p[NR::Y] <= b_max[NR::Y] + d); - if (snap_dim == SNAP_X && withinX || snap_dim == SNAP_Y && withinY || snap_dim == SNAP_XY && withinX && withinY) { - c.push_back(SP_ITEM(o)); + + if (first_point) { + _candidates->clear(); + + for (SPObject* o = sp_object_first_child(r); o != NULL; o = SP_OBJECT_NEXT(o)) { + if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !desktop->itemIsHidden(SP_ITEM(o))) { + + /* See if this item is on the ignore list */ + std::list<SPItem const *>::const_iterator i = it.begin(); + while (i != it.end() && *i != o) { + i++; + } + + if (i == it.end()) { + /* See if the item is within range */ + if (SP_IS_GROUP(o)) { + _findCandidates(o, it, false, points_to_snap, snap_dim); + } else { + // Now let's see if any of the snapping points is within + // snapping range of this object + NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(SP_ITEM(o)); + if (b) { + for (std::vector<NR::Point>::const_iterator i = points_to_snap.begin(); i != points_to_snap.end(); i++) { + NR::Point b_min = b->min(); + NR::Point b_max = b->max(); + double d = getDistance(); + bool withinX = ((*i)[NR::X] >= b_min[NR::X] - d) && ((*i)[NR::X] <= b_max[NR::X] + d); + bool withinY = ((*i)[NR::Y] >= b_min[NR::Y] - d) && ((*i)[NR::Y] <= b_max[NR::Y] + d); + if (snap_dim == SNAP_X && withinX || snap_dim == SNAP_Y && withinY || snap_dim == SNAP_XY && withinX && withinY) { + //We've found a point that is within snapping range + //of this object, so record it as a candidate + _candidates->push_back(SP_ITEM(o)); + break; + } + } } - } - } - } - } - } + } + } + } + } + } } } @@ -83,8 +114,8 @@ void Inkscape::ObjectSnapper::_findCandidates(std::list<SPItem*>& c, void Inkscape::ObjectSnapper::_snapNodes(Inkscape::Snapper::PointType const &t, Inkscape::SnappedPoint &s, NR::Point const &p, - DimensionToSnap const snap_dim, - std::list<SPItem*> const &cand) const + bool const &first_point, + DimensionToSnap const snap_dim) const { /* FIXME: this seems like a hack. Perhaps Snappers should be ** in SPDesktop rather than SPNamedView? @@ -105,83 +136,87 @@ void Inkscape::ObjectSnapper::_snapNodes(Inkscape::Snapper::PointType const &t, // A point considered for snapping should be either a node, a bbox corner or a guide. Pick only ONE! g_assert(!(p_is_a_node && p_is_a_bbox || p_is_a_bbox && p_is_a_guide || p_is_a_node && p_is_a_guide)); - for (std::list<SPItem*>::const_iterator i = cand.begin(); i != cand.end(); i++) { - - NR::Matrix i2doc(NR::identity()); - SPItem *root_item = NULL; - if (SP_IS_USE(*i)) { - i2doc = sp_use_get_root_transform(SP_USE(*i)); - root_item = sp_use_root(SP_USE(*i)); - } else { - i2doc = sp_item_i2doc_affine(*i); - root_item = *i; - } - - SPCurve *curve = NULL; - - if (SP_IS_SHAPE(root_item)) { - SPShape const *sh = SP_SHAPE(root_item); - curve = sh->curve; - } else if (SP_IS_IMAGE(root_item)) { - SPImage const *im = SP_IMAGE(root_item); - curve = im->curve; - } - - std::list<NR::Point> points_to_snap_to; - - //Collect all nodes so we can snap to them - if (_snap_to_itemnode) { - if (!(_strict_snapping && !p_is_a_node) || p_is_a_guide) { - if (curve) { - int j = 0; - while (SP_CURVE_BPATH(curve)[j].code != NR_END) { - /* Get this node in desktop coordinates */ - NArtBpath const &bp = SP_CURVE_BPATH(curve)[j]; - points_to_snap_to.push_back(desktop->doc2dt(bp.c(3) * i2doc)); - j++; - } - if (_include_item_center) { - points_to_snap_to.push_back(root_item->getCenter()); - } - } - } - } - - //Collect the bounding box's corners so we can snap to them - if (_snap_to_bboxnode) { - if (!(_strict_snapping && !p_is_a_bbox) || p_is_a_guide) { - NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(root_item, bbox_type); - if (b) { - for ( unsigned k = 0 ; k < 4 ; k++ ) { - points_to_snap_to.push_back(b->corner(k)); + // Now, let's first collect all points to snap to. If we have a whole bunch of points to snap, + // e.g. when translating an item using the selector tool, then we will only do this for the + // first point and store the collection for later use. This dramatically improves the performance + if (first_point) { + _points_to_snap_to->clear(); + for (std::list<SPItem*>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) { + + NR::Matrix i2doc(NR::identity()); + SPItem *root_item = NULL; + if (SP_IS_USE(*i)) { + i2doc = sp_use_get_root_transform(SP_USE(*i)); + root_item = sp_use_root(SP_USE(*i)); + } else { + i2doc = sp_item_i2doc_affine(*i); + root_item = *i; + } + + SPCurve *curve = NULL; + + if (SP_IS_SHAPE(root_item)) { + SPShape const *sh = SP_SHAPE(root_item); + curve = sh->curve; + } else if (SP_IS_IMAGE(root_item)) { + SPImage const *im = SP_IMAGE(root_item); + curve = im->curve; + } + + //Collect all nodes so we can snap to them + if (_snap_to_itemnode) { + if (!(_strict_snapping && !p_is_a_node) || p_is_a_guide) { + if (curve) { + int j = 0; + while (SP_CURVE_BPATH(curve)[j].code != NR_END) { + /* Get this node in desktop coordinates */ + NArtBpath const &bp = SP_CURVE_BPATH(curve)[j]; + _points_to_snap_to->push_back(desktop->doc2dt(bp.c(3) * i2doc)); + j++; + } + if (_include_item_center) { + _points_to_snap_to->push_back(root_item->getCenter()); + } } - } - } - } - - //Do the snapping, using all the nodes and corners collected above - for (std::list<NR::Point>::const_iterator k = points_to_snap_to.begin(); k != points_to_snap_to.end(); k++) { - /* Try to snap to this node of the path */ - NR::Coord dist = NR_HUGE; - NR::Point snapped_point; - switch (snap_dim) { - case SNAP_X: - dist = fabs((*k)[NR::X] - p[NR::X]); - snapped_point = NR::Point((*k)[NR::X], p[NR::Y]); - break; - case SNAP_Y: - dist = fabs((*k)[NR::Y] - p[NR::Y]); - snapped_point = NR::Point(p[NR::X], (*k)[NR::Y]); - break; - case SNAP_XY: - dist = NR::L2(*k - p); - snapped_point = *k; - break; - } - if (dist < getDistance() && dist < s.getDistance()) { - s = SnappedPoint(snapped_point, dist); - } + } + } + + //Collect the bounding box's corners so we can snap to them + if (_snap_to_bboxnode) { + if (!(_strict_snapping && !p_is_a_bbox) || p_is_a_guide) { + NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(root_item, bbox_type); + if (b) { + for ( unsigned k = 0 ; k < 4 ; k++ ) { + _points_to_snap_to->push_back(b->corner(k)); + } + } + } + } + } + } + + //Do the snapping, using all the nodes and corners collected above + for (std::list<NR::Point>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) { + /* Try to snap to this node of the path */ + NR::Coord dist = NR_HUGE; + NR::Point snapped_point; + switch (snap_dim) { + case SNAP_X: + dist = fabs((*k)[NR::X] - p[NR::X]); + snapped_point = NR::Point((*k)[NR::X], p[NR::Y]); + break; + case SNAP_Y: + dist = fabs((*k)[NR::Y] - p[NR::Y]); + snapped_point = NR::Point(p[NR::X], (*k)[NR::Y]); + break; + case SNAP_XY: + dist = NR::L2(*k - p); + snapped_point = *k; + break; } + if (dist < getDistance() && dist < s.getDistance()) { + s = SnappedPoint(snapped_point, dist); + } } } @@ -189,7 +224,7 @@ void Inkscape::ObjectSnapper::_snapNodes(Inkscape::Snapper::PointType const &t, void Inkscape::ObjectSnapper::_snapPaths(Inkscape::Snapper::PointType const &t, Inkscape::SnappedPoint &s, NR::Point const &p, - std::list<SPItem*> const &cand) const + bool const &first_point) const { /* FIXME: this seems like a hack. Perhaps Snappers should be ** in SPDesktop rather than SPNamedView? @@ -207,91 +242,106 @@ void Inkscape::ObjectSnapper::_snapPaths(Inkscape::Snapper::PointType const &t, bool p_is_a_node = t & Inkscape::Snapper::SNAPPOINT_NODE; - for (std::list<SPItem*>::const_iterator i = cand.begin(); i != cand.end(); i++) { - - /* Transform the requested snap point to this item's coordinates */ - NR::Matrix i2doc(NR::identity()); - SPItem *root_item = NULL; - /* We might have a clone at hand, so make sure we get the root item */ - if (SP_IS_USE(*i)) { - i2doc = sp_use_get_root_transform(SP_USE(*i)); - root_item = sp_use_root(SP_USE(*i)); - } else { - i2doc = sp_item_i2doc_affine(*i); - root_item = *i; - } - - //Build a list of all paths considered for snapping to - std::list<Path*> paths_to_snap_to; - - //Add the item's path to snap to - if (_snap_to_itempath) { - if (!(_strict_snapping && !p_is_a_node)) { - paths_to_snap_to.push_back(Path_for_item(root_item, true, true)); - } - } - - //Add the item's bounding box to snap to - if (_snap_to_bboxpath) { - if (!(_strict_snapping && p_is_a_node)) { - //This will get ugly... rect -> curve -> bpath - NRRect rect; - sp_item_invoke_bbox(root_item, &rect, i2doc, TRUE, bbox_type); - NR::Maybe<NR::Rect> bbox = rect.upgrade(); - SPCurve *curve = sp_curve_new_from_rect(bbox); - NArtBpath *bpath = SP_CURVE_BPATH(curve); - Path *path = bpath_to_Path(bpath); - paths_to_snap_to.push_back(path); - delete curve; - delete bpath; - } - } - - //Now we can finally do the real snapping, using the paths collected above - for (std::list<Path*>::const_iterator k = paths_to_snap_to.begin(); k != paths_to_snap_to.end(); k++) { - if (*k) { - (*k)->ConvertWithBackData(0.01); - - /* Look for the nearest position on this SPItem to our snap point */ - NR::Maybe<Path::cut_position> const o = get_nearest_position_on_Path(*k, p_doc); - if (o && o->t >= 0 && o->t <= 1) { - - /* Convert the nearest point back to desktop coordinates */ - NR::Point const o_it = get_point_on_Path(*k, o->piece, o->t); - NR::Point const o_dt = desktop->doc2dt(o_it); - - NR::Coord const dist = NR::L2(o_dt - p); - if (dist < getDistance() && dist < s.getDistance()) { - s = SnappedPoint(o_dt, dist); - } - } - - delete *k; + // Now, let's first collect all paths to snap to. If we have a whole bunch of points to snap, + // e.g. when translating an item using the selector tool, then we will only do this for the + // first point and store the collection for later use. This dramatically improves the performance + if (first_point) { + for (std::list<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) { + delete *k; + } + _paths_to_snap_to->clear(); + for (std::list<SPItem*>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) { + + /* Transform the requested snap point to this item's coordinates */ + NR::Matrix i2doc(NR::identity()); + SPItem *root_item = NULL; + /* We might have a clone at hand, so make sure we get the root item */ + if (SP_IS_USE(*i)) { + i2doc = sp_use_get_root_transform(SP_USE(*i)); + root_item = sp_use_root(SP_USE(*i)); + } else { + i2doc = sp_item_i2doc_affine(*i); + root_item = *i; + } + + //Build a list of all paths considered for snapping to + + //Add the item's path to snap to + if (_snap_to_itempath) { + if (!(_strict_snapping && !p_is_a_node)) { + _paths_to_snap_to->push_back(Path_for_item(root_item, true, true)); + } + } + + //Add the item's bounding box to snap to + if (_snap_to_bboxpath) { + if (!(_strict_snapping && p_is_a_node)) { + //This will get ugly... rect -> curve -> bpath + NRRect rect; + sp_item_invoke_bbox(root_item, &rect, i2doc, TRUE, bbox_type); + NR::Maybe<NR::Rect> bbox = rect.upgrade(); + SPCurve *curve = sp_curve_new_from_rect(bbox); + if (curve) { + NArtBpath *bpath = SP_CURVE_BPATH(curve); + if (bpath) { + Path *path = bpath_to_Path(bpath); + if (path) { + _paths_to_snap_to->push_back(path); + } + delete bpath; + } + delete curve; + } + } } } } + + //Now we can finally do the real snapping, using the paths collected above + for (std::list<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) { + if (*k) { + if (first_point) { + (*k)->ConvertWithBackData(0.01); //This is extremely time consuming! + } + + /* Look for the nearest position on this SPItem to our snap point */ + NR::Maybe<Path::cut_position> const o = get_nearest_position_on_Path(*k, p_doc); + if (o && o->t >= 0 && o->t <= 1) { + + /* Convert the nearest point back to desktop coordinates */ + NR::Point const o_it = get_point_on_Path(*k, o->piece, o->t); + NR::Point const o_dt = desktop->doc2dt(o_it); + + NR::Coord const dist = NR::L2(o_dt - p); + if (dist < getDistance() && dist < s.getDistance()) { + s = SnappedPoint(o_dt, dist); + } + } + } + } } Inkscape::SnappedPoint Inkscape::ObjectSnapper::_doFreeSnap(Inkscape::Snapper::PointType const &t, NR::Point const &p, + bool const &first_point, + std::vector<NR::Point> &points_to_snap, std::list<SPItem const *> const &it) const { if ( NULL == _named_view ) { return SnappedPoint(p, NR_HUGE); } - /* Get a list of all the SPItems that we will try to snap to */ - std::list<SPItem*> cand; - _findCandidates(cand, sp_document_root(_named_view->document), it, p, SNAP_XY); + /* Get a list of all the SPItems that we will try to snap to */ + _findCandidates(sp_document_root(_named_view->document), it, first_point, points_to_snap, SNAP_XY); - SnappedPoint s(p, NR_HUGE); + SnappedPoint s(p, NR_HUGE); if (_snap_to_itemnode || _snap_to_bboxnode) { - _snapNodes(t, s, p, SNAP_XY, cand); + _snapNodes(t, s, p, first_point, SNAP_XY); } if (_snap_to_itempath || _snap_to_bboxpath) { - _snapPaths(t, s, p, cand); + _snapPaths(t, s, p, first_point); } return s; @@ -301,13 +351,15 @@ Inkscape::SnappedPoint Inkscape::ObjectSnapper::_doFreeSnap(Inkscape::Snapper::P Inkscape::SnappedPoint Inkscape::ObjectSnapper::_doConstrainedSnap(Inkscape::Snapper::PointType const &t, NR::Point const &p, + bool const &first_point, + std::vector<NR::Point> &points_to_snap, ConstraintLine const &c, std::list<SPItem const *> const &it) const { /* FIXME: this needs implementing properly; I think we have to do the ** intersection of c with the objects. */ - return _doFreeSnap(t, p, it); + return _doFreeSnap(t, p, first_point, points_to_snap, it); } @@ -322,10 +374,14 @@ Inkscape::SnappedPoint Inkscape::ObjectSnapper::guideSnap(NR::Point const &p, /* Get a list of all the SPItems that we will try to snap to */ std::list<SPItem*> cand; std::list<SPItem const *> const it; //just an empty list - _findCandidates(cand, sp_document_root(_named_view->document), it, p, snap_dim); + + std::vector<NR::Point> points_to_snap; + points_to_snap.push_back(p); + + _findCandidates(sp_document_root(_named_view->document), it, true, points_to_snap, snap_dim); SnappedPoint s(p, NR_HUGE); - _snapNodes(Inkscape::Snapper::SNAPPOINT_GUIDE, s, p, snap_dim, cand); + _snapNodes(Inkscape::Snapper::SNAPPOINT_GUIDE, s, p, true, snap_dim); return s; } |
