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-rw-r--r--src/object/sp-switch.h49
1 files changed, 49 insertions, 0 deletions
diff --git a/src/object/sp-switch.h b/src/object/sp-switch.h
new file mode 100644
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--- /dev/null
+++ b/src/object/sp-switch.h
@@ -0,0 +1,49 @@
+#ifndef SEEN_SP_SWITCH_H
+#define SEEN_SP_SWITCH_H
+
+/*
+ * SVG <switch> implementation
+ *
+ * Authors:
+ * Andrius R. <knutux@gmail.com>
+ *
+ * Copyright (C) 2006 authors
+ *
+ * Released under GNU GPL, read the file 'COPYING' for more information
+ */
+
+#include <cstddef>
+#include <sigc++/connection.h>
+
+#include "sp-item-group.h"
+
+
+#define SP_SWITCH(obj) (dynamic_cast<SPSwitch*>((SPObject*)obj))
+#define SP_IS_SWITCH(obj) (dynamic_cast<const SPSwitch*>((SPObject*)obj) != NULL)
+
+class SPSwitch : public SPGroup {
+public:
+ SPSwitch();
+ virtual ~SPSwitch();
+
+ void resetChildEvaluated() { _reevaluate(); }
+
+ std::vector<SPObject*> _childList(bool add_ref, SPObject::Action action);
+ virtual void _showChildren (Inkscape::Drawing &drawing, Inkscape::DrawingItem *ai, unsigned int key, unsigned int flags);
+
+ SPObject *_evaluateFirst();
+ void _reevaluate(bool add_to_arena = false);
+ static void _releaseItem(SPObject *obj, SPSwitch *selection);
+ void _releaseLastItem(SPObject *obj);
+
+ SPObject *_cached_item;
+ sigc::connection _release_connection;
+
+ virtual void child_added(Inkscape::XML::Node* child, Inkscape::XML::Node* ref);
+ virtual void remove_child(Inkscape::XML::Node *child);
+ virtual void order_changed(Inkscape::XML::Node *child, Inkscape::XML::Node *old_ref, Inkscape::XML::Node *new_ref);
+ virtual const char* displayName() const;
+ virtual gchar *description() const;
+};
+
+#endif