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-rw-r--r--src/object-snapper.cpp420
1 files changed, 238 insertions, 182 deletions
diff --git a/src/object-snapper.cpp b/src/object-snapper.cpp
index 785f80960..f253d3538 100644
--- a/src/object-snapper.cpp
+++ b/src/object-snapper.cpp
@@ -14,7 +14,6 @@
#include "libnr/nr-rect-ops.h"
#include "document.h"
#include "sp-namedview.h"
-#include "sp-path.h"
#include "sp-image.h"
#include "sp-item-group.h"
#include "sp-item.h"
@@ -22,7 +21,6 @@
#include "display/curve.h"
#include "desktop.h"
#include "inkscape.h"
-#include "splivarot.h"
#include "prefs-utils.h"
@@ -31,51 +29,84 @@ Inkscape::ObjectSnapper::ObjectSnapper(SPNamedView const *nv, NR::Coord const d)
_snap_to_bboxnode(true), _snap_to_bboxpath(true), _strict_snapping(true),
_include_item_center(false)
{
-
+ _candidates = new std::list<SPItem*>;
+ _points_to_snap_to = new std::list<NR::Point>;
+ _paths_to_snap_to = new std::list<Path*>;
}
+Inkscape::ObjectSnapper::~ObjectSnapper()
+{
+ _candidates->clear(); //Don't delete the candidates themselves, as these are not ours!
+ delete _candidates;
+
+ _points_to_snap_to->clear();
+ delete _points_to_snap_to;
+
+ for (std::list<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
+ delete *k;
+ }
+ _paths_to_snap_to->clear();
+ delete _paths_to_snap_to;
+}
/**
- * \param p Point we are trying to snap (desktop coordinates)
+ * Find all items within snapping range.
+ * \param r Pointer to the current document
+ * \param it List of items to ignore
+ * \param first_point If true then this point is the first one from a whole bunch of points
+ * \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation
+ * \param DimensionToSnap Snap in X, Y, or both directions.
*/
-void Inkscape::ObjectSnapper::_findCandidates(std::list<SPItem*>& c,
- SPObject* r,
+void Inkscape::ObjectSnapper::_findCandidates(SPObject* r,
std::list<SPItem const *> const &it,
- NR::Point const &p,
+ bool const &first_point,
+ std::vector<NR::Point> &points_to_snap,
DimensionToSnap const snap_dim) const
{
if (ThisSnapperMightSnap()) {
SPDesktop const *desktop = SP_ACTIVE_DESKTOP;
- for (SPObject* o = sp_object_first_child(r); o != NULL; o = SP_OBJECT_NEXT(o)) {
- if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !desktop->itemIsHidden(SP_ITEM(o))) {
-
- /* See if this item is on the ignore list */
- std::list<SPItem const *>::const_iterator i = it.begin();
- while (i != it.end() && *i != o) {
- i++;
- }
-
- if (i == it.end()) {
- /* See if the item is within range */
- if (SP_IS_GROUP(o)) {
- _findCandidates(c, o, it, p, snap_dim);
- } else {
- NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(SP_ITEM(o));
- if (b) {
- NR::Point b_min = b->min();
- NR::Point b_max = b->max();
- double d = getDistance();
- bool withinX = (p[NR::X] >= b_min[NR::X] - d) && (p[NR::X] <= b_max[NR::X] + d);
- bool withinY = (p[NR::Y] >= b_min[NR::Y] - d) && (p[NR::Y] <= b_max[NR::Y] + d);
- if (snap_dim == SNAP_X && withinX || snap_dim == SNAP_Y && withinY || snap_dim == SNAP_XY && withinX && withinY) {
- c.push_back(SP_ITEM(o));
+
+ if (first_point) {
+ _candidates->clear();
+
+ for (SPObject* o = sp_object_first_child(r); o != NULL; o = SP_OBJECT_NEXT(o)) {
+ if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !desktop->itemIsHidden(SP_ITEM(o))) {
+
+ /* See if this item is on the ignore list */
+ std::list<SPItem const *>::const_iterator i = it.begin();
+ while (i != it.end() && *i != o) {
+ i++;
+ }
+
+ if (i == it.end()) {
+ /* See if the item is within range */
+ if (SP_IS_GROUP(o)) {
+ _findCandidates(o, it, false, points_to_snap, snap_dim);
+ } else {
+ // Now let's see if any of the snapping points is within
+ // snapping range of this object
+ NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(SP_ITEM(o));
+ if (b) {
+ for (std::vector<NR::Point>::const_iterator i = points_to_snap.begin(); i != points_to_snap.end(); i++) {
+ NR::Point b_min = b->min();
+ NR::Point b_max = b->max();
+ double d = getDistance();
+ bool withinX = ((*i)[NR::X] >= b_min[NR::X] - d) && ((*i)[NR::X] <= b_max[NR::X] + d);
+ bool withinY = ((*i)[NR::Y] >= b_min[NR::Y] - d) && ((*i)[NR::Y] <= b_max[NR::Y] + d);
+ if (snap_dim == SNAP_X && withinX || snap_dim == SNAP_Y && withinY || snap_dim == SNAP_XY && withinX && withinY) {
+ //We've found a point that is within snapping range
+ //of this object, so record it as a candidate
+ _candidates->push_back(SP_ITEM(o));
+ break;
+ }
+ }
}
- }
- }
- }
- }
- }
+ }
+ }
+ }
+ }
+ }
}
}
@@ -83,8 +114,8 @@ void Inkscape::ObjectSnapper::_findCandidates(std::list<SPItem*>& c,
void Inkscape::ObjectSnapper::_snapNodes(Inkscape::Snapper::PointType const &t,
Inkscape::SnappedPoint &s,
NR::Point const &p,
- DimensionToSnap const snap_dim,
- std::list<SPItem*> const &cand) const
+ bool const &first_point,
+ DimensionToSnap const snap_dim) const
{
/* FIXME: this seems like a hack. Perhaps Snappers should be
** in SPDesktop rather than SPNamedView?
@@ -105,83 +136,87 @@ void Inkscape::ObjectSnapper::_snapNodes(Inkscape::Snapper::PointType const &t,
// A point considered for snapping should be either a node, a bbox corner or a guide. Pick only ONE!
g_assert(!(p_is_a_node && p_is_a_bbox || p_is_a_bbox && p_is_a_guide || p_is_a_node && p_is_a_guide));
- for (std::list<SPItem*>::const_iterator i = cand.begin(); i != cand.end(); i++) {
-
- NR::Matrix i2doc(NR::identity());
- SPItem *root_item = NULL;
- if (SP_IS_USE(*i)) {
- i2doc = sp_use_get_root_transform(SP_USE(*i));
- root_item = sp_use_root(SP_USE(*i));
- } else {
- i2doc = sp_item_i2doc_affine(*i);
- root_item = *i;
- }
-
- SPCurve *curve = NULL;
-
- if (SP_IS_SHAPE(root_item)) {
- SPShape const *sh = SP_SHAPE(root_item);
- curve = sh->curve;
- } else if (SP_IS_IMAGE(root_item)) {
- SPImage const *im = SP_IMAGE(root_item);
- curve = im->curve;
- }
-
- std::list<NR::Point> points_to_snap_to;
-
- //Collect all nodes so we can snap to them
- if (_snap_to_itemnode) {
- if (!(_strict_snapping && !p_is_a_node) || p_is_a_guide) {
- if (curve) {
- int j = 0;
- while (SP_CURVE_BPATH(curve)[j].code != NR_END) {
- /* Get this node in desktop coordinates */
- NArtBpath const &bp = SP_CURVE_BPATH(curve)[j];
- points_to_snap_to.push_back(desktop->doc2dt(bp.c(3) * i2doc));
- j++;
- }
- if (_include_item_center) {
- points_to_snap_to.push_back(root_item->getCenter());
- }
- }
- }
- }
-
- //Collect the bounding box's corners so we can snap to them
- if (_snap_to_bboxnode) {
- if (!(_strict_snapping && !p_is_a_bbox) || p_is_a_guide) {
- NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(root_item, bbox_type);
- if (b) {
- for ( unsigned k = 0 ; k < 4 ; k++ ) {
- points_to_snap_to.push_back(b->corner(k));
+ // Now, let's first collect all points to snap to. If we have a whole bunch of points to snap,
+ // e.g. when translating an item using the selector tool, then we will only do this for the
+ // first point and store the collection for later use. This dramatically improves the performance
+ if (first_point) {
+ _points_to_snap_to->clear();
+ for (std::list<SPItem*>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
+
+ NR::Matrix i2doc(NR::identity());
+ SPItem *root_item = NULL;
+ if (SP_IS_USE(*i)) {
+ i2doc = sp_use_get_root_transform(SP_USE(*i));
+ root_item = sp_use_root(SP_USE(*i));
+ } else {
+ i2doc = sp_item_i2doc_affine(*i);
+ root_item = *i;
+ }
+
+ SPCurve *curve = NULL;
+
+ if (SP_IS_SHAPE(root_item)) {
+ SPShape const *sh = SP_SHAPE(root_item);
+ curve = sh->curve;
+ } else if (SP_IS_IMAGE(root_item)) {
+ SPImage const *im = SP_IMAGE(root_item);
+ curve = im->curve;
+ }
+
+ //Collect all nodes so we can snap to them
+ if (_snap_to_itemnode) {
+ if (!(_strict_snapping && !p_is_a_node) || p_is_a_guide) {
+ if (curve) {
+ int j = 0;
+ while (SP_CURVE_BPATH(curve)[j].code != NR_END) {
+ /* Get this node in desktop coordinates */
+ NArtBpath const &bp = SP_CURVE_BPATH(curve)[j];
+ _points_to_snap_to->push_back(desktop->doc2dt(bp.c(3) * i2doc));
+ j++;
+ }
+ if (_include_item_center) {
+ _points_to_snap_to->push_back(root_item->getCenter());
+ }
}
- }
- }
- }
-
- //Do the snapping, using all the nodes and corners collected above
- for (std::list<NR::Point>::const_iterator k = points_to_snap_to.begin(); k != points_to_snap_to.end(); k++) {
- /* Try to snap to this node of the path */
- NR::Coord dist = NR_HUGE;
- NR::Point snapped_point;
- switch (snap_dim) {
- case SNAP_X:
- dist = fabs((*k)[NR::X] - p[NR::X]);
- snapped_point = NR::Point((*k)[NR::X], p[NR::Y]);
- break;
- case SNAP_Y:
- dist = fabs((*k)[NR::Y] - p[NR::Y]);
- snapped_point = NR::Point(p[NR::X], (*k)[NR::Y]);
- break;
- case SNAP_XY:
- dist = NR::L2(*k - p);
- snapped_point = *k;
- break;
- }
- if (dist < getDistance() && dist < s.getDistance()) {
- s = SnappedPoint(snapped_point, dist);
- }
+ }
+ }
+
+ //Collect the bounding box's corners so we can snap to them
+ if (_snap_to_bboxnode) {
+ if (!(_strict_snapping && !p_is_a_bbox) || p_is_a_guide) {
+ NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(root_item, bbox_type);
+ if (b) {
+ for ( unsigned k = 0 ; k < 4 ; k++ ) {
+ _points_to_snap_to->push_back(b->corner(k));
+ }
+ }
+ }
+ }
+ }
+ }
+
+ //Do the snapping, using all the nodes and corners collected above
+ for (std::list<NR::Point>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
+ /* Try to snap to this node of the path */
+ NR::Coord dist = NR_HUGE;
+ NR::Point snapped_point;
+ switch (snap_dim) {
+ case SNAP_X:
+ dist = fabs((*k)[NR::X] - p[NR::X]);
+ snapped_point = NR::Point((*k)[NR::X], p[NR::Y]);
+ break;
+ case SNAP_Y:
+ dist = fabs((*k)[NR::Y] - p[NR::Y]);
+ snapped_point = NR::Point(p[NR::X], (*k)[NR::Y]);
+ break;
+ case SNAP_XY:
+ dist = NR::L2(*k - p);
+ snapped_point = *k;
+ break;
}
+ if (dist < getDistance() && dist < s.getDistance()) {
+ s = SnappedPoint(snapped_point, dist);
+ }
}
}
@@ -189,7 +224,7 @@ void Inkscape::ObjectSnapper::_snapNodes(Inkscape::Snapper::PointType const &t,
void Inkscape::ObjectSnapper::_snapPaths(Inkscape::Snapper::PointType const &t,
Inkscape::SnappedPoint &s,
NR::Point const &p,
- std::list<SPItem*> const &cand) const
+ bool const &first_point) const
{
/* FIXME: this seems like a hack. Perhaps Snappers should be
** in SPDesktop rather than SPNamedView?
@@ -207,91 +242,106 @@ void Inkscape::ObjectSnapper::_snapPaths(Inkscape::Snapper::PointType const &t,
bool p_is_a_node = t & Inkscape::Snapper::SNAPPOINT_NODE;
- for (std::list<SPItem*>::const_iterator i = cand.begin(); i != cand.end(); i++) {
-
- /* Transform the requested snap point to this item's coordinates */
- NR::Matrix i2doc(NR::identity());
- SPItem *root_item = NULL;
- /* We might have a clone at hand, so make sure we get the root item */
- if (SP_IS_USE(*i)) {
- i2doc = sp_use_get_root_transform(SP_USE(*i));
- root_item = sp_use_root(SP_USE(*i));
- } else {
- i2doc = sp_item_i2doc_affine(*i);
- root_item = *i;
- }
-
- //Build a list of all paths considered for snapping to
- std::list<Path*> paths_to_snap_to;
-
- //Add the item's path to snap to
- if (_snap_to_itempath) {
- if (!(_strict_snapping && !p_is_a_node)) {
- paths_to_snap_to.push_back(Path_for_item(root_item, true, true));
- }
- }
-
- //Add the item's bounding box to snap to
- if (_snap_to_bboxpath) {
- if (!(_strict_snapping && p_is_a_node)) {
- //This will get ugly... rect -> curve -> bpath
- NRRect rect;
- sp_item_invoke_bbox(root_item, &rect, i2doc, TRUE, bbox_type);
- NR::Maybe<NR::Rect> bbox = rect.upgrade();
- SPCurve *curve = sp_curve_new_from_rect(bbox);
- NArtBpath *bpath = SP_CURVE_BPATH(curve);
- Path *path = bpath_to_Path(bpath);
- paths_to_snap_to.push_back(path);
- delete curve;
- delete bpath;
- }
- }
-
- //Now we can finally do the real snapping, using the paths collected above
- for (std::list<Path*>::const_iterator k = paths_to_snap_to.begin(); k != paths_to_snap_to.end(); k++) {
- if (*k) {
- (*k)->ConvertWithBackData(0.01);
-
- /* Look for the nearest position on this SPItem to our snap point */
- NR::Maybe<Path::cut_position> const o = get_nearest_position_on_Path(*k, p_doc);
- if (o && o->t >= 0 && o->t <= 1) {
-
- /* Convert the nearest point back to desktop coordinates */
- NR::Point const o_it = get_point_on_Path(*k, o->piece, o->t);
- NR::Point const o_dt = desktop->doc2dt(o_it);
-
- NR::Coord const dist = NR::L2(o_dt - p);
- if (dist < getDistance() && dist < s.getDistance()) {
- s = SnappedPoint(o_dt, dist);
- }
- }
-
- delete *k;
+ // Now, let's first collect all paths to snap to. If we have a whole bunch of points to snap,
+ // e.g. when translating an item using the selector tool, then we will only do this for the
+ // first point and store the collection for later use. This dramatically improves the performance
+ if (first_point) {
+ for (std::list<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
+ delete *k;
+ }
+ _paths_to_snap_to->clear();
+ for (std::list<SPItem*>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
+
+ /* Transform the requested snap point to this item's coordinates */
+ NR::Matrix i2doc(NR::identity());
+ SPItem *root_item = NULL;
+ /* We might have a clone at hand, so make sure we get the root item */
+ if (SP_IS_USE(*i)) {
+ i2doc = sp_use_get_root_transform(SP_USE(*i));
+ root_item = sp_use_root(SP_USE(*i));
+ } else {
+ i2doc = sp_item_i2doc_affine(*i);
+ root_item = *i;
+ }
+
+ //Build a list of all paths considered for snapping to
+
+ //Add the item's path to snap to
+ if (_snap_to_itempath) {
+ if (!(_strict_snapping && !p_is_a_node)) {
+ _paths_to_snap_to->push_back(Path_for_item(root_item, true, true));
+ }
+ }
+
+ //Add the item's bounding box to snap to
+ if (_snap_to_bboxpath) {
+ if (!(_strict_snapping && p_is_a_node)) {
+ //This will get ugly... rect -> curve -> bpath
+ NRRect rect;
+ sp_item_invoke_bbox(root_item, &rect, i2doc, TRUE, bbox_type);
+ NR::Maybe<NR::Rect> bbox = rect.upgrade();
+ SPCurve *curve = sp_curve_new_from_rect(bbox);
+ if (curve) {
+ NArtBpath *bpath = SP_CURVE_BPATH(curve);
+ if (bpath) {
+ Path *path = bpath_to_Path(bpath);
+ if (path) {
+ _paths_to_snap_to->push_back(path);
+ }
+ delete bpath;
+ }
+ delete curve;
+ }
+ }
}
}
}
+
+ //Now we can finally do the real snapping, using the paths collected above
+ for (std::list<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
+ if (*k) {
+ if (first_point) {
+ (*k)->ConvertWithBackData(0.01); //This is extremely time consuming!
+ }
+
+ /* Look for the nearest position on this SPItem to our snap point */
+ NR::Maybe<Path::cut_position> const o = get_nearest_position_on_Path(*k, p_doc);
+ if (o && o->t >= 0 && o->t <= 1) {
+
+ /* Convert the nearest point back to desktop coordinates */
+ NR::Point const o_it = get_point_on_Path(*k, o->piece, o->t);
+ NR::Point const o_dt = desktop->doc2dt(o_it);
+
+ NR::Coord const dist = NR::L2(o_dt - p);
+ if (dist < getDistance() && dist < s.getDistance()) {
+ s = SnappedPoint(o_dt, dist);
+ }
+ }
+ }
+ }
}
Inkscape::SnappedPoint Inkscape::ObjectSnapper::_doFreeSnap(Inkscape::Snapper::PointType const &t,
NR::Point const &p,
+ bool const &first_point,
+ std::vector<NR::Point> &points_to_snap,
std::list<SPItem const *> const &it) const
{
if ( NULL == _named_view ) {
return SnappedPoint(p, NR_HUGE);
}
- /* Get a list of all the SPItems that we will try to snap to */
- std::list<SPItem*> cand;
- _findCandidates(cand, sp_document_root(_named_view->document), it, p, SNAP_XY);
+ /* Get a list of all the SPItems that we will try to snap to */
+ _findCandidates(sp_document_root(_named_view->document), it, first_point, points_to_snap, SNAP_XY);
- SnappedPoint s(p, NR_HUGE);
+ SnappedPoint s(p, NR_HUGE);
if (_snap_to_itemnode || _snap_to_bboxnode) {
- _snapNodes(t, s, p, SNAP_XY, cand);
+ _snapNodes(t, s, p, first_point, SNAP_XY);
}
if (_snap_to_itempath || _snap_to_bboxpath) {
- _snapPaths(t, s, p, cand);
+ _snapPaths(t, s, p, first_point);
}
return s;
@@ -301,13 +351,15 @@ Inkscape::SnappedPoint Inkscape::ObjectSnapper::_doFreeSnap(Inkscape::Snapper::P
Inkscape::SnappedPoint Inkscape::ObjectSnapper::_doConstrainedSnap(Inkscape::Snapper::PointType const &t,
NR::Point const &p,
+ bool const &first_point,
+ std::vector<NR::Point> &points_to_snap,
ConstraintLine const &c,
std::list<SPItem const *> const &it) const
{
/* FIXME: this needs implementing properly; I think we have to do the
** intersection of c with the objects.
*/
- return _doFreeSnap(t, p, it);
+ return _doFreeSnap(t, p, first_point, points_to_snap, it);
}
@@ -322,10 +374,14 @@ Inkscape::SnappedPoint Inkscape::ObjectSnapper::guideSnap(NR::Point const &p,
/* Get a list of all the SPItems that we will try to snap to */
std::list<SPItem*> cand;
std::list<SPItem const *> const it; //just an empty list
- _findCandidates(cand, sp_document_root(_named_view->document), it, p, snap_dim);
+
+ std::vector<NR::Point> points_to_snap;
+ points_to_snap.push_back(p);
+
+ _findCandidates(sp_document_root(_named_view->document), it, true, points_to_snap, snap_dim);
SnappedPoint s(p, NR_HUGE);
- _snapNodes(Inkscape::Snapper::SNAPPOINT_GUIDE, s, p, snap_dim, cand);
+ _snapNodes(Inkscape::Snapper::SNAPPOINT_GUIDE, s, p, true, snap_dim);
return s;
}